Sonic Battle
From Sonic Retro
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Sonic Battle | ||||||||||||||||||||||||||||||
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System(s): Game Boy Advance | ||||||||||||||||||||||||||||||
Publisher: Sega (JP), THQ (NA/EU) | ||||||||||||||||||||||||||||||
Developer: Sonic Team | ||||||||||||||||||||||||||||||
Peripherals supported: Game Link Cable | ||||||||||||||||||||||||||||||
Genre: Fighting | ||||||||||||||||||||||||||||||
Number of players: 1-4 | ||||||||||||||||||||||||||||||
Official in-game languages: | ||||||||||||||||||||||||||||||
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Sonic Battle (ソニック バトル) is an isometric 3D fighting game with RPG elements for the Game Boy Advance, released in late 2003 for Japan and early 2004 for all other regions. It is the second fighting game in the Sonic the Hedgehog series, following Sonic the Fighters.
Contents
Story
Dr. Eggman unearthed a Gizoid (a robot built by a long lost civilization), but the robot wouldn’t listen to his commands so after creating a copy of it the doctor trashed it. Eggman named his copy Gizoid E-121 Phi, and sent it to rob jewelry stores, which got the attention of the news. Three days before the events of the game, the President told Rouge the Bat that Dr. Eggman had recovered a robot called “Gizoid” that was sealed away fifty years ago. He sent Rouge to Central Lab to get more information on her new mission. When Rouge tried to get access to the computer she got cut off, as it was being used by Dr. Eggman on the Battle Highway. On the Highway, Rouge found Eggman with his new robot Phi. And this robot is being powered by a shard of one of the Chaos Emeralds. Rouge defeated Phi and took the emerald shard for herself. Sonic the Hedgehog found the unloved machine at Emerald Beach and established a Link with it. On the way to Tails, Sonic encountered Shadow who wants to destroy the Gizoid. Shadow remembers the damage the Gizoid did to the Space Colony ARK fifty years ago and knows how dangerous it is. Shadow loses to Sonic and blames himself for not being at full strength for his failure and runs away, but not before leaving behind clues that get Sonic more interested in what is going on.
While on the way back to Tails’ Lab, Sonic runs into Eggman’s copy of the Gizoid, E-121 Phi. While Tails was analyzing the Gizoid, Sonic encountered Rouge the Bat on the beach. She is also interested in this robot. Tails discovered that it responded to the Chaos Emeralds. This prompted Sonic to name it Emerl. While they were thinking about the Chaos Emeralds, Tails thought it would be a good idea to visit Knuckles the Echidna. So they go visit Knuckles’ home away from home in the Holy Summit. On the way to Knuckles’ house they encounter another Eggman robot. It’s Chaos Gamma. Another new robot Eggman made based on E-102 γ. Finally arriving at Knuckles’ place, the red echidna attacked Emerl, confusing him with his doppelganger Phi. Knuckles also wonders while fighting how this robot is able to move like Sonic. After Knuckles calmed down they explained what they knew.
Knuckles gives Sonic his Chaos Emerald so they can power up Emerl. This allows Emerl to start speaking with them. Tails thinks that with every emerald his speech will improve. Tails takes Emerl to the Central Lab for a full examination. The computer reveals to Tails that Emerl is a Gizoid and Professor Gerald had previously experimented on it, later sealed away by the government. Shadow returns and talks with Tails about Emerl. Shadow asks Tails why he doesn’t just destroy it if he knows what it really is. Tails says Emerl is our friend and he’ll do whatever it takes to protect him. Rouge helps get Shadow out of the way while Tails takes Emerl to Holy Summit. There they encounter Chaos Gamma, which Knuckles tries to distract while Tails gets Emerl to the beach. Tails finds Sonic and tries to tell him about what he found out about Emerl. Rouge also shows up to tell them what she knows. Sonic isn’t sure what to do with this story about Emerl being a weapon. Rouge tells him that if the seven emeralds are inserted into Emerl then they may be able to reset him as an ordinary robot.
