From Sonic Retro
|System(s): Game Boy Advance, J2ME, Blackberry, Virtual Console|
|Publisher: Sega (Japan, Europe) THQ (US)|
|Developer: Sonic Team, Dimps Gameloft|
|Distributor: Infogrames (Europe)|
|Number of players: 1-4|
| Official in-game languages: |
Sonic Advance (ソニック アドバンス) is a 2D Sonic the Hedgehog platform game released for the Game Boy Advance in late 2001. It was the first Sonic game to be released for the system, and along with Sonic Adventure 2: Battle (which was released in Japan on the same day), stands as the first Sonic game to be released on a Nintendo console, systems which traditionally rivaled those built by Sega.
- 1 Story
- 2 Gameplay
- 3 Sound test
- 4 History
- 5 Versions
- 6 Production credits
- 7 Manuals
- 8 Promotional material
- 9 Artwork
- 10 Physical scans
- 11 Technical information
- 12 External links
- 13 References
The evil scientist, Dr. Eggman, has hatched another dastardly plot. He plans to build a Dr. Eggman Empire by turning all the animals into robots. "If I gather all 7 Chaos Emeralds, I'll gain unimaginable power!" You can't just watch your comrades become tools of Dr. Eggman!
— Sonic Advance US manual
The story is largely basic, following a similar plot to the original Sonic the Hedgehog games. Late into the game, the player discovers that Eggman built the Egg Rocket which will go in outer space. Later, the player's character finds Eggman and chases him outside and defeats him.
Bad Ending (clear X-Zone without all Chaos Emeralds, or as any other character): The player's character defeats Eggman, and the X-Zone explodes. The player's character falls down to Earth and is caught by Tails/Sonic in the Tornado.
Good Ending (clear X-Zone as Sonic with all Chaos Emeralds): After Sonic defeats Eggman, the evil genius escapes to the moon. Sonic transforms into Super Sonic and chases Eggman onto the moon for the true final battle. After Super Sonic defeats Eggman and flies off the moon, Tails, Knuckles, and Amy wondered what happened to Sonic, so Tails goes to search for Sonic a few days later. He finds Super Sonic who came from the moon, as Tails waves to him.
Sonic Advance features four playable characters; Sonic the Hedgehog, Miles "Tails" Prower, Knuckles the Echidna, and, for the first time as a playable character in a classic-style 2D Sonic game, Amy Rose. Sonic can have Tails follow him, Sonic 2-style, by entering a special code at the character select screen. All characters have separate save-games which record their individual progress.
The player must play through 6 normal Zones, followed by the X-Zone and The Moon Zone if certain conditions are met. Each of the normal Zones contain two Acts. Act 1 is completed by passing a signpost and Act 2 is completed by defeating one of Dr. Eggman's machines and opening the capsule that subsequently falls from the sky, releasing the captive animals. Sonic Advance was the last game in the Sonic series until Sonic the Hedgehog 4 to use end-level signposts and capsules and Sonic's leg spin animation, and the first 2D Sonic game that allows the player's character to grind on rails.
The Special Stages are accessible from Special Springs, which are placed in specific locations in certain Acts. Each normal Zone contains one Special Spring, except for Ice Mountain Zone which contains two: one in each Act. Chaos Emeralds can be collected if one passes the stage. The Chaos Emeralds are "shared" between characters. Once the player has collected all the Emeralds and completed the X-Zone with all four characters, they can access the Moon Zone by completing the X-Zone again with Sonic.
This is one of several games to include the Tiny Chao Garden mini-game. It is unlocked by default in this game.
Controls are similar to previous 2D Sonic installments, and platform games in general. For all four characters, the button makes them jump. Sonic, Tails, and Knuckles all simultaneously Spin Attack when jumping as in previous games, however Amy does not, making her significantly more vulnerable in a number of circumstances in the game, effectively making her the most difficult to play as. While stationary, hold to look above and to look below. Sonic, Tails, and Knuckles can Spin Dash by holding and pressing , another classic feature, and can roll if running and pressing . Amy's behavior when these buttons are pressed is different, and is considered a special ability. Each character has their own unique abilities, which influence the game's overall difficulty.
