Sonic Advance 3
From Sonic Retro
|Sonic Advance 3|
|Publisher: Sega (JP), THQ (International)|
|Developer: Sonic Team, Dimps|
|System(s): Game Boy Advance|
|Peripherals supported: Game Link Cable|
|Number of players: 1-4|
Sonic Advance 3 (ソニック アドバンス３) is the third game in the Sonic Advance series released for the Game Boy Advance. Unlike the first two games in the series, Sonic Advance 3 features the ability to play two characters in a partner setting. The Tiny Chao Garden mode from the previous Sonic Advance games has been removed and the Chao Playground has been put in its place.
The game focuses on Dr. Eggman's newest creation, G-merl, as he co-pilots all of Eggman's vehicles and is an extra final boss if the player collects all the Chaos Emeralds in the game. G-merl's design and name are a direct reference to the robot Emerl whom was a playable character in Sonic Battle.
This is the very last game to use the original English Sonic voice actors before they were changed to the 4Kids English (Sonic X) cast. It also contains the last voice acting work done by Deem Bristow before he passed away.
- 1 Story
- 2 Gameplay
- 3 Sound test
- 4 Voices
- 5 History
- 6 Production credits
- 7 Manuals
- 8 Promotional material
- 9 Artwork
- 10 Physical scans
- 11 Technical information
- 12 External links
- 13 References
Sometime before the events of the game, Dr. Eggman builds a robotic assistant based upon Emerl's data named G-merl. G-merl's designed to be a loyal, obedient copy of Emerl. As such, he can learn new attacks, and can meld himself seamlessly with any mechanical device.
Eggman tears the Earth apart when an experiment using Chaos Control goes awry; Sonic is separated from Knuckles, Amy and Cream, and is stranded with Tails. The two begin to search for their friends and the source of the trouble (which is the separation of the Chaos Emeralds). But like always, Eggman is making everything from strange contraptions to doomsday devices, and is trying to vanquish Sonic once and for all.
Normal Ending (without all Chaos Emeralds): After defeating the final boss, Eggman and G-merl are defeated and try to escape, with Eggman swearing revenge. The heroes chase him to the edge of the temple, putting Eggman in a deadly situation. G-merl, stays to glare at the heroes as if to intimidate them, then jumps off the edge to follow his master. Through the power of the Master Emerald, peace is finally restored to the world. Then the game ends with all the playable characters getting their photo taken by Omochao.
The end credits also leave a message to players to collect any remaining Chaos Emeralds.
True Ending (with all 7 Chaos Emeralds): After defeating the final boss, Eggman and G-merl are defeated and try to escape, with Eggman swearing revenge. However, G-merl stops running & attacks Sonic, causing the Chaos Emeralds Sonic has to scatter. Upon seeing the 7 Chaos Emeralds, the bad code that caused Emerl to malfunction activates, and G-merl uses the Chaos Emeralds to transform into a rogue, orb-shaped robot. G-merl then grabs Dr. Eggman and throws him at Sonic before escaping into outer space. Using the power of the Emeralds as well, Sonic becomes Super Sonic and, with the help of Dr. Eggman, Super Sonic destroys the improved G-merl. Eventually, Tails finds G-merl's broken body on a beach and repairs the robot. The game ends with the new G-merl playing with Cream the Rabbit at her mother Vanilla's house.
The gameplay of this game is like a combination of the platforming from the original Sonic Advance and the speed-oriented gameplay of Sonic Advance 2. The game also incorporates elements from Chaotix, with its two-character team-ups and Ring-dropping Badniks, though the actual Ring bands are gone. The two-character team up is similar to previous side-scrolling Sonic games as the second player actually follows the other character. This second player is controlled by the computer in single player, or player 2 in multiplayer mode. Partners can also be picked up by holding and then released. This is another element first seen in Chaotix. Mechanics from Sonic Advance 2, such as Boost Mode and Trick Actions, are also present, but can only be used with certain team combinations, and the game relying less on the mechanics to compensate.
