Actions

Sonic Free Riders

From Sonic Retro

Sonicretro-round.svg This short article is in need of work. You can help Sonic Retro by adding to it.

n/a

show;hide
  • Western
  • JP
Sonic Free Riders Title.png
Notavailable.svg
Sonic Free Riders
System(s): Xbox 360
Publisher: Sega
Developer:
Genre: Racing
Release Date RRP Code Rating
Xbox 360
US
2010-11-04 $? 68049
ESRB: Everyone
Xbox 360
US
(Platinum)
201x $? ?
ESRB: Everyone
Xbox 360
EU
(Promo)
2010 €? INLREV-XT212501-EU
PEGI: 3+
Xbox 360
UK
2010-11-10 £? INL-XT212501-UK
PEGI: 3+
Xbox 360
FR
2010 €? INL-XT212501-FR
PEGI: 3+
Xbox 360
DE
2010 €? INL-XT212501-GE
USK: 6
Xbox 360
IT
2010 €? INL-XT212501-IT
PEGI: 3+
Xbox 360
ES
2010 €? ?
PEGI: 3+
Xbox 360
NL
2010 €? ?
PEGI: 3+
Xbox 360
AT
2010 €? ?
PEGI: 3+
Xbox 360
JP
2010-10-20[1] ¥5,800 (6,090)[1] JES1-00102
CERO: A
Xbox 360
JP
(Platinum)
2012-04-26[1] ¥2,800 (2,940)[1] JES1-00226
CERO: A
Xbox 360
AU
2010-11-18 $? INL-XT212501-AU
OFLC: General (G)
Xbox 360
AS
201x  ? ?
Xbox 360
KR
2012-12-03[2] ₩42,000 [2] ?
GRB: All
Xbox 360
TW
201x NT$? ?
GSRR: 6+
Xbox 360
CA
2012 $? 68049
ESRB: Everyone
Xbox 360
BR
201x R$? ?
DJCTQ: Livre
Xbox 360
US
2011-05-24[3] $49.99[3] ?
ESRB: Everyone
Xbox 360
US
(Demo)
2010-11-22[3] FREE ?
ESRB: Everyone
Xbox 360
UK
2011-05-24[4] £29.99[4] ?
PEGI: 3+
Xbox 360
UK
(Demo)
2010-11-29[4] FREE ?
PEGI: 3+
Xbox 360
EU
2011-05-24[5] €39.99[5] ?
PEGI: 3+
Xbox 360
EU
(Demo)
2010-11-22[5] FREE ?
PEGI: 3+
Xbox 360
DE
2011-05-24[6] €39.99[6] ?
USK: 6
Xbox 360
DE
(Demo)
2010-11-22[6] FREE ?
USK: 6
Xbox 360
AU
2011-05-24[7] $69.95[7] ?
OFLC: General (G)
Xbox 360
AU
(Demo)
2010-11-29[7] FREE ?
OFLC: General (G)
Xbox 360
JP
2012-06-19[8] ¥? ?
CERO: A
Xbox 360
JP
(Taikenban)
2010-11-29[8] FREE ?
CERO: A
Xbox 360
KR
2011-05-24[9] ₩? ?
GRB: All
Xbox 360
KR
(Demo)
2010-11-29[9] FREE ?
GRB: All

Sonic Free Riders (ソニック フリーライダーズ) is a Sonic game from the Sonic Riders franchise that was released exclusively for the Xbox 360 at the Kinect's launch in November 2010. It uses the Xbox 360's Kinect camera to track your movement, obviously like an air-boarder.

Sega of America and Sega Europe described it as "an extreme fast-paced boarding game" designed specifically for Kinect's full-body controls. Race courses feature pick-ups and usable items on the course; players can use them and launch them at one another by "throwing, shaking or swinging" with their arms.

Story

Dr. Eggman with Omochao hosts another EX World Grand Prix, this time the doctor is disguised as a king. Sonic and Jet’s teams are ready to race, knowing this is most likely another Eggman plot. Team Rose and Team Dark have also joined the competition this time. Instead of Omega though, Shadow and Rouge are joined with a different robot companion they found on the street. The E-10000B is a recording robot Eggman is using to collect everyone’s racing data so he can make the fastest rig in history. Unknown to Eggman however, the E-10000 is actually Metal Sonic in disguise, who is using the collected data to finally defeat Sonic the Hedgehog in a race. Sonic ultimately defeats him through despite this advantage. After the race, Metal Sonic gets away with Dr. Eggman furious at him for ruining his grand prix.

