Actions

Flying Battery Zone (Sonic Mania)

From Sonic Retro

Sonic Retro emblem.svg Sonic Mania
»
Levels
»
Flying Battery Zone
  • Act 1
  • Act 2
ManiaFBZ1clean.png
ManiaFBZ2clean.png
show;hide
Flying Battery Zone
Fourth level, Sonic Mania
Number of Acts: 2
Level theme: flying fortress
Secondary level theme: industrial
Sub-boss: Big Squeeze
Boss: Spider Mobile
Non-English names:
  • JP: フライングバッテリー Furaingu Batterī
Studiopolis Zone | Press Garden Zone

Flying Battery Zone is the fourth Zone of Sonic Mania, which is based on Flying Battery Zone from Sonic & Knuckles.

Overview

Set on board Dr. Eggman's flying airship once again as it passes through Studiopolis Zone, Act 1 is designed much like the original Act 1, but with a few differences. For starters, the fan platforms from Wing Fortress Zone have been added to the zone, gimmicks from Act 2 such as the spider robot and the swinging black orbs have been ported over, and having a Lightning Shield now draws the player to the electromagnets, allowing them to walk on them in reverse gravity.

In Act 2, the airship dips beneath the sea of clouds and into a storm. By going through doorwarys inside the ship, the player will move to the outside of the airship in which the strong winds of the storm will push them to the left slightly, and they will traverse some familiar level design setpieces from Wing Fortress Zone. If they travel to the underside of the ship, they will find electrical conduits from Wacky Workbench wired all over the place. This time around, they can destroy the mine-like connectors to stop electricity from flowing through them, and destroying the Madmoles controlling them will stop them for good.

In both Acts, there are trash pits full of scrapped Badnik remains that the player can sink into, with the remains being from certain Badniks from Sonic the Hedgehog, including Splats.

Encore Mode

In Encore Mode, Flying Battery Zone's foreground becomes a bronze hue with the walkways becoming a light turquoise colour. The interior background becomes an olive green colour, and the sky in Act 2 becomes slightly lighter in colour.

Enemies

Blaster-Mania.png
Blaster — Badnik that fires small projectiles. From the original Flying Battery Zone.
Technosqueek-Mania.png
Technosqueek — Small robotic rodent. From the original Flying Battery Zone.
Clucker-Mania.png
Clucker — Chicken Badnik that sits in a podium and fires eggs at the player. Originally from Wing Fortress Zone.
Madmole-Mania.png
Madmole — Mole Badnik that controls the electrical conduits. Originally from Mushroom Hill Zone.

References and Easter eggs

Reference Appears in Source Game Source Level
Giant fan platforms in midair. Act 1, Act 2 Sonic the Hedgehog 2 (16-bit) Wing Fortress Zone
The reverse gravity gimmick (possible only with a Lightning Shield). Act 1, Act 2 Sonic & Knuckles Death Egg Zone
Destroyed Badnik parts of Motobug, Chopper, Burrobot and Splats in the trash sections. Act 1, Act 2 Sonic the Hedgehog (16-bit) Green Hill Zone/Labyrinth Zone
Cutscene before the mini-boss when Dr. Eggman presses the switch to destroy the bridge. Act 1 Sonic the Hedgehog (16-bit) Scrap Brain Zone
Mini-Boss loosely based on the first part of the boss encounter from the original Flying Battery Zone. Act 1 Sonic & Knuckles Flying Battery Zone
Exterior design. Act 2 Sonic the Hedgehog 2 (16-bit) Wing Fortress Zone
Clucker's appearance. Act 2 Sonic the Hedgehog 2 (16-bit) Wing Fortress Zone
Madmole's appearance. Act 2 Sonic & Knuckles Mushroom Hill Zone
Electrical conduits. Act 2 Sonic the Hedgehog CD Wacky Workbench
Dr. Eggman's escape via jet pack after the Spider Mobile is defeated. Act 2 Sonic the Hedgehog CD Palmtree Panic
Characters using hang gliders during the transition to the next Zone (as of v1.04). Act 2 Sonic the Hedgehog 2 (8-bit) Sky High Zone

Gallery

References


Sonic Mania
SonicMania title.png

Main page (Plus)
Maps
Achievements
Downloadable content


Manuals
Promotional material
Magazine articles (Plus)
Merchandise


Development
Hidden content
Bugs
Hacking guide