Each character's abilities are modeled after their special moves in Sonic Adventure. Sonic is the fastest character overall, Tails can fly and swim, Knuckles can glide and climb walls and Amy has her hammer. Each character's strengths and weaknesses particularly come into play when fighting bosses or trying to find access to the special stages.
All the characters can perform an attack by pressing the button. These moves are most often less effective than a Spin Jump or a Spin Dash due to their short range. One of the characters can make combo attacks by pressing the button repeatedly. These and other special moves are explained below.
|“||Sonic is the word's fastest supersonic hedgehog! He's basically carefree, but he can't stand evil. He can also be short-tempered, but if there's someone in trouble, it would go against his kind nature not to help them.||„|
— Sonic Advance US manual
- Double Spin Attack (also known as the W Kaiten Attack or Insta-Shield): Press after jumping and a flash shaped like lightning will cover Sonic for a split second, increasing his attack range and speed.
- Jump Dash: Press or twice in rapid succession after jumping and Sonic will dash in midair, increasing his speed. Sonic is vulnerable in this state.
- Somersault: Press twice in rapid succession. With the first tap, Sonic rolls into a ball less tight than his usual spin attack. This only lasts a moment. Press again while he is in this rolling state and Sonic will perform a somersault, which can damage enemies in front of him. Sonic does a couple of somersaults, does a flip, then slides along the ground and stops.
- Rushing Attack (Super Sonic only): Press and Super Sonic will speed up and attack in a blaze of light.
|“||Miles is a gentle fox with 2 tails who happens to love robots. He can fly by making his tails spin like helicopter blades.||„|
— Sonic Advance US manual
- Fly: Press after jumping and Tails will begin fly. He will gain height by tapping again repeatedly, using the D-pad to control what direction Tails is going. He will not stop flying until he lands on something. Tails can damage enemies while in midair if he hits them with his tails. Tails can fly for 8 seconds. When underwater, this move will cause Tails to Swim, which is identical to flight except he cannot damage enemies. Like flying, Tails can only swim for 8 seconds, and can only stop by landing on something.
- Tail Attack: Press on the ground or in midair, while not flying or swimming, and Tails whips his tails around, damaging enemies immediately in front of him.
|“||Knuckles is a rascal anteater with a heroic heart. He is a little gullible, but possesses such enormous strength that he can crush massive boulders easily.||„|
— Sonic Advance US manual
- Glide: Press and hold after jumping and Knuckles will glide sideways while slowly losing height. Press or and he will change his direction accordingly. Enemies in his path will take damage on contact with his fists. Release and Knuckles will fall, being vulnerable until he lands on something. When underwater, Knuckles will Swim, which is identical to gliding except he cannot damage enemies. Knuckles cannot gain height like Tails and he loses altitude at the same rate as gliding.
- Float: If Knuckles lands in a body of water, he will rise to the surface and float, regardless of how deep he initially goes. Press or and he will change his direction accordingly. Press and Knuckles will sink. Press and he will jump.
- Punch Attack: Press on the ground and Knuckles will let go a right cross, damaging enemies in front of him. Press again and he will punch a second time, but with his left hand.
|“||Amy is a cheerful and peppy hedgehog who has decided she is Sonic's girlfriend. She may be cute, but her Piko Piko Hammer makes her a formidable foe.||„|
— Sonic Advance US manual
- Giant Steps: Press + while on the ground and Amy will take a giant step forward as opposed to a spin dash. This can be repeated so long as there is room. This move is good for getting up steep slopes.
- Hammer Jump: Press + while on the ground and Amy will smash her hammer into it, launching her into the air.
- Hammer Whirl: Press + in midair and Amy will swirl down toward the ground. If an enemy is hit, she will bounce up.
- Hammer Attack: Press and Amy will swing her hammer, damaging enemies immediately in front of her. If on the ground, press again quickly and she will swing it a second time, with farther reach.
Sonic Advance offers multiple game modes for up to four players using Game Link Cables. If there are three or more players in Multi-Pak modes, players can choose to enable team play, in which they can play 2-on-1, 3-on-1, or 2-on-2. Playing in team play will enable special character-specific actions:
- Sonic: When Sonic is charging a Spin Dash and a teammate touches him from behind, they will receive a speed boost.