Rouge then tricks Sonic into allowing her to give orders to Emerl. She escapes for now as Knuckles returns. Rouge tried to take Emerl while he was with Amy Rose, then Rouge encountered a Guard Robo, which she comments that it looks just like E-123 Omega. Rouge then takes Emerl to her place Club Rouge in Night Babylon, but Amy followed them. Rouge taught Emerl how to steal jewels, they entered a jewelry store where they found a Chaos Emerald. After Rouge took it Emerl sensed its power and grabbed it for himself. This is Emerl’s third Chaos Emerald now. Knuckles decides it’s best to train Emerl since with Sonic he’ll never grow strong. At the same time, Eggman decides to send his Phi army after Emerl to retrieve the Gizoid. All the Phis are destroyed, and Knuckles hears Dr. Eggman mentions an “ultimate weapon” called the Final Egg Blaster. The shards powering each Phi were collected by Knuckles and Emerl, which they gave to Tails to put them back together into a Chaos Emerald. Amy and Emerl went on their own adventure, where they collected five more emerald shards to make another Chaos Emerald. While Sonic and Amy were distracted, Dr. Eggman captured Emerl, Cream the Rabbit and Cheese. He brought them into his Gimme Shelter. Emerl, Cream and Cheese managed to escape Eggman’s base, leaving Eggman in his own trap and taking another Chaos Emerald with them.
Shadow needs some answers for himself. He believes he and Emerl are weapons of war and wonders why Emerl doesn’t act like one. Shadow and Emerl fight their way to Eggman’s mother computer to learn the truth of why they were created. Rouge had already looked at Eggman’s files and learned the truth, that Gerald didn’t want to create weapons and designed Shadow and Emerl to have souls. Rouge tells Shadow how to activate Gerald’s programming within Emerl, which requires giving him the seventh Chaos Emerald. Then after Emerl awakens, say the key phrase "Bring hope to humanity” so Emerl can be free just like Shadow. After Emerl is free to do whatever he chooses, Shadow asks one last request, to battle to see which one of them is truly the strongest.
Dr. Eggman completes his weapon, the Final Egg Blaster. He places it onboard his new Death Egg station, and prepares to show it off to Emerl so he can form a new Link with the Gizoid. Chaos, the guardian god of the Chao, returns. Chaos only shows in times of great crisis, the threat of what could happen if Emerl steps onto the Death Egg was worrisome, so he started guarding the Death Egg. The presence of both the Death Egg and Chaos at Holy Summit caused the Estuary to instantly freeze over. Emerl has to battle Chaos in order to stop the mad doctor. After the battle, Chaos disappears and Emerl continues forward to the Death Egg, falling right into Eggman’s trap. The doctor activates the Final Egg Blaster, destroying multiple stars. This awakens Emerl’s original Gizoid programming. Emerl tries to fight it but fails. But Eggman’s plan backfired on him, because now the Gizoid is going to destroy the entire world with the Final Egg Blaster. Sonic travels to the Death Egg to try to snap Emerl out of this madness. After their fight, Emerl says goodbye to all his friends as he self-destructs. Shadow explains that this was a part of Professor Gerald’s reprogramming, should the Gizoid go out of control, it will terminate itself. Sonic tells Cream not to cry, as Emerl is a part of the emerald shard he left behind.
Chronology
Despite being released before Sonic Heroes, the events of Sonic Battle take place after it. In Sonic Battle Rouge mentions E-123 Omega, who she first met in Sonic Heroes. Shadow the Hedgehog is also present, following his apparent death at the end of Sonic Adventure 2 and his return in Sonic Heroes.
Prof. Gerald's Journal
After completing Story Mode, replaying any episode and clearing them again will present the player with a part of Professor Gerald Robotnik's journal. The transcripts are available here.
Gameplay
Battles are fought in 3D arenas with up to 4 players. Each character has a set of attacks and abilities. Moving is performed with the D-Pad, and double-pressing the D-Pad will make the player's character dash. The majority of attacks are performed with the button, the button is used to jump and double jump, and the button lets the player block attacks, or replenish health if the button is held. Pressing twice will rotate the camera 180 degrees, and the player can press HOLD / to look around while healing.