Gameplay

The gameplay relies on motion controls and voice commands. Like previous games in the Riders series, there are three types of Extreme Gear each character can use, power, speed, and flight. These can each be used to access different shortcuts on the tracks. Unlike previous games, you can equip different Gear Parts to change your Gear type at anytime while racing. This means that any character can now use any type of Gear, not limited to what type of character they are (the only exceptions are Dr. Eggman and Vector who can only use bikes.)

Board Gear

The basic controls are performed through motions the player makes in front of the Kinect's camera. The motion required to gain speed is called the Kick Dash, which is triggered by moving a leg away from the camera. Cornering requires bending forwards and backwards. Jumping and the Power Jump can be performed by crouching down and jumping into the air. To catch rings or use a poll, simply stretch an arm out. To break just simply face the camera directly.

There are two different stances a player can take when playing the game. These are called "Regular" and "Goofy", which the player can switch between by turning their body around. These stances are used to select which Gear Part is being used in the moment. This only effects Board Gear as Bike Gear only have one slot to install Gear Parts in.

Bike Gear

Unlike Board Gear, Bike Gear requires players to face the camera and hold their arms out. To turn left or right the player must move their arms up and down. The Kick Dash is performed the same way as on Board Gear. To break on Bike Gear, the player must turn their body sideways, facing away from the camera. To Power Jump on Bike Gear, the player must move their arms down, then jump moving their arms back up.

Action items

Target Torpedo
Bowling Strike
Tee-Shot
Octo-Ink
Soda Rocket
Free Throw

Playable characters

Character Type Availability VA (English) VA (Japanese)
Sonic the Hedgehog Speed Default Roger Craig Smith Jun'ichi Kanemaru
Jet the Hawk Speed Default Michael Yurchak Daisuke Kishio
Amy Rose Speed Unlockable Cindy Robinson Taeko Kawata
Shadow the Hedgehog Speed Unlockable Kirk Thornton Koji Yusa
Blaze the Cat Speed Unlockable Laura Bailey Nao Takamori
Metal Sonic Speed Unlockable
Miles "Tails" Prower Flight Default Kate Higgins Ryo Hirohashi
Wave the Swallow Flight Default Kate Higgins Chie Nakamura
Cream the Rabbit Flight Unlockable Michelle Ruff Sayaka Aoki
Rouge the Bat Flight Unlockable Karen Strassman Rumi Ochiai
Silver the Hedgehog Flight Unlockable Quinton Flynn Daisuke Ono
Knuckles the Echidna Power Default Travis Willingham Nobutoshi Kanna
Storm the Albatross Power Default Travis Willingham Kenji Nomura
E-10000G Power Unlockable Wally Wingert
Vector the Crocodile Power Unlockable Keith Silverstein Kenta Miyake
Dr. Eggman Power Unlockable Mike Pollock Chikao Otsuka
Xbox Live Avatar None Default
Super Sonic None Unlockable Roger Craig Smith Jun'ichi Kanemaru

As with both of the previous Riders Titles, Super Sonic is unlocked by earning top rank on every mission and then using the Chaos Emeralds gear as Sonic. Super Sonic generally has no type (the Chaos Emeralds cannot equip Gear Parts), but he becomes a Power type upon Kick Dashing. Eggman retains his previous handicap of only using Bike gear, and now shares it with Vector. E-10000G also retains the handicap of only being able to use board gear. Additionally, E-10000G is not actually playable in the story mode. Instead an E-10000B is used in its place. The Avatar, Silver, and Blaze are entirely extra, and the latter two are unlocked by clearing the first four stories.

Although both voice language tracks are included in the game disc, there is not a proper option to switch them in any regional version, and the game sets both the text and voice language by default according to the console settings language, with the Japanese voices defaulted to Japanese console language and the English voices to the rest of languages. Therefore, the only way to have the Japanese voices is by changing the Xbox Dashboard language to Japanese in order to set the game entirely in Japanese.

Gameplay modes

World Gran Prix

Sonicretro-round.svg This short section needs expansion. You can help Sonic Retro by adding to it.

Free race

Sonicretro-round.svg This short section needs expansion. You can help Sonic Retro by adding to it.

Collect Rings

Sonicretro-round.svg This short section needs expansion. You can help Sonic Retro by adding to it.

Damage Survival

Sonicretro-round.svg This short section needs expansion. You can help Sonic Retro by adding to it.

