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Radical Highway (Sonic Generations 3DS)

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Radical Highway
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SonicGenerations 3DS RadicalHighwayClassic.png
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Radical Highway
Fifth level, Sonic Generations (Nintendo 3DS)
Number of Acts: 2
Level theme: urban
Boss: Shadow the Hedgehog
Non-English names:
  • JP: ラジカルハイウェイ Rajikaruhaiu~ei
Emerald Coast | Water Palace

Radical Highway is the fifth level in the Nintendo 3DS version of Sonic Generations, and an adaptation of the original Radical Highway seen in Sonic Adventure 2. This stage was a Shadow the Hedgehog stage in the original game, so this is the first time Sonic has actually traversed this stage, Classic or Modern. Modern runs through much like he did in Speed Highway with corkscrews and suspended highways, while Classic Sonic hops and bops his way along the highways, even heading up to the orange blimp that hovers over the stage.

Overview

Act 1

Classic Sonic's Act sees the half-pint hedgehog run along the highways, with most of the level layout consisting of straightaways and a large number of slopes that Sonic can gain speed quickly from by rolling down them. Spinning barrels will obstruct his path, and whereas Shadow would use the Somersault to get under them, Classic Sonic has to either roll while running or use the Spin Dash to get under.

Throughout the Act, Sonic will also bounce over Gun Beetles with the Homing Attack to reach higher routes, swing from bars and catch a ride on Rockets to advance. Halfway through the Act, the "Got Ring?" blimp will position itself, allowing Sonic to bounce his way over a wall.

Act 2

Modern Sonic's Act sees the present-day hedgehog grinding across the suspension rails of bridges and dodging Blue Eagles that are trying to attack him from mid-air. The Vulkan Fighter even returns, remaining stationary in the air and attempting to shoot Sonic with machine gun turrets. There are also hidden rockets that Sonic can use to take shortcuts with.

The level is designed in a pseudo-3D environment where some routes are inbetween others, so depending on what Sonic does, he will end up in either the foreground grinding on the bridges, the middle-ground going through the middle of the bridge, or going into the background to avoid a platforming section.

Missions

Act 1

No. Mission Description Reward
052 Die-Hard Clear Radical Highway Act 1 in 3:00.00 without losing a life! 2000 Illustration (Art)
053 Ring Collector Collect 30 Rings in Radical Highway Act 1 in 1:00.00! Live & Learn (Music)
054 Keep the Pace Grab Time Items and clear Radical Highway Act 1 in time! Unknown from M.E. (Music)
055 Rampage! Defeat 11 enemies in Radical Highway Act 1 in 0:45.00! Throw It All Away (Music)
056 Stealth Attack Clear Radical Highway Act 1 in 3:30.00 without defeating enemies! 2001 Illustration (Art)
057 Special Trial Defeat 3 Gold Beetles in Radical Highway Act 1 in 2:30.00! Rouge (Model)

Act 2

No. Mission Description Reward
058 Perfection Clear Radical Highway Act 2 in 5:00.00 without taking damage! 10th Anniversary Figurine (Art)
059 Ring Collector Collect 75 Rings in Radical Highway Act 2 in 1:00.00! Toxic Caves (Music)
060 Keep the Pace Grab Time Items and clear Radical Highway Act 2 in time! Palmtree Panic (Music)
061 Rampage! Defeat 15 enemies in Radical Highway Act 2 in 0:30.00! 2002 Illustration (Art)
062 Stealth Attack Clear Radical Highway Act 2 in 0:40.00 without defeating enemies! Sonic Boom (Music)
063 Item Collector Get all Item Boxes in Radical Highway Act 2 in 1:30.00! 2004 Illustration (Art)
064 Special Trial Boost through Radical Highway Act 2 in 5:00.00! Shadow (Model)

Ranking

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The following are the suggested clear times for achieving a high enough score to achieve each Rank:

S-Rank A-Rank B-Rank C-Rank D-Rank
Act 1 0:00.00 - 2:00.00
Act 2 0:00.00 - 3:00.00

Gallery

References


Sonic Generations (Nintendo 3DS)
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