Sonic Advance 3
From Sonic Retro
|Sonic Advance 3|
|Publisher: EU/JP Sega US THQ|
|Developer: Sonic Team / Dimps|
|System(s): Game Boy Advance|
|ROM size: 16 MB|
Sonic Advance 3 (ソニック アドバンス３) is the third game in the Sonic Advance series released for the Game Boy Advance. Unlike the first two games in the series, Sonic Advance 3 features ability to play two characters in a partner setting. The Tiny Chao Garden mode from the previous Advance games has been removed and the Chao Playground has been put in its place. The Chao Garden in this game serves to help the player view the Chaos Emeralds and Chao they have collected.
The game focuses on Robotnik's newest creation, G-merl, as he co-pilots all of Eggman's vehicles and is an extra final boss if the player collects all the Chaos Emeralds in the game. G-merl's design and name are a direct reference to the robot Emerl whom was a main character in Sonic Battle. Sega of Japans website actually mentions he was built from the scrap parts of Emerl.
This is the very last game to use the original English Sonic voice actors before they were changed to the 4Kids English (Sonic X) cast. It also contains the last voice acting done by Deem Bristow before he passed away.
- 1 Story
- 2 Game Play
- 3 Manuals
- 4 Sound Test
- 5 Voices
- 6 Production credits
- 7 Manuals
- 8 Promotional material
- 9 Artwork
- 10 Physical scans
- 11 External links
- 12 References
Sometime before the events of the storyline, Dr. Eggman builds a robotic assistant based on and using parts from Emerl named G-merl. G-merl's designed to be a loyal, obedient copy of Emerl. As such, he can learn new attacks, and can meld himself seamlessly with any mechanical device. Eggman tears the Earth apart when an experiment using Chaos Control goes awry, and Sonic is separated from Knuckles, Amy, and Cream and is stranded with Tails. The two begin to search for their friends and the source of the trouble (which is the separation of the Chaos Emeralds). But like always, Eggman is making everything from strange contraptions to doomsday devices, and is trying to vanquish Sonic once and for all.
Normal Ending: (without all Chaos Emeralds) After defeating the final boss, Eggman and G-merl are defeated and try to escape, with Eggman swearing revenge. The heroes chase him to the edge of the temple, putting Eggman in a deadly situation. G-merl, stays to glare at the heroes as if to intimidate them, then jumps off the edge to follow his master. Peace is finally restored to the world. Then the game ends with all the playable characters getting their photo taken by Omochao.
The end credits also leave a message to players to collect any remaining Chaos Emeralds.
True Ending: (with all 7 Chaos Emeralds) After defeating the final boss, Eggman and G-merl are defeated and try to escape, with Eggman swearing revenge. However, G-merl stops running & attacks Sonic, causing the Chaos Emeralds Sonic has to scatter. Upon seeing the 7 Chaos Emeralds, the bad code that caused Emerl to malfunction activates, and G-merl uses the Chaos Emeralds to transform into a rogue, orb-shaped robot. G-merl then grabs Dr. Eggman and throws him at Sonic before escaping into outer space. Using the power of the Emeralds as well, Sonic becomes Super Sonic and, with the help of Dr. Eggman, Super Sonic destroys the improved G-merl. Eventually, Tails finds G-merl's broken body on a beach and repairs the robot. The game ends with the new G-merl playing with Cream the Rabbit at her mother Vanilla's house.
The gameplay of this game is like a combination of the platforming from the original Sonic Advance and the speed-oriented gameplay of Sonic Advance 2. The game also incorporates elements from Knuckles' Chaotix, with its 2 character team-ups and ring-dropping enemies, though the actual ring bands are gone. The 2 character team up is similar to previous Side-scrolling Sonic games as the second player actually follows the other character. This second player is controlled by the computer or player 2 in multiplayer mode. Partners can also be picked up by holding and then released. This is another element first seen in Knuckles Chaotix.
Each team has a specific "type", which more or less determines which type of gameplay the team is best at. There are 3 types:
- Speed: any team that contains Sonic. These are generally very fast on the ground.