Simply pressing initiates a basic combo of three attacks (1st, 2nd, and 3rd Attack) to gradually build up damage. When performing the fourth attack in a combo, the player's character will perform a Heavy Attack to launch opponents forward, however a Heavy Attack can be peformed immediately by simultaneously pressing and the D-Pad in the direction the character is facing. Alternatively, a player can perform an Upper Attack by pressing the D-Pad in a direction opposite of their character's direction (e.g. + when facing right) to knock opponents straight up. After launching an opponent with a Heavy Attack, the player can chase after their opponent by pressing the D-Pad in the direction of their opponent for a Pursuit Attack, however if the opponent hits a wall they have an opportunity to perform a Wall Counter by pressing the D-Pad towards their attacker and intercept with a Pursuit Attack of their own. Players can also perform Air Attacks while jumping, and Dash Attacks while dashing.
The playable characters also have unique Special Moves, the three types being Shot, Power, and Set. Shot moves are projectiles which can damage an opponent from a distance. Power moves can deal damage quickly in a single move. Trap moves generally involve using a type of bomb to surprise-attack the enemy. However, only a limited number of Special Moves can be selected. Shot, Power, and Trap must be allocated to three slots: Ground, Air, and Defend. The Special Move the player sets to Ground will be used when they press on the ground. The move set to Air will be used when the player presses in mid-air. The last slot, Defend, has a different function; when the player sets a certain type of Special Move to Defend, then every time an enemy uses the same type of Special Move to attack the player, they'll automatically block it.
Each player has a health bar and an "Ichikoro Gauge"[4]. When health is completely depleted, the player is KO'd and loses one life (in a Survival match) or the one who KO'd them gets a point (in a KO or Time match). The Ground, Air, and Defend settings are chosen at the beginning of the match, and every time the player respawns. As a player takes damage, blocks attacks, or heals, the Ichikoro Gauge fills up. When it is full, the next Special Move the player does will instantly KO anyone it hits. However, if they chose to defend against that type of Special Move, or successfully block, their Ichikoro Gauge will be filled instantly. Players healing damage will also slowly fill up their Ichikoro Gauge, but are still vulnerable to attacks.
Characters
Playable
Sonic Battle features a total of ten playable characters, with eight available from the beginning. Chaos Gamma and Chaos are unlocked as playable characters when they are first encountered in Story Mode.
Emerl | |
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Emerl is capable of strengthening himself by acquiring his opponent's moves. Collect as many moves as possible and customise Emerl's fighting skills![5] | |
Sonic the Hedgehog | |
Sonic is a hedgehog who runs at supersonic speed. Check out his excellent balance of attack, defense moves and ability to run at super-sonic speeds. Knock-out opponents using a snappy dance-inspired move![5] | |
Miles "Tails" Prower | |
"Tails" has invented a number of unique combined moves. Create a variety of combos with his consecutive attacks and inventions.[5] | |
Knuckles the Echidna | |
Knuckles is an enthusiastic fighter who can knock down his oppenents with only a single hit. Keep punching opponents to defeat them quickly![6] | |
Amy Rose | |
Amy is a cheerful and energetic girl who attacks opponents with her Piko Piko Hammer. You may win a battle simply by swinging it around.[6] | |
Shadow the Hedgehog | |
Shadow can move from place to place without detection. He will vanish and attack, and then appear again. Watch out for his ultimate speed![6] | |
Cream the Rabbit | |
Cream has a constant companion in her best friend, Cheese. Joining hands, Cream and Cheese not only work well together, but also give each other courage![7] | |
Rouge the Bat | |
Rouge is the "world's greatest thief." There's no doubt that her battle style will rock your world![7] | |
Chaos Gamma | |
Chaos Gamma has the second strongest (or third if one includes Emerl at max strength) attacks in the game, but is also the second slowest in the game with speed. His stance chip changes Emerl's eyes to Green (a cosmetic change) to match up with Gamma's eye color, but it also allows Emerl to blow up when KO'd just like Gamma. With that said Chaos Gamma can be a good fighter in the game. | |
Chaos | |
Chaos has some of the strongest attacks in the game, but he's extremely slow and has the weakest jump in the game for the characters that have locked movesets (all characters but Emerl). Chaos is extremely difficult to master, but his Combo Chip for Emerl is actually quite the combo for the Gizoid, easily giving a KO to characters in just two to four hits of the full attack. |
Non-playable
The following characters only participate in battles within Story Mode and are not playable under normal circumstances.
