Zomom (Sonic Lost World boss)
From Sonic Retro
Sonic Lost World |
Bosses |
Zomom |
Zomom is the second boss of Sonic Lost World, serving as the recurring boss of Desert Ruins.
Strategy
First battle
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Zomom |
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Game: Sonic Lost World |
Level: Desert Ruins |
Under Eggman's orders, Zomom attacks Sonic at the end of Desert Ruins Zone 2, with the fight taking place atop the Gunman (ガンメン), a large totem-like face made of tiles. Zomom starts the battle by stomping his Gunman to send it into freefall; making Sonic enter a skydive to catch up while avoiding giant spike balls that will hurt the hedgehog. Once Sonic catches up, Zomom will stomp the head to make it rotate. The player must run to the side it's rotating to, or they will fall to their death. From there, Zomom will then ambush the player with a belly flop that can be avoided by staying away from him as he falls. This will leave him dazed, making him vulnerable to a Homing Attack.
When enough damage is dealt, Zomom will repeat the process again, but this time his attempt to send the Gunman into freefall will break away the tiles to reveal a smaller head with a much narrower surface. When he rotates it, he will do it two to three times. When he's dazed, the player must keep hitting him until he goes down and retreats.
This battle is repeated in Nightmare Zone, with the totem mech being replaced by one of Wizeman the Wicked's hands. Sonic simply needs to land on the hand to end the fight.
Second battle
Zomom |
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Game: Sonic Lost World |
Level: Desert Ruins |
Zomom is fought a second time at the end of the second tornado chase in Desert Ruins Zone 4. After swallowing a whole stick of meat, the overweight Zeti will jump three times and attempt to slam the ground hard enough to set off a shockwave that will trip Sonic up if he is standing on the ground, so the player must jump to avoid this. This attack leaves him vulnerable for a few moments, so the player must strike with a Homing Attack quickly. The attack can be charged, but it is not recommended as Zomom will not stay idle for long.
After hitting Zomom enough times, he will burrow underground to escape, and the player must then pursue him using the Yellow Drill. The player should not worry if he gets away, as a trail of rings will guide them in the right direction. At the end of the underground section will be an arena where the totem mech from the previous battle will be lying there in a destroyed state, and Zomom will whip up a tornado that will stack tiles from it on both sides of the screen. The player must not stand on either side of the screen, as the tiles can and WILL crush Sonic if he gets caught underneath them.
For the third phase of the fight, Zomom will spin rapidly in circles to whip up a mini sand tornado that engulfs his body, then chase after the player. To avoid this attack, the player has to parkour up the tiles on either side of the screen and jump over Zomom. After a while, Zomom will get dizzy and become vulnerable to attack. After being attacked once, he will whip up a slightly taller sand tornado before getting dizzy again. A few more Homing Attacks at this point will finish him off.
Final battle
Zomom |
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Game: Sonic Lost World |
Level: Lava Mountain |
Zomom shows up after Zazz and before Master Zik in Lava Mountain Zone 1 to get his revenge on Sonic. Upon landing on the planetoid via volcanic rock, the bloated Zeti will spin wildly and shoot fireballs in all directions, then he will burrow underground and pursue Sonic. If Sonic lures Zomom to the lava pit while he is burrowing underground, he will pop up and catch fire, making him vulnerable to attack. When hit enough times, Zomom will become more aggressive. Keep hitting him, and he will go down and disappear in a puff of smoke.
References
Sonic Lost World | |
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Main page Manuals |
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DLC: |