Tag race

Sonicretro-round.svg This short section needs expansion. You can help Sonic Retro by adding to it.

Relay race

Sonicretro-round.svg This short section needs expansion. You can help Sonic Retro by adding to it.

Time attack

Sonicretro-round.svg This short section needs expansion. You can help Sonic Retro by adding to it.

Production credits

  • Producer and Director: Kenjiro Morimoto
  • Art Director: Hideaki Moriya
  • Programming Director: Kenichi Koshida
  • Technical Director: Makoto Suzuki
  • Sound Director: Tomonori Sawada
  • Game System Designers: Kazuyoshi Horikawa, Nozomu Umezono
  • Character Artists: Takeshi Mitsumoto, Keiko Yamamoto, Mikio Okubo
  • Character Motion Artists: Masayuki Ooiwa, Shinji Ishii, Yuhki Kato
  • Gear Model Artists: Daisaku Kishiue, Keiko Yamamoto, Mikio Okubo, Tetsuya Mitomi, Ichirou Yamana, Takahito Kojima, Rina Yamauchi, Jangyoo Kim
  • Game System Programmers: Kenichi Koshida, Yoshiharu Kanai, Kyohei Mori, Takuya Okumura, Makoto Konishi, Kazuma Asakura, Atsushi Katada
  • Kinect Programmers: Yoshiharu Kanai, Makoto Konishi
  • Level Designers: Kentarou Kiyono, Taizo Okada, Nobuo Hatauchi, Sakon Kanayama, Takamasa Yoshimitsu, Youichi Arakawa, Isao Yamasaki, Miyuki Nakao
  • Field Artists: Masaya Etou, Aki Kise, Mamoru Kondoh, Naoyuki Kitada, Daisuke Miyahara, Naoki Matsue, Hidehiko Motono, Shizuka Fukuda, Kentaro Yamamoto, Fumi Kawashima, Yuki Yamamoto, Motoki Uehara, Yoichi Masuyama, Keigo Matsunaka, Tsutomu Shimobayashi, Tsuneo Suenaga, Shintaro Washino, Atsushi Kamata, Ippei Yamamoto, Satoru Furutani, Hajime Ito, Yukiko Tomita, Ryo Kanbayashi
  • Course Programmers: Katsuhiko Iida, Takuya Okumura, Ryoya Hidaka, Tadashi Honjo, Kenta Nakajima, Naoki Isoi, Yuya Harada, Shohei Fujimori
  • Game Mode Designers: Nobuo Hatauchi, Nozomu Umezono, Junichi Nakata
  • Game Mode Programmers: Kazuma Asakura, Hiroki Hayami, Makoto Konishi
  • UI Artists: Kouichirou Miyanaga, Daisaku Kishiue
  • UI Programmers: Tadashi Honjo, Yasuhiko Hayashi
  • 2D Effect Artists: Ken Ishihara, Issei Honda, Chang Liang Zhou
  • Network System Designer: Nozomu Umezono
  • Network System Programmer: Atsushi Katada
  • Scenario Writer: Yasushi Otake
  • Scenario Supervisors: Eitaro Toyoda, Takashi Iizuka
  • Event Scene Artists: Takeshi Mitsumoto, Keiko Yamamoto, Tetsuya Mitomi, Ichirou Yamana, Takahito Kojima, Jangyoo Kim
  • Story Event Programmer: Kazuma Asakura
Marza Animation Planet Inc.
  • CG Movie Line Producer: Masahito Imamura
  • CG Movie Storyboard: Naozumi Yamaguchi
SEGA CORPORATION (JAPAN)
  • Sales/Marketing: Yusuke Asano, Iino Kouichi, Yasushi Yamashita
  • Public Relations: Yasushi Nagumo, Reiko Chiba
  • International Business & PD: Yuka Yoshida, Emi Yamane, Tatsuya Shikata
  • TEST Department: Koji Nagata, Akira Nishikawa, Osamu Sato, Akinobu Koechi, Hitoshi Abe, Yusuke Asano, Ryouichi Shibuya
  • QA Department: Seiji Hasegawa, Yuji Nakamura
  • Package & Manual Production: Yoshihiro Sakuta, Toshiki Yamaguchi, Kazuaki Jikuhara, Tetsuya Honda
  • Executive Supervisors: Shigeru Yamashita, Naoya Tsurumi, Yukio Sugino, Takayuki Kawagoe, Tadashi Takezaki, Akira Nomoto, Takeshi Shimizu
  • Chief Producers: Toshihiro Nagoshi, Osamu Ohashi
  • Executive Producer: Okitane Usui
SEGA of America, Inc.
  • COO & President: Masanao Maeda
  • Senior VP of Product Development: Bret Berry
  • Senior Producer, Localization: Patrick Riley
  • Associate Producer, Localization: Samuel Mullen
  • Associate Creative Producer: Ethan Einhorn
  • Development Operations Director: John Merlino
  • Executive VP of Marketing and Sales: Alan Pritchard
  • Senior VP of Publishing and Content: Rob Lightner
  • Senior Publishing Manager: Katrin Darolle
  • Senior Director of Marketing: Darren Williams
  • Senior Brand Managers: Judy Gilbertson, Erica Mason
  • Brand Managers: David Allen, Dan Gallardo
  • Senior Public Relation Manager: Fabian Doehla
  • Public Relations Manager: Thu Nguyen
  • Manager of Media and Events: Teri Higgins
  • Creative Services Manager: Jen Groeling
  • Associate Production Manager: Heather Lucchetti
  • Advertising Production Specialist: May Disbrow
  • Graphic Designer: Marco Garcia
  • First Party Manager: Sarah Elliott