Phi | |
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Guard Robo | |
Dr. Eggman | |
Dr. Eggman, a genius scientist, is always hatching plots to take over the world. He was allegedly in the process of attempting to make use of Emerl for an unknown purpose...[7] |
Battling with Emerl
The main gimmick of the game is called the Skill Capture system. Emerl can imitate the actions and attacks of every other character. He starts out with slow, incomplete captures of Sonic's abilities, which serve as the default moves. As Story Mode is played, the abilities of other characters are recorded as Skill Cards. After each fight, certain skills are captured this way, one card per character per fight (so if Emerl fought Tails, he would get a Tails data card, and if he fought Sonic, he would get a Sonic data card.) The capturable actions consist of not only the attacks and special moves each character performs, but their individual abilities in running, jumping, mid-air actions, and the like. These can be allocated to their corresponding slots in Emerl's ability list, and doing so gives Emerl the new moves to use in battle. (Note: What the charaters do ingame does not determine what the Skill Card will be.) Sometimes you will get a rare skill such as one of the skills on the third page of Emerl's skill-edit list (ex: fight pose, color 1, attack support). There are 309 skill cards to collect in all, though the rarest can't be acquired by fighting combatants in normal battles. Emerl's ultimate battle cards can only be earned through Tails' virtual training in the final chapter of Story Mode. Secret character-centric abilities can only be obtained via passwords.
However, all these abilities cannot be used simultaneously. A limit is placed on the amount of non-default Skill Cards that can be used, in the form of skill points. Each card has a certain number of stars shown on the corner, and for each star, five skill points must be available to use on it. The total number of required skill points of all the allocated Skill Cards cannot exceed the current maximum of skill points Emerl has accumulated. Like the Skill Cards themselves, the skill point maximum is increased slightly with each battle, to a maximum of 500.
Since Emerl is powered by the Chaos Emeralds, there are cutscenes in the Story Mode episodes in which the Emeralds are used to enhance Emerl's abilities. Each Emerald raises the skill point maximum by 10, a rather large amount considering that most of the time, individual battles raise it by 1-5 (depending on performance). The player can choose to replay a Story Mode episode after it's been completed, but the Skill Card/Point data is still saved. Oddly enough, the skill point maximum is raised at the Chaos Emerald cutscene every time the player reaches them. This means the same Story Mode episode can be repeated to raise Emerl's skill points faster than normal.
Modes
Sonic Battle features a number of game modes for single or multiplayer (by connecting the Game Boy Advance with up to 3 others via Game Link Cables). These include "Story Mode", "Battle Mode", "Challenge Mode", and "Training".
Story Mode
Story Mode is the principal game mode for one player, in which the player experiences the story with overworld exploration and battle arena fights. There are a total of eight episodes to play, with each episode featuring a different protagonist in the following order: Sonic, Tails, Rouge, Knuckles, Amy, Cream, Shadow and Emerl.
Battle Mode
Battle Mode allows the player to set up a battle with customised rules for up to four players (human or computer-controlled), with each human player requiring their own copy of Sonic Battle to play. When setting up a battle, players can choose the order in which stages are played, and not selecting any stage will play a randomly selected stage. Three types of win conditions can be set for battles:
- KO: Players must KO opponents to score points and reach a set amount (5, 10, 15, 30 or 99) to win the battle.
- Time: Players must KO as many opponents as they can within a set time limit (2, 3, 5 or 10 minutes) to win the battle.
- Survival: Players have a set number of lives (3, 5, 10, 15 or 30) and must be the last one standing to win the battle.
Players may also choose to play in teams by enabling the "Tag" setting, with the added option of being able to attack teammates, however KOing a teammate can incur penalties. The host player can also enable an automatic handicap to help players at low health, set the time limit for selecting Special Moves when respawning, and set the skill level for computer players.
