Sonic Lost World
From Sonic Retro
|Sonic Lost World|
|System(s): Wii U, Steam|
|Publisher: Sega Nintendo (EU)|
|Developer: Sonic Team Sega Europe|
|Number of players:|
- For the Nintendo 3DS version, see Sonic Lost World (Nintendo 3DS).
Sonic Lost World (ソニック ロストワールド) is a Sonic title for the Wii U and Microsoft Windows. It was released in October 2013.
While in pursuit of archnemesis Doctor Eggman, Sonic the Hedgehog travels to a world known as the Lost Hex, where he learns that Eggman has harnessed the power of a group of native villains known as the Deadly Six. When the Six rebel, however, Sonic and Eggman are forced to work together to stop them for the sake of the planet.
On 6 October 2015, Sonic Lost World appeared in the Steam online game catalog with a release date of 2 November. This version is a port of the Wii U version handled by SEGA Europe.
- 1 Story
- 2 Gameplay
- 3 Music
- 4 History
- 5 Versions
- 6 Downloadable content
- 7 Production credits
- 8 Promotional material
- 9 Artwork
- 10 Physical scans
- 11 External links
- 12 References
The story begins with Sonic and Tails in the Tornado chasing Dr. Eggman in his Egg Mobile, which has an Egg Capsule latched to its underside. Sonic yells at Eggman to drop the capsule, which Eggman does, smiling as he watches the blue blur try and fail to open the capsule as it falls down. Eggman then shoots the plane with a laser, sending it into a spin. Tails is able to regain control, and it is at that moment that they notice the floating continent of the Lost Hex.
After landing, Sonic converses with Amy and Knuckles via the Miles Electric. He tells Amy that he was only able to rescue the capsule that Eggman dropped, but that he will continue working to get to the bottom of whatever was going on. Elsewhere, Eggman is showing the Deadly Six how he turns the animals into his Badniks. After telling the Six how he believes he will finally defeat Sonic with their help, Zazz gets really anxious to destroy something, and goes out to fight Sonic. Later on, Sonic eventually catches up with Eggman and the Deadly Six. After a brief introduction, Eggman leaves, with Sonic chasing after Zazz.
Back at his base, Eggman begins to run his Extractor, a machine that drains the energy out of the planet. During the run, Orbot states that the levels are high, and that the reaction is unstable, and Eggman has him shut it down, not wanting to destroy the planet. (With Zavok in the background, quietly stating otherwise). Sonic then catches up with Zazz and defeats him. After that, Sonic and Tails head of to Desert Ruins.
There, Sonic encounters Zomom, and defeats the hungry yellow blob. Sonic and Tails then find Eggman talking to the Deadly Six, stating how disappointed he is with their efforts in fighting Sonic. He then blows through a purple conch shell known as the Cacophonic Conch, which begins to cause them great pain. As Tails is beginning to study and gain an understanding of the shell, Sonic, being too quick to listen to Tails, runs up and kicks the shell out of Eggman's hand. In doing that, the Deadly Six begin to take control of Eggman's Badniks, and they begin to attack Sonic, Tails, Eggman, Orbot, and Cubot, but all five escape.
At Tropical Coast, Eggman explains to Sonic and Tails how he was using the conch shell to keep the Zeti's powers under control, and that they have a strange ability that allows them to manipulate magnetic fields, allowing them to control his Badniks. In Eggman's base, the founder of the Deadly Six, Master Zik, decides that it is his turn to try and stomp out Sonic once and for all. When he leaves, they turn on Eggman's Extractor, and they begin to drain the energy from Sonic's world. Amy then calls Sonic and Tails and tells them that their world is starting to have its energy drained from it. Eggman then explains to the duo how his machine was supposed to drain the life from their world, but for the fact that it has reached full power, it could not be stopped. Sonic decides that he'll just go on and trash it, but Eggman stops him, telling that doing so would cause a cataclysmic explosion across a hundred-mile radius. They decide then that they will have to work together in order to defeat the Deadly Six.