Unlike the previous Sonic Advance titles, Zones are broken up into three standard Acts and a shorter fourth Act that contains the Zone's boss. In the main game, all of these Acts are accessed through hub levels known as Zone Maps; small mini-levels that have the player explore and experiment with different team-ups. Act Rings will lead to each of a Zone's Acts, and the Boss Capsule will lead to the Zone's boss when all standard Acts have been completed. Blue capsules found in the Zone Maps will transport the player to bonus mini-games to earn extra lives. A large Ring, known as the Factory Ring, will transport the player to the Sonic Factory to change characters or to access previous Zones.
Accessing the Special Stages requires the player to search for Hiding Chao in each of the seven Zones. Each Zone has 10 Chao to find, and all of them are spread out between each Act and the Zone Map; though the number of Chao in an Act can vary, there are usually three Chao in an Act and one in the Zone Map. When all Chao in a Zone have been found, the player can find the Special Key in various locations in any Act. Completing an Act with a Special Key will allow the player to unlock the Special Spring in the corresponding Zone Map, allowing for one attempt at the Special Stage per key. The Chao Playground, accessible via the Sonic Factory, serves to help the player view the Chaos Emeralds and Chao they have collected.
Like Sonic Advance 2, to play as the full cast of characters, Sonic (as the lead player) needs to complete certain levels. Knuckles is unlocked after beating Sunset Hill Act 3, Amy after Toy Kingdom Act 3, and Cream after Cyber Track Act 3. Due to the game's need for a partner, Tails is available from the beginning.
At the end of every Act and boss, the player is awarded a medal based on their clear time. From worst to best, the medals go from bronze to silver to gold. Collecting every gold medal (save for the one in Nonaggression) unlocks a boss time attack.
The level design is a very controversial aspect of the game among fans, with some citing Sonic Advance 3 as one of the worst 2D Sonic games ever released due to poor level design. Common problems fans find with the level design include unfair enemy and spike placement that can easily blindside the player, and moving blocks that can very easily crush the player due to oddities in the game's collision with moving platforms compared to other games. The Zone Maps are also criticised for being confusing as well as unnecessary. Some fans, however, enjoy using the team mechanics to exploit the levels and consider Sonic Advance 3 to be the best of the trilogy.
Each team has a specific "type", which more or less determines which type of gameplay the team is best at. Note that the types only provide general abilities; each team has their own strengths and weaknesses. There are 3 types:
|Speed Type (スピードタイプ): Any team that contains Sonic. These are generally very fast on the ground and can use Boost Mode.|
|Power Type (パワータイプ): Any team that contains Knuckles but not Sonic. These are good at attacking foes, and breaking barriers to access areas other teams cannot.|
|Fly Type (フライタイプ): Any team with Tails or Cream but not Sonic or Knuckles. These are good at accessing higher places in the level.|
When selecting character combinations, the game will usually display "OK". However, selecting certain teams will actually display a team name, and this team will have exclusive abilities or other quirks which can't be obtained by any other character team-ups. The team names are below:
Sonic & Tails
Sonic & Knuckles
Sonic & Amy
Amy & Cream
|Sonic and Tails are able to perform Trick Actions when launching off a spring or other gimmick.||Though designated as a Speed Type team by the game, this team has the benefits and drawbacks of a Power Type team.||If Amy is a computer-controlled partner, she will use special idle, walking and running animations exclusive to this team.||Amy and Cream are able to perform Trick Actions when launching off a spring or other gimmick.|
By holding the button, the partner will jump into the leader's hands. Upon releasing the button, the partner will perform a Tag Action. This action is different for each character, and sometimes whether the player is on the ground or not. In a co-op game, both players are capable of using Tag Actions. Tag Actions, along with other partner abilities, are enumerated below.
|“||A free spirited hedgehog that hates evil. He can be short tempered at times, but never turns his back on those in need of help.||„|
— Sonic Advance 3 US manual
Due to his speed, any team that contains Sonic is designated as a Speed team, and is generally good at getting around quickly.