Challenge Mode
Challenge Mode is a single player mode that pits the player in a series of five battles against one or multiple computer players, and the objective is to be the first to score 10 KOs in each stage to advance to the next. After each battle, the player will score points based on their performance, such as winning the battle as quickly as possible, KOing opponents using Special Moves, how often they landed attacks, how many times they were KO'd, and being the only one to score KOs. Losing a battle results in a Game Over.
When starting the mode, the player can choose from one of three difficulty levels measured by Rings, with 1 Ring being the easiest and 3 Rings being the most difficult. High scores are recorded separately for each level, and the player's last three attempts are ranked from S to C based on their final score.
Each of the playable characters have their own set of opponents to fight against, as listed below:
- Sonic
- Tails
- Knuckles
- Shadow
- Rouge
- Amy
- Cream
- Gamma
- Chaos
- Emerl
Stage | Opponent(s) | Arena |
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1 | Amy | Emerald Beach |
2 | Knuckles, Tails | Tails' Lab |
3 | Cream, Amy, Rouge | Amy's Room |
4 | Tails, Knuckles, Amy | Chao Ruins |
5 | Shadow, Gamma, Chaos | Battle Highway |
Stage | Opponent(s) | Arena |
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1 | Gamma, Rouge | Metal Depot |
2 | Knuckles, Amy | Club Rouge |
3 | Shadow, Rouge, Gamma | Club Rouge |
4 | Amy, Knuckles, Cream | Library |
5 | Sonic | Emerald Beach |
Stage | Opponent(s) | Arena |
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1 | Rouge | Club Rouge |
2 | Shadow, Gamma | Battle Highway |
3 | Tails, Amy, Cream | Tails' Lab |
4 | Chaos, Gamma, Shadow | Holy Summit |
5 | Tails, Sonic | Emerald Beach |
Stage | Opponent(s) | Arena |
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1 | Tails, Knuckles | Chao Ruins |
2 | Sonic | Emerald Beach |
3 | Rouge, Gamma | Metal Depot |
4 | Amy, Cream, Chaos | Amy's Room |
5 | Sonic, Tails, Knuckles | Chao Ruins |
Stage | Opponent(s) | Arena |
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1 | Shadow | Battle Highway |
2 | Gamma | Metal Depot |
3 | Amy, Tails | Tails' Lab |
4 | Sonic, Tails, Knuckles | Emerald Beach |
5 | Shadow, Gamma, Chaos | Holy Summit |
Stage | Opponent(s) | Arena |
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1 | Tails | Tails' Lab |
2 | Rouge, Cream | Library |
3 | Gamma, Chaos | Metal Depot |
4 | Knuckles, Tails, Cream | Chao Ruins |
5 | Sonic | Emerald Beach |
Stage | Opponent(s) | Arena |
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1 | Sonic, Shadow | Emerald Beach |
2 | Rouge, Amy | Club Rouge |
3 | Knuckles, Tails | Tails' Lab |
4 | Sonic, Rouge, Amy | Amy's Room |
5 | Gamma, Chaos | Holy Summit |
Stage | Opponent(s) | Arena |
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1 | Sonic, Shadow | Battle Highway |
2 | Rouge, Knuckles | Club Rouge |
3 | Chaos | Holy Summit |
4 | Rouge, Shadow, Knuckles | Club Rouge |
5 | Tails, Cream, Amy | Tails' Lab |
Stage | Opponent(s) | Arena |
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1 | Shadow | Battle Highway |
2 | Knuckles | Chao Ruins |
3 | Gamma, Tails, Rouge | Metal Depot |
4 | Amy, Cream | Amy's Room |
5 | Sonic | Emerald Beach |
Training
Training is a single player mode where one can specify the specific character, opponent, and arena to spar in. When setting up for training, the player can choose what kind of actions the computer opponent should do, such as standing still, running, jumping, guarding or repeatedly using a specific type of attack. At any point during training, the player can press to change settings or to quit training.
