Actions

Sonic Advance 3

From Sonic Retro

n/a

show;hide
  • US/EU/AU
  • JP
SonicAdvance3 title.png
SonicAdvance3 GBA JP Title.png
Sonic Advance 3
System(s): Game Boy Advance, Virtual Console
Publisher:
Game Boy Advance
Sega (Japan, Europe)
Game Boy Advance
THQ (US)
Developer:
Distributor:
Game Boy Advance
THQ (Europe)
Peripherals supported:
Game Boy Advance
Game Link Cable
Genre: Action
Number of players: 1-4
Official in-game languages:
  • 日本語
  • English
  • Français
  • Deutsch
  • Español
  • Italiano
  • Release Date RRP Code Rating
    Game Boy Advance
    US
    2004-06-07 $29.99[1] AGB-P-B3SE
    AGB-B3SE-USA
    ESRB: Everyone
    Game Boy Advance
    UK
    2004-06-18[2] £29.99[2] AGB-P-B3SP
    AGB-B3SP-UKV
    PEGI: 3+
    Game Boy Advance
    EU
    (FR/NL)
    2004-06-25[3] €? AGB-P-B3SP
    AGB-B3SP-FAH
    PEGI: 3+
    Game Boy Advance
    DE
    2004-06-18[4] €? AGB-P-B3SP
    AGB-B3SP-NOE
    USK: 0
    Game Boy Advance
    EU
    (ES/IT)
    2004-06-18 €? AGB-P-B3SP
    PEGI: 3+
    Game Boy Advance
    JP
    2004-06-17[5] ¥4,800 (5,040)[5] AGB-P-B3SJ
    AGB-B3SJ-JPN
    CERO: Free
    Game Boy Advance
    AU
    2004 $? AGB-P-B3SP
    AGB-B3SP-AUS
    OFLC: G8
    Wii U Virtual Console
    JP
    2016-05-25[6] ¥650 (702)[6] WUP-N-PC8J
    CERO: A

    Sonic Advance 3 (ソニック アドバンス3) is the third game in the Sonic Advance series released for the Game Boy Advance. Unlike the first two games in the series, Sonic Advance 3 features the ability to play two characters in a partner setting. The Tiny Chao Garden mode from the previous Sonic Advance games has been removed and the Chao Playground has been put in its place.

    The game focuses on Dr. Eggman's newest creation, Gemerl, as he co-pilots all of Eggman's vehicles and is an extra final boss if the player collects all the Chaos Emeralds in the game. Gemerl's design and name are a direct reference to the robot Emerl whom was a playable character in Sonic Battle.

    This is the very last game to use the original English Sonic voice actors before they were changed to the 4Kids English (Sonic X) cast. It also contains the last voice acting work done by Deem Bristow before he passed away.

    Story

    Dr. Eggman about to shatter the planet, as shown in the opening sequence.

    Sometime before the events of the game, Dr. Eggman builds a robotic assistant based upon Emerl's data named Gemerl. Gemerl's designed to be a loyal, obedient copy of Emerl. As such, he can learn new attacks, and can meld himself seamlessly with any mechanical device.

    Eggman tears the Earth apart when an experiment using Chaos Control goes awry; Sonic is separated from Knuckles, Amy and Cream, and is stranded with Tails. The two begin to search for their friends and the source of the trouble (which is the separation of the Chaos Emeralds). But like always, Eggman is making everything from strange contraptions to doomsday devices, and is trying to vanquish Sonic once and for all.

    Normal Ending (without all Chaos Emeralds): After defeating the final boss, Eggman and Gemerl are defeated and try to escape, with Eggman swearing revenge. The heroes chase him to the edge of the temple, putting Eggman in a deadly situation. Gemerl, stays to glare at the heroes as if to intimidate them, then jumps off the edge to follow his master. Through the power of the Master Emerald, peace is finally restored to the world. Then the game ends with all the playable characters getting their photo taken by Omochao.

    The end credits also leave a message to players to collect any remaining Chaos Emeralds.