  • Senior Director of Sales: Keith Gerhardt
  • Senior Director of Sales Operations: Laurie Mendez
  • Director of Channel Marketing: Scott Lambrecht
  • Senior Director of Channel Programs: Anna Nguyen
  • Senior Finance Manager: Jasen Chin
  • Senior Operations Manager: Tom Dudley
  • Senior Purchasing Coordinator: Lu Luna
  • Inventory and Materials Coordinator: Andy Navarro
  • Licensing Manager: Jerry Chu
  • Licensing Specialist: Cindy Chau
  • Senior Web Producer: Marjorie Puruganan
  • Associate Web Producer/Editor: Jacqueline Lee
  • Senior Web Designer: Annie Shaw
  • Video Production Manager: Carl Smolka
  • Assistant Video Editor: Greg Ammen
  • Community Managers: Kellie Parker, Julian Mehlfield
  • Assistant Community Manager: Aaron Webber
  • Customer Support Manager: Robert Miles
  • QA Manager: Mark Cartwright
  • QA Supervisors: Shawn Dobbins, Demetrius Griffin
  • QA Project Lead: Anthony Banks
  • Assistant Lead Tester: Aaron Keillor
  • Testers: Terry Campbell, Willie Shu
  • Standards Supervisor: Stephen Akana
  • Standards Lead: John Belcher
  • Standards Assistant Leads: Jake Alejo, Dan Buchman, Tim Erbil
  • Standards Testers: Maxfield Atturio, Lina Ariana, Christian Sutton, Bernard De La Torre
  • Text Proofreading: Teresa Guest, Junior Sison, Camden Tayler
  • Additional Testing:
    • Quality Assurance Coordinator: Vincent Thériault
    • Functionality Testers: Nicolas Roy, Jared Duggan, Leana Mastromonaco, Robert Neszt, Christopher Setien Estevez, Chris Wylie
    • Compliance Testers: Steve Brassard, Dominic Lavigne, Terry Smeltzer
  • Mastering Lab Supervisor: Rey Buzon
  • Mastering Lab Technicians: Chris Rilles
  • Hardware Technician: Matt Ellison
  • Translation: Inbound
  • Special Thanks: Keith Dwyer, Jason Kuo, Team Globetrotter
SEGA EUROPE, LTD.
  • CEO: Mike Hayes
  • Development Director: Gary Dunn
  • Director of European Marketing: Gary Knight
  • Head of Studio, Localisation: Kuniyo Matsumoto
  • Producer, Localisation: Jun Yoshino
  • Senior European PR Executive: Kerry Martyn
  • Sonic Brand Director: David Corless
  • Senior Brand Manager: Helen Lawson
  • Assistant Brand Manager: James Bray
  • Head of Creative Services: Alison Peat
  • Traffic Manager: Jeff Webber
  • Artwork Manager: Morgan Gibbons
  • Multimedia Producer: Elliot Kidner
  • CS Team: Ranjan Vekaria, Ami Bilkhu, Akane Hiraoka
  • Online Marketing Manager: Charlotte Mills
  • Head of Online Services: Adam Hance
  • Online Project Manager: Mellisa Terrelonge
  • Web Development Lead: David Felton
  • Lead Interactive Design Manager: Nick McKenzie
  • Senior Web Designer: Mac Adnac
  • Senior Community Manager: Kevin Eva
  • Web Designer: Nick McKenzie
  • Head of Development Services: Mark Le Breton
  • Production Manager: Ben Howell
  • Resource Manager: Ben Jackson
  • Localisation Manager: Marta Gonzalez
  • Localisation Project Manager: Giuseppe Rlzzo
  • Localisation Team: Antonella Marras, Antonio Catanese, Carole Kunzelmann, Jesus Alvarez, Nicole Thomer, Tatjana Nath, Daniela Kaynert, Luis J. Paredes, Ronan Salon, Sebastián Pérez Salguero, Sophie Paleologos, Giuseppe Rosa
  • Mastering Dept, Manager: Dave Pither
  • Mastering Teahnician: Phil Adams
  • Assistant Mastering Technician: Cara Gifford-Pitcher
  • Project Lead: Samuel Morgan
  • Compliance Supervisor: Darran Wall
  • Compliance Coordinator: Chris Barnett
  • Compliance Senior Tester: Matthew Pearson
  • Compliance Tester: John Collins
  • Language Supervisor: Alessandro Irranca
  • Language Team Leader: Ruggero Varisco
  • Language Assistant Team Leader: Rafael Bermudez Calvar
  • Language Senior Testers: Pedro González, Paolo Stanner
  • Language Testers: Gabriel Baudon, Serenella Grimaldi, Dureschwar Loun, Chiara Canu, Marcus Laqua, Gilen Mejiuto, Muriel Barthes
  • Functionality Supervisor: Juile Metior
  • Administration and Finance Coordinator: Chris Bien
  • QA Administrator: Chirs Geiles
  • Shift Monitors: Chirs Bailey, Tony Langan
  • Special Thanks: Shinobu Yokota, Takahiro Uno, Yoshiro Osaki, ZElect
  • In Cooperation With: O-TWO inc., xeen, Inc., FUN UNIT inc.
  • Sound Designed by: Dolby Digital
  • Created by: Sonic Team
  • Presented by: SEGA

