Sonic Colours (Wii)

From Sonic Retro


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  • NTSC-U
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SonicColours Wii EU Title.png
Sonic Colors Wii US title screen.png
Sonic Colours
SC Wii save icon.png
System(s): Wii
Publisher: Sega
Peripherals supported: Nunchuk, Classic Controller, Nintendo GameCube Controller
Genre: Action
Number of players: 1-2
Release Date RRP Code Rating
Nintendo Wii
2010-11-12[1] £? RVL-P-SNCP
PEGI: 3+
Nintendo Wii
2010-11-12[2] €? RVL-P-SNCP
PEGI: 3+
Nintendo Wii
2010-11-12[3] €? RVL-P-SNCP
USK: 6
Nintendo Wii
2010-11-12  ? RVL-P-SNCP
PEGI: 3+
Nintendo Wii
2010-11-12[4]  ? RVL-P-SNCP
PEGI: 3+
Nintendo Wii
2010-11-12[5] €? RVL-P-SNCP
PEGI: 3+
Nintendo Wii
(Limited Edition)
201x  ? RVL-P-SNCP
PEGI: 3+
Nintendo Wii
2010-11-12[6] €? RVL-P-SNCP
PEGI: 3+
Nintendo Wii
(Limited Edition)
201x  ? RVL-P-SNCP
PEGI: 3+
Nintendo Wii
2010-11-11 $? RVL-P-SNCP
Nintendo Wii
2010-11-16[7] $49.99 RVL-P-SNCE
ESRB: Everyone
Nintendo Wii
2010-11-18[8] ¥5,800 (6,090)[8] RVL-P-SNCJ
Nintendo Wii
2010 $? RVL-P-SNCE
ESRB: Everyone
Nintendo Wii
2010-11-12[9] €? RVL-P-SNCP
"Sonic Colours" and "Sonic Colors" redirect here. For the Nintendo DS version, see Sonic Colours (Nintendo DS). For the remastered version, see Sonic Colours: Ultimate.

Sonic Colours, called Sonic Colors (ソニック カラーズ) in North America and Japan, is a Sonic the Hedgehog game released for the Wii in late 2010.

In a similar manner to the Sonic the Hedgehog games' début in 1991, which saw both a Master System / Game Gear 8-bit release and a Mega Drive 16-bit release concurrently, Sonic Colours was released both as a Wii game and a DS game. Both games share the major plot element in that Sonic has to save an alien race from an intergalactic amusement park run by Dr. Eggman. However, they differ significantly as well, in terms of both gameplay and story. The Wii version gameplay expands upon the 3D/2D gameplay style introduced in Sonic Unleashed, while the DS gameplay is more like Sonic Rush and Sonic Rush Adventure, but trades the trick system for the moves introduced in Sonic Unleashed, such as the Slide, Stomp, Wall Jump, and Air Boost.


Eggman claims to have developed a sense of remorse after his lack of judgement in the past and decides to build his next massive amusement park, Dr. Eggman's Amazing Interstellar Amusement Park, in space, using the power of small alien creatures known as Wisps to power the interplanetary monstrosity. While Sonic instantly suspects Eggman's evil intentions, Tails believes he has genuinely had a change of heart.


Sonic, the only playable character, retains all of his abilities from the game's predecessor, Sonic Unleashed, although certain limitations have been set on the Quick Step and Speed Drift abilities. The Sonic Boost returns, however, the ring energy system has been removed, the gauge has been shortened slightly, and meter refills are now found in the form of White Wisp capsules, which will fill a portion of the gauge. Quick Stepping can now only be executed in special "Quick Step" sections that will display an icon indicating that tapping left or right on the control stick will initiate a Quick Step in that direction. Similarly, there are special "Drift Sections" in which an icon will appear indicating that the player can execute a Speed Drift by holding the Bbtn.png button and leaning the control stick in that direction. Boosting is disabled in these sections. Level designs have been modified to fit these restrictions, and as such, these moves are no longer used as cooperatively.

Sonic has also equipped with a Double Jump to prevent players from moving too fast while in midair and overshooting small platforms. While 2D gameplay still focuses on rolling hills, curved slopes, springs, and ramps, it also has a focus on rectangular structures and 90-degree angles that slow down gameplay slightly. Because of the increased focus on exploration, the levels tend to span more vertically than they do horizontally. Many of these stages also tend to play more like short puzzles.