Later on in Frozen Factory, the four are waiting around when a holographic screen appears, with the Deadly Six threatening Sonic and Eggman, whilst telling them that they get stronger and stronger due to the energy they're getting from Eggman's machine. After that, Sonic again encounters Zeena, defeating her.
In Silent Forest, Sonic, Tails, and Eggman come across an Egg Capsule. Sonic is about to open it, but Tails realizes that it is a trap and pushes him out of the way, but getting knocked into the capsule in the process. The capsule then disappears, leaving Sonic in a state of shock and anger. Sonic then encounters Zor, who is surprised that Sonic was not captured. Later on, the two meet up again, and Sonic quickly defeats him.
At Sky Road, Sonic meets Zavok for the first time, telling him that their plan was to capture him, but, since they found Tails, their new plan is to turn the two-tailed fox into a robot. After that, Sonic gets a message from Amy, who tells him that their world is completely falling apart. Sonic tries to get more information from her, but the connection cuts off. Zavok, who is behind him, tells him that soon, Sonic will be all alone, and jumps away. Back at Eggman's base, they begin to start the process of turning Tails into a robot. As they leave, Tails takes the toothpick from Zomom's sandwich and reprograms the sequence in order for him to be able to keep his free will.
In Lava Mountain, Sonic and Eggman are walking across a bridge, when they are attacked by Zazz and Zomom, telling them how they get stronger with the energy they consumed from the planet. The bridge begins to collapse, and they begin to fall. Eggman grabs on to Sonic, and throws him over, as he slips and presumably falls to his death. Zazz, Zomom and Master Zik then attack Sonic, only to be defeated. Sonic tries to make contact with Amy, but is unable to get a signal, making him lose hope. Zavok, Zeena, and Zor, with a cyborg Tails in tow, meet up with Sonic, and Zavok orders Tails to destroy Sonic. Tails points his arm cannon at him, but he then turns around and begins to fire at the Zeti. Happy that Tails is back to normal, Sonic goes off to finish the Zeti. Sonic defeats the Deadly Six one by one, then he and Tails then go to the Extractor to shut it down, but it was already shut off. Eggman then appears, stating how he faked his death in order to charge his machine, one that resembles the Death Egg Robot.
The two duke it out, with Sonic defeating him. Tails then reprograms the Extractor to give the world its energy back. After that, Eggman tries to escape, but Sonic removed the exhaust hose, rendering Eggman's jetpack useless, and he falls through the sky. Back on Sonic's world, Sonic tells Amy and Knuckles that after a long day, that he could enjoy a nap on some fresh green grass, which he does.
Somewhere else presumably not far away from where Sonic and his friends are, a rabbit begins to chew on what he thinks is grass, but what turns out to be Eggman's mustache. Orbot and Cubot then find him, and help to dig him out. They try to tell Eggman that something was wrong with his face, but they have trouble directly telling him. As Eggman walks away, Cubot asks Orbot why they didn't tell Eggman about his mustache, and Orbot tells him to wait until their bodies are separated, so Cubot could get all the glory. Hearing this, Eggman turns around, yelling at them to tell him what is wrong with his mustache. It is then revealed to the audience that half of his mustache is missing.
Unlike previous modern Sonic games, Sonic Lost World uses a brand new parkour-like movement system that allows Sonic to climb up and run along walls by approaching them with enough speed. Players can now control Sonic's run speed at their pace by holding down the button, and perform the Spin Dash using the button. His Homing Attack now travels in an arc and can lock-on to multiple enemies at once or a single target multiple times, and doesn't have any forward momentum. Another new move Sonic has is the Flying Kick, which can be used to take out certain types of Badniks. The Wisps return as power-ups, and some new ones are introduced as well, such as the Crimson and Indigo Wisps.
|Main article: Sonic Lost World/Development|
NOTE: The following data includes the sales of the Nintendo 3DS handheld version of the game in addition to sales of the Wii U console version of the game.