    True Ending (with all 7 Chaos Emeralds): After defeating the final boss, Eggman and Gemerl are defeated and try to escape, with Eggman swearing revenge. However, Gemerl stops running & attacks Sonic, causing the Chaos Emeralds Sonic has to scatter. Upon seeing the 7 Chaos Emeralds, the bad code that caused Emerl to malfunction activates, and Gemerl uses the Chaos Emeralds to transform into a rogue, orb-shaped robot. Gemerl then grabs Dr. Eggman and throws him at Sonic before escaping into outer space. Using the power of the Emeralds as well, Sonic becomes Super Sonic and, with the help of Dr. Eggman, Super Sonic destroys the improved Gemerl. Eventually, Tails finds Gemerl's broken body on a beach and repairs the robot. The game ends with the new Gemerl playing with Cream the Rabbit at her mother Vanilla's house.

    Gameplay

    Sonic Advance 3 has two characters active at a time, using Tag Actions for extra offensive and movement capabilities.

    The gameplay of this game is like a combination of the platforming from the original Sonic Advance and the speed-oriented gameplay of Sonic Advance 2. The game also incorporates elements from Chaotix, with its two-character team-ups and Ring-dropping Badniks, though the actual Ring bands are gone. The two-character team up is similar to previous side-scrolling Sonic games as the second player actually follows the other character. This second player is controlled by the computer in single player, or player 2 in multiplayer mode. Partners can also be picked up by holding R and then released. This is another element first seen in Chaotix. Mechanics from Sonic Advance 2, such as Boost Mode and Trick Actions, are also present, but can only be used with certain team combinations, and the game relying less on the mechanics to compensate.

    Unlike the previous Sonic Advance titles, Zones are broken up into three standard Acts and a shorter fourth Act that contains the Zone's boss. In the main game, all of these Acts are accessed through hub levels known as Zone Maps; small mini-levels that have the player explore and experiment with different team-ups. Act Rings will lead to each of a Zone's Acts, and the Boss Capsule will lead to the Zone's boss when all standard Acts have been completed. Blue capsules found in the Zone Maps will transport the player to bonus mini-games to earn extra lives. A large Ring, known as the Factory Ring, will transport the player to the Sonic Factory to change characters or to access previous Zones.

    Accessing the Special Stages requires the player to search for Hiding Chao in each of the seven Zones. Each Zone has 10 Chao to find, and all of them are spread out between each Act and the Zone Map; though the number of Chao in an Act can vary, there are usually three Chao in an Act and one in the Zone Map. When all Chao in a Zone have been found, the player can find the Special Key in various locations in any Act. Completing an Act with a Special Key will allow the player to unlock the Special Spring in the corresponding Zone Map, allowing for one attempt at the Special Stage per key. The Chao Playground, accessible via the Sonic Factory, serves to help the player view the Chaos Emeralds and Chao they have collected.

    Like Sonic Advance 2, to play as the full cast of characters, Sonic (as the lead player) needs to complete certain levels. Knuckles is unlocked after beating Sunset Hill Act 3, Amy after Toy Kingdom Act 3, and Cream after Cyber Track Act 3. Due to the game's need for a partner, Tails is available from the beginning.

    At the end of every Act and boss, the player is awarded a medal based on their clear time. From worst to best, the medals go from bronze to silver to gold. Collecting every gold medal (save for the one in Nonaggression) unlocks a boss time attack.

    The level design is a very controversial aspect of the game among fans, with some citing Sonic Advance 3 as one of the worst 2D Sonic games ever released due to poor level design. Common problems fans find with the level design include unfair enemy and spike placement that can easily blindside the player, and moving blocks that can very easily crush the player due to oddities in the game's collision with moving platforms compared to other games. The Zone Maps are also criticised for being confusing as well as unnecessary. Some fans, however, enjoy using the team mechanics to exploit the levels and consider Sonic Advance 3 to be the best of the trilogy.

