Angel Island Zone (Sonic Mania)
From Sonic Retro
Sonic Mania |
Levels |
Angel Island Zone |
Angel Island Zone |
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Encore Mode intro Zone, Sonic Mania |
Number of Acts: 1 |
Level theme: jungle |
Played as: Sonic, Mighty/Ray (determinant) |
Maximum rings: 58 + 30 |
Underwater areas: Yes |
Non-English names:
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Green Hill Zone → |
Angel Island Zone is the first Zone in the Encore Mode of Sonic Mania Plus, which is based on Angel Island Zone from Sonic the Hedgehog 3, and serves to set up the story for Encore Mode. This Zone is not playable in Mania Mode under normal circumstances, though it is visited in a cutscene at the beginning of Mania Mode.
After having defeated Dr. Eggman in another dimension in Sonic Forces, Sonic the Hedgehog is returned to this Zone, where he notices that the Phantom Ruby has also returned with him. Seeing it float away, Sonic follows it through the jungle.
Overview
Like the original Zone, Angel Island Zone is a thick, tropical jungle with palm trees, breakable rocks, swinging vines and plenty of foliage as far as the eye can see. This time around, there are now animals populating the jungle in a carefree manner, though there are the odd bunch of Badniks that Sonic must destroy.
This Zone is much shorter than it was in Sonic 3 and has only one Act, because as soon as Sonic reaches the open clearing where Fire Breath originally appeared, he will find a capsule based on the Combi Confiner containing Mighty the Armadillo and Ray the Flying Squirrel. When the capsule is destroyed, the Act ends. After the results tally, the player must choose which character they would like to partner with. The character the player doesn't choose will be revealed to be the Heavy Magician in disguise, who will then swipe the Phantom Ruby and escape with it.
The player regains control of Sonic and their new partner, and must use their partner's abilities to overcome an obstacle and chase after Heavy Magician. If the player chose Mighty, they must use his Hammer Drop to break the rocks in the ground and take a lower route; if they chose Ray, they must use his Air Glide to climb a ledge that's too high for Sonic to reach and take a higher route. Both routes lead to the broken-down Hard Boiled Heavies, who Heavy Magician will pass the Phantom Ruby to, which the Heavy King catches and sends the heroes back to Green Hill Zone.
Enemies
Monkey Dude — The standard (blue) coconut-throwing monkey returns from the original Angel Island Zone. | |
RhinoBot — A robotic rhino that charges at the player. From the original Angel Island Zone. | |
Bloominator — A red flower with a metallic blue stem that spits projectiles. From the original Angel Island Zone. | |
Catakiller, Jr. — A blue caterpillar surrounded by a shield-like contraption. Only the head is vulnerable. From the original Angel Island Zone. | |
Sweep — A pond skater-type Badnik that skims across the surface of water. Originally an unused Badnik found in Chemical Plant Zone's object listing in debug mode. |
References and Easter eggs
Reference | Source Game | Source Level |
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The capsule Mighty and Ray are trapped inside resembling the Combi Confiner. | Chaotix | Isolated Island, Newtrogic High Zone |
The music that plays when choosing a partner being a remix of "Run Run Run!" | SegaSonic the Hedgehog | Volcanic Vault |
"High Five", which plays when your partner has been selected. | Chaotix | Isolated Island, Newtrogic High Zone |
References
Sonic Mania / Sonic Mania Plus | |
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Main page (Plus) Manuals |
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Scrapped Levels: Scrapped Enemies: Mini-Bosses:
Level Bosses: Scrapped Bosses: |