Titanic Monarch Zone

From Sonic Retro

Sonic Retro emblem.svg Sonic Mania
Titanic Monarch Zone
  • Act 1
  • Act 2
Titanic Monarch Zone
Twelfth Zone, Sonic Mania
Number of Acts: 2
Location: Little Planet
Level theme: industrial
Sub-boss: Crimson Eye
Boss: Phantom Egg
Metallic Madness Zone | Egg Reverie Zone

Titanic Monarch Zone is the twelfth and final Zone of Sonic Mania, and is a brand new original Zone. It is the final stronghold of Dr. Eggman and the Hard-Boiled Heavies, modelled to resemble a fusion of Eggman and the Heavy King; even the Zone's name is synonymous with "Heavy King".


Act 1 is a vertical climb outside the fortress filled with bumpers, plasma orbs that the player orbits until they jump off, and banners depicting the emblems of Dr. Eggman and the Hard-Boiled Heavies. Dotted around certain places are rocket cars piloted by Eggrobos that will jet forward once the player jumps in, accelerating wildly until they crash into a wall. There are also twin sets of poles that produce electricity, and while normally harmful, they can harmlessly magnetize the player if they have a Lightning Shield. Additionally, there's a place with an elevator and spikes on it, making it possible to be crushed.

Act 2 is set inside the giant fortress itself, decorated with stained-glass windows depicting the Hard-Boiled Heavies, Eggman, the Chaos Emeralds, and the Phantom Ruby. By this point, Eggman has mastered control of the Phantom Ruby, and has used its power to create portals all around the fortress that lead to different places. Early in the act, the stage becomes nonlinear as the player chooses to go through four areas of the act in any order they choose. Once all four areas have been cleared, a portal appears to send the player to the final boss (really a separate act similar to the end of Lava Reef Zone), stopping the timer until the player reaches the boss (at which point it resets). Upon defeating the final boss, the zone explodes and the heroes will make their escape; should Sonic (or Knuckles with "& Knuckles" mode enabled) have all the Chaos Emeralds, however, the Phantom Ruby will react and send Sonic, Eggman and the Heavy King to the Egg Reverie Zone.

This Zone is shown to have been built on the Little Planet, as it follows Metallic Madness Zone and the ending sequence shows the heroes escaping and watching the fortress explode on Little Planet's surface.

Encore Mode

In Encore Mode, Titanic Monarch Zone's foreground takes on a green and cream colour scheme, and the cyan background in Act 1 becomes a pinkish colour.

After defeating the Phantom Egg, a different ending will play depending on whether or not the player has all the Chaos Emeralds. If the player does not have all the Chaos Emeralds, Eggman will sneak away with the heroes chasing after him, and the Heavy King will reclaim the Phantom Ruby. If the player has all the Chaos Emeralds, Eggman will attempt to escape as the Phantom Ruby begins to devour the entire Zone, but his escape is foiled by the heroes in their Super forms.


Turbo Turtle — A turtle Badnik with a powerful fan on its shell.
Sentry Bug — A bug Badnik which uses turbines to hover. It will target the player with a polygonal net that will close in on them if they get too close.
Flasher mk.II — A two-legged Badnik which approaches and attacks with light when the player is close.
Ball Hog — Pig bots that hop in place atop slopes and roll balls down the slope. Originally from Sonic the Hedgehog's Scrap Brain Zone, though with a new colour scheme - red in Mania Mode, or green in Encore Mode.

References and Easter eggs

Reference Appears in Source Game Source Level
Yellow wall bumpers. Act 1, Act 2 Sonic the Hedgehog 2 (16-bit) Metropolis Zone
Yellow bumpers on the floor and ceiling. Act 1, Act 2 Sonic the Hedgehog 3 Carnival Night Zone
Poles that the player swings from when passing them at high speed. Act 1, Act 2 Sonic & Knuckles Mushroom Hill Zone
Floating platforms that shift according to the player's weight. Act 1, Act 2 Sonic & Knuckles Death Egg Zone
Magnetic plasma orbs that the player can catapult from. Act 1, Act 2 Sonic & Knuckles Glowing Spheres Bonus Stage
The cables on the ramps, and the night sky. Act 1, Act 2 Sonic the Hedgehog 3 Chrome Gadget Zone
Ball Hog's appearance. Act 1, Act 2 Sonic the Hedgehog (16-bit) Scrap Brain Zone
Pop-out horizontal springs. Act 1, Act 2 Sonic & Knuckles Sky Sanctuary Zone
Egg Robo's appearance as a crash test dummy. Act 1, Act 2 Sonic & Knuckles Sky Sanctuary Zone
Climbing up a giant building in Eggman's shape and entering inside it. Act 1 Sonic 3D Blast Panic Puppet Zone
The Crimson Eye, a mini boss similar to Red Eye. Act 1 Sonic & Knuckles Death Egg Zone
Giant gears. Act 2 Sonic the Hedgehog 2 (16-bit) Metropolis Zone
Phantom Egg's design based on the sketch of Dr. Eggman's unused boss suit from Sonic CD. Act 2 Sonic the Hedgehog CD Beta
Phantom Egg's theme including a part of Sonic the Hedgehog 3's final boss tune. Act 2 Sonic the Hedgehog 3
The final boss's missile reticle graphics. Act 2 SegaSonic the Hedgehog Map Screen



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