Tag Action: Sonic will propel the player forward at great speed, instantly entering Boost Mode. Works the same mid-air as on the ground.
|“||A friendly kid fox with two tails, who thinks of Sonic as a favorite big brother. He loves tinkering with machinery.||„|
— Sonic Advance 3 US manual
Any team with Tails has the ability to access high places in one way or another. If the team contains Tails, but not Sonic or Knuckles, it is designated as a Flying team.
Tag Action: While on the ground, Tails will propel the player high into the air, slightly angled in the direction they are facing. While in the air, Tails will fly the leader around for a short time. Remember to press the button to stay in the air!
|“||A powerful Echidna with spiky fists, and Sonic's best friend and rival. He's sincere in nature, but a little gullible and easily misled.||„|
— Sonic Advance 3 US manual
Due to his strength, any team that contains Knuckles is designated as a Power team, with the exception of Sonic & Knuckles and Knuckles & Sonic.
Tag Action: On the ground, the leader will throw Knuckles forward in a Power attack; this can break some walls and will destroy Badniks. In the air, Knuckles will begin to glide, carrying the other character on his back. If Knuckles hits a wall, he will latch on, but the other character will fall.
|“||Cream is a polite little rabbit that takes her tiny Chao "Cheese" wherever she goes. She means well, but can act a little childish at times.||„|
— Sonic Advance 3 US manual
Any team with Cream has the ability to access high places in one way or another. If the team contains Cream, but not Sonic or Knuckles, it is designated as a Flying team.
Tag Action: Cheese will change to resemble the leader, enabling the leader to use Cream's Chao Attack. While in the air, it will do the same, but will also give the player's jump height a slight boost.
|“||Sonic's self professed girlfriend that he can't seem to escape from. She never leaves home without her trademark Pikopiko Hammer.||„|
— Sonic Advance 3 US manual
Amy has no outstanding characteristics, aside from her hammer, and has no bearing on what type designation a team is given.
Tag Action: On the ground, Amy will use her hammer to propel the player into the air. This is similar to Tails' tag action, only the player is not given horizontal velocity at the start. While in the air, Amy will also use the hammer, however the vertical distance is not as strong as on the ground; however, the player's character is made to spin, so this move has its uses.
Sonic and Dr. Eggman are forced to team up in the Extra Zone, Nonaggression, when G-merl steals the power of the Chaos Emeralds. Any partner that Sonic uses to access the zone is automatically replaced by Eggman. Eggman does not affect the team type, which remains as Speed.
Tag Action: Sonic charges Eggman into a massive fireball that can be used to attack G-merl. The longer the button is held, the more powerful the attack. This does not damage G-merl, but must be done to make him vulnerable.
Like its two predecessors, Sonic Advance 3 offers multiple game modes for up to four players using Game Link Cables.
Two players can play the main game together co-operatively, with both players requiring their own copy of Sonic Advance 3 to play. Gameplay is the same as in single player, except both players play an active role, and both of them can use Tag Actions freely. Using a Tag Action can bring a player to the other no matter how far apart they are, so players can do this if they need to bring their partner to a particular section. Both players share the same pool of Rings and can lose them if either player gets hit. If either player dies, both players will lose a life and must restart the current Act.
In co-op play, all progress is loaded from and saved to player 1's copy.
Up to four players can play in a competitive team race against each other, with each player requiring their own copy of Sonic Advance 3 to play. All players will be broken up into two teams, with players 1 and 3 teamed up against players 2 and 4; however, if there are not enough players, the remaining characters are chosen by the corresponding teammate and controlled by the computer.
Both teams must race each other in any regular Act from the main game, with only Zones cleared by at least one connected player being available. Item Boxes will rotate in contents in this mode, offering items that can help teams or hinder their opponents. However, in this game, Item Boxes can turn red and display greyed-out upside-down icons, which will achieve the opposite effect when broken. The first team to reach the goal at the end is declared the winner; if 10 minutes pass before either team reaches the end, the race is declared a draw.