Mini-games
In addition to the regular fighting modes there are a selection of 2D mini games largely unrelated to the fighting motif. Most of these mini-games are multiplayer only, with only one copy of Sonic Battle required for the host player. These include:
Soniclash! | |
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The only minigame to be available for play at the start of the game, Soniclash! sees players bounce around a pinball-like arena, rolled up in a Spin Dash. Multiplayer only. Players: Sonic, Tails, Knuckles, Shadow | |
Tails' Fly & Get | |
Unlocked by beating Tails' episode in Story Mode. Fly & Get is an aerial ring-collection game which inspired a later Sonic Cafe mobile phone release, Tails no Flying Get. Multiplayer only. Players: Tails, Cream, Gamma, Rouge | |
Knuckles' Mine Hunt | |
Unlocked by beating Knuckles' episode in Story Mode. Here Knuckles plays a game of minesweeper. Due to a design oversight, there is no way to exit the minigame once it is started. However, no data is lost by turning off the system while playing Mine Hunt. Unlike the other minigames, this is for one player only, although the player can transfer it to another Game Boy Advance with no cartridge inserted. | |
Amy's Treasure Island (called Treasure Hunt occasionally) | |
Unlocked by beating Amy's episode in Story Mode. Players race to find 3 Emeralds in a 3D field. Multiplayer only. Players: Amy, Cream, Knuckles, Rouge | |
Shadow's Speed Demon | |
Unlocked by beating Shadow's episode in Story Mode. Players race across a highway to the finish. Multiplayer only. Players: Shadow, Sonic, Tails, Knuckles |
Secret Combo Cards
Combo Cards representing each character can be obtained by entering a code in the Sonic Team building in the Central City area during Emerl's story.
- Sonic: 75619
- Tails: OTrOI
- Knuckles: yU3Da
- Amy: alogK
- Cream: ZAhan
- Shadow: ArmIa
- Rouge: AhnVo
- Gamma: tSueT
- Chaos: EkiTa
Note: Shadow's card code is an anagram of Maria. Knuckles' code is a reference to Takashi Yuda, his designer, and his first game Sonic the Hedgehog 3. Chaos' code is almost an anagram of Tikal, but with an "E" instead of an "L"
Sound test
NOTE: This game's Sound Test does not feature corresponding titles.
# | Title | Usage |
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0 | Title | Title Screen |
1 | Main Menu | Main Menu/Mode Select Screen, Mini Games Select Screen |
2 | Character Select | Episode Select (Story Mode), Link Setup, Character Select (Challenge Mode) |
3 | Challenge | Challenge Mode Demo |
4 | VS Result | Results (Battle & Challenge Mode) |
5 | Record | Continue (Story Mode), Training Mode Setup Screen, Battle Record |
6 | Congratulations | Challenge Mode Clear |
7 | ??? | ??? |
8 | ??? | ??? |
9 | Sonic Stage | Emerald Beach |
10 | Tails Stage | Tails' Lab |
11 | Knuckles Stage | Chao Ruins |
12 | Amy Stage | Amy's Room |
13 | Shadow Stage | Battle Highway |
14 | Rouge Stage | Club Rouge |
15 | E-102γ (Gamma) Stage | Metal Depot |
16 | Cream Stage | Library |
17 | Chaos Stage A | Crater (Holy Summit (Arena)) |
18 | Chaos Stage B | Blackboard Eraser |
19 | Eggman & Emerl Stage | Final Boss (Death Egg (Arena)) |
20 | E-121Φ (Phi) Stage | Colosseum |
21 | Demo 1 | Comedy Demo/Story Demo 1 |
22 | Demo 2 | Shadow Demo/History Demo/Story Demo 2 |
23 | Demo 3 | Confrontation Demo/Story Demo 3 |
24 | Demo 4 | Eggman Demo/Story Demo 4 |
25 | Demo 5 | Emerl Demo/Story Demo 5 |
26 | Battle Start | Character Introduction Demo |
27 | Battle Result 1 | Card Capture Demo |
28 | Battle Result 2 | Rare Card Capture Demo |
29 | New Character | Character Unlock Demo |
30 | Skill Edit | Emerl Customization Menu |
31 | Ending A | Staff Roll (all stories except Emerl), Staff Roll 2 (Emerl Story) |
32 | Ending B | Staff Roll 1 (Emerl Story) |
33 | Emerald Town | Emerald Town (Overworld) |
34 | Night Babylon | Night Babylon (Overworld) |
35 | Holy Summit | Holy Summit (Overworld) |
36 | Central City | Central City (Overworld) |
37 | Gimme Shelter | Gimme Shelter (Overworld) |
38 | Death Egg | Death Egg (Overworld) |
39 | Green Hill Stage | Green Hill |
History
Development
Main article: Sonic Battle/Development |
Legacy
- Sonic Battle's storyline is loosely in episodes 45 and 46 of Sonic X, entitled "Prize Fights" and "A Wild Win" respectively.
