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Due to our recent technical difficulties, we only have OVER NINE THOUSAAAAAAAAAAND of our images and files working. The Sonic Retro staff is working as fast as they can to restore these documents. Please do not report broken links at this time.

Coconuts

From Sonic Retro

Coconuts art from the Sonic 2 JP Manual
This page deals with the mass-produced simian badnik model. For more on the individual Adventures of Sonic the Hedgehog character, see Coconuts (AoStH).

Coconuts, called Aiai (アイアイ) in the Japanese manual, is a monkey-like badnik from the 16-bit version of Sonic the Hedgehog 2 found in Emerald Hill Zone. Coconuts launch coconuts (hence where they get their name from) at Sonic when he gets nearby, so when you jump towards them, they'll fire at you! Try passing under them so when they launch a coconut, they have to pause before reloading and then you can take them out.

This badnik was used as the base for the character Coconuts in Adventures of Sonic the Hedgehog and Dr. Robotnik's Mean Bean Machine.

The enemy reappeared in Sonic Pocket Adventure's Neo South Island Zone.

Technical Information

Game Object ID # Code offset Mappings offset Compressed art offset Subparameters
Sonic the Hedgehog 2 $9D $37BFA $37D96 $8A87A (Nemesis Format, 38 blocks) $00
Sonic the Hedgehog 2 (16-bit)
Sonic 2

Main Article (S2K)
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SCHG

Enemies and Obstacles:

Aquis

Asteron

Balkiry

Buzzer

Chop Chop

Clucker

Coconuts

Crawl

Crawlton

Flasher

Grabber

Grounder

Masher

Nebula

Octus

Rexon

Shellcracker

Slicer

Sol

Spiker

Spiny

Turtloid

Whisp

Scrapped Enemies and Obstacles:

Banper

BBat

Bee

BFish

Bubbler

Bubbler's Mother

Frog

Gator

Redz

Snail

Stego

Others


Sonic the Hedgehog Pocket Adventure
Sonic Pocket Adventure

Main Article
Enemies
Bosses
Bugs
Cheat Codes
Game Development
Game Secrets
SCHG

Enemies and Obstacles:

Asteron

Balkiry

Buzzer

Clucker

Coconuts

Grounder

Masher

Nebula

Shellcracker

Slicer

Spiny

Whisp