|Number of copies sold||Sega IR Reference||Platforms||Regions||Cumulative sales total|
|640,000||FY2014 3rd Quarter Results||WiiU/3DS||US/EU/JP||640,000|
|70,000||FY2014 Full Year Results||"||"||710,000|
Nintendo eShop chart performance
|Platform||Nintendo eShop reference||Monthly Nintendo eShop chart appearances||Weekly eShop chart appearances and rankings||Weeks on the eShop (original run / cumulative total)|
|Wii U||Nintendo Everything (starting 11/4/13)||November 2013||11/4 (#6), 11/11 (#4), 11/18 (#12)||3 / 3|
Deadly Six Bonus Edition
A special "Deadly Six Bonus Edition" (known as "Deadly Six Edition" in Europe) of the Wii U version was announced at Gamescom 2013. This bonus pre-order DLC, which will be included on all first-run copies and first-week eShop downloads, features an extra level and bosses based on characters from NiGHTS into Dreams, and also has an unlockable Wisp power that is usually only obtainable via Miiverse. It's currently unknown if these extras will be available in second-run prints via standard DLC.
Version history (Wii U)
- 4.0.0: [2014/03/27] 
- No changelog information other than the fact that it's required for the Zelda DLC.
- 3.0.0: [2013/12/10] 
- Gameplay Updates:
- Collecting 100 rings will now grant the player an extra life.
- In the event of a Game Over, we have doubled the amount of lives the player will begin with when continuing. (From 5 to 10)
- The Indigo Asteroid, Crimson Eagle, Orange Rocket, and Black Bomb Color Powers can now be controlled using the analog stick and buttons.
- Fixed a rare graphical issue that would sometimes appear during the pinball section of the Frozen Factory casino area.
- Additional Updates:
- When completing the NiGHTMARE DLC, users will be notified that they can re-play it after scoring 100,000 points.
- Items will now appear on the world map.
- Fixes casino flickering glitch.
- (not officially listed) Adds support for additional DLC, such as the Yoshi's Island DLC.
- Gameplay Updates:
- 2.0.0: [Day 1 update]
- Added support for pre-order DLC.
- 1.0.0: Initial release.
Wii U pre-order DLC
In addition to the "Deadly Six Bonus Edition", several different DLC vouchers for the Wii U version have been offered by various retailers:
- Amazon: 25 extra lives
- GameStop (US): Sonic-themed Omochao gadget
- ShopTo (UK): Gold Omochao gadget with 5 Black Bomb color powers
- Game Planet (MX): Gold Omochao gadget with 5 Black Bomb color powers; some other unknown bonus
- Nintendo eShop (UK): 5 Black Bomb color powers
TODO: Add "scans" of DLC vouchers.
Wii U/PC Nightmare Zone (NiGHTS DLC)
- Main article: Nightmare Zone
This DLC was included as a pre-order bonus in the "Deadly Six Bonus Edition" version for Wii U. The DLC code included with the US version expired on October 22, 2014.
The NiGHTS DLC is also available in the Japanese eShop as a free download. It's also included for free in the PC version.
Wii U Yoshi's Island Zone
- Main article: Yoshi's Island Zone
The Yoshi's Island DLC was released on 2013/12/18 as a free download on the Nintendo eShop.
Wii U The Legend of Zelda Zone
- Main article: The Legend of Zelda Zone
The Legend of Zelda DLC was released on 2014/03/27 as a free download on the Nintendo eShop.