    Teams

    Each team has a specific "type", which more or less determines which type of gameplay the team is best at. Note that the types only provide general abilities; each team has their own strengths and weaknesses. There are 3 types:

    SonicAdvance3 GBA Sprites TeamTypes.png
    Speed Type (スピードタイプ)Media:SonicAdvance3 WiiUVC manual.pdf[7]: Any team that contains Sonic. These are generally very fast on the ground and can use Boost Mode.
    SonicAdvance3 GBA Sprites TeamTypes.png
    Power Type (パワータイプ)Media:SonicAdvance3 WiiUVC manual.pdf[7]: Any team that contains Knuckles but not Sonic. These are good at attacking foes, and breaking barriers to access areas other teams cannot.
    SonicAdvance3 GBA Sprites TeamTypes.png
    Fly Type (フライタイプ)Media:SonicAdvance3 WiiUVC manual.pdf[7]: Any team with Tails or Cream but not Sonic or Knuckles. These are good at accessing higher places in the level.

    When selecting character combinations, the game will usually display "OK". However, selecting certain teams will actually display a team name, and this team will have exclusive abilities or other quirks which can't be obtained by any other character team-ups. The team names are below:

    SonicAdvance3 GBA TeamName UnbreakableBond.png
    SonicAdvance3 GBA TeamName FightingBuddies.png
    SonicAdvance3 GBA TeamName LovelyCouple.png
    SonicAdvance3 GBA TeamName TeamJubilee.png
    Unbreakable Bond
    Sonic & Tails
    Fighting Buddies
    Sonic & Knuckles
    Lovely Couple
    Sonic & Amy
    Team Jubilee
    Amy & Cream
    Sonic and Tails are able to perform Trick Actions when launching off a spring or other gimmick. Though designated as a Speed Type team by the game, this team has the benefits and drawbacks of a Power Type team. If Amy is a computer-controlled partner, she will use special idle, walking and running animations exclusive to this team. Amy and Cream are able to perform Trick Actions when launching off a spring or other gimmick.

    Tag Action

    By holding the R button, the partner will jump into the leader's hands. Upon releasing the R button, the partner will perform a Tag Action. This action is different for each character, and sometimes whether the player is on the ground or not. In a co-op game, both players are capable of using Tag Actions. Tag Actions, along with other partner abilities, are enumerated below.

    Characters

    Sonic the Hedgehog

    A free spirited hedgehog that hates evil. He can be short tempered at times, but never turns his back on those in need of help.

    Sonic Advance 3 US manualMedia:SonicAdvance3 GBA US manual.pdf[8]

    Due to his speed, any team that contains Sonic is designated as a Speed team, and is generally good at getting around quickly.

    Tails Knuckles Cream Amy
    Regular
    Actions
    Spin (While Running)
    Spin Dash
    Spin (While Running)
    Spin Dash
    Spin (While Running)
    Spin Dash
    Spin (While Running)
    Spin Dash
    A Button Spin Jump Spin Jump Spin Jump Jump
    B Button Skid Attack Fire Sliding Skid Attack Hammer Attack
    Jump+A No Action No Action Jump Dash
    Homing Attack
    No Action
    Jump+B No Action Wind Attack
    Up+B Upper Spin
    Down+B Bound Attack
    No Action Spin Attack
    Special
    Actions
    R Button Mid-Air Trick Action
    Boost Mode (While Running)
    Boost Mode (While Running) Breathe (In Water)
    Boost Mode (While Running)
    Boost Mode (While Running)

    Tag Action: Sonic will propel the player forward at great speed, instantly entering Boost Mode. Works the same mid-air as on the ground.

    Miles "Tails" Prower

    A friendly kid fox with two tails, who thinks of Sonic as a favorite big brother. He loves tinkering with machinery.

    Sonic Advance 3 US manualMedia:SonicAdvance3 GBA US manual.pdf[9]

    Any team with Tails has the ability to access high places in one way or another. If the team contains Tails, but not Sonic or Knuckles, it is designated as a Flying team.

