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From Sonic Retro

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Sonic collecting rings in Green Hill Zone.

RingsMedia:Sonic1 MD US manual.pdf[1] (リング)Media:Sonic1 MD JP manual.pdf[2] are collectable items found in most Sonic the Hedgehog games. Typically large, golden and accompanied with a distinct collection sound, they are perhaps the most recognisable element of a Sonic game other than Sonic himself.

Typical functions

Points

Perhaps the primary reason for collecting Rings in the original Sonic the Hedgehog is for points. If Sonic finishes a Zone with Rings in hand, the number collected will be multiplied to create a "Ring Bonus", which is added to the player's score. The concept of arcade-style "scoring" has become less widespread in more modern video games, however most Sonic games continue to reward the player in some way for finishing a level with Rings.

Damage control

If a character is holding at least one Ring, this acts as a hit point, preventing death at the hands of enemies or obstacles. In the original game, if Sonic is hit by something dangerous (while not protected with a Shield), he will drop all of his Rings, causing them to scatter across the screen. During this brief period, it is possible to recollect any scattered Rings before they disappear, thus as long as Sonic can keep collecting, he will not die (although this does not apply to drowning, being crushed, falling into a pit or getting a Time Over).

Most Sonic action games use a system wherein getting hit causes the Ring count to drop to 0, however some games differ—provided the player has 40 or more Rings in Sonic Unleashed as only half will be lost when hit; a set loss of 10 Rings occurs in some games such as Sonic Blast and Shadow the Hedgehog; while Sonic the Hedgehog Triple Trouble has a set loss of 50 Rings from spike damage and 30 for other types of damage; and Tails loses varying numbers depending on the severity of the hit in Tails Adventures.

Accessing new levels

Collecting 50 Rings in the Sonic the Hedgehog causes a Giant Ring to appear at the end of the Act, in turn allowing Sonic to access the Special Stage (and a further 50 Rings in said stage grants Sonic a Continue). Most Sonic games since have used Rings to access either Special Stages or Bonus Stages, either mid-way through or at the end of a level.

Extra lives

Collecting 100 Rings in most Sonic games grants the current character an extra life. This is repeated for 200 Rings and 300 Rings (although not all games continue the pattern for 400, 500, 600 etc.). This system was first seen with the coins in Super Mario Bros., though was copied in Sonic and has appeared in most of his games since.

Becoming "Super"

Rings also serve as fuel for characters' Super transformations. In the older games, one of the conditions for attaining Super Sonic was to collect 50 Rings and tap the jump button twice. Once in his golden form, Sonic's Ring count falls steadily, and he reverts to his normal blue self once it reaches zero. The decreasing Ring count is a general feature across many player-controlled super forms.

Currency

Starting with games such as Sonic R, where Rings can be exchanged for unlocking shortcuts, Rings have been used as a form of currency. This can also include unlocking new items or movesets. In games where Rings can be used to buy items, any Rings held at the end of a level are added to a reserve for the player to spend.

Rings functioned as slot-machine prizes as far back as Casino Night Zone in Sonic the Hedgehog 2.

Energy

Collected Rings can be used to pay for using special moves during gameplay, like Dr. Eggman's rocket attack in Sonic R, or the racer's signature moves in Sonic Drift 2. In Sonic Unleashed, collecting Rings fills up the Ring Energy gauge as well as the Ring count itself; Ring Energy powers the Sonic Boost move. Sonic Heroes also uses Rings to fill up a gauge, in this case the Team Blast gauge. Collecting Rings in Sonic Adventure 2's mech-shooting levels will slightly fill the health meter.

Rings are essential to perform the Light Speed Dash in games such as Sonic Adventure, however here the Rings are collected during the move (as Sonic travels down a line of Rings), rather than being a requirement before performing it. In some games, lines of Rings may be used repeatedly even after already being collected.

Badnik power

In both Chaotix and Sonic Advance 3, Eggman's Badniks would disgorge a Ring instead of an animal captive when destroyed. In the former case, the rings were Eggman's artificial Dark Rings, and not collectible, but in the latter case they were standard Rings. In Tails Adventures, Battle Kukku troops would sometimes drop Rings when defeated; carrying the Fang item on adventures would increase the chances of defeated Kukkus dropping Rings.

Bonded Rings

Chaotix featured a pair of very unusual Rings as a central gameplay element, which bound the player character and partner character together with an energy called "Ring Power". In Tails Skypatrol, the flying fox has a similar Ring which he uses to throw at enemies.

Dummy Rings

Tails and Rouge use fake Rings as an anti-robot explosive in Sonic Heroes. In Sonic the Hedgehog 2006, Tails uses an Item Box full of fake Rings.

Ring Gates

Rings can also be used to unlock certain barriers which need Rings to open. Sometimes the player needs to have to pay the Rings in order to open these gates (such as in Sonic R), but in other games the player just needs to keep collecting Rings until the gate opens.

Description in the Sonic the Hedgehog Bible

According to Sega of America's Sonic the Hedgehog Bible, rings make up Dr. Ovi Kintobor's Amazing Transformation Machine (ATM), flowing "good karma around the machine's core"Media:SonicBibleDraft2 Document.pdf[3]. When the ATM explodes, turning Kintobor into Dr. Ivo Robotnik, the rings inside are scattered across the zones of the planet MobiusMedia:SonicBibleDraft2 Document.pdf[4]. When picked up, they help to protect SonicMedia:SonicBibleDraft2 Document.pdf[5].

