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Sonic Generations (Nintendo 3DS)

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SonicGenerations 3DS title.png
Sonic Generations (Nintendo 3DS)
Publisher: Sega
Developer:
System(s): Nintendo 3DS
ROM size: 5241 blocks (EU)
Genre: Action
Release Date RRP Code
Nintendo 3DS
US
2011-11-22  ? ?
Nintendo 3DS
EU
2011-11-25  ? CTR-P-ASNP
Nintendo 3DS
EU (download)
2013-09-12 £19.99 ?
Nintendo 3DS
JP
2011-12-01 ¥5,229 with tax ?

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Sonic Generations, called Sonic Generations: Ao no Bouken (ソニック ジェネレーションズ 青の冒険) in Japan, is a Sonic the Hedgehog video game by Sonic Team and Dimps for the Nintendo 3DS. This version is different from its console brethren by having entirely different stages. Both titles exist to commemorate Sonic the Hedgehog's 20th Anniversary.

Sonic Generations allows players to control both the pre-Sonic Adventure and post-Adventure designs for Sonic the Hedgehog and features remastered levels from Sonic's previous adventures. The game is divided into three eras: the Classic Era (pre-1998), the Dreamcast Era (1998-2005), and the Modern Era (2005 onwards) - "Classic Sonic" and "Modern Sonic" playing through the levels from a 2D (or 2.5D) perspective, where the former plays akin to how he played in the original Genesis games while the latter tackles them similarly to how he did in Sonic Rush and Sonic Rush Adventure.

The game was first announced for the Nintendo 3DS in a Nintendo Power magazine, paired with a November 2011 release date for all platforms.

Gameplay

The gameplay is split into two separate gameplay styles, separated by the character used.

The Classic gameplay style is strictly 2.5D. Sonic controls more like his Mega Drive/Genesis counterpart, using Spin Dashes and the Spin Attack to hit enemies, with the Homing Attack being unlocked after beating all the levels in the classic era.

The Modern gameplay style is also 2.5D, however it is more similar to the portable titles Sonic Rush, Sonic Rush Adventure and Sonic Colours (DS). He uses moves like the Sonic Boost and the Homing Attack to hit enemies. He may unlock the Stomp ability at some point in the game.

3DS Differences

  • The 3DS version of Modern gameplay is more in line with Sonic Rush/Rush Adventure/Colours DS with Boosting and Homing Attacks kept on the 2D plane. The camera however can show Sonic at all angles compared to previous portable titles.
  • The levels and the bosses in the 3DS version are NOT the same as its console counterparts.
  • Some dialogs and scenes are slightly different, with only Sonic and Tails being present at the beginning of the game. The game also uses the Sonic Rush style of cutscenes.
  • As shown in gameplay of Green Hill Zone, the game has the exact same level design for the Classic Era levels versus original layouts.
  • The signpost for the "classic" Sonic levels display the face of "modern" Dr. Eggman, and lacks the animation for the Sonic image it has on the console version.

Revisions

Two revisions of the retail version are known to exist:

  • Rev.00: Includes 3DS System Update 2.1.0. Does not have an electronic manual.
  • Rev.01: Includes 3DS System Update 5.1.0. Has an electronic manual.

Both revisions include a printed manual. The eShop version always included an electronic manual.

No actual gameplay differences are known to exist between the two revisions.

Homages to Past Games

Each level and boss in Sonic Generations 3DS is reminiscent of one previously appearing in the Sonic series.

Sonic Generations Original Game
Levels
Green Hill Green Hill Zone Sonic the Hedgehog
Casino Night Casino Night Zone Sonic the Hedgehog 2
Mushroom Hill Mushroom Hill Zone Sonic & Knuckles
Emerald Coast Emerald Coast Sonic Adventure
Radical Highway Radical Highway Sonic Adventure 2
Water Palace Water Palace Sonic Rush
Tropical Resort Tropical Resort Sonic Colours (DS)
Bosses
Metal Sonic Metal Sonic boss Sonic CD
Big Arms Big Arms Sonic the Hedgehog 3
Shadow the Hedgehog Shadow the Hedgehog Sonic Adventure 2
Biolizard Biolizard Sonic Adventure 2
Silver the Hedgehog Silver the Hedgehog Sonic 2006
Egg Emperor Egg Emperor Sonic Heroes