Single Pak Battle
Another competitive game mode for up to four players is available to play, with only one copy of Sonic Advance 3 required for the host player. In this mode, there are no teams, and each player roams around a single confined stage. Unlike previous games where the objective was to collect the most Rings, Sonic Advance 3's Single Pak mode has the player search for a Chao in a Steal the Bacon-style mini-game.
When a player finds the Chao, they must run away from the other players to avoid having the Chao stolen, as their icon will flash on all players' screens. Attacking a player who has the Chao with a Spin Attack or Spin Dash will steal it. Item Boxes that appear in this mode will make players invisible to others, or scramble the players' screens with a mosaic effect for a short while. After three minutes have elapsed, the player with the Chao is declared the winner.
Like in previous games, each player is designated a character in this mode. Player 1 is Sonic, player 2 is Tails, player 3 is Knuckles, and player 4 is Amy. Character-specific abilities are not available, with only a basic skill set (Spin Jump, Spin Dash and Grinding) available for every character.
Unlike many other Sonic games, Sonic Advance 3 hides its sound test until Altar Emerald is completed.
|03||Main Menu||Main Menu|
|04||Character Select||Character Selection Screen (Main Game)|
|05||Sonic Factory||Sonic Factory (hub)|
|07||Chaos Playground||Chao Playground|
|08||Start Demo||New game start/prologue|
|09||Zone1 Map||Route 99 - Map|
|10||Zone2 Map||Sunset Hill - Map|
|11||Zone3 Map||Ocean Base - Map|
|12||Zone4 Map||Toy Kingdom - Map|
|13||Zone5 Map||Twinkle Snow - Map|
|14||Zone6 Map||Cyber Track - Map|
|15||Zone7 Map||Chaos Angel - Map|
|16||FinalZone Map||Altar Emerald|
|17||Intact Music 1||???|
|18||Zone1 Act1||Route 99 - Act 1|
|19||Zone1 Act2||Route 99 - Act 2|
|20||Zone1 Act3||Route 99 - Act 3|
|21||Zone2 Act1||Sunset Hill - Act 1|
|22||Zone2 Act2||Sunset Hill - Act 2|
|23||Zone2 Act3||Sunset Hill - Act 3|
|24||Zone3 Act1||Ocean Base - Act 1|
|25||Zone3 Act2||Ocean Base - Act 2|
|26||Zone3 Act3||Ocean Base - Act 3|
|27||Zone4 Act1||Toy Kingdom - Act 1|
|28||Zone4 Act2||Toy Kingdom - Act 2|
|29||Zone4 Act3||Toy Kingdom - Act 3|
|30||Zone5 Act1||Twinkle Snow - Act 1|
|31||Zone5 Act2||Twinkle Snow - Act 2|
|32||Zone5 Act3||Twinkle Snow - Act 3|
|33||Zone6 Act1||Cyber Track - Act 1|
|34||Zone6 Act2||Cyber Track - Act 2|
|35||Zone6 Act3||Cyber Track - Act 3|
|36||Zone7 Act1||Chaos Angel - Act 1|
|37||Zone7 Act2||Chaos Angel - Act 2|
|38||Zone7 Act3||Chaos Angel - Act 3|
|39||Boss||Boss (Zones 1-6)|
|40||Boss-Pinch||Boss - Pinch (Zones 1-6)|
|41||7-Boss||Chaos Angel Boss|
|42||7-Boss-Pinch||Chaos Angel Boss - Pinch|
|43||Final-Boss||Final Zone Boss|
|44||Final-Boss-Pinch||Final Zone Boss - Pinch|
|45||Ex-Boss||Extra Zone Boss|
|46||Ex-Boss-Pinch||Extra Zone Boss - Pinch|
|47||Intact Music 2||???|
|48||Demo||Meet with Character (Knuckles, Cream, Amy)|