    Sonic Knuckles Cream Amy
    Regular
    Actions
    Spin (While Running)
    Spin Dash
    Spin (While Running)
    Spin Dash
    Spin (While Running)
    Spin Dash
    Spin (While Running)
    Spin Dash
    A Button Spin Jump Spin Jump Spin Jump Jump
    B Button Tail Swipe Tornado Attack Tail Swipe Hammer Attack
    Jump+A Propeller Flying Mid-Air Glide High Propeller Flying
    Homing Attack
    Hammer Propeller Flying
    Jump+B No Action Tail Spin Attack No Action Spin Attack
    Special
    Actions
    R Button Mid-Air Trick Action
    A Button Dog Paddle (In Water)
    Boost Mode (While Running)
    A Button Breast Stroke (In Water) A Button Dog Paddle (In Water) A Button Dog Paddle (In Water)

    Tag Action: While on the ground, Tails will propel the player high into the air, slightly angled in the direction they are facing. While in the air, Tails will fly the leader around for a short time. Remember to press the A button to stay in the air!

    Knuckles the Echidna

    A powerful Echidna with spiky fists, and Sonic's best friend and rival. He's sincere in nature, but a little gullible and easily misled.

    Sonic Advance 3 US manualMedia:SonicAdvance3 GBA US manual.pdf[10]

    Due to his strength, any team that contains Knuckles is designated as a Power team, with the exception of Sonic & Knuckles and Knuckles & Sonic.

    Sonic Tails Cream Amy
    Regular
    Actions
    Spin (While Running)
    Spin Dash
    Spin (While Running)
    Spin Dash
    Spin (While Running)
    Spin Dash
    Spin (While Running)
    Spin Dash
    A Button Spin Jump Spin Jump Spin Jump Jump
    B Button Double Punch Spiral Uppercut Double Punch Hammer Attack
    Jump+A Mid-Air Dash Glide Double Mid-Air Glide
    Wall Climb
    Mid-Air Glide
    Wall Climb
    Mid-Air Glide
    Wall Climb
    Jump+B No Action No Action No Action Spin Attack
    Down+B Drill Claw
    Homing Attack (while gliding)
    Special
    Actions
    Breast Stroke(In Water)
    Boost Mode (While Running)
    Breast Stroke (In Water) Breast Stroke(In Water)
    B Button Homing Attack (During Glide)
    Right+A Button Dash Climb (Wall)
    Breast Stroke (In Water)

    Tag Action: On the ground, the leader will throw Knuckles forward in a Power attack; this can break some walls and will destroy Badniks. In the air, Knuckles will begin to glide, carrying the other character on his back. If Knuckles hits a wall, he will latch on, but the other character will fall.

    Cream the Rabbit

    Cream is a polite little rabbit that takes her tiny Chao "Cheese" wherever she goes. She means well, but can act a little childish at times.

    Sonic Advance 3 US manualMedia:SonicAdvance3 GBA US manual.pdf[11]

    Any team with Cream has the ability to access high places in one way or another. If the team contains Cream, but not Sonic or Knuckles, it is designated as a Flying team.

    Sonic Tails Knuckles Amy
    Regular
    Actions
    Spin (While Running)
    Spin Dash
    Spin (While Running)
    Spin Dash
    Spin (While Running)
    Spin Dash
    Spin (While Running)
    Spin Dash
    A Button Spin Jump Spin Jump Spin Jump Jump
    B Button Chao Ball Attack Chao Attack Chao Spinning Attack Hammer Attack
    Jump+A Flying Floating Fall Flying (Chao Spin) Flying
    Jump+B Mid-Air Chao Ball Attack Mid-Air Chao Attack Mid-Air Chao
    Spinng Attack
    Mid-Air Chao Attack
    Down+B Hip Drop
    Special
    Actions
    Life Ring(In Water)
    Boost Mode (While Running)
    No Action No Action R Button Mid-Air Trick Action

    Tag Action: Cheese will change to resemble the leader, enabling the leader to use Cream's Chao Attack. While in the air, it will do the same, but will also give the player's jump height a slight boost.

    Amy Rose

    Sonic's self professed girlfriend that he can't seem to escape from. She never leaves home without her trademark Pikopiko Hammer.

    Sonic Advance 3 US manualMedia:SonicAdvance3 GBA US manual.pdf[12]

    Amy has no outstanding characteristics, aside from her hammer, and has no bearing on what type designation a team is given.