Production Credits

Created By: Sonic Team
Exeuctive Supervisors: Yukio Sugino, Takayuki Kawagoe
Exeuctive Producer: Okitane Usui
Chief Producers: Toshihiro Nagoshi, Osamu Ohashi
Producer: Takashi Iizuka
Director: Tetsu Katano
Art Director: Sachiko Kawamura
Sound Director: Jun Senoue
Artists: Taro Hino, Shinkichi Tanahashi, Yoshinari Amaike, Yusuke Kashiwagi, Shinji Matsuura, Akira Higaki
Sonic Character Supervisors: Yuji Uekawa, Eitaro Toyoda

In Cooperation with Dimps - Digital Innovation

Producer: Hiroyuki Kawano
Line Manager: Hideaki Hamachi
Game Design Supervisor: Yukihiro Higashi
Lead Game Designer: Yuka Kobayashi
Game Designers: Kohei Iwamoto, Mitsuo Matsuyama, Koichiro Kanzo, Seiji Hirai, Sakie Nakato, Ryota Osaki, Kentaro Kiyohara, Isao Yamasaki, Yasutomo Suzuki
Technical Manager: Masahisa Naganuma
Product Engineering Manager: Katsuya Kuramoto
Lead Programmer: Takashi Yamatani
Programmers: Masayuki Takahara, Satoshi Akitomi, Masato Nakahashi, Kohei Yamaguchi, Hidehiro Bushisue, Masatoshi Nakane, Ryohei Sasaki, Atsuhiro Yasuda, Takashi Miyahara, Takeshi Sasaki, Kenta Saito, Shiro Mikata, Takeshi Takeuchi, Wataru Yoshinaga, Shinya Ueno
Art Manager: Kazuhiko Yamamoto
Lead Artist: Nobuyuki Kuroki
Artists: Maki Fukunaga, Kaori Aoyama, Kinue Murayama, Yoko Omezawa, Yumi Okamura, Hiroko Kiyosawa, Hiroshi Yamaguchi, Yuuki Hayashi,Hiroshi Tanigawa, Miho Sakamoto, Masaki Satomura, Yoko Uchida, Akari Yamamoto, Anna Hashimoto, Kana Hashimoto, Hiroshi Himeno
Sound Support: Hiroyasu Oshima
Special Thanks: Kenji Ayukawa, Ayano Komatsu, Ayako Kurita, Koji Okugawa, Kazuhiro Gotani, Atsushi Ariyama, Takashi Kasal
Remix Artists & Composers: Naofumi Hataya, Tomoya Ohtani, Circuit Freq., Cash Cash, Richard Jacques Studios, Yutaka Minobe (delfi Sound inc.), Yasufumi Fukuda
Musicians: Takeshi Taneda, Toru Kawamura, Katsuji, Masayuki Osada, Yusuku Tsuchiya, Taka Kawashima, Tommy Mandel, Tony Kadleck, Charles Pillow, Ryan Keberie, Susumu Nishikawa, Akinori Yamada, Masuo
Recording Engineers: Masahiro Fukuhara, Dave Darlington, Yoshitada Miya, Yukifumi Makino (delfi Sound inc.)
Recording Coordinators: Kiyoshi Yoshida (Attic Arcade inc.), Atsushi "Sushi" Kosugi (Beat On Beat inc.), Kazuyuji Doki (Re-Birth) Mastering Engineer: Kazushi Kyogoku
Sound Designer: Tatsuya Kozaki
Writers (Story And Script): Ken Pontac, Watren Graff
Japanese Character Voices: Jun'ichi Kanemaru, Ryo Hirohashi, Kouji Yusa, Daisuke Ono, Takuto Yoshinaga, Chikao Otsuka
Recording Producer: Takuya Ohno, Norifumi Yamada (TOHOKUSHINSHA)
Recording Directors: Eriko Kimura, Keiichirou Miyoshi (TOHOKUSHINSHA)
Recording: OMNIBUS JAPAN inc.
English Character Voices: Roger Craig Smith, Kate Higgins, Mike Pollock, Kirk Thornton, Derek Allen
Voice Production: Studiopolis Inc.
Voice Director: Jack Fletcher
Casting Directors: Jack Fletcher, Joe Moeller, Jamie Simone
Recording Engineers: Suzanne Goldish, Eric Lewis, David Barr
Recording Assistant: Heather Pennington Dialogued Editors: Suzanne Goldish, Eric Lewis, Elliot Anders
Production Assistants: Sean Kelley, James Lafferty, Chris Eaton
Production Accountant: Laura Lopez
Line Producer: Joe Moeller
French Character Voices: Alexandre Gillet, Marc Bretonniere, Marie-Eugenie Marechal, Benoit Du Pac, Hereve Grull
Voice Director: Antoine Nouel
Sound Engineers: Raphael Monier, Camille Meens
Project Managers: Claire Astorg, Marjorie Nivard
Artistic Manager: Nathalie Sionneau
Audio Manager: Raphael Monier
Localization Manager: Cecile Irlinger
Italian Character Voices: Renato Novara, Aldo Stella, Benedetta Ponticelli, Riccardo Lombardo, Davide Albano
Artistic Director: Emanuela Ghinoni
Sound Engingeer: Christopher Blake
German Character Voices: Marc Stachel, Hartmut Neuebauer, Anke Kortemeier, Klaus Lochtove, Roland Wolf
a Sound Engingeer: Ilja Kostwer
Side Voice Director: Michael Hulsmann
Side Project Manager: Olivier Deslandes
Spanish Character Voices: Jonathan Lopez, Francesc Belda, Manel Gimeno, Angel De Gracia
Sound Engingeer: Carmelo Hurtado
Side Voice Director: Guillermo Reinlein
Side Project Manager: Oliver Deslandes

