Sky Road (Sonic Lost World)
From Sonic Retro
|Sonic Lost World
|Sixth world, Sonic Lost World
|Number of Acts: 5
|Location: Lost Hex
|Level themes: sky, ancient ruins, spooky/supernatural
| Non-English names:
|← Silent Forest | Lava Mountain →
- For the Nintendo 3DS version of this level, see Sky Road (Sonic Lost World 3DS). For other similarly named levels, see Sky Road.
Sky Road is the sixth world of Sonic Lost World. Set high above the skies where clouds and floating ruins are located, this world primarily reuses many assets from previous worlds like Windy Hill. Here, Sonic finally meets Zavok, only to discover that time is running out as the world below is dying and Tails is going to be converted into a robot soon.
Zone 1 is set in an area similar to Windy Hill in aesthetics and design, but set in the sky with some noticeable differences such as giant Caterkillers that burrow through planetoids and waterfalls and the use of the Crimson Eagle. At the end of the Zone, Sonic must bounce on clouds and defeat a Gustav Turtle by knocking its missiles back at it to reach the Capsule.
This is a 2.5D Zone with the ruins from Silent Forest. While proceeding through the level, mechanical dragons appear to either shoot Sonic down with fireballs, use lasers to shock him, or use their robotic parts to knock platforms out. Zavok will then challenge Sonic using one of the mechanical dragons.
This is an autoscrolling Zone where Sonic flies through the air like in Tropical Coast Zone ?. By holding down the Homing Attack button, Sonic will curl into a ball and descend, while letting go makes him ascend. The player has to avoid Badniks as they soar through the air and eventually encounter a giant Badnik that must be defeated to clear the Zone.
Zone 4, based on Desert Ruins with a stormy background, is one of the longest Zones in the game, spanning many sections. The first and fifth sections require Sonic to scale 2.5D towers filled with obstacles such as Boos, Ball Hogs, trampolines and disappearing sand blocks. He must be careful not to backtrack in these sections, as the camera will not scroll down, resulting in instant death. The third section is similar, but the player goes down instead of up, going down sand slides and avoiding Sols. The Magenta Rhythm can also be used to climb the towers here.
Inbetween each tower ascent/descent is a giant sand slide played from a 3D perspective where Sonic has to avoid spike balls, Badniks, cacti and falling off. There are poles in which Sonic can grab onto so he can move along, but some them are unstable and will break after a few seconds. The first 3D slide is played from behind Sonic, while the second one is played with the camera in front of Sonic. At the very end of the Zone, the player must face off with Zavok atop a mechanical dragon.
In this extra Zone, Sonic has to travel along disappearing green blocks throughout the sky, avoiding Badniks and spike balls. There are plenty of Rings and extra lives to collect, so bringing a Lightning Shield here is recommended.
|Speed along and sky dive miles above the clouds in Sky Road as you take on colossal enemies before reaching the decisive battle with the Deadly Six’s leader Zavok!
— Sonic Lost World website
|Sonic Lost World