Actions

Sonic Colours/Bugs

From Sonic Retro

Back to: Sonic Colours.
Sonicretro-round.svg This article needs cleanup.

This article needs to be edited to conform to a higher standard of article quality.
After the article has been cleaned up, you may remove this message. See How to Edit a Page for help.

The bugs in this list apply specifically to the Wii version of Sonic Colours. Most of these bugs may also apply to Sonic Colours: Ultimate as its game logic is mostly the same. Bugs exclusive to Ultimate should go here.

General bugs

3D in 2D and vice versa

Just like in Sonic Unleashed, its possible to have 3D in 2D levels and vice versa. Here is an example.

Not fixed in any version.

Normal physics underwater

By using the Cyan Laser Color Power in the right way, the underwater physics can be broken. It even removes the drowning countdown. Here is an example.

Not fixed in any version.

Reach unused areas

All the Acts in each world are actually one very long level separated into sections by invisible walls and Goal Rings. Using well timed Boosts and Wisp powers, it is possible to see unused parts of the level, that are usually used in other Acts. Sometimes these sections have objects, most times they don't.

Not fixed in any version.

Level-specific bugs

Asteroid Coaster

Behind the start in Act 5

It's possible to get behind the start in Asteroid Coaster Act 5. Here is the glitch. It's possible that the player was meant to start further back, or it could be due to the design of the areas in Sonic Colours (see above).

Not fixed in any version.

References


Sonic Colours (Wii) / Sonic Colours: Ultimate
SonicColours Wii EU Title.png

Main page (Ultimate)
Comparisons (Ultimate)
Maps
Credits


Manuals
Promotional material (Ultimate)
Magazine articles
Reception
Merchandise


Development (Ultimate)
Hidden content (Ultimate)
Bugs (Ultimate)
Hacking guide
Wisps