Sega Corporation(Sega of Japan, Inc.)

Localzation Manager: Shumpei Hashimoto
Sales: Imatsu Haruo, Lino Kouichi
Marketing: Ruiko Miyamoto, Hitoshi Kurosawa
First Party Manager: Yasushi Yamashita
Public Relations: Yasushi Nagumo, Chikako Hida, Kodama Mamoru, Watanabe Yusuke, Santo Masaya, Nanmoku Syou, Fukuchi Seika
Promotions: Takafumi Ueoro, Teruyuki Kaida, Ikuo Ishizaka
Executive Sales And Marketing: Takeshi Shimizu
Package & Manual Production: Yoshihiro Sakuta, Yoichi Takahashi, Kazuaki Jikuhara, Masaru Kobayashi
Manual Production: Makoto Nishino
Product Test: Junichi Shimizu, Akira Nishikawa, Osamu Sato, Yutaka Kawasaki, Keita Kato, Shunichi Senda, Tomoyo Hirakawa, Daisuke Suno
QA Department Manager: Seiji Hasegawa
QA Director: Yuji Nakamura
Web: Yukichi Kikuchi

Sega of America, Inc.

CEO: Mike Hayes
CCO/President: Masanao Maeda
Senior Producer: Frank Hom
Associate Producer: Sam Mullen
International Development Director: Patrick Riley
Senior VP Of Production: Gary Dunn
Design Director: Chris Porter
Creative Director: Ethan Einhorn
Development Operations Director: John Merlino
Executive VP Of Sales And Marketing: Alan Pritchard
Senior VP Of Publishing And COO: Rob Lightner
Publishing Director: Katrin Darolloe
Senior Director Of Marketing: Darren Williams
Director Of Marketing: Marcella Churchill
Senior Brand Manager: Judy Gilbertson
Associate Brand Manager: Aaron Webber
Senior Public Relations Manager: Kerstin Mueller
Public Relations Manager: Thu Nguyen
Media And Events: Teri Higgins
Director Of Creative Services: Jen Groeling
Production Manager: Mary Disbrow
Advertising Production Specialist: Jacqueline Lee
Graphic Designer: Marco Garcia
First Pary Manager: Sarah Elliot
First Pary Specialist: Queenie Magsakay
Senior Director Of Sales: Keith Gerhardt
Senior Director Of Sales Operations: Laurie Mendez
Director Of Channel Marketing: Scott Lambrecht
Manager Of Channel Programs: Anna Nguyen
Senior Operations Manager: Tom Duley
Senior Purchasing Coordimator: Lu Luna
Inventory And Materials Coordintator: Andy Navarro
Licensing Manager: Cindy Chau
Senior Web Producer: Shawn Storc
Lead Flash Devleoper: Michael Dobbins
Senior Web Designer: Annie Shaw
Video Production Manager: Carl Smolka
Assistant Video Editor: Greg Ammen
Comminity Managers: Kellie Parker, Julian Mehlfield
Customer Support Manager Robert Miles
Director Of Legal: Liana A. Larson
Legal Counesels: Jerusha Herman, Cindy Lin
Contracts Adminstrator: Edison Haywood
QA Manager: Mark Cartwright
QA Supervisors: Shawn Dobbins, Demetrius Griffin
QA Lead: Teressa Quest
Assistnat Lead: Aaron Keillor
Testers: Eugene Smilovitsky, Javck Beacom, Jeffrey Campbell, Rocco Vienna
Standards Supervisor: Stephen Akana
Standards Lead: Junior Sison
Standards Assistant Leads: Justin Edwards, Niroth Keo
