Wisps are extraterrestrial creatures introduced in Sonic Colours. Dr. Eggman captures the Wisps to power his interstellar theme park, and Sonic is tasked with rescuing the diminutive aliens from the mad scientist's clutches. There are eight Wisp types available in the Wii version and six Wisps types available in the DS Version of the game. As the player progresses, more Wisps are unlocked, which will then appear in both later and earlier stages.
They return once again in both versions of Sonic Lost World with 6 new Wisps: Crimson (Eagle), Magenta (Rhythm), Indigo (Asteroid), Black (Bomb), Ivory (Lightning), and Gray (Quake).
In Sonic Forces, Wisps are utilized by special weapons known as Wispons which are wielded by Avatars, featuring a basic attack and a special ability that can be used when the appropriate Wisp is collected.
The small, colour-coded, floating alien creatures each contain a different Color Power that Sonic can harness by collecting them. When a Wisp is collected, the gauge on the bottom-left corner of the screen will display which Wisp is currently active. Upon activating a Wisp's color power, the gauge will begin to deplete until the current power is entirely used up.
|White||Sonic Boost||Power first introduced in Sonic Unleashed (3D) or Sonic Rush (2D). Can be used along side other Colour Powers. Gives Sonic and instant (but limited) burst of speed and will automatically attract any nearby rings.|
|Cyan||Laser||Allows Sonic to ricochet off of walls and mirrors and teleport using the corresponding antennas that appear in the stage.|
|Yellow||Drill||Enables the player to dig through certain surfaces that contain hidden underground rooms, paths, and pipes. It can also be used underwater to zoom around like a torpedo.|
|Orange||Rocket||Sends Sonic blasting off directly upward. This ability also allows Sonic to reach higher areas of the stage. In Sonic Lost World, Sonic has to aim where to go.|
|Pink||Spikes||Gives Sonic longer, pointier spikes that allow him to stick to walls and ceilings as well as use the Spin Dash. He also can break wisp blocks.|
|Green||Hover||Turns Sonic into a slow-moving hovercraft, allowing him to fly through the air and find hidden areas. Allows him to use the Ring Dash.|
|Blue||Cube||Turns Sonic into a heavy block that slams the ground. It also creates platforms by transforming blue rings into solid blocks, and vice versa. It can also destroy wisp blocks and enemies.|
|Purple||Frenzy||Turns Sonic into a berserker chomping anything in his path. He gets bigger the more he eats!||
|Red||Burst||Turns Sonic into a fireball, similar to the Fire Shield of Sonic the Hedgehog 3. Unlike the Fire Shield, it can propel Sonic upwards.|
|Violet||Void||Turns Sonic into a ghost form that can float through walls and suck up rings and enemies, similar to what a black hole does.|
|Indigo||Asteroid||Turns Sonic into a floating orb surrounded by a ring of little cubes, making Sonic destroy everything in its path when touched and then the objects come into its orbit as little cubes.|
|Crimson||Eagle||Turn Sonic into a flaming eagle that can soar in the air for a limited time.||
|Magenta||Rhythm||Turns Sonic into a musical note that can jump to floating musical notes in the air to cross large gaps.||
|Ivory||Lightning||Turns Sonic into a lightning bolt that can ram into enemies and obstacles very quickly and generate threads of electricity to shock opponents or cling to coils.|
|Gray||Quake||Turns Sonic into an iron ball that can scale walls and generate shockwaves that destroy enemies and obstacles by falling. Can be used in VS. Mode to stun the other player for a few seconds.|
|Black||Bomb||Turns Sonic into a giant bomb that can roll over enemies and explode on them.||
Wisps originate from Planet Wisp, one of the worlds captured by the Tropical Resort tractor beams for Dr. Eggman's amusement park. They seem to be peaceful, playful aliens with no technology to speak of. They move around by floating placidly through the air, and communicate in an incomprehensible, warbling language which proves utterly impenetrable to Sonic and Tails; indeed, the fox spends the whole Wii game tinkering with his Miles Electric to get a translator working.
Just like the small animals of Sonic's world, the Wisps' halcyon nature makes them easy pickings for Dr. Eggman - who has had no shortage of practice oppressing cute defenceless creatures. The Doctor does use wisps (specificly white wisps) as organic batteries for his badniks and Egg Pawns around the park, but his main use for the extraterrestrials is their Hyper-Go-On Energy. This is the wisps' life force, without which they become frenzied, angry creatures: unnatural purple or "nega" wisps, which are churned out in abundance from the Asteroid Coaster harvesting machine. Eggman wants all this Hyper-Go-On energy as it just happens to be the perfect power source for his new mind-control weapon.
Colours DS goes into more detail than the Wii version about the Wisps' origins; here Yacker claims that they all originate from a progenitor Mother Wisp, who is responsible for creating Planet Wisp itself. Indeed, mama appears as the secret final boss of the game, gravitating into the region and being none too impressed at the ordeal her children have suffered. Super Sonic fights her as the giant Nega-Mother Wisp, after which she calms down and returns the planets to their original locations.
Although the Wisps returned home at the end of Sonic Colours, they continue to be seen throughout the series, now found throughout Sonic's world. Sonic Runners explained that some of the Wisps liked Sonic's world so much that they decided to live there in harmony with the planet's residents, though their presence did scare the Animals at first. Mother Wisp comes to Sonic's world on a regular basis to visit the Wisps living on the planet.
|Sonic Lost World|