Wii U version
Producer: Takashi Iizuka
Director: Morio Kishimoto
Art Director: Sachiko Kawamura
Character Artists: Yoshinari Amaike, Shinkichi Tanahashi, Masao Tsunoda, Hitomi Nagao, Ryohei Yanase
Character Animators: Hiroyuki Abe, Kou Ishitoya, Nahoko Kuhara
Cut Scene Artists: Tamotsu Kushibe, Takeshi Kanda, Hiromasa Yoshida, Hiroshi Ohtake
Field Artists: Yoshitaka Miura, Yuki Takahashi, Daizo Kinoshita, Hisae Jibiki, Naoko Irube, Shuto Matsuo, Machiko Koizumi, Naohiro Tsuchiya, Yuko Furumoto, Koji Noda, Masatoshi Yasumura, Kazunori Yomoda, Keiji Takeda, Nobuhito Yamamoto, Yuki Suda
Visual Effects Artists: Tadashi Watanuki, Hideki Yano, Haruka Yoshida
Menu/HUD Artists: Yusuke Ikeda, Tetsuya Aoki
Technical Artist: Yusuke Kashiwagi
Title Logo Designer: Taro Hino
Web Design: Yuichi Kikuchi
Sonic Character Supervisor: Yuji Uekawa
Gameplay Programmers: Makiko Nishimura, Hiroki Tokunaga, Kentarou Tomii, Satomi Dekura, Hiroshi Inokuma, Yoshihiko Toyoshima, Masahiro Ukai, Atsushi Onuki, Akihiko Tamai, Mototaka Kimura
System Programmer: Takahiro Sekiguchi
Graphics Programmers: Koji Ogino, Takateru Ohyama, Masayoshi Kamai
Programmer: Yoshitaka Kawabata
Tools/Library Supports: Outa Sano, Yuuichi Okazaki
Game Engine: Havok
Level Designers: Natsuha Matsubara, Takayuki Okada, Kanano Yamaguchi, Rei Hata, Yuma Matsunaga, Jyunpei Ootsu, Takahiro Ono
System Designers: Yoshinobu Uba, Takeshi Yamazaki, Koji Suezawa
Writers, Story and Script: Harumasa Nakajima, Ken Pontac, Warren Graff
Field Art Support: PLANETA CO.,LTD.
Field Artists: Hideaki Hakozaki, Masako Hamada, Yuta Otani, Rina Okamoto, Kazuya Igarashi, Narumi Shinomiya, Kazuhiro Saito, Takashi Nagashima
IMAGICA DIGITALSCAPE Co.,Ltd. BAUHAUS ENTERTAINMENT Artists: Hideaki Kato, Wataru Kawahara
Modeling Support: SEGA of China
Coordinator: Miao Miao
Artists: Chen Wei, Jiang Huixian, Song Yuemin, Xu Jing
Cut Scene Art Support: Graphinica,Inc.
Producer: Atsuo Nozaki
Artists: Tomoaki Kaneko, Ayaka Igarashi, Kentaroh Honma, Hisayasu Kamiya, Yoko Uemura, Tetsuya Kouzuma, Satoko Yamamoto, Kouji Ichikawa, Einichi Kou
Programming Support: Switch entertainment Inc., Masashi Yamane
Tuning Support: Naoya Kojima, Kenichi Yokoo, Masayuki Uesugi, Hiroki Kumehara
Sound Director & Music Composer: Tomoya Ohtani
Sound Effects: Tomonori Sawada
Cut Scene Music Composer & Orchestrator: Takahito Eguchi
Arrangers: Takeshi Watanabe, Yutaka Minobe
Additional Composer: Naofumi Hataya
Cut Scene Sound Editor (Sound Racer): Eiji Nakamura, Chiharu Minekawa, Kenichi Saito
Foley Artists: John Roesch, Alyson Moore
Foley Mixer: Maryjo Lang
Foley Facilities Provided by Warner Brothers Studios-Studio 1
Drums: MASUO, Takashi Saito
Bass: Ichiro Fujiya, Akinori Yamada
Guitar: Susumu Nishikawa
Banjo: Masahiro Itami
Accordion: Saburo Tanooka
Steelpan: Yoshihiro Harada
Oboe: Tomoka Hirota, Satoshi Shoji, Akiko Mori
Flute, Piccolo Flute, Shinobue: Takashi Asahi
Flute: Sachiko Wakatsuchi
Clarinet: Kimio Yamane, Fumie Kuroo
Bassoon: Masashi Maeda, Kenichi Goshima
Strings: Shinozaki Strings
Violin: Hijiri Kuwano, Hitoshi Konno, Masahiko Todo
Cello: Mao Tomonoh, Takahiro Yuuki
Trumpet: Yusuke Nakano, Teppei Kawakami, Mitsuru Tanaka, Osamu Ueishi, Shigeo Okura, Narumi Sato, Kenichi Tsujimoto
