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Green Hill Zone (Sonic Mania)

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Green Hill Zone
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  • Act 1
  • Act 2
  • Act 1 (Encore)
  • Act 2 (Encore)
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Green Hill Zone
First Zone, Sonic Mania
Number of Acts: 2
Location: South Island
Level themes: tropical island, underground/cave
Sub-boss: DD Wrecker
Boss: Death Egg Robot
Underwater areas: Yes
Non-English names:
  • JP: グリーンヒル Gurīnhiru
Angel Island Zone | Chemical Plant Zone

Green Hill Zone is the first Zone of Sonic Mania, which is based on Green Hill Zone from Sonic the Hedgehog. Sonic, Tails and Knuckles begin their adventure here after the Phantom Ruby was excavated by the Hard Boiled Heavies.

Overview

Like its original version, Green Hill Zone is a tropical paradise of palm trees with mountains and a beautiful lake with bright blue waters in the background. In its new foreground, the Zone carries beyond the original vibrant flowers with a series of bridges in the style of Emerald Hill Zone. The Zone now features cavern areas similar to those presented in Sonic the Hedgehog 8-bit and Sonic Generations, featuring a beautiful subterranean lake in the background and small rock formations, as well as pools of water to wade through. While most characters begin in the same place as in the Zone's original appearance, Knuckles starts in the caves.

Act 2, however, has a whole new art style based on the prototype version of Green Hill Zone from the Tokyo Toy Show 1990 demo. The background presents distant mountains, now much closer. The player begins in the cave at the end of the first Act. The lower areas feature rock formations with smaller vegetation and new models of totems, now larger, following the same pattern as the smaller ones. The stage follows with a series of gimmicks and other new things compared to its original version. Among them is the use of zip lines and small underwater areas like in the 8-bit version of Green Hill Zone. In addition, the spiky bridges can now be burned with a Fire Shield, opening the way to new areas.

After defeating the boss, the player jumps into a hole and is teleported by the Phantom Ruby to Chemical Plant Zone.

Encore Mode

In Encore Mode, Green Hill Zone is given a palette that suggests a sunset setting similar to Sunset Hill from Sonic Advance 3 and Splash Hill Zone Act 3 from Sonic the Hedgehog 4: Episode I. If the player started the game with Mighty, they can use his Hammer Drop move near the beginning of Act 1 to access an underground route which was originally Knuckles' exclusive route in Mania Mode.

Enemies

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Moto Bug — Drives along long areas of ground. From the original Green Hill Zone.
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Buzz Bomber — Found throughout the Zone, shooting projectiles from its stinger. From the original Green Hill Zone.
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Chopper — Jumps up from under bridges. From the original Green Hill Zone.
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Crabmeat — Moves slowly, shooting projectiles from its claws when stopping. From the original Green Hill Zone.
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Newtron — Materialises in sheltered areas, falls and speeds along the ground (blue) or shoots a single projectile (green). From the original Green Hill Zone.
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Batbrain — Found underground, suspended from ceilings. They will swoop down at the player when approached. From Sonic the Hedgehog's Marble Zone.

References and Easter eggs

Reference Appears in Source Game Source Level
Corkscrew speedways, featured in higher pathways. Act 1, Act 2 Sonic the Hedgehog 2 (16-bit) Emerald Hill Zone
Hidden paths with rectangular windows. Act 1, Act 2 Sonic the Hedgehog 2 (16-bit) Emerald Hill Zone
Underground background filled with lakes, featured in lower pathways. Act 1, Act 2 Sonic Generations Green Hill
Batbrain's appearance. Act 1, Act 2 Sonic the Hedgehog (16-bit) Marble Zone
Moving platforms with spring(s) on top of them. Act 1, Act 2 Sonic the Hedgehog CD Quartz Quadrant
Pushable rocks. Act 1 Sonic the Hedgehog 3 Angel Island Zone
Mini-Boss based on the boss from the original Green Hill Zone. Act 1 Sonic the Hedgehog (16-bit) Green Hill Zone
Mountain background. Act 2 Sonic the Hedgehog Tokyo Toy Show 1990 Demo Green Hill Zone
The zip lines from one platform to the other, similar to these from Angel Island Zone. Act 2 Sonic the Hedgehog 3 Angel Island Zone
Small bodies of water, featured in lower pathways. Act 2 Sonic the Hedgehog 3 Angel Island Zone
Breakable floor at the bottom of some loop-de-loops. Act 2 Sonic the Hedgehog 2 (16-bit) Hill Top Zone
Bridges linked with each other. Act 2 Sonic the Hedgehog (8-bit) Bridge Zone
Cave areas filled with shallow water. Act 2 Sonic the Hedgehog (8-bit) Green Hill Zone
Death Egg Robot's appearance as a main boss. Act 2 Sonic the Hedgehog 2 (16-bit) Death Egg Zone

Gallery

References


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