    Sonic Tails Knuckles Cream
    Regular
    Actions
    Spin (While Running)
    Spin Dash
    Down+A Leap Down+A Amy Dash Down+A Leap
    A Button Spin Jump Jump Jump Jump
    B Button Hammer Attack Hammer Attack Big Hammer Attack
    Down+B Hammer Jump
    Hammer Attack
    Jump+A Jump Dash Floating Fall No Action Floating Fall
    Jump+B Mid-Air Hammer Attack
    Down+B Spinning Hammer Attack
    Mid-Air Hammer Jump Mid-Air Hammer Attack
    Down+B Spinning Hammer Attack
    Mid-Air Hammer Attack
    Special
    Actions
    Boost Mode (While Running) B Button Head Slide (During Leap) No Action R Button Mid-Air Trick Action
    B Button Head Slide (During Leap)

    Tag Action: On the ground, Amy will use her hammer to propel the player into the air. This is similar to Tails' tag action, only the player is not given horizontal velocity at the start. While in the air, Amy will also use the hammer, however the vertical distance is not as strong as on the ground; however, the player's character is made to spin, so this move has its uses.

    Super Sonic & Dr. Eggman

    Sonic and Dr. Eggman are forced to team up in the Extra Zone, Nonaggression, when Gemerl steals the power of the Chaos Emeralds. Any partner that Sonic uses to access the zone is automatically replaced by Eggman. Eggman does not affect the team type, which remains as Speed.

    Sonic
    Regular
    Actions
    Flight
    A Button Charged Dash
    B Button Charged Dash
    Jump+A Not Available
    Jump+B Not Available
    Special
    Actions
    Not Available

    Tag Action: Sonic charges Eggman into a massive fireball that can be used to attack Gemerl. The longer the R button is held, the more powerful the attack. This does not damage Gemerl, but must be done to make him vulnerable.

    Multiplayer

    Like its two predecessors, Sonic Advance 3 offers multiple game modes for up to four players using Game Link Cables.

    Main Game

    Two players can play the main game together co-operatively, with both players requiring their own copy of Sonic Advance 3 to play. Gameplay is the same as in single player, except both players play an active role, and both of them can use Tag Actions freely. Using a Tag Action can bring a player to the other no matter how far apart they are, so players can do this if they need to bring their partner to a particular section. Both players share the same pool of Rings and can lose them if either player gets hit. If either player dies, both players will lose a life and must restart the current Act.

    In co-op play, all progress is loaded from and saved to player 1's copy.

    Multi-Pak Battle

    Up to four players can play in a competitive team race against each other, with each player requiring their own copy of Sonic Advance 3 to play. All players will be broken up into two teams, with players 1 and 3 teamed up against players 2 and 4; however, if there are not enough players, the remaining characters are chosen by the corresponding teammate and controlled by the computer.

    Both teams must race each other in any regular Act from the main game, with only Zones cleared by at least one connected player being available. Item Boxes will rotate in contents in this mode, offering items that can help teams or hinder their opponents. However, in this game, Item Boxes can turn red and display greyed-out upside-down icons, which will achieve the opposite effect when broken. The first team to reach the goal at the end is declared the winner; if 10 minutes pass before either team reaches the end, the race is declared a draw.

    Single Pak Battle

    Gameplay of the Single Pak Battle mode.

    Another competitive game mode for up to four players is available to play, with only one copy of Sonic Advance 3 required for the host player. In this mode, there are no teams, and each player roams around a single confined stage. Unlike previous games where the objective was to collect the most Rings, Sonic Advance 3's Single Pak mode has the player search for a Chao in a Steal the Bacon-style mini-game.

    When a player finds the Chao, they must run away from the other players to avoid having the Chao stolen, as their icon will flash on all players' screens. Attacking a player who has the Chao with a Spin Attack or Spin Dash will steal it. Item Boxes that appear in this mode will make players invisible to others, or scramble the players' screens with a mosaic effect for a short while. After three minutes have elapsed, the player with the Chao is declared the winner.

