Sonic Colours: Ultimate/Bugs
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The bugs in this list apply specifically to Sonic Colours: Ultimate. Bugs that are known to also occur in the Wii version of Sonic Colours should go here.
Contents
Player bugs
Slow-motion on the results screen with Jade Ghost
If, while using the Jade Ghost Color Power, the player touches the Goal Ring while locking on to an anchor, then Sonic will move in slow motion on the results screen. An easy level to recreate this bug is Sweet Mountain Act 4.
Not fixed in any version.
Audio bugs
Silent Color Power
Occasionally, music normally associated with Color Powers may fail to play when using a Color Power.
Not fixed in any version.
Rendering bugs
Rapidly flashing colours (Switch only)
At launch, the Nintendo Switch version of the game did not clear texture memory in stages correctly, and thus would attempt to load both the previous and current stage textures. This would result in rapidly flashing lights that could cause an epileptic seizure.
Fixed in v1.0.4, released September 14, 2021.
Miscellaneous bugs
Maximum Park Tokens
On rare occasions, the game may tally the player's Park Token count incorrectly, giving the player a maximum of 99,999 Park Tokens. Should this happen, the player will easily be able to afford every item in the shop.
Not fixed in any version.
References
Sonic Colours (Wii) / Sonic Colours: Ultimate | |
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Main page (Ultimate) Manuals Development (Ultimate) |
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