|49||Ex Demo 1||Extra Zone Demo 1 (G-merl transforms)|
|50||Ex Demo 2||Extra Zone Demo 2 (Super Sonic)|
|51||Ending A||Final Zone Ending|
|52||Ending B||Extra Zone Ending|
|54||Special Stage||Special Stage|
|55||Special Stage Result 1||Succeeded in Special Stage|
|56||Special Stage Result 2||Failed in Special Stage|
|57||Time Attack||Time Attack Menu|
|58||Time Attack Retry||Time Attack Retry Menu|
|61||Mini Game BGM||Mini Game music|
|62||Emerald Get||Chaos Emerald Acquired|
|63||Game Over||Game Over|
|65||Clear 1||Stage Cleared (Gold)|
|66||Clear 2||Stage Cleared (Silver or Bronze)|
|67||Boss Clear 1||Boss Cleared (Gold)|
|68||Boss Clear 2||Boss Cleared (Silver or Bronze)|
|69||Final Clear||Final Zone Cleared|
|70||Extra Clear||Extra Zone Cleared|
|72||Special Stage Clear||Special Stage Cleared|
|73||Time Attack Clear 1||Time Attack Cleared (No New Record)|
|74||Time Attack Clear 2||Time Attack Cleared (New Record)|
|75||VS BGM 1||Waiting for Communication|
|76||VS BGM 2||VS Zone Select|
|77||VS BGM 3||VS Game Results|
|78||VS BGM 4||VS Battle Game End|
|79||VS BGM 5||End of VS Battle Mode|
|80||VS BGM 6||VS Mode|
|81||VS BGM 7||Multiplayer stage|
|82||VS BGM 8||VS Game End|
|83||VS BGM 9||Try Again?|
|84||VS Success||Communication Successful/Character Unlocked|
|85||VS Miss||Communication Error|
|Character||VA (English)||VA (Japanese)|
|Sonic the Hedgehog||Ryan Drummond||Jun'ichi Kanemaru|
|Miles "Tails" Prower||William Corkery||Ryo Hirohashi|
|Knuckles the Echidna||Scott Drier||Nobutoshi Kanna|
|Amy Rose||Jenny Douillard||Taeko Kawata|
|Cream the Rabbit||Sarah Wulfeck||Sayaka Aoki|
|Eggman||Deem Bristow||Chikao Otsuka|
|Announcer||Jon St. John||Jon St. John|
Due to size constraints, the game features only one voice track on the cartridge, depending on the region. Western versions have English-language voices while the Japanese version contains Japanese-language voices of the main cast. The in-game text is entirely multi-lingual and is manually selectionable in all versions.
|Main article: Sonic Advance 3/Development|
Created by Sonic Team™
- Producer: Yuji Naka
- Director: Akinori Nishiyama
- Art Director: Yuji Uekawa
- Assistant Director: Ai Mashima
In cooperation with Dimps®
- Producer: Kouichi Sakita
- Line Producer: Yukihiro Higashi
- Planners: Yukihiro Higashi, Masaaki Yamagiwa
- Programmers: Tatsuaki Nakashima, Hiroki Yoshitake, Kuninori Douno
- Designers: Kazuhiko Yamamoto, Yuko Yamanoue, Etsuko Hosokawa, Tohru Nakanishi, Tomohiro Ozawa
- Sound: Hironobu Inagaki, Atsuyoshi Isemura
- Special Thanks: Katsuya Kuramoto, Kenji Ayukawa, Syuhei Kimura, Isamu Kubota
- Sound Creators: Tatsuyuki Maeda, Kenichi Tokoi, Hideaki Kobayashi, Masaru Setsumaru, Fumie Kumatani, Tomoya Ohtani
- Marketing & Production: Mitsuru Takahashi, Naoko Ooka, Hideki Yokaichiya, Mariko Takeda
- Publicity: Yasushi Nagumo, Youko Nagasawa
- International Business & Product Development: Tatsuyuki Miyazaki, Yusuke Suai, Shikou Sakai
