Sonic Colours (Nintendo DS)
From Sonic Retro
|System(s): Nintendo DS|
|Developer: Sonic Team, Dimps|
|Supporting companies: Marza Animation Planet (CGI cutscenes), Delfi Sound (audio)|
|Number of players: 1-2|
| Official in-game languages: |
Sonic Colours, called Sonic Colors (ソニック カラーズ) in North America and Japan, is a Sonic the Hedgehog game released for the Nintendo DS in late 2010.
In a similar manner to the original Sonic game, which saw both a Master System / Game Gear 8-bit release and a Mega Drive 16-bit release concurrently, Sonic Colours was released both as a DS game and as a Wii game. Both games share the major plot element in that Sonic has to save an alien race from an intergalactic amusement park run by Dr. Eggman. However, they differ significantly as well, in terms of both gameplay and story.
Eggman claims to have developed a sense of remorse after his lack of judgment in the past and decides to build his next massive amusement park, Dr. Eggman's Amazing Interstellar Amusement Park, in space, using the power of small alien creatures known as Wisps to power the interplanetary monstrosity. While Sonic instantly suspects Eggman's evil intentions, Tails believes he has genuinely had a change of heart.
While the Wii version of Sonic Colours borrows a few elements from Sonic Unleashed for its gameplay with more focus on slower and more segmented 2D areas that have more in common with early platformers such as the Super Mario Bros. titles, the Nintendo DS version is an entirely 2D game in the style of Sonic Rush and Sonic Rush Adventure. However, there are noticeable changes from the aforementioned games, the most notable being that Sonic is the only playable character.
The Trick Action system has been removed entirely, and to compensate for its removal Sonic is now capable of performing new moves imported from Sonic Unleashed, such as the Slide (by pressing ), Stomp (by pressing + in mid-air), Wall Jump, and Air Boost. The Homing Attack is now mapped to the buttons used for jumping, and has more substantial use. The Boost has also been reworked to accommodate for the gameplay changes - it is instead refilled by collecting White Wisps (more information below) from Wisp Capsules or by defeating Badniks. While the Boost Gauge can be filled up to 300%, the player will not be able to achieve an infinite Boost status, and no Boost energy is lost should the player take damage.
Each Area in the game has two standard Acts, a boss battle, and three optional Missions which require the player to complete specific objectives, such as collecting Rings or finishing within a certain amount of time. To further add replayability, the game features Special Rings to collect in each Act and Mission, which will unlock new content in the gallery. When all Special Rings are collected, the player will unlock Infinite Boost.
The game's signature nuance is the appearance of Wisps; small, color-coded, floating alien creatures that each contain a different ability, known as a Color Power, that Sonic can harness by collecting them. When a Wisp is collected, the Boost Gauge on the left of the screen will display which Wisp is currently active. There are 10 available Wisps across the Wii and DS versions, although some are exclusive to a single game. Consequently, just 6 can be found in the DS version:
|White Wisps — Gives Sonic energy for the Boost, allowing for fast speed bursts which can damage enemies. Unlocked in Tropical Resort.|
|Red Wisps — Gives Sonic the Red Burst, which turns him into a fireball which can explode multiple times to destroy obstacles and gain height. Unlocked in Sweet Mountain. (DS only)|
|Orange Wisps — Gives Sonic the Orange Rocket, which turns him into a rocket that can blast into the air to reach higher areas. Unlocked in Starlight Carnival.|
|Yellow Wisps — Gives Sonic the Yellow Drill, which turns him into a drill that can dig through certain surfaces, allowing access to other paths. Unlocked in Planet Wisp.|
|Cyan Wisps — Gives Sonic the Cyan Laser, which turns him into a laser, which allows him to ricochet between walls and go through formations of diamond shaped prisms. Unlocked in Aquarium Park.|
|Violet Wisps AKA Nega Wisps — Gives Sonic the Violet Void, which turns him into a 'black hole' that absorbs objects to increase its size and speed. Unlocked in Asteroid Coaster. (DS only)|
|Main article: Sonic Colours/Development|
As a gift for pre-ordering the game for GameStop customers, Colours included a special hat shaped like Sonic's head. In addition, a "Special Edition" of the game released in the UK and Australia shipped with a Sonic figurine as well as three wisp figurines (white, cyan and orange in the Wii version and yellow, red and blue in the DS version).
|Main article: Sonic Colors#Sales data|
This game is notable for being the first major Sonic game to take place after the major North American cast change in 2010 (Sonic Free Riders was released slightly earlier, but the price-tag of the Kinect limited its impact). All of the 4Kids actors (besides Mike Pollock) have been replaced with a new cast from this game forward. The Japanese cast, as usual, remains largely the same since the first Sonic Adventure game.
|Sonic the Hedgehog||Roger Craig Smith||Junichi Kanemaru|
|Miles "Tails" Prower||Kate Higgins||Ryo Hirohashi|
|Doctor Eggman||Mike Pollock||Chikao Otsuka|
|Orbot||Kirk Thornton||Mitsuo Iwata|
|Cubot||Wally Wingert||Wataru Takagi|
The Nintendo DS version features only one voice track in the game card and according to the regional version, due to size constraints. The Western versions have the English voice language whereas the Japanese version has the Japanese one, while the text language is entirely multi-lingual and manually selectable in all regional versions.
JP TV advert
|Nintendo DS, EX†|
|Nintendo DS, EX† (Limited Edition)|
|Nintendo DS, IT (Limited Edition)|
|Nintendo DS, BX†|
ROM dump status
|64MB||Card (US)||English voices|
|64MB||Card (EU)||English voices|
|64MB||Card (JP)||Japanese voices|
|2MB||Digital download (US)||Nintendo Channel demo||Page|
|2MB||Digital download (EU)||Nintendo Channel demo||Page|
|2MB||Digital download (JP)||Nintendo Channel demo||Page|
- Sega of Japan catalogue pages: Nintendo DS
- Official website on Sega.com
- Official website on Sega.jp (Japanese)
- Nintendo catalogue pages: JP, UK, AU
- ↑ https://www.nintendo.co.uk/Games/Nintendo-DS/Sonic-Colours-272937.html (archive.today)
- ↑ https://www.nintendo.fr/Jeux/Nintendo-DS/Sonic-Colours-272937.html (archive.today)
- ↑ https://www.nintendo.de/Spiele/Nintendo-DS/Sonic-Colours-272937.html (archive.today)
- ↑ https://www.nintendo.es/Juegos/Nintendo-DS/Sonic-Colours-272937.html (archive.today)
- ↑ https://www.nintendo.it/Giochi/Nintendo-DS/Sonic-Colours-272937.html (archive.today)
- ↑ http://www.amazon.com/Sonic-Colors-Nintendo-DS/dp/B002I0EPP6 (Wayback Machine: 2010-11-11 00:07)
- ↑ 7.0 7.1 http://sega.jp/ds/soniccolors/ (Wayback Machine: 2015-05-11 10:26)
- ↑ https://www.nintendo.pt/Jogos/Nintendo-DS/Sonic-Colours-272937.html (archive.today)
|Sonic Colours (Nintendo DS)|
|Sonic the Hedgehog games for the following systems|
| 2005 Sonic Rush 2007 Sonic Rush Adventure 2008 Mario & Sonic at the Olympic Games | Sonic Chronicles: The Dark Brotherhood 2009 Mario & Sonic at the Olympic Winter Games | Sega Fun Pack: Sonic Rush & Super Monkey Ball: Touch & Roll 2010 Sonic & Sega All-Stars Racing | Sonic Classic Collection | Sonic Colours |
Unreleased Sonic DS