Chaos Angel
From Sonic Retro
Sonic Advance 3 |
Levels |
Chaos Angel |
Chaos Angel |
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Seventh Zone, Sonic Advance 3 |
Number of Acts: 4 |
Level themes: ancient ruins, sky |
Boss: Egg Gravity |
Maximum rings, Act 1: 286 + 41~90 |
Maximum rings, Act 2: 519 + 48~195 |
Maximum rings, Act 3: 124 + 0 |
Non-English names:
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← Cyber Track | Altar Emerald → |
Chaos Angel is the seventh Zone of Sonic Advance 3. As with other Zones in this game, Chaos Angel consists of three standard Acts followed by a boss Act.
Contents
Overview
Being the last full Zone of the game, Chaos Angel takes place in ruins in the sky rather than a space station like Cosmic Angel Zone or Egg Utopia, the seventh Zones of the previous two Sonic Advance games. In appearance, it is very similar to a temple or an altar with indoor and outdoor areas. In the background outside, a moon and a large thunderhead can be seen. Indoors, the walls are green with ancient writings on them, and are lit by lanterns.
Acts 1 and 2 are structured in a way that the player will go inside the ruins and overcome hazards such as falling boulders and crushing walls, and gimmicks such as spinning platforms that move when the player runs on them, much like the bolts from Metropolis Zone, and Hill Top Zone-style platform rides. The see-saws from Route 99 and the crouching catapult from Twinkle Snow also make a return. The outdoor areas are generally more sparse in terrain than the indoor areas and thus are rife with falling platforms and Sonic Advance 3's infamous bottomless pits. Both Acts are very long, lasting over 4-5 minutes on an average playthrough. A flying character such as Tails or Cream is recommended for this Zone, not just for taking shortcuts, but to safely fly over the more treacherous parts where one mistake can lead to a long and fatal plummet.
The third Act of this Zone takes place almost entirely outdoors on floating platforms that the player must ride across a colossal bottomless pit. Falling off isn't the only danger, as there are many spike traps, boulders and Badniks that can potentially knock the player off the platform to their doom, and a section where the platform moves up and the player must avoid being crushed into the ceilings.
Apparently, Chaos Angel is located on Angel Island, as it is graphically similar to the next level, Altar Emerald, which has the shrine of the Master Emerald in the background.
Enemies
Ape — A monkey robot similar to a Coconuts. Swings from pillars and drops bombs. | |
Marrun — An armadillo robot that rolls when approached and must be attacked when it's not rolling. Similar to a Dango. | |
Muugaden — A Badnik with spikes pointing out of its sides that flies back and forth. | |
Spinner — The familiar bat-like Badnik that hovers in place, spinning its blades. | |
Stinger — A Sonic Advance series mainstay. Flies in the air and fires bullets from its stinger. |
Ranking
The following are the required clear times to get each medal:
Gold | Silver | Bronze | |
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Act 1 | Under 5'00"00 | 5'00"00 — 6'00"00 | Over 6'00"00 |
Act 2 | Under 5'15"00 | 5'15"00 — 6'15"00 | Over 6'15"00 |
Act 3 | Under 3'00"00 | 3'00"00 — 3'30"00 | Over 3'30"00 |
VS. Boss | Under 1'30"00 | 1'30"00 — 2'00"00 | Over 2'00"00 |
References
Sonic Advance 3 | |
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Main page Manuals |
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Books:
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