From Sonic Retro
Capsules, otherwise known as Prison Eggs, are where Dr. Eggman stores animals that he's captured. The animals are usually freed by jumping on a button at the top of the capsule. Often found at the end of a Zone, these ubiquitous containers acts as a 'finish line' for the player in that once it is activated, the level ends and the player's score is tallied.
- 1 Game appearances
- 1.1 Sonic the Hedgehog (16-bit)
- 1.2 Sonic the Hedgehog (8-bit)
- 1.3 Sonic the Hedgehog 2 (8-bit)
- 1.4 Sonic the Hedgehog 2 (16-bit)
- 1.5 Sonic the Hedgehog CD
- 1.6 Sonic the Hedgehog Spinball
- 1.7 Sonic the Hedgehog 3
- 1.8 Sonic & Knuckles
- 1.9 Sonic Adventure
- 1.10 Sonic the Hedgehog Pocket Adventure
- 1.11 Sonic Advance
- 1.12 Sonic Advance 2
- 1.13 Sonic Advance 3
- 1.14 Sonic Generations
- 1.15 Sonic Lost World
- 1.16 Sonic Mania/Sonic Mania Plus
- 1.17 Sonic Forces
- 1.18 Gallery
- 2 In other media
- 3 References
In the Master System and Game Gear versions of Sonic the Hedgehog 2, Prison Eggs appear as egg-shaped flying saucers that can be opened with a Spin Attack. Prison Eggs appear at the end of each Zone's Act 3, after defeating the boss. They appear in all Zones except Scrambled Egg Zone and Crystal Egg Zone.
In Sonic the Hedgehog CD, Capsules are shaped like flowers and contain flower seeds. Capsules appear at the end of each Round's Zone 3, after defeating the boss. They appear in all Rounds except Stardust Speedway and Metallic Madness.
A Capsule appears in the Bonus Stage, The March, where it is being guarded by Scratch robots. To succeed, the player must hit the Capsule with the ball repeatedly, until it is completely destroyed, freeing Sonic's friends.
Capsules appear at the end of each Zone's Act 2, after defeating the boss. They appear in all Zones except Launch Base Zone. Some Capsules appear upside down, floating in the air aided by propellers, and the player must activate the release button from underneath.
Capsules appear at the end of each Zone's Act 2, after defeating the boss. They appear in all Zones except Hidden Palace Zone, Sky Sanctuary Zone, Death Egg Zone and The Doomsday Zone. Lava Reef Zone's Capsules appears upside down, floating in the air aided by propellers, and the player must activate the release button from underneath.
In Flying Battery Zone, the Doctor's sky ship houses a great number of Capsules which can be popped open during the normal course of the level. As well as captured animals, these Capsules can also contain Rings, Badniks, or even a cunningly-disguised sub-boss. Other capsules are empty, or the button may act as a spring. Early in Sandopolis Zone Act 2 there's a Capsule that houses ghosts (if playing as Knuckles the Capsule has already been opened).
Capsules appear at the end of Act 2 of the first three Zones, after defeating the boss.
Sonic Advance 3 features a giant Capsule in the Break the Capsule Bonus Stage. Here, the Capsule has multiple activation buttons arrayed over its surface, and pushing them quickly allows the player to score more points and bust open the capsule faster. Freeing the animals quickly rewards the player with a number of extra lives proportional to the speed of completion.
In Sonic Generations, Capsules appear in two Challenges Acts: one in Seaside Hill and one in Planet Wisp, as part of the main mission where the player must collect a certain number of animals before the time runs out. The design of the Capsules in this game is similar to the original versions, but with an improved and more detailed look.
In Sonic Lost World, in addition to Capsules being the goal of a Zone, smaller capsules appear scattered throughout the level, and Sonic can open them to release the animals inside.
Capsules appear at the end of each Zone's Act 2, after defeating the boss. They appear in all Zones except Titanic Monarch Zone and Angel Island Zone. Some Capsules appear upside down, floating in the air aided by propellers, and the player must activate the release button from underneath.
In Sonic Forces, Capsules do not appear in main stages, but only in blue SOS Missions of these same stages, in which the player must save a rental Avatar or animals from being imprisoned in them.
In other media
|Items in the Sonic the Hedgehog Game Series|
|Collectibles||Ring | Special Ring | Red Star Ring | Silver Moon Ring | Emblem | Chaos Drives | Special Stage Key | Material|
|Power-ups||Shield (Water, Lightning, Fire, Gold) | Invincibility | Power Sneakers | Rocket Shoes | Propeller Shoes | Eggman Mark | Combine Ring | Forcejewel | Power Core | Light Cores | Special Combination|
|Level Objects||Monitor | Spring | Spikes | Checkpoint | Time Warp Plate | Signpost | Goal Ring | Giant Ring | Capsule | Button | Bumper | Speed Booster | Air bubbles | Chao container | Item Panel|
|Powerful Items||Chaos Emeralds | Super Emeralds | Master Emerald | Time Stones | Chaos Rings | Precioustone | Sol Emeralds | Jeweled Scepter | World Rings | Excalibur | Phantom Ruby|
|Weapons||Piko Piko Hammer | Chaos Energy Cannon | Caliburn | Wispon|
|Devices||Remote Robot | Combi Confiner | Mother Computer | Nega's Camera | Arks of the Cosmos | Miles Electric|
|Other||Chili Dog | Speed Down Boots | Scepter of Darkness | Cacophonic Conch|