Trombone: Makoto Igarashi, Yusuke Enomoto, Miki Murakami, Kou Okumura
Bass Trombone: Takehiko Akinaga, Ryota Fujii
Saxophone, Flute: Kei Suzuki
Saxophone: Naoya Takemura, Kazuhiro Murase, Ryochi Daigoh, Naomu Soeda
Tuba: Kiyoshi Sato
Horn: Yuta Ohno, Mina Muranaka, Ryosuke Tomono, Masaki Tanaka
Harp: Tomoyuki Asakawa
Percussion: Mari Kotake, Ryoichi Kayatani
Recording Engineers: Yoshitada Miya, Shigeo Sakurai, Toshiyuki Yoshida
Assistant Engineers: Takuya Komiyama (Onkio Haus), Shigeharu Nakauchi (Onkio Haus), Haruki Saito (Sound City)
Recording Studios: Onkio Haus, Sound City, SEGA Digital Studio
Mastering Engineer: Kazushi Kyogoku
Recording Coordinator: Kazuyuki Doki (Re-Birth)
Japanese Character Voices: Junichi Kanemaru, Ryo Hirohashi, Nobutoshi Canna, Taeko Kawata, Johji Nakata, Yutaka Aoyama, Chafurin, Mugihito, Yumi Touma, Yuki Tai, Mitsuo Iwata, Wataru Takagi, Fumihiko Tachiki, Chikao Otsuka
Recording Producer: Takuya Ohno
Recording Assistant Producer: Kouhei Yamamoto (TOHOKUSHINSHA)
Recording Director: Eriko Kimura (TOHOKUSHINSHA)
Recording: TOKYO T.V.CENTER
English Character Voices: Roger Craig Smith, Kate Higgins, Mike Pollock, Cindy Robinson, Wally Wingert, Kirk Thornton, Kent Hampton, Liam O'Brien, Patrick Seitz, Stephanie Sheh, Sam Riegel
Voice Production by: Studiopolis Inc.
Voice Director: Jack Fletcher
Casting Directors: Jack Fletcher, Joe Moeller, Jamie Simone
Recording Engineers: Eric Lewis CAS, Ernie Sheesley
Dialogue Editor: Terry Reiff
Production Assistant: Philo Leung
Production Accountant: Laura Lopez
Line Producer: Joe Moeller
French Character Voices: Alexandre Gillet, Marie-Eugénie Maréchal, Marc Bretonnière, Benjamin Pascal, Tony Marot, Sébastien Desjours, Naïké Fauveau, Benoit Allemane, Philippe Catoire, Franck Sportis, Gilbert Lévy, Valérie Nosrée, Luc Boulad
Project Managers: Claire Astorg (La Marque Rose), Maxime Romano (La Marque Rose)
Localization Department Manager: Cécile Irlinger (La Marque Rose)
Voice Director: Antoine Nouel
Recording Engineer: Jérémie Durand (La Marque Rose)
Italian Character Voices: Renato Novara, Benedetta Ponticelli, Aldo Stella, Luca Sandri, Massimo Di Benedetto, Maurizio Merluzzo, Serena Clerici, Gianni Gaude, Riccardo Rovatti, Pietro Ubaldi, Diego Sabre, Loretta Di Pisa, Davide Garbolino
Project Manager: Alessandra Neve (Jinglebell Communication srl)
Voice Director: Alice Bongiorni
Recording Engineer: Mauro Forester (Jinglebell Communication srl)
German Character Voices: Marc Stachel, Anke Kortemeier, Hartmut Neugebauer, Matthias Horn, Romanus Fuhrmann, Claus Peter Damitz, Shandra Schadt, Klaus Lochtove, Viktor Pavel, Gerold Ströher, Marianne Graffam, Ilja Köster
Voice Director: Michael Hülsmann
Recording Engineer: Ilja Köster (IK Sample)
Project Management: Olivier Deslandes (SIDE)
Spanish Character Voices: Jonathan López, Graciela Molina, Francesc Belda, Xadi Mouslemeni, Albert Villar, Sergi Mesa, Meritxell Ribera, Miguel Angel Jenner, Rafael Turia, Santi Lorenz, Rafa Parra, Ivan Labanda
Voice Director: Guillermo Reinlein
Recording Engineer: Carmelo Hurtado (Takemaker)
Project Management: Olivier Deslandes (SIDE)
MARZA ANIMATION PLANET INC.