Standards Testers: Lisa Bonifacino, Harold Butchart, Kwang-Hi Cho, Jayson Cook, Christine Letheby
Mastering Lab Supervisor: Rey Casto Buzon
Mastering Lab Technicians: Chirstopher Rilles
Hardware Specialist: Matt Ellison
Hardware Technician: Kirsten Coleman
Text Proofrading: Teressa Quset, Camden Tayler, Junior Sison, Christine Letheby

Sega Europe, Ltd.

CEO: Mike Hayes
Senior Vice President Of Production: Gary Dunn
Senior Vice President Of Sales: Jurgen Post
Head Of Studio - Japanese IP: Kuniyo Matsumoto
Senior Producer: Akiko O'Driscoll
Producer: Bobby Wertheim
Director Of European Marketing: Gary Knight
Sonic Brand Director: David Corloss
ea Senior Brand Manager: Rhonda Karl
Head Of European PR: Lynn Daniel
Senior European PR Executive: Kerry Markyn
Head Of Content: Marek Bronstring
Head Of Creative Services: Alison Peat-Borrelli
Traffic Coordinator Creative Services: Jeff Webber
Creative Services: Arnoud Tempelaere, Ranjan Vekaria, Ed Bostock, Akane Hiraoka, Elliot Kidner, Mathew Pearson, Mathew Webber
Director Of Business Planning And Operations: Yusuke Suai
Purchasing Manager: Caroline Van Verrooij
Production Manager: Natalie Forsyth
Online Marketing Manager: Mike Evans
Online Marketing Executive: Charlotte Mills
Head Of Online Services: Adam Hance
Head Of Legal & Business Affairs: Nicky Ormrod
Legal Counsel: Polly Bennett
Legal Executive: Saad Choudri
Licensing Manager: Nivine Emeran
Head Of Development Services: Mark Le Breton
Localisation Manager: Marta Lois Gonzalez
Localisation Project Manager: Giuseppe Rizzo
Assistant Localisation Project Managers: Antonella Marras, Luis J. Paredes
Translators: Jesus Alvarez, Sebastian Salguero, Tatjana Nath, Daniela Kaynert, Nicole Thomer, Antonio Catanese, Giuseppe Rosa, Carole Kunzelmann, Sophie Paleologos, Ronan Salon
Tering Equipment And Submissions Manager: Dave Pither
Senior Mastering Technician: Phil Adams
Assistant Mastering Technician: Cara Gifford-Pitcher, Michael Veness
Project Lead: Luke Tarasek
Compliance Supervisor: Darran Wall
Compliance Coordinators: Mohammed Ajaib,Shiva Allari, Chris Barnett
Compliance Senior Testers: Arron Caney, Lawrence Donohue, Martin Walker
Compliance Testers: Anthony Phillips, Alexander Abbott, Oli White, Kevin Murphy, Leo Paine, Chris Davidson
Language QA Supervisor: Alessandro Irranca
Language Team Lead: Pedro L. Ortega
Language Assistant Team Leads: Elfriede Tillian, Michael Willenborg
Language Testers: Daryl Sautter, Efrem Borroni, Irene Schauermann, Jasmine Lehmann, Justine Pourchasse, Rocio Castilla Chacon
Functionality Supervisor: Julie Metior
Functionality Project Monitors: Mark Dallamore
Functionality Senior Tester: Chirs Fox
Functionality Testers: Lynne Triplett, Benjamin Lyons, Louis Li, Paul Hann, Dean Shanghanoo