- Tails: Tails can airlift a teammate much like he can in Sonic the Hedgehog 3. The teammate being carried can freely jump off with .
- Knuckles: A teammate can ride on Knuckles when he is gliding or climbing. The teammate will fall off when Knuckles cancels his glide or jumps off a wall.
- Amy: Amy can hit a grounded teammate with her Piko Piko Hammer to catapult them into the air.
One of the available modes is a competitive race mode, with each player requiring their own copy of Sonic Advance to play. All players must race each other in any regular Act from the main game, with only Zones cleared by at least one connected player being available. Item Boxes will rotate in contents in this mode, offering items that can help players or hinder their opponents. The first player to reach the goal at the end is declared the winner, and in races with two or more players, remaining players have 60 seconds to finish; if 10 minutes pass before either player reaches the end, the race is declared a draw.
In team play, all members of a team must reach the goal in order to win.
Another mode, which also requires each player to own a copy of Sonic Advance, is available to play. In this mode, up to four players play in one of four specially-created levels, and the objective is to collect as many Chao as possible within the time limit (3 minutes for individual play, and 5 minutes for team play). If a player has a Chao, other players can steal the Chao from that player by attacking them. When time is up, the player or team with the most Chao is declared the winner.
Item Boxes can appear at specific points in the level that can either make a player invisible to their opponents or to reduce their opponent's visibility.
Collect the Rings
Another competitive game mode for up to four players is available to play, with only one copy of Sonic Advance required for the host player. Each player roams around a single confined stage, where the objective is to collect as many Rings as possible. Attacking a player with a Spin Attack or Spin Dash will make them drop their Rings, which can then be stolen by the other players. After three minutes have elapsed, the player with the most Rings is declared the winner.
Each player is designated a character in this mode. Player 1 is Sonic, player 2 is Tails, player 3 is Knuckles, and player 4 is Amy. Character-specific abilities are not available, with only a basic skill set (Spin Jump and Spin Dash) available for every character. Team play is not available for this mode.
|2||Character Select||Character Selection Screen|
|3||Zone Select||Zone Selection Screen|
|4||Record||VS/Time Attack Record Screen|
|5||Zone 1-1||Neo Green Hill Zone - Act 1|
|6||Zone 1-2||Neo Green Hill Zone - Act 2|
|7||Zone 2-1||Secret Base Zone - Act 1|
|8||Zone 2-2||Secret Base Zone - Act 2|
|9||Zone 3-1||Casino Paradise Zone - Act 1|
|10||Zone 3-2||Casino Paradise Zone - Act 2|
|11||Zone 4-1||Ice Mountain Zone - Act 1|
|12||Zone 4-2||Ice Mountain Zone - Act 2|
|13||Zone 5-1||Angel Island Zone - Act 1|
|14||Zone 5-2||Angel Island Zone - Act 2|
|15||Zone 6-1||Egg Rocket Zone|
|16||Zone 6-2||Cosmic Angel Zone|
|18||SP Stage||Special Stage|
|19||VS 1||VS Menu (Multi-Pak) ("Emerald Hill (2P)" from Sonic the Hedgehog 2)|
|20||Options||Options Menu ("Scrap Brain Zone" from Sonic the Hedgehog)|
|21||Unrival||Invincibility ("Power Up" from Sonic the Hedgehog)|
|22||Player Data||Player Data Menu ("Star Light Zone" from Sonic the Hedgehog)|
|23||Final Boss 1||X-Zone Boss - Phase 1 ("Boss" from Sonic the Hedgehog)|
|24||Final Boss 2||X-Zone Boss - Phase 2 ("Boss" from Sonic the Hedgehog 2)|
|25||Boss||Boss (Zones 1-4)|
|26||Knuckles Boss||Eggman Demo (Zone 1)/Angel Island Zone Boss|
|27||Knuckles Boss-Pinch||Angel Island Zone Boss - Pinch|
|28||6-Boss||Cosmic Angel Zone Boss|
|29||Act Clear||Act 1 Cleared|
|30||Boss Clear||Act 2 Cleared|
|31||Final Clear||X-Zone Clear|
|32||SP Clear||Special Stage Cleared|
|33||VS 5||VS Game Cleared (Multi-Pak)|
|34||Time Attack 1||Time Attack Cleared (New Record)|
|35||Time Attack 2||Time Attack Cleared (No New Record)|
|39||Final Ending||X-Zone Ending|
|40||Extra Zone||The Moon Zone|
|41||Extra Clear||The Moon Zone Cleared|
|42||Extra Ending||The Moon Zone Ending|
NOTE 1: This game's Sound Test does not feature corresponding titles. Titles are made in relation to the next game in the series, which features such a Sound Test.