    Like in previous games, each player is designated a character in this mode. Player 1 is Sonic, player 2 is Tails, player 3 is Knuckles, and player 4 is Amy. Character-specific abilities are not available, with only a basic skill set (Spin Jump, Spin Dash and Grinding) available for every character.

    Sound test

    Unlike many other Sonic games, Sonic Advance 3 hides its sound test until Altar Emerald is completed.

    # Title Usage
    01 Opening Opening
    02 Title Title Screen
    03 Main Menu Main Menu
    04 Character Select Character Selection Screen (Main Game)
    05 Sonic Factory Sonic Factory (hub)
    06 Options Options Screen
    07 Chaos Playground Chao Playground
    08 Start Demo New game start/prologue
    09 Zone1 Map Route 99 - Map
    10 Zone2 Map Sunset Hill - Map
    11 Zone3 Map Ocean Base - Map
    12 Zone4 Map Toy Kingdom - Map
    13 Zone5 Map Twinkle Snow - Map
    14 Zone6 Map Cyber Track - Map
    15 Zone7 Map Chaos Angel - Map
    16 FinalZone Map Altar Emerald
    17 Intact Music 1  ???
    18 Zone1 Act1 Route 99 - Act 1
    19 Zone1 Act2 Route 99 - Act 2
    20 Zone1 Act3 Route 99 - Act 3
    21 Zone2 Act1 Sunset Hill - Act 1
    22 Zone2 Act2 Sunset Hill - Act 2
    23 Zone2 Act3 Sunset Hill - Act 3
    24 Zone3 Act1 Ocean Base - Act 1
    25 Zone3 Act2 Ocean Base - Act 2
    26 Zone3 Act3 Ocean Base - Act 3
    27 Zone4 Act1 Toy Kingdom - Act 1
    28 Zone4 Act2 Toy Kingdom - Act 2
    29 Zone4 Act3 Toy Kingdom - Act 3
    30 Zone5 Act1 Twinkle Snow - Act 1
    31 Zone5 Act2 Twinkle Snow - Act 2
    32 Zone5 Act3 Twinkle Snow - Act 3
    33 Zone6 Act1 Cyber Track - Act 1
    34 Zone6 Act2 Cyber Track - Act 2
    35 Zone6 Act3 Cyber Track - Act 3
    36 Zone7 Act1 Chaos Angel - Act 1
    37 Zone7 Act2 Chaos Angel - Act 2
    38 Zone7 Act3 Chaos Angel - Act 3
    39 Boss Boss (Zones 1-6)
    40 Boss-Pinch Boss - Pinch (Zones 1-6)
    41 7-Boss Chaos Angel Boss
    42 7-Boss-Pinch Chaos Angel Boss - Pinch
    43 Final-Boss Final Zone Boss
    44 Final-Boss-Pinch Final Zone Boss - Pinch
    45 Ex-Boss Extra Zone Boss
    46 Ex-Boss-Pinch Extra Zone Boss - Pinch
    47 Intact Music 2  ???
    48 Demo Meet with Character (Knuckles, Cream, Amy)
    49 Ex Demo 1 Extra Zone Demo 1 (Gemerl transforms)
    50 Ex Demo 2 Extra Zone Demo 2 (Super Sonic)
    51 Ending A Final Zone Ending
    52 Ending B Extra Zone Ending
    53 Staff Roll Credits
    54 Special Stage Special Stage
    55 Special Stage Result 1 Succeeded in Special Stage
    56 Special Stage Result 2 Failed in Special Stage
    57 Time Attack Time Attack Menu
    58 Time Attack Retry Time Attack Retry Menu
    59 Invincibility Invincibility
    60 Countdown Drowning
    61 Mini Game BGM Mini Game music
    62 Emerald Get Chaos Emerald Acquired
    63 Game Over Game Over
    64 1UP 1-Up/Extra Life
    65 Clear 1 Stage Cleared (Gold)
    66 Clear 2 Stage Cleared (Silver or Bronze)
    67 Boss Clear 1 Boss Cleared (Gold)
    68 Boss Clear 2 Boss Cleared (Silver or Bronze)
    69 Final Clear Final Zone Cleared
    70 Extra Clear Extra Zone Cleared
    71 Message Post-credits message
    72 Special Stage Clear Special Stage Cleared
    73 Time Attack Clear 1 Time Attack Cleared (No New Record)
    74 Time Attack Clear 2 Time Attack Cleared (New Record)
    75 VS BGM 1 Waiting for Communication
    76 VS BGM 2 VS Zone Select
    77 VS BGM 3 VS Game Results
    78 VS BGM 4 VS Battle Game End
    79 VS BGM 5 End of VS Battle Mode
    80 VS BGM 6 VS Mode
    81 VS BGM 7 Multiplayer stage
    82 VS BGM 8 VS Game End
    83 VS BGM 9 Try Again?
    84 VS Success Communication Successful/Character Unlocked
    85 VS Miss Communication Error

