Neo Green Hill Zone
From Sonic Retro
Sonic Advance |
Levels |
Neo Green Hill Zone |
Neo Green Hill Zone |
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First Zone, Sonic Advance |
Number of Acts: 2 |
Level themes: tropical island, ocean |
Boss: Egg Hammer Tank |
Maximum rings, Act 1: 291 + 13~130 |
Maximum rings, Act 2: 305 + 23~140 |
Non-English names:
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Secret Base Zone → |
- For the level in prototype versions of Sonic the Hedgehog 2, see Aquatic Ruin Zone.
Neo Green Hill Zone is the first Zone of Sonic Advance. Set in a beach-like area with palm trees and checkered soil very much like the normal Green Hill Zone, the Zone fills the Tropical island theme for the game.
Overview
The Zone opens with a beach area littered with umbrellas and deckchairs, which then leads to a long slope down to a very fast road filled with Speed Boosters in Act 1. Distinguishing features in Act 2 include a geyser of water that pushes characters forward, a pathway with a thick forest canopy, as well as an iron bridge at the end of Act 2 (for the boss fight) which leads into Secret Base Zone.
Unlike other levels in the game, this Zone has no bottomless pits. There is a bug in Act 1 where, if the player runs down the long slope while playing as Knuckles or Amy, they can go off-screen and straight through a solid wall.
The name for this Zone may be a reference to the various prototypes of Sonic the Hedgehog 2. The prototype has a level named Neo Green Hill Zone, which is actually an early name for Aquatic Ruin Zone.
Enemies
Gamigami — Crabmeat-like Badnik that shoots fireballs from its claws. | |
Kerokero — Frog-like Badnik which jumps in the air. Similar to the Mantises found in Marble Garden Zone from Sonic the Hedgehog 3. | |
Kiki — Monkey Badnik with the same name and likeness of those found in Sonic Adventure 2. | |
Rhinotank — Rhino Badnik similar to the ones found in Sonic Adventure. | |
Stinger — A Buzz Bomber-esque Badnik that shoots energy balls from its stinger (doesn't appear in Easy mode). |
Special Spring location
The Special Spring for this level is located at the end of Act 1. The player will either need for Sonic or Amy to use the speed boost at the end to reach a platform going up and down, or for Tails to fly up there. The player can also reach it with Knuckles by gliding a little before the ledge where the spring is at. There is an arrow of Rings hinting at the location of the spring.
References
Sonic Advance | |
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Main page (N|Android|Gameloft) Manuals Development |
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