NOTE 2: There are additional entries beyond the regular maximum amount (42) that include unlisted music (especially from the multiplayer modes), empty tracks, sound effects and duplicates. The maximum range is 199; 200 and up crashes the game.
NOTE 3: There are a few tracks both used and unused (marked with an *) that are only accessible by hacking the game's memory. These include:
- [XX] Final Boss 3 (Final form of the X-Zone boss)
- [XX] Game Over
- [XX] Drown (Drowning jingle)
- [XX] In SP Stage (Special Stage Start Demo)
-  Achievement (When a successful trick is performed in the Special Stage)
- [XX] SP Result 1 (Succeeded in Special Stage)
- [XX] SP Result 2 (Chaos Emerald jingle)
-  SP Result 3 (Failed in Special Stage)
- [XX] VS Wait (Communication Demo)
-  VS 2 (VS Menu (Single-Pak))
-  VS 3 (VS Game (Single-Pak))
-  VS 4 (VS Game Cleared (Single-Pak))
-  VS 6 (VS Game Results (Win) (Multi-Pak))
-  VS 7 (VS Game Results (Lose) (Multi-Pak))
- [XX] VS 8 (Try Again?) (VS and Time Attack)
- [XX] VS Success (Communication Successful)
- [XX] VS Miss (Communication Failed)
- [XX] Tiny Chao Garden
- [XX] Mini Game (Tiny Chao Garden - Mini Game)
-  VS 9 (VS Game Results (Draw) (Multi-Pak))
-  Unrival* (Invincible) (unused; officially used starting in Advance 2)
|Number of copies sold||Platform||Region||Reference||Note|
|1,210,000||Game Boy Advance||US||The Magic Box - US Platinum Videogame Chart||These sales numbers makes Sonic Advance the only handheld Sonic game confirmed to have sold over one million units in one region.|
Some of the game's music is remixed from previous Mega Drive games. The remixed music includes the Options (Sonic 1's Scrap Brain Zone), Player Data (Sonic 1's Star Light Zone), 2P select (Sonic 2's 2P Emerald Hill Zone), invincibility (Sonic 1's Invincibility), and the first two bosses in the X-Zone (Sonic 1 and Sonic 2's boss musics).
There is a mobile port created by Gameloft where you can only play as Sonic the Hedgehog and 3-4 Zones, depending on your device.
Also released for
- Sonic N (2003)
- Sonic Advance & Sonic Pinball Party Combo Pack for the Game Boy Advance (2005)
- 2 in 1: Sonic Advance & ChuChu Rocket! for the Game Boy Advance (2005)
- 2 in 1: Sonic Advance & Sonic Battle for the Game Boy Advance (2005)
- Executive Supervisor: Tetsu Kayama
- Executive Producer: Hideki Sato
- Producer: Yuji Naka
- Director: Akinori Nishiyama
- Art Director: Yuji Uekawa
- Technical Director: Takahiro Hamano
- Designers: Sachiko Kawamura, Kazuko Ito, Makoto Yonezu
- Programmers: Yoshihisa Hashimoto, Takaaki Saito
- Producer: Hiroshi Matsumoto
- Line Producer: Koichi Sakita
- Planners: Yukihiro Higashi, Masaaki Yamagiwa
- Programmers: Shinichiro Shibusawa, Hirofumi Kono, Hiroki Yoshitake, Katsuya Kuramoto
- Designers: Kazuhiko Yamamoto, Yuko Yamanoue, Etsuko Hosukawa, Toru Nakanishi, Sadaki Matsumoto
- Sound: Hironobu Inagaki, Atsuyoshi Isemura
- Special Thanks: Masahisa Naganuma, Takayuki Sakamoto