    History

    Development

    Sonic Retro emblem.svg Main article: Sonic Advance 3/Development

    Production credits

    Created by Sonic Team

    In cooperation with Dimps®

    • Producer: Kouichi Sakita
    • Line Producer: Yukihiro Higashi
    • Planners: Yukihiro Higashi, Masaaki Yamagiwa
    Programming
    • Programmers: Tatsuaki Nakashima, Hiroki Yoshitake, Kuninori Douno
    • Designers: Kazuhiko Yamamoto, Yuko Yamanoue, Etsuko Hosokawa, Tohru Nakanishi, Tomohiro Ozawa
    Sound
    • Sound: Hironobu Inagaki, Atsuyoshi Isemura
    • Special Thanks: Katsuya Kuramoto, Kenji Ayukawa, Syuhei Kimura, Isamu Kubota
    Sound Created by Wave Master

    SEGA Corporation

    • Marketing & Production: Mitsuru Takahashi, Naoko Ooka, Hideki Yokaichiya, Mariko Takeda
    • Publicity: Yasushi Nagumo, Youko Nagasawa
    • International Business & Product Development: Tatsuyuki Miyazaki, Yusuke Suai, Shikou Sakai
    • Development Division: Toshihiro Nagoshi, Toshiro Nakayama, Yusuke Asano, Akiko Kuroda
    • Marketing Research: Tsuyoshi Sawada, Noriko Hashimoto
    • Manual Production: Yoshihiro Sakuta, Hisakazu Nakagawa, Youichi Takahashi, Hiroki Osawa, Satoru Ishigami, Colin Restall
    • Customer Relations: Yutaka Shoji, Masahiro Ozeki, Nobuyuki Inoue, Mariko Okada
    • Product Test: Jun-ichi Shimizu, Akira Nishikawa, Akinobu Koechi, Akira Terasawa, Satoshi Yamagata
    Sega of America
    • Executive Management: Hideaki Irie
    • Localization Producers: Yosuke Moriya, Klayton Vorlick
    • Director of PD: Osamu Shibamiya
    Sega of Europe
    • Sega Europe COO: Naoya Tsurumi
    • Director of PD: Jin Shimazaki
    • Localization Producer: Kuniyo Matsumoto
    • European Product Manager: Mathew Quaeck
    • SOE Test Dept: Darius Sadeghian, David Smith, Roy Boateng
    • Special Thanks: James Nicholas, Ricky Ip
    Voice Acting
    Source: In-game credits

    Voice actors

    Character VA (English) VA (Japanese)
    Sonic the Hedgehog Ryan Drummond Jun'ichi Kanemaru
    Miles "Tails" Prower William Corkery Ryo Hirohashi
    Knuckles the Echidna Scott Drier Nobutoshi Kanna
    Amy Rose Jenny Douillard Taeko Kawata
    Cream the Rabbit Sarah Wulfeck Sayaka Aoki
    Eggman Deem Bristow Chikao Otsuka
    Announcer Jon St. John Jon St. John

    Due to size constraints, the game features only one voice track on the cartridge, depending on the region. Western versions have English-language voices while the Japanese version contains Japanese-language voices of the main cast. The in-game text is entirely multi-lingual and is manually selectionable in all versions.