Art Director: Toshiya Umeda
Publicity Director: Naoto Kawaguchi
Sets & Props Supervisor: Hideyuki Higashi
Layout Supervisor: Takaaki Kise
Animation Supervisor: Tatsunori Tomiyama
Modeling: Takuya Imamura, Jun Masuda, Emiri Minagawa
Sets & Props: Hideaki Makinouchi, Yoh Amano, Koji Nagata
Setup: Tomohiro Hanawa
Animation: Takahiro Inoue, Wataru Kitamura, Yusuke Nakagawa, Tomokazu Sakamoto, Keiichi Kurita
Lighting & Composite: Tsubasa Nakai, Hirokazu Ayukawa, Kaoru Chikaoka
Production Engineers: Takamasa Matsunari, Taku Wakisaka
Project Manager: Sonoko Haneda, Bora Son
Movie Producer: Akira Ito
studio bokan inc.
VFX Supervisor: Ryoji Takai
VFX Artists: Fumiko Takeda, Takayuki Murayama, Pan Hsiao Min, Toru Kaburagi, Tomohiro Murayama
Digital Media Lab.,Inc.
Producer: Keisuke Toyoshima
Technical Supervisor: Hideaki Sato
Director: Atsushi Matsumoto
Effect Artist: Akihiro Komiya
Layout Artist: Tomomi Sato
Assistant Modeler: Takashi Kondou
Project Manager: Kunitaka Sato
Localization Support: Tatsuyuki Miyazaki, Emi Yamane, Takuya Kishimoto
Sales: Akira Nomoto, Teruyuki Awaji, Yasunobu Masahiro, Shinya Oosaki, Haruo Imatsu, Tetsuo Sasaki, Masaya Santo, Yuichiro Shimada, Tomiaki Fujita, Yoshihito Endo, Katsutoshi Memezawa, Nobuaki Sone, Toru Yasuda, Toshiyuki Tanaka, Masahiro Tanaka, Tomohiko Hayashi, Tomoaki Ishidao, Yoshihiro Enomoto, Taku Takeuchi, FIELD CREW SERVICE CO.,LTD.
Sales Promotion: Mitsuru Takahashi, Nobuhiro Tanaka, Yuta Hirai
Sales Supports: Tomoki Kaji, Kazuhiro Ezaki
Marketing: Takayoshi Ohuchi, Ruiko Miyamoto, Atsuhiko Shimizu
First Party Managers: Yasushi Yamashita, Toyohisa Hiwatari
Public Relations: Yasushi Nagumo, Chikako Hida
Promotion: Takafumi Ueoro, Yoko Fukada, Ikuo Ishizaka
Executive Marketing Supervisor: Takeshi Shimizu
Package & Manual Production: Yoshihiro Sakuta, Yoichi Takahashi, Hiroki Osawa, Makoto Nishino, Takuya Hamamoto
Product Test: Takashi Shoji, Akira Nishikawa, Osamu Sato, Hitoshi Abe, Toshiaki Matsuda, Yuta Motegi, Azusa Ikeda, Ayaka Kimura, Takeru Ooe, Daisuke Higuchi, Daichi Sasaki, Chiharu Yoshida, Ryoichi Shibuya, Daisuke Miyamoto, Atsushi Murayama, Shunichi Senda, Yusuke Asano, Daisuke Suzuki, Takafumi Kawasaki
Quality Assurance: Seiji Hasegawa, Yoshihiro Narumi, Kouzou Takasugi, Shugo Kariya, Koji Yoshida
SEGA of America, Inc.
