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Sunset Hill

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Sunset Hill
Sunset Hill.png
Sunset Hill
Second Zone, Sonic Advance 3
Number of Acts: 4
Level theme: tropical island
Sub-boss: Gemerl
Boss: Egg Ball No.2
Maximum rings, Act 1: 204 + 35
Maximum rings, Act 2: 163 + 41~90
Maximum rings, Act 3: 162 + 30
Underwater areas: Act 1
Non-English names:
  • JP: サンセットヒル Sansettohiru
Route 99 | Ocean Base

Sunset Hill is the second Zone of Sonic Advance 3. As with other Zones in this game, Sunset Hill consists of three standard Acts followed by a boss Act.

Overview

Sunset Hill is heavily based on the first level of Sonic the Hedgehog, Green Hill Zone, but with a dusk-type setting, complete with palm trees and checkered soil; even the palm trees are checkered.

Unique gimmicks here include water slides, tall segmented springs that recoil the player a short horizontal distance, bungee cords that catapult the player into the air, and vertical poles which the player can slide down and jump off of to either side using the A button and the D-Pad. There are also large, slow-moving floating platforms that can either assist the player in navigating the stage or crush them, resulting in an instant death. Act 1 introduces water mechanics to Sonic Advance 3, albeit requiring Knuckles to access.

Act 3 ends with a mini-boss fight against Gemerl, repeating the same attack pattern as last time and going down in four hits (two on Easy). If this Act is completed with Sonic in the lead (although at this point, the only other possible combination would be Tails-Sonic), a cutscene will play. It will feature Sonic and Tails meeting Knuckles, who expresses his desire to support whatever are they doing, to what Sonic just says that they won't need any help by now. Knuckles, even angry at this, is unlocked for the main game and Time Attack modes.

Music

The music for this Zone is Green Hill's music in remix form, while also incorporating elements of Central City's theme from Sonic Battle.

Enemies

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Ape — A monkey robot similar to a Coconuts. Swings from trees and drops bombs.
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Gekogeko — A frog Badnik that hops back and forth, sticking out its tongue if the player approaches it.
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Minimole — A mole Badnik that hops out of holes in the ground.
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Stinger — A Sonic Advance series mainstay. Flies in the air and fires bullets from its stinger.

Ranking

The following are the required clear times to get each medal:

Gold Silver Bronze
Act 1 Under 1'45"00 1'45"00 — 2'45"00 Over 2'45"00
Act 2 Under 1'30"00 1'30"00 — 2'30"00 Over 2'30"00
Act 3 Under 2'45"00 2'45"00 — 3'45"00 Over 3'45"00
VS. Boss Under 1'30"00 1'30"00 — 2'00"00 Over 2'00"00

References


Sonic Advance 3
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