- Sound Created By: Wave Master
- Sound Creators: Tatsuyuki Maeda, Yutaka Minobe
- Scrap Brain Zone, Star Light Zone, Power Up, Boss From Sonic the Hedgehog
- Emerald Hill Zone(2P), Boss From Sonic the Hedgehog 2
- Music Composed & Arranged Remodeling: Masato Nakamura
- Promotion Management: Masanao Maeda, Hiroyuki Miyazaki, Seijiro Sannabe, Hideki Yokaichiya, Yasushi Yamashita
- Product Development: Yoshiki Ohka
- Marketing: Yasunobu Masahiro, Naoko Ohka, Takayoshi Ohuchi
- Publicity: Yasushi Nagumo, Mariko Takeda
- Marketing Research: Tsuyoshi Sawada, Ayako Hino
- Manual Production: Yoshihiro Sakuta, Chieko Nakamura, Makoto Nishino, Toshiki Yamaguchi, Satoru Ishigami
- Test Team: Akira Nishikawa, Hiroyuki Miyano, Yutaka Kawasaki
- Executive Management: Peter Moore
- Localization Producers: Osamu Shibayama
- Test Lead: Brian Ivanhoe
- Special Thanks: Takashi Iizuka, Rich Briggs, Noah Musler, Roxana Hui
|Main article: Sonic Advance/Manuals|
JP TV advert
- Key art and characters
ROM dump status
|8MB||Wii U Virtual Console (JP)||v1.1|
|8MB||2001-10-31||Cartridge (US)||Prototype||(1.91 MB) (info)||Page|
- Sonic Advance on BlackBerry World
- Nintendo catalogue pages: Game Boy Advance: JP, US, UK, AU; Wii U: JP
- http://www.nintendo.com/games/gamepage/gamepage_main.jsp?gameId=786 (Wayback Machine: 2003-08-14 01:05)
- [gamepro, issue 162, page 70 gamepro, issue 162, page 70]
- https://www.nintendo.co.uk/Games/Game-Boy-Advance/Sonic-Advance-267277.html (archive.today)
- [gbx, issue 9, page 30 gbx, issue 9, page 30]
- https://www.nintendo.fr/Jeux/Game-Boy-Advance/Sonic-Advance-267277.html (archive.today)
- https://www.nintendo.es/Juegos/Game-Boy-Advance/Sonic-Advance-267277.html (archive.today)
- https://www.nintendo.de/Spiele/Game-Boy-Advance/Sonic-Advance-267277.html (archive.today)
- https://www.nintendo.nl/Games/Game-Boy-Advance/Sonic-Advance-267277.html (archive.today)
- https://www.nintendo.it/Giochi/Game-Boy-Advance/Sonic-Advance-267277.html (archive.today)
- http://sega.jp/gba/sonic/ (Wayback Machine: 2004-06-23 13:49)
- http://www.gameloft.com/mobile-games/sonic-advance/ (Wayback Machine: 2012-01-11 18:51)
- http://appworld.blackberry.com/webstore/content/92655/ (Wayback Machine: 2012-03-25 01:07)
- https://www.nintendo.co.jp/titles/20010000012187 (Wayback Machine: 2017-11-26 02:40)
- File:SonicAdvance GBA US manual.pdf, page 6
- File:SonicAdvance GBA US manual.pdf, page 7
- File:SonicAdvance GBA US manual.pdf, page 8
- Sonic Advance/Hidden content#Build dates
|Sonic the Hedgehog games for the following systems|
| 2001 Sonic Advance | Tiny Chao Garden 2002 Sonic Advance 2 2003 Sonic Pinball Party | Sonic Battle 2004 Sonic Advance 3 | Sonic X: A Super Sonic Hero 2005 Sonic Advance & Sonic Pinball Party | Sonic Advance & ChuChu Rocket! | Sonic Advance & Sonic Battle | Sonic Battle & ChuChu Rocket! | Sonic Pinball Party & Sonic Battle | Sonic Pinball Party & Columns Crown 2006 Sonic the Hedgehog Genesis |
Demos Sonic Advance 3