President / CFO / COO: John Cheng
CCO - Sonic: Hiroyuki Miyazaki
HR Director: Michelle Whitmore
Producer: Samuel Mullen
Senior Producer: Ken Ogasawara, Yasuhiro Noguchi
Development Director, International: Patrick Riley
Senior Director of Development: Todd Hartwig
Design Director: Chris Porter
Development Operations Director: John Merlino
Senior Director of Marketing: Marcella Churchill
Senior Brand Manager: Judy Gilbertson
Brand Manager: Derrek Peel
Associate Brand Manager: Aaron Webber
Public Relations Manager: Thu Nguyen
Manager of Media And Events: Teri Higgins
Director of Creative Services and First Party: Jen Groeling
Production Manager: Mary Disbrow
Senior Graphic Designer: Marco Garcia
Web Manager: Michael Dobbins
Video Production Manager: Carl Smolka
Senior Community Manager: Kellie Parker
Community Manager: Julian Mehlfield
Executive VP of Publishing and Strategic Planning: Yusuke Suai
First Party Coordinator: Andrew Wong
VP of Sales: Keith Gerhardt
Senior Director of Sales Operations and Administration: Laurie Mendez
Director of Channel Marketing: Scott Lambrecht
Senior Operations Specialist: Andy Navarro
Senior Finance Manager: Jasen Chin
Director of Corporate Planning: Kenya Numata
Director of Business Development and Content: Yumiko Nishi
Director of Legal: Liana A. Larson
Legal Counsel: Jerusha Herman
Associate Legal Counsel: Ziv Shmargad
Contracts Administrator: Edison Haywood
IT Director: Jake Salgado
Manager - Network Admin and Ops: George Bueno
Development Operations Supervisor: Stephen Akana
Standards Leads: Junior Sison
Mastering Lab Supervisor: Rey Casto Buzon
Hardware Supervisor: Matt Ellison
English Localization By: Inbound Games
SEGA EUROPE LTD.
COO of Sega Europe: Jurgen Post
CFO of Sega Europe: John Ward
Senior Vice President, Business Planning: Tatsuya Shikata
Director, Development Services Sega West: Jim Woods
Head of Studio Localisation and ESD: Charlie Harris O'Connor
Producer: Teppei Otsuka
Sonic Brand Director: David Corless
Sonic Marketing Manager: Helen Churchill
Brand Manager: Ben Finch
Assistant Brand Manager: Colm Bannon
Publishing Manager: Bobby Wertheim
Head of PR: Kerry Rizzo
Head of Operations: Natalie Forsyth
Director of Legal and Business Affairs: Nicky Ormrod
Legal Executive: Marine Cabour
Legal Counsel: Daniel Finegold
Head of Creative Services & Traffic: Jeff Webber
Creative Team Manager: Noud Tempelaere
Digital Traffic and 1st Party Submissions Coordinator: Kamaljyot Panaich
Senior Creative Designer: Ranj Vekaria
Creative Artworker: Steve Smith
Head of Program Office: Mark Le Breton
Submissions Manager: Dave Pither
Process and TCM Manager: Ben Howell
Head of QA & Localisation QA: Ghulam Khan
Production Managers: Teressa Wright, Simon Lawrence
Resource Manager: Ben Jackson
Localisation Manager: Marta Lois González
Localisation Project Supervisor: Antonella Marras
