From Sonic Retro
|Games: Sonic the Hedgehog (16-bit), Sonic the Hedgehog (8-bit), Sonic & Sega All-Stars Racing, Sonic Unleashed (Mobile), Sonic Colours, Sonic Generations, Sonic Generations (Nintendo 3DS), Sonic Lost World, Sonic Runners, Sonic Runners Adventure, Sonic Mania, Sonic Frontiers, Sonic Superstars|
|Affiliation: [[Eggman Empire, Deadly Six]][[Category:Eggman Empire, Deadly Six enemies]]|
|Hits to defeat: 1|
Crabmeat, called Ganigani (ガニガニ) or Crab-crab in the Japanese manual, is a Badnik crab that walks slowly sideways and is always vulnerable to attack, but has little bombs it shoots out of its claws when it pauses. This Badnik is found in multiple zones in both the Sega Mega Drive and Sega Game Gear versions of the original Sonic the Hedgehog.
There are various other crab-based badniks from the 2D Sonic games which are very similar to the Crabmeat model:
- Taraban, from Sonic the Hedgehog 2 (8-bit)
- Gamigami, from Sonic Advance
- Rapid Crab, from Sonic Rush Adventure
It makes an appearance in the spinoff game Sonic & Sega All-Stars Racing as an obstacle for the courses of Seaside Hill. A remote controlled version of this particular Crabmeat can be purchased as an "Avatar Prop" for your Avatar exclusively on Xbox 360 marketplace.
Crabmeats appear as enemies in Apotos
Returning for the first time in a 3D mainline game, the Crabmeats received a modern redesign and a new pattern of attacks. Instead of bombs like previous versions, Crabmeats shoot homing missiles from their claws to hurt Sonic. Crabmeats are featured first in Aquarium Park and later in other stages.
Crabmeats are feature in both the Console / PC and the 3DS version of Sonic Generations, retaining their redesign from Sonic Colours as well as their attack pattern. They appear in both Acts of Green Hill much like their original counterparts and occasionally in Act 1 of Planet Wisp.
If Sonic manages to get hit successfully by a Crabmeat, the robot will fall to the ground and laugh hysterically in accomplishment, showing a minor level of sentience.
Crabmeats return with a new redesign and can be found in Tropical Coast. Unlike their previous appearances they must be kicked to flip over and make them vulnerable to attack. Trying to attack them without kicking them first will cause them to counter Sonic's attack with a punch. Some Crabmeats will fire missiles like their Colours and Generations counterparts.
Crabmeats are found in both acts of Green Hill Zone, behaving exactly like their original counterparts. Their projectiles however, can be deflected if the chosen character has an elemental shield, or additionally in Mighty's case, his own shelled Spin Attack
Crabmeat in Sonic the Hedgehog (16-bit).
Crabmeat in Sonic the Hedgehog (8-bit).
Crabmeat in Sonic & Sega All-Stars Racing.
Crabmeat in Sonic Colours.
Crabmeat in Sonic Generations.
Crabmeat in Sonic the Hedgehog (anime).
A real crab that heavily resembles Crabmeat in Sonic X.
Crabmeat's original artwork from Sonic the Hedgehog (16-bit).
|Game||Object ID #||Code offset||Mappings offset||Compressed art offset||Subparameters|
|Sonic the Hedgehog (16-bit)||$1F||$94F0||$975E||$35806 (Nemesis Format, 68 blocks)||$00|
|Sonic the Hedgehog (Game Gear)||$08|
|Sonic the Hedgehog 2 (Nick Arcade prototype)||$1F||$A0D0||$ABC34||$00|
|Sonic the Hedgehog (16-bit)|
|Sonic the Hedgehog (8-bit)|
|Sonic Colours (Wii) / Sonic Colours: Ultimate|
|Sonic Generations (Nintendo 3DS)|
|Sonic Lost World|
|Sonic Mania / Sonic Mania Plus|