Sega Technical Support Team In Sega Europe Ltd.

Techincal Director: Chris Southall
Head Of Game Design: Simon Woddroffe

Sega Spain

Marekting Director: Izaskun Urretabizaia
Senior Project Manager: German Fritsch
PR Manager: Diana Radetski

Sega France

Marekting Director: Thomas Grellier
Project Manager: Alexandre Chapt
Assistant Project Manager: Arthur Brunelin
PR Managers: Franck Sebastien, Alexandra Fiore

Sega Germany

Head Of Marketing: Henning Otto
Product Manager: Chinh Vu
Senior PR Manager: Fabian Doehla
Senior PR Executive: Susanne Wiedemann

Sega Benelux

Marekting Director: Johan De Windt
PR Manager: Roel Peeters

Sega UK

Marekting Director: Amanda Farr
Product Manager: Ben Walker
PR Manager: Stefan McGarry
Trade Marketing: Ian Cooper

Sega International

Product Manager: Sam Sadeghi
PR Manager: Roel Peeters

Sega Australia

Marekting Director: Gareth Gower
Product Manager: Neroli Baird
PR Manager: Rebecca Skoulos

Special Thanks: Shinobu Yokota, Hiroshi Miyamoto, Kazuyuki Hoshino, Keiichi Noda, Kentaro Fujita, Katsuyuki Shiihara, Tatsuya Shikata, Nobuyuki Minato, Emi Yamane, Ryo Urushibata, Ai Sato, Maki Goda, Nori Matsumura, Scott Durday, Laurie Bella, Hiroki Hayashi (ESP Guitars), Yuichi Sugata (ESP Guitars), Hitoshi Ezura (Hitokuchizaka Studio), Fumitaka Shibata (Wave Master Inc.), Shigeharu Isoda (Wave Master Inc.), Kazuo Koizumi (Wave Master Inc.), Zebrahead, Bowling For Soup, Target Entertainement, Inbound
Presented By: Sega

Resources

Sales Data

Promotional Material

Physical Scans




Nintendo 3DS
83 Sonic Retro Average
Based on 1 review
Publication Score Source
Famitsu 83 Famitsu
Nintendo 3DS, US
Sonic-Generations-3DS-box-art.jpg
Cover
Sonic-Generations-3DS-cart.jpg
Cart
Sonic-Generations-3DS-US-Manual.pdf
Manual
Sonic-Generations-3DS-Nintendo-Club.pdf
Nintendo Club
Nintendo 3DS, JP
Generations 3DS JP cover.jpg
Cover
Nintendo 3DS, UK
Generations-3ds-eu-cover-complete.jpg
Cover
Generations-3ds-eu-card.jpg
Card
Nintendo 3DS, FR

Nintendo 3DS, DE
SonicGenerations 3DS DE cover.jpg
Cover
Nintendo 3DS, ES

External Links


Sonic Generations (Nintendo 3DS)






SonicGenerations 3DS title.png

Main page
Level maps


Magazine articles


Sonic games for the following systems
Nintendo 3DS
 2011  Mario & Sonic at the London 2012 Olympic Games | Sonic Generations     2013  Sonic & All-Stars Racing Transformed | Sonic Lost World | 3D Sonic the Hedgehog     2014  Sonic Boom: Shattered Crystal     2015  3D Sonic the Hedgehog 2     2016  Mario & Sonic at the Rio 2016 Olympic Games | Sonic Boom: Fire & Ice