From Sonic Retro
|Games: Sonic the Hedgehog (16-bit), Sonic the Hedgehog (8-bit), Sonic & Sega All-Stars Racing, Sonic Colours, Sonic Generations, Sonic Generations (Nintendo 3DS), Sonic Lost World, Sonic Runners, Sonic Mania|
Crabmeat, called Ganigani (ガニガニ) or Crab-crab in the Japanese manual, is a badnik crab that walks slowly sideways and is always vulnerable to attack, but has little bombs it shoots out of its claws when it pauses. This badnik is found in multiple zones in both the Sega Mega Drive and Sega Game Gear versions of the original Sonic the Hedgehog.
There are various other crab-based badniks from the 2D Sonic games which are very similar to the Crabmeat model:
It makes an appearance in the spinoff game Sonic & Sega All-Stars Racing as an obstacle for the courses of Seaside Hill. A remote controlled version of this particular Crabmeat can be purchased as an "Avatar Prop" for your Avatar exclusively on Xbox 360 marketplace.
Crabmeat also appears in HD Sonic Generations in the Classic and Modern iterations of Green Hill, as well as very occasionally in the Classic iteration of Planet Wisp. This version of Crabmeat appears to be the same exact one that appeared in Sonic Colors. If the player manages to get hit successfully by a Crabmeat, it will fall to the ground and laugh hysterically in accomplishment.
In Sonic Lost World, Crabmeats can be found in Tropical Coast, and unlike their previous appearances they must be kicked to flip them over and make them vulnerable to attack. Trying to attack them without kicking them first will cause them to counter Sonic's attack with a punch. Some Crabmeats will fire missiles like their Colors and Generations counterparts.
Crabmeat in Sonic the Hedgehog (16-bit).
Crabmeat in Sonic the Hedgehog (8-bit).
Crabmeat in Sonic & Sega All-Stars Racing.
Crabmeat in Sonic Colors.
Crabmeat in Sonic Generations.
Crabmeat in Sonic the Hedgehog (anime).
A real crab that heavily resembles Crabmeat in Sonic X.
Crabmeat's original artwork from Sonic the Hedgehog (16-bit).
|Game||Object ID #||Code offset||Mappings offset||Compressed art offset||Subparameters|
|Sonic the Hedgehog (16-bit)||$1F||$94F0||$975E||$35806 (Nemesis Format, 68 blocks)||$00|
|Sonic the Hedgehog (Game Gear)||$08|
|Sonic 2 (Nick Arcade)||$1F||$A0D0||$ABC34||$00|
|Sonic the Hedgehog (16-bit)|
|Sonic the Hedgehog (8-bit)|
|Sonic Colours (Wii)|
|Sonic Lost World|