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Aquatic Ruin Zone

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Aquatic Ruin Zone
Aquaticruin.png
Aquatic Ruin Zone
Third level, Sonic the Hedgehog 2 (16-bit)
Number of Acts: 2
Location: West Side Island
Level theme: ancient ruins
Secondary level theme: underwater
Boss: Hammer Eggman
Maximum rings, Act 1: 176 + 70
Maximum rings, Act 2: 217 + 120
Underwater areas: Yes
Non-English names:
Chemical Plant Zone | Casino Night Zone

Aquatic Ruin Zone is the third Zone of Sonic the Hedgehog 2, and is the token underwater level of the game.

In the Simon Wai prototype, this was actually the first level.

Overview

As its name would suggest, Aquatic Ruin is a vast lake contained within a thick forest and populated with the ruins of a Roman civilisation. Some of the pillars have a tendency of breaking when the player passes underneath them, potentially crushing them, and some of them will sink into the water. Some pillars are buried into the ground, and will spring up once the player approaches them, though these pillars can be destroyed by jumping on top of them; however, in Knuckles in Sonic 2, Knuckles will have a tougher time getting past these pillars due to his low jump height. There are also arrow launchers built into the pillars that will shoot arrows at the player should they pass them.

The structure of this Zone in the top paths are rather cramped, as many paths are bumpy and intertwined, with some paths taking the player to lower and higher places. There are even paths that go right through the tall loops in the Zone, and there can be as many as three different paths above the water in one place. Hollowed logs serve as bridges throughout the Zone, and swinging platforms will take the player across gaps, though one swinging platform will break off and drift on the surface of the water should the player stay on it.

The underwater areas take the player through the submerged bushes of the Zone and can stretch out for most of the level design for both Acts, so it is important for the player to keep their air supply topped up as much as possible using the air bubbles should they happen to fall down to this route. Despite being a water level, it is entirely possible for the player to avoid the water entirely in both Acts by sticking to the top-most routes as much as possible. The boss at the end of the zone is Hammer Eggman.

Quotes

Roaming Romans infest a beautiful forest and sunken lake. Explore an intricate maze. If you're underwater, breathe the air bubbles to keep from drowning. A countdown begins when your oxygen's running out.

Sonic the Hedgehog 2 US manualMedia:Sonic2 MD US manual.pdf[6]

The top and bottom of this stage are built completely differently. The loops along the top are a bit different from normal. The water, also, had to have the transparency set exactly right. And then, there are so many places where the routes intersect! From Sonic 2 on, we took a patent in America.

Yuji NakaSonic Jam Official Guide

Enemies

Grounder sprite.png
Grounder — Drill Badnik. Some will hide behind walls and appear when the player approaches.
Whisp sprite.png
Whisp — Fly Badnik that attacks in swarms.
Chopchop sprite.png
Chop Chop — Piranha Badnik that moves around slowly underwater.

History

Aquatic Ruin, up to some point in development, was named Neo Green Hill Zone which can be seen in the Level Select of the Simon Wai prototype and in an early screenshot of the game showing the title card “Neo Green Hill Zone”, although the "HILL" was glitched and displayed bubble sprites.Media:Mag compare12a.jpg[7] The name was eventually reused for the first Zone in Sonic Advance.

Technical information

Offset Description
0F Aquatic Ruin Zone
$2F42 ARZ Palette
$2FA2 ARZ Underwater Palette
$D4AE ARZ layer deformation info
$3FF24 Dynamic pattern reloading for ARZ
$4077A ARZ misc sprite mappings
$42438 ARZ object debug list
$45610 ARZ primary 16x16 collision index
$45760 ARZ secondary 16x16 collision index
$48E94 ARZ Act 1 level layout
$49264 ARZ Act 2 level layout
$BB944 ARZ 16x16 block mappings
$BCC24 ARZ main level patterns
$C1434 ARZ 128x128 block mappings
$E6294 ARZ Act 1 ring locations
$E642E ARZ Act 2 ring locations

In other media

Sonic the Comic

In the Sonic the Comic series, Aquatic Ruin Zone was originally a colony created by the Drakon Empire long ago that eventually became the submerged ruins it is in the present day. Sonic would arrive at the ruins to investigate strange readings picked up by the Kintobor Computer and defeat a swarm of Whisps, only to end up falling into the lake and getting stuck under some rubble. He was then saved by a Sentinel, who at first Sonic thought was a minion of Dr. Robotnik. However, the Sentinel crumbled and sank into the lake after realising there is no longer any living civilisation in the city he was built to protect.

Tails would later come to this Zone to destroy the Spider-Moth.

References


Sonic the Hedgehog 2 (16-bit)
Sonic2 title.png

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