    Manuals

    Sonic Retro emblem.svg Main article: Sonic Advance 3/Manuals

    Magazine articles

    Sonic Retro emblem.svg Main article: Sonic Advance 3/Magazine articles

    Promotional material

    Sonic Retro emblem.svg Main article: Sonic Advance 3/Promotional material

    Artwork

    Wallpaper

    Physical scans

    Segaretro-round.svg Reception »
    Game Boy Advance, US
    GBA-SonicAdvance3.jpg
    Cover
    Game Boy Advance, UK
    Sadv3 eu boxart back.jpgNospine-small.pngSadv3 eu boxart.jpg
    Cover
    Game Boy Advance, FR/NL
    SonicAdvance3 GBA FR-NL Box Back.jpgNospine-small.pngSonicAdvance3 GBA FR-NL Box Front.jpg
    Cover
    Game Boy Advance, DE
    SonicAdvance3 GBA DE Box Back.jpgNospine-small.pngSonicAdvance3 GBA DE Box Front.jpg
    Cover
    Game Boy Advance, ES/IT

    SA3 GBA ES-IT back.jpg

    Game Boy Advance, JP
    Sadv3 gba jp back cover.jpgNospine-small.pngSadv3 jp boxart.jpg
    Cover
    Sadv3 gba jp cart.jpg
    Cart
    Game Boy Advance, AU
    SonicAdvance3 GBA AU Box Front.jpg
    Cover
    Sadv3-eu-cart.jpg
    Cart

    Technical information

    Sonic Retro emblem.svg Main article: Sonic Advance 3/Technical information

    ROM dump status

    System Hash Size Build Date Source Comments
    Game Boy Advance
    CRC32 49dda5e6
    MD5 e0533faf6aa36e3111669574f1c5df92
    SHA-1 30db467effa5014806d42db57e2299398a51355b
    16MB 2004-04-14[13] Cartridge (US)
    Game Boy Advance
    CRC32 5bf83456
    MD5 e6b78109c11d82f621db846da70bc30a
    SHA-1 685af3a2dc0f1b3f8922e73ec42c1dc92e210e39
    16MB 2004-04-18[13] Cartridge (EU)
    Game Boy Advance
    CRC32 4375f1d6
    MD5 a2bd14f0b57836fe7288e03a6fc154fa
    SHA-1 bf8a4a7db9b5f45dd4ffebce67585d6556055ed4
    16MB 2004-04-18[13] Cartridge (JP)
    Game Boy Advance
     ?
    CRC32 1f36892f
    MD5 d794f41257ac22c50b117f49484feefa
    SHA-1 9fc8e926fc5472a1e34e3251c5d316526dc7a7a9
    16MB Wii U Virtual Console (JP)
    Game Boy Advance
     ?
    CRC32 143df94d
    MD5 0fc4610a0ece925b2b17fcf7321883f1
    SHA-1 42a3d30cb1a0559bc6fe82141dbdb45eaeda3d83
    16MB 2004-03-01[14] Cartridge (EU) Download.svg (3.24 MB) (info) Page

    External links

    References


    Sonic Advance 3
    SonicAdvance3 title.png

    Main page
    Comparisons
    Maps
    Credits


    Manuals
    Promotional material
    Magazine articles
    Reception


    Development
    Hidden content
    Bugs
    Technical information

    Sonic the Hedgehog games for the following systems
    Game Boy Advance
     2001  Sonic Advance | Tiny Chao Garden     2002  Sonic Advance 2     2003  Sonic Pinball Party | Sonic Battle     2004  Sonic Advance 3 | Sonic X: A Super Sonic Hero     2005  Sonic Advance & Sonic Pinball Party | Sonic Advance & ChuChu Rocket! | Sonic Advance & Sonic Battle | Sonic Battle & ChuChu Rocket! | Sonic Pinball Party & Sonic Battle | Sonic Pinball Party & Columns Crown     2006  Sonic the Hedgehog Genesis    
     Demos  Sonic Advance 3