Manuals

Artwork

Box art

Physical scans

Xbox 360, US
SFR Boxart.jpg
Cover
Xbox 360, US (Platinum Hits)
SFR 360 US p cover.jpg
Cover
Xbox 360, JP
SonicFreeRiders 360 JP BackScan.jpgSFR JP X360 Spine.jpgSFR 360 JP cover.jpg
Cover
SonicFreeRiders 360 JP Disc.jpg
Disc
Xbox 360, JP (Platinum)
SFR 360 JP Plat cover.jpg
Cover
Xbox 360, EU (Promo)
SFR 360 EU promo cover.jpg
Cover
Xbox 360, UK
SFR 360 EU cover.jpg
Cover
Xbox 360, AT
SFR 360 Austria cover.jpg
Cover
Xbox 360, NL
SFR 360 DU cover.jpg
Cover
Xbox 360, FR
SFR 360 FR cover.jpg
Cover
Xbox 360, DE
SFR 360 DE cover.jpg
Cover
SFR EU Disc.jpg
Disc
Xbox 360, IT
SFR 360 IT cover.jpg
Cover
Xbox 360, ES
SFR 360 SP cover.jpg
Cover
Xbox 360, AU
SFR 360 AU cover.jpg
Cover
SFR EU Disc.jpg
Disc
Xbox 360, CA
SFR 360 CA cover.jpg
Cover
Xbox 360, BR
SFR 360 BR cover.jpg
Cover
Xbox 360, TW
Sonic Free Riders X360 TW.jpg
Cover
Xbox 360, AS
SFR 360 AS cover.jpg
Cover
Xbox 360, KR
X360 SFR KR.jpg
Cover
Xbox 360, RU
SFR 360 RU cover.jpg
Cover

External links

References


Sonic Free Riders
Sonic Free Riders Title.png

Main page
Achievements


Manuals
Promotional material
Magazine articles
Reception
Merchandise


Development
Hidden content
Technical information

Sonic the Hedgehog games for the following systems
Xbox 360
 2006  Sonic the Hedgehog     2008  Sonic Unleashed     2009  Sonic's Ultimate Genesis Collection     2010  Sonic & Sega All-Stars Racing | Sonic Free Riders     2011  Sonic Generations     2012  Sonic & All-Stars Racing Transformed    
 Demos  Sonic the Hedgehog (2006 Xbox Live demo) | Sonic Generations (Demo 1/2)