When released from captivity, the alien creatures give Sonic unique abilities to help him traverse new areas. The game's signature nuance is the appearance of Wisps; small, color-coded, floating alien creatures that each contain a different ability that Sonic can harness by collecting them. When a Wisp is collected, the gauge on the bottom-left corner of the screen will display which Wisp is currently active. There are 10 available Wisps across the DS and Wii versions, with some version exclusive. The Wisps available on the Wii version are:

Image Info
Colours BsicPose Wisps.png White Wisps, give Sonic the Sonic Boost, allowing for fast speed bursts which can damage enemies.
Colours BsicPose WispLaser.png Cyan Wisps, turn Sonic into a laser, which allows him to ricochet between walls and go through formations of diamond shaped prisms.
YellowWisp.jpg Yellow Wisps, turn Sonic into a drill that can dig through certain surfaces, allowing access to other paths.
Wisp Orange.png Orange Wisps, turn Sonic into a rocket that can blast into the air to reach higher areas.
Pink Wisp.png Pink Wisps, give Sonic long, pointy spikes that allow him to stick to walls. Also, this Wisp is the only means by which Sonic can spin dash in the Wii version of Sonic Colours. (Wii only)
Green Wisp.png Green Wisps, turn Sonic into a balloon-like green orb that allows him to hover and perform the Ring Dash. (Wii only)
SonicColorsbluewisp.jpg Blue Wisps, turn Sonic into a heavy block that crushes anything under it. It also creates platforms by turning blue rings into walkable platforms, and vice versa. (Wii only)
Wisp Purple.png Purple Wisps, turn Sonic into a wisp-like figure that moves forward eating enemies and blocks, growing larger the more he consumes. (Wii only)

Yellow springs

In some 2D Acts, a set of yellow springs will hover beneath Sonic while slowly moving forward. Executing a Stomp will cause Sonic to bounce higher off of these springs, allowing him to reach more elevated platforms. Because these springs move relatively slowly and are often located above pits, going too fast may cause Sonic to fall off.

Blocks and crates

Many of the 2D sections in the game feature blocks and crates that Sonic can interact with. These blocks are also sometimes used as obstacles, platforms, and parts of the level layout that Sonic must navigate around.

  • Breakable blocks appear to be made of some sort of dissolving metal material. Sonic can destroy them by stomping on them, but they will not reappear.
  • Reviving blocks are yellow and will reappear moments after being destroyed. Sonic can get rid of them without the assistance of Wisps.
  • Wisp blocks are dark with glowing lines around them. They can only be destroyed with the use of Color Powers. Special Rings and pipes are often hidden beneath them.
  • Blue blocks can be turned into blue rings and vice versa by using the Blue Cube Color Power.
  • Pushing blocks or crates can be pushed by pressing and holding Bbtn.png while standing close to them. Sonic will charge up and initiate a kick that pushes them depending on how long it is charged. This also can be used to defeat lines of enemies.
  • Solid blocks are dark with glowing blue edges. They cannot be broken and are usually used as part of the level design.
  • Bomb blocks are black with red outlines. Touching a bomb block will set off a timer that will cause it to explode, destroying any other bomb blocks surrounding it. If the bomb block explodes while Sonic is touching it, he will be injured.
  • Platform blocks are flattened blocks that Sonic can walk across or use to reach higher areas. They come in a variety of different designs and sizes to match each stage. Sometimes, triggering a switch will cause these blocks to move. Some platform blocks will fall if Sonic stands on them for too long.

Easter eggs

By collecting Special Rings in the normal stages, the player will unlock levels in Game Land, with up to 3 Acts in Game Land per real level. At the end of the 3rd Acts in Game Land, instead of a Goal Ring, there is a Chaos Emerald. By completing Game Land entirely, the player can gather all 7 Chaos Emeralds and earn a mode to play as Super Sonic in the main game's levels, the first time for a 3D Sonic title. Sonic Adventure and Sonic 06 have data when hacked suggesting they were going to have Super Sonic playable in the main game as well, but they were never finished. Super Sonic can be used in all levels but not in boss battles, including the final boss.

Miles Electric, with translated hexadecimal

In one of the closing scenes of Sonic Colours, Tails' Miles Electric computer displays three lines of hexadecimal data. These lines are encoded using Shift-JIS, and translate to the following text: [1]

  • thank you for saving us
  • you are welcome
  • If you can read this you’re a geek!

Some postings of this easter egg incorrectly indicated that the last one had a typo. Specifically, the word "you’re" is shown as "you'fre". This is caused by incorrectly handling the original data as ASCII instead of as Shift-JIS. (The Shift-JIS data 81 66 translates to the Unicode character U+2019, 'RIGHT SINGLE QUOTATION MARK'.)