- Several of Sonic Battle's songs are remixed in Sonic Advance 3. The game also introduces a new antagonist, Gemerl, who is based upon Emerl.
- Sonic Battle's plot is heavily referenced in the 2008 game Sonic Chronicles: The Dark Brotherhood.
- Dr. Eggman's red Egg Mobile, as seen in the penultimate boss battle, appears as an alternate skin for the character in Sega Heroes.
Versions
Also released on
- 2 in 1: Sonic Advance & Sonic Battle for the Game Boy Advance (2005)
- 2 in 1: Sonic Battle & ChuChu Rocket! for the Game Boy Advance (2005)
- 2 in 1: Sonic Pinball Party & Sonic Battle for the Game Boy Advance (2005)
Production credits
- Producer: Yuji Naka
- Director: Tomoyuki Hayashi
- Battle Mode Planner: Tomoyuki Hayashi
- Story Mode Planner: Asahiko Kikuchi
- Planning Support: Mizuki Hosoyamada, Ai Mashima
- System & COM Programmer: Yoshihiko Toyoshima
- Story Mode Programmer: Takahiro Hamano
- Battle Mode Programmer: Tomoyuki Hayashi
- Mini Game Programmers: Nobuo Nakagawa, Yoshihiko Toyoshima
- Chief Animator: Yasuda Denneikoushi
- Character Animators: Sachi Nakamura, Asao Furukawa, Hiroaki Ishige, Ryuta Kawasaki, Kentaro Sakamoto
- Map Designer: Toru Kawaguchi
- Advertise Designers: Takeshi Ichimura, Miho Hyakutake, Takao Kawase
- Minigame Designer: Takao Kawase
- Illustrator: Hisanobu Kometani
- Design Coordinator: Yuji Uekawa
- Character Design Support: Jupiter Corp., Hiroshi Tanigawa, Tomoki Miyazaki, Arito Chujo, Noriko Shibuya, Norichika Meguro, Masaru Kuribayashi
- Special Thanks: Yasuko Maruyama
- Sound Created By: Wave Master
- Sound Creators: Tatsuyuki Maeda, Kenichi Tokoi, Hideaki Kobayashi
- Character Voices (Japanese): Junichi Kanemaru, Ryo Hirohashi, Nobutoshi Kanna, Taeko Kawata, Taiten Kusunoki, Kouji Yusa, Rumi Ochiai, Sayaka Aoki, Chikao Ohtsuka
- Character Voices (English): Ryan Drummond (Sonic), William Corkery (Tails), Scott Dreier (Knuckles), Jenny Douillard (Amy), Jon St. John (Chaos Gamma), David Humphrey (Shadow), Lani Minella (Rouge), Sarah Wulfeck (Cream), Deem Bristow (Eggman)
Sega Corporation
- Executive Management: Hideki Okamura, Masanao Maeda, Toshihiro Nagoshi, Yukio Sugino
- Marketing Dept.: Mitsuru Takahashi, Naoko Ooka, Mariko Takeda
- Public Relations: Yasushi Nagumo, Youko Nagasawa
- International Business & Product Development: Tatsuyuki Miyazaki, Yusuke Suai
- Product Management: Junichi Shimizu
- Product Support: Akira Nishikawa, Akira Terasawa, Kazuhiko Morii
- Product Test: Yutaka Kawasaki, Daisuke Izichi, Satoshi Yamane, Junko Ota, Sou Ishida
- Package & Manual Production: Yoshihiro Sakuta, Satoru Ishigami, Kazuaki Jikuhara, Hisakazu Nakagawa, Asako Miyajima
- Customer Support: Kazunori Yagi, Shoko Goto
Sega of America, Inc.