- Development Division: Toshihiro Nagoshi, Toshiro Nakayama, Yusuke Asano, Akiko Kuroda
- Marketing Research: Tsuyoshi Sawada, Noriko Hashimoto
- Manual Production: Yoshihiro Sakuta, Hisakazu Nakagawa, Youichi Takahashi, Hiroki Osawa, Satoru Ishigami, Colin Restall
- Customer Relations: Yutaka Shoji, Masahiro Ozeki, Nobuyuki Inoue, Mariko Okada
- Product Test: Jun-ichi Shimizu, Akira Nishikawa, Akinobu Koechi, Akira Terasawa, Satoshi Yamagata
- Executive Management: Hideaki Irie
- Localization Producers: Yosuke Moriya, Klayton Vorlick
- Director of PD: Osamu Shibamiya
- Sega Europe COO: Naoya Tsurumi
- Director of PD: Jin Shimazaki
- Localization Producer: Kuniyo Matsumoto
- European Product Manager: Mathew Quaeck
- SOE Test Dept: Darius Sadeghian, David Smith, Roy Boateng
- Special Thanks: James Nicholas, Ricky Ip
- Voices (Japanese): Jun-ichi Kanemaru, Ryo Hirohashi, Nobutoshi Kanna, Taeko Kawata, Sayaka Aoki, Jon St. John, Chikao Otsuka
- Voice Recording Producer: Hiroyuki Inage (TOHOKUSHINSHA)
- Voice Recording Director: Eriko Kimura (TOHOKUSHINSHA)
- Recording: STUDIO UNI
- Voices (English): Ryan Drummond, William Corkery, Scott Dreier, Jenny Douillard, Sarah Wulfeck, Jon St. John, Deem Bristow
- Voice Recording Director: Lani Minella
- Recording Coordinator: Keith Palmer
- Executive Management: Hideki Okamura, Masanao Maeda
- Executive Producer: Hisao Oguchi
- Source: In-game credits
|Main article: Sonic Advance 3/Manuals|
|Main article: Sonic Advance 3/Promotional material|
|Main article: Sonic Advance 3/Technical information|
ROM dump status
|16MB||2004-03-01||Cartridge (EU)||Prototype||(3.24 MB) (info)|
- sega:Press release: 2004-06-07: SONIC ADVANCE 3 Now Available for Game Boy Advance; Third Title in Franchise Racing Off Store Shelves
- http://www.amazon.co.uk/THQ-Sonic-Advance-3-GBA/dp/B00023HURG (archived: 2007-01-28 17:58)
- https://www.amazon.fr/S%C3%A9ga-Sonic-Advance-3/dp/B00022GIZ2/ (archived: 2019-06-20 01:55)
- https://www.amazon.de/THQ-Sonic-Advance-3/dp/B0001YWC4W/ (archived: 2019-06-20 01:57)
- http://sega.jp/gba/sonic3/ (archived: 2004-04-16 02:42)
- https://www.nintendo.co.jp/titles/20010000017088 (archived: 2016-06-10 14:30)
- File:SonicAdvance3 WiiUVC manual.pdf, page 16
- File:SonicAdvance3 GBA US manual.pdf, page 10
- File:SonicAdvance3 GBA US manual.pdf, page 12
- File:SonicAdvance3 GBA US manual.pdf, page 14
- File:SonicAdvance3 GBA US manual.pdf, page 16
- File:SonicAdvance3 GBA US manual.pdf, page 18
|Sonic Advance 3|
|Sonic games for the following systems|
| 2001 Tiny Chao Garden 2002 Sonic Advance | Sega Smash Pack 2003 Sonic Advance 2 | Sonic Pinball Party 2004 Sonic Battle | Sonic Advance 3 | Sonic X: A Super Sonic Hero 2005 Sonic Advance & Sonic Pinball Party | Sonic Advance & ChuChu Rocket! | Sonic Advance & Sonic Battle | Sonic Battle & ChuChu Rocket! | Sonic Pinball Party & Sonic Battle | Sonic Pinball Party & Columns Crown 2006 Sonic the Hedgehog Genesis |
Unreleased Sonic X: Chaos Emerald Chaos