GameStop pre-order gift hat

As a gift for pre-ordering the game at GameStop, Colors included a hat shaped like Sonic's head. A "Special Edition" of the game released in Europe, which came with a Sonic figurine as well as three wisp figurines (white, cyan and orange for the Wii version and yellow, red and blue for the DS version). The Special Edition was released in Spain, Italy, France and Germany. In France and Spain it was sold in Carrefour retail stores, naming the pack the "Carrefour Edition". Unlike Europe, Australia received the figurines and a blue Classic Controller.

Sales data

NOTE: The following data comprises of sales from both the Wii console version and the DS handheld version of the game.

Number of copies sold Sega IR Reference Platforms Regions Cumulative sales total
1,850,000 FY2011 3rd Quarter Results Wii/DS US/EU/JP 1,850,000
330,000 FY2011 Full Year Results " " 2,180,000

Production credits

Sonic Retro emblem.svg Main article: Sonic Colours/Production credits

Voice actors

This game is notable for being the first widely played Sonic game to take place after the major North American cast change in 2010 (Sonic Free Riders was released slightly earlier, but its exclusivity to the new Xbox360 Kinect limited its dissemination). All of the 4Kids actors (besides Mike Pollock) have been replaced with a new cast from this game forward. The Japanese cast, as usual, remains largely the same since the first Sonic Adventure game.

Role English Japanese
Sonic the Hedgehog Roger Craig Smith Junichi Kanemaru
Miles "Tails" Prower Kate Higgins Ryo Hirohashi
Doctor Eggman Mike Pollock Chikao Otsuka
Orbot Kirk Thornton Mitsuo Iwata
Cubot Wally Wingert Wataru Takagi
Wisp Power Announcer Roger Craig Smith Fumihiko Tachiki

The Wii version has both voice language tracks included in the game disc and, in all its regional variations, features an option to switch between both English and Japanese voice language, together with a multi-lingual text language option. For some reason, these options can only be accessed after having started a new game and completed the first two acts of Tropical Resort


Image upload.svg This instruction manual requires additional or replacement scans.

Promotional material







Physical scans

Segaretro-round.svg Reception »
Wii, US (foil)
Colours Wii Box Front Aug10.jpg
SonicColours Wii US manual.pdf
Wii, US
Sonic Colors Wii US.jpg
Wii, EU
SonicColours Wii EU cover.jpg
Wii, JP
SonicColours Wii JP cover.jpg
Colours Wii JPN disc Wii scan.jpg
SC JP Rekishi Taisen Gettenka card.jpg
Rekishi Taisen Gettenka card
Wii, UK
Wii, FR
SonicColours Wii FR Box.jpg
Wii, DE
SonicColours Wii DE cover.jpg
Wii, DE (Limited Edition)

Wii, ES
SonicColours Wii ES cover.jpg
Wii, ES (Limited Edition)
SonicColours Wii ES le back.jpgNospine.pngSonicColours Wii ES le front.jpg
Wii, IT
SonicColours Wii IT cover.jpg
Wii, IT (Limited Edition)
SonicColours Wii IT le back.jpgNospine.pngSonicColours Wii IT le front.jpg
Wii, EX
SonicColours Wii EX cover.jpg
Wii, EX (alt)
SonicColours Wii EX alt cover.jpg
Wii, AU
SonicColours Wii AU cover.jpg
Wii, AU (Limited Edition)

Wii, CA
SonicColours Wii CA cover.jpg

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Nintendo Wii
Disc (US)
Nintendo Wii
CRC32 ec9129d3
MD5 977acab35b84ce8b0e3420574a8acde5
SHA-1 8dd6878ed2cc845ec3997ca12f7b8489c7116b73
4,699,979,776 Disc (EU)
Nintendo Wii
Disc (JP)

External links


Sonic Colours (Wii)
Sonic Colors Wii US title screen.png

Main page (Ultimate)
Comparisons (Ultimate)

Promotional material
Magazine articles

Hidden content (Ultimate)
Bugs (Ultimate)
Hacking guide

Sonic games for the following systems
Nintendo Wii
 2007  Sonic and the Secret Rings | Mario & Sonic at the Olympic Games     2008  Sonic Riders: Zero Gravity | Sonic Unleashed     2009  Sonic and the Black Knight | Mario & Sonic at the Olympic Winter Games | Sega Fun Pack: Sonic and the Secret Rings & Super Monkey Ball Banana Blitz     2010  Sonic & Sega All-Stars Racing | Sonic Colours     2011  Mario & Sonic at the London 2012 Olympic Games