- Director of Product Development: Osamu Shibamiya
- Localization Producer: Jason Kuo
- Test Director: Deborah Kirkham
- Project Lead: Shawn Dobbins
- Executive Vice President: Shinobu Toyoda
- Product Manager: Heather Hall
- Senior Media Specialist: Teri Higgins
- Creative Services Manager: Arianne McCarthy
- Public Relations Manager: Bret Blount
- Special Thanks: Yosuke Moriya, Lori Von Rueden, Klayton Vorlick
Sega Europe, Ltd.
- President and COO: Naoya Tsurumi
- Executive Vice President, Sales & Marketing: Mike Sherlock
- Executive Vice President, Product Development: Jin Shimazaki
- Localization Producer: Akiko Uchida
- Senior Producer: Matt O'Driscoll
- Technical Producer: Elliott Martin
- European Marketing Director: Matthew Woodley
- European Marketing Manager: Gary Knight
- European Product Manager: Mat Quaek
- Sega Europe QA: Darius Sadeghian, David Smith, Roy Boateng, Chris Geiles
- Executive Producer: Hisao Oguchi
- Presented by: Sega
- Source: In-game credits[8]
Manuals
Main article: Sonic Battle/Manuals |
Magazine articles
Main article: sega:Sonic Battle/Magazine articles |
Promotional material
Main article: Sonic Battle/Promotional material |
Artwork
Wallpaper
Official wallpapers available from the Japanese Sonic Battle website:
Physical scans
Reception » |
Game Boy Advance, US |
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Game Boy Advance, UK |
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Game Boy Advance, FR |
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Game Boy Advance, DE |
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Game Boy Advance, ES |
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Game Boy Advance, JP |
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Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
? |
|
16MB | Cartridge (US) | |||||||||||
✔ |
|
16MB | Cartridge (EU) | |||||||||||
✔ |
|
16MB | Cartridge (JP) |
External links
- Sega of Japan catalogue pages: Game Boy Advance (archive)
- Nintendo catalogue pages: JP, US (archive)
References
- ↑ http://www.amazon.co.uk/THQ-Sonic-Battle-GBA/dp/B0000A1OUL (Wayback Machine: 2007-12-04 00:27)
- ↑ http://www.amazon.de:80/THQ-Sonic-Battle/dp/B0001AUSYW? (Wayback Machine: 2016-03-20 21:16)
- ↑ 3.0 3.1 http://sega.jp/gba/sonicbtl/ (Wayback Machine: 2003-12-08 18:51)
- ↑ File:SonicBattle GBA US manual.pdf, page 26
- ↑ 5.0 5.1 5.2 File:SonicBattle GBA US manual.pdf, page 7
- ↑ 6.0 6.1 6.2 File:SonicBattle GBA US manual.pdf, page 8
- ↑ 7.0 7.1 7.2 File:SonicBattle GBA US manual.pdf, page 9
- ↑ File:Sonic Battle GBA credits.pdf
Sonic Battle | |
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Manuals |
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Sonic the Hedgehog games for the following systems | |
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2001 Sonic Advance | Tiny Chao Garden 2002 Sonic Advance 2 2003 Sonic Pinball Party | Sonic Battle 2004 Sonic Advance 3 | Sonic X: A Super Sonic Hero 2005 Sonic Advance & Sonic Pinball Party | Sonic Advance & ChuChu Rocket! | Sonic Advance & Sonic Battle | Sonic Battle & ChuChu Rocket! | Sonic Pinball Party & Sonic Battle | Sonic Pinball Party & Columns Crown 2006 Sonic the Hedgehog Genesis Demos Sonic Advance 3
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