Lead Translator: Jesús Álvarez
Translators: Daniela Kaynert, Chiara Canu, Gabriel Casas, Tatjana Nath, Giulia Checchi, Anaïs Maniaval, Luis J. Paredes, Ronan Salon, Sebastián Salguero, Giuseppe Rosa, Nicole Thomer
Mastering & Equipment Manager: Phil Adams
Senior Mastering Technician: Michael Veness
Assistant Mastering Technicians: Paul Hann, Shaun Young
Project Lead: Luke Tarasek
Localisation QA Supervisor: Alessandro Irranca
Localisation QA Team Lead: Pedro Ortega
Localisation Senior Tester: Serenella Grimaldi
Localisation Testers: Alexander Budik, Alexandre Julia, Carina Pamminger, Christian Hintze, David Bilbao González, Endika Posadas, Haren Patel, Hugues Bondoux, Pier Paolo Vittone, Pietro Tria, Rocío Román , Romain Bevillard, Stephanie Warwick
Compliance Supervisor: Darran Wall
Compliance Coordinator: Mohammed Ajaib
Compliance Senior Technician: Martin Walker
Compliance Technicians: Louis Li, Aaron Wright, Michael Webb
Administration and Finance Coordinator: Chris Bien
QA Administrators: Chris Geiles
Equipment & Shift Coordinators: Tony Langan, Christian Bailey
Special Thanks: Yukifumi Makino (Delfisound, Inc.), Machiko Aoki (Music Brains Inc.), Miki Kashiwagi (Smash Room), Katsuko Matsumoto (Jet One), Eishin Miura, Kazuko Ohno, Michael Gluck, Justin Haywald, Vince Lozada, Jun Senoue, Haruyoshi Tomita
Project Support: Eigo Kasahara, Shun Nakamura, Tetsu Katano, Kazuyuki Hoshino
Chief Producers: Toshihiro Nagoshi, Osamu Ohashi
Executive Supervisor: Yukio Sugino
Executive Producer: Naoya Tsurumi
Wii U version
|Wii U, DE|
|Wii U, AU|
- Sega of Japan catalogue pages: Wii U (archive)
- Official website (Japanese)
- Official website (English) (archive)
- Sonic Lost World on Steam
- Nintendo catalogue pages: JP, US, UK
- Deadly Six Edition on Sega Blogs (archive)
- http://www.nintendo.com/games/detail/F6ed4b-ocoRl_QY9FjKA-7v7MMAEQiQO (Wayback Machine: 2013-12-05 16:17)
- https://www.nintendo.co.uk/Games/Wii-U/Sonic-Lost-World-762845.html (archive.today)
- https://www.nintendo.fr/Jeux/Wii-U/Sonic-Lost-World-762845.html (archive.today)
- https://www.nintendo.de/Spiele/Wii-U/Sonic-Lost-World-762845.html (archive.today)
- https://www.nintendo.es/Juegos/Wii-U/Sonic-Lost-World-762845.html (archive.today)
- https://www.nintendo.it/Giochi/Wii-U/Sonic-Lost-World-762845.html (archive.today)
- http://sega.jp/wii/sonic_lw/ (Wayback Machine: 2014-08-17 02:12)
- https://steamdb.info/app/329440/ (Wayback Machine: 2017-05-24 00:12)
- https://steamdb.info/app/329440/ (Wayback Machine: 2016-02-03 03:53)
- http://store.steampowered.com/app/329440 (Wayback Machine: 2015-10-09 03:10)
|Sonic Lost World|
|Sonic games for the following systems|
|2012 Sonic & All-Stars Racing Transformed 2013 Sonic Lost World | Mario & Sonic at the Sochi 2014 Olympic Winter Games 2014 Sonic Boom: Rise of Lyric 2016 Mario & Sonic at the Rio 2016 Olympic Games|