In other media

Sonic the Hedgehog (TV series)

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Sonic the Hedgehog (Archie comics)

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Adventures of Sonic the Hedgehog

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Sonic the Comic

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Sonic X

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Sonic Boom

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Sonic the Hedgehog (film series)

In the film series, rings are a method of transportation. According to Sonic, "all advanced civilizations" use rings for long-distance transportation. All a user has to do is hold one, think of a location they want to travel to, and then throw it. The ring will then grow and become a portal to that location. Each ring only lasts for a few seconds, but seemingly has no limit to the distance it can travel, the number of passengers that can use it, or the size of the passengers. It is unknown if each ring is single-use or can be used multiple times; the only source of rings ever seen is the small bag of them that Longclaw gives Sonic, but no mention is made of this small supply ever running out, even with their casual usage.

As a child, Sonic is given a set of rings by Longclaw and sent to Earth, told to use them to flee the planet if he is ever discovered. After his sonic boom alerts Robotnik to his existence, Sonic takes shelter in Tom Wachowski's shed and plans to use a ring to travel to the Mushroom Planet. However, Tom shoots him with a tranquilizer dart; in his haze, Sonic thinks of the building on Tom's shirt, accidentally opens a portal to it, and then collapses, dropping his bag of rings through it. The film's plot then revolves around the journey from Green Hill to San Francisco to recover Sonic's rings before Robotnik can capture him.

After recovering his rings, Sonic uses one to send Tom and Maddie back to Green Hill to get them out of danger, then uses several rings to warp to random places on Earth in an attempt to outrun Robotnik, failing every time. In the end, Sonic and Robotnik battle in the streets of Green Hill, ending when Sonic uses one more ring to banish Robotnik to the Mushroom Planet.

In Sonic the Hedgehog 2, the Wachowskis are seen using rings for casual long-distance transport, with Tom and Maddie using one to travel to a wedding in Hawaii. Later, during the hunt for the Master Emerald, Sonic and Tails use a ring to travel to Siberia. During a snowboard escape from Eggman, Sonic loses his set of rings, forcing him to call Tom and have him open a getaway portal for him. This leads to him and Tails ending up in Hawaii.

In Knuckles, it is shown that GUN have also somehow acquired a ring supply of their own, with Agent Willoughby and Agent Mason using one to banish Agent Fairley to the Mushroom Planet to prevent him from interfering with their plans.

Sonic Prime

While preparing for the battle for the Paradox Prism, Sonic left his friends alone while he collected rings. Before he could get back to them, Shadow the Hedgehog appeared and knocked several rings out of Sonic.

Trivia

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  • In Sonic and the Black Knight, rings seem to be hoarded by the Grand Kingdom's fairies, as it is golden, glowing fairy clouds that Sonic collects in-game. Nonetheless the HUD counter shows a picture of a ring, and rings explode out of the hedgehog when he takes a hit. Rings can, however, be seen in their normal form during the Legacy missions.
  • In the opening of Sonic Colors, right before Sonic turns into the rocket, you can see some rings around him as a cube. Apparently, this is the only time rings have appeared in a CG cutscene.
  • In the games for the Genesis, 32X and Sega CD, the ring collection sound effect alternates between the left and right speaker every time a ring is collected.

Variants

Gallery

References

Items in the Sonic the Hedgehog Game Series
Collectibles   Ring | Super Ring | Special Ring | Rich Ring | Heal Ring | Red Star Ring | Number Ring | Silver Moon Ring | Sonic Medal | Sun Medal | Moon Medal | Sun Tablet | Moon Tablet | Planet Tablet | Secret Item | Secret Mission | Red Orbs | Blue Orbs | Green Orbs | Emblem | Chaos Drives | Special Stage Key | Material | Portal Gear | Memory Token | Vault Key | Red Seed of Power | Blue Seed of Defense | Dream Orb
Power-ups   Shield (Water, Lightning, Fire, Gold, Magnetic) | Invincibility | Power Sneakers | Rocket Shoes | Propeller Shoes | Hyper Heli-Tails | Eggman Mark | Super Ring | Combine Ring | Forcejewel | Power Core | Light Cores | Special Combination
Level Objects   Item Box | Item Panel | Spring | Spring Pole | Crane Lift | Accelerator Gun | Rocket | Bobsled | Buggy | Dash Rail | Spikes | Checkpoint | Time Warp Plate | Signpost | Goal Ring | Hidden Treasure Ring | Giant Ring | Dash Ring | Rainbow Ring | Capsule | Water Barrel | Ice Generator | Fire Generator | Crate | Door | Button | Dark Energy Key | Bumper | Speed Booster | Air bubbles | Chao container | Exploding Balloon
Powerful Items   Chaos Emeralds | Super Emeralds | Master Emerald | Time Stones | Chaos Rings | Precioustone | Sol Emeralds | Jeweled Scepter | World Rings | Excalibur | Phantom Ruby | Reverie | Dream Core
Weapons   Piko Piko Hammer | Chaos Energy Cannon | Caliburn | Wispon
Devices   Remote Robot | Combi Confiner | Mother Computer | Nega's Camera | Arks of the Cosmos | Miles Electric
Other   Chili Dog | Fortune Cards | Speed Down Boots | Chao Egg | Scepter of Darkness | Cacophonic Conch