- Power: any team that contains Knuckles but not Sonic. These are good at attacking foes, and breaking barriers to access areas other teams cannot.
- Flying: any team with Tails or Cream but not Sonic or Knuckles. These are good at accessing higher places in the level.
Note that these are just general abilities; each team has their own strengths and weaknesses.
When selecting certain combinations of characters it will usually display OK. However, selecting certain teams will actually display a Team name and this team will have exclusive abilities which can't be obtained by any other character team-ups. The Team names are below:
- Unbreakable Bond: Sonic & Tails
- Fighting Buddies: Sonic & Knuckles
- Lovely Couple: Sonic & Amy
- Team Jubilee: Amy and Cream
By holding the button, the partner will jump into the leader's hands. Upon releasing the button, the partner will perform a tag action. This action is different for each character, and sometimes whether you are on the ground or not. Tag actions, along with other partner abilities, are enumerated below.
Abilities with Sonic as a Partner
A free spirited hedgehog that hates evil. He can be short tempered at times, but never turns his back on those in need of help.
Due to his speed, any team that contains Sonic is designated as a Speed team, and is generally good at getting around quickly.
Tag action: Sonic will propel you forward at great speed, instantly entering Boost Mode. Works the same mid-air as on the ground.
Abilities with Tails as a Partner
A friendly kid fox with two tails, who thinks of Sonic as a favorite big brother. He loves tinkering with machinery.
Any team with Tails has the ability to access high places in one way or another. If the team contains Tails, but not Sonic or Knuckles, it is designated as a Flying team.
Tag action: While on the ground, Tails will propel you high into the air, slightly angled in the direction you are facing. While in the air, Tails will fly the leader around for a short time. Remember to press the button to stay in the air!
Abilities with Knuckles as a Partner
A powerful Echidna with spiky fists, and Sonic's best friend and rival. He's sincere in nature, but a little gullible and easily misled.
Due to his strength, any team that contains Knuckles is designated as a Power team, which the exception of Sonic & Knuckles and Knuckles & Sonic.
Tag action: On the ground, the leader will throw Knuckles forward in a Power attack; this can break some walls and will destroy badniks. In the air, Knuckles will begin to glide, carrying you on his back. Be warned, if Knuckles hits a wall, he will latch on, but you will fall!
Abilities with Cream as a Partner
Cream is a polite little rabbit that takes her tiny Chao "Cheese" wherever she goes. She means well, but can act a little childish at times.
Any team with Cream has the ability to access high places in one way or another. If the team contains Cream, but not Sonic or Knuckles, it is designated as a Flying team.
Tag action: Cheese will change to resemble the leader, enabling the leader to use Cream's Chao Attack. While in the air, it will do the same, but will also give your jump height a slight boost.
Abilities with Amy as a Partner
Sonic's self professed girlfriend that he can't seem to escape from. She never leaves home without her trademark Pikopiko Hammer.
Amy has no outstanding characteristics, aside from her hammer, and has no bearing on what type designation a team is given.
Tag action: On the ground, Amy will use her hammer to propel you into the air. This is similar to Tails' tag action, only you are not given horizontal velocity at the start. While in the air, Amy will also use the hammer, however the vertical distance is not as strong as on the ground; however, your character is made to spin, so this move has its uses.
Abilities with Eggman as a Partner
Sonic and Dr. Eggman are forced to team up in the Extra Zone, Nonagression, when G-merl steals the power of the Chaos Emeralds. Any partner that Sonic uses to access the zone is automatically replaced by Eggman. Eggman does not affect the team type, which remains as Speed.
Tag action: Sonic charges Eggman into a massive fireball that can be used to attack G-merl. The longer the button is held, the more powerful the attack. This does not damage G-merl, but must be done to make him vulnerable.
At the main title screen, press . In the upper right corner, the game will display the palette setting you're currently using. Press again to change the palette. There are three different settings: "Game Boy Advance", "Game Boy Advance SP", and "Game Boy Player". The settings optimize the vividness of the colour for the system that you are using.
|03||Main Menu||Main Menu|
|04||Character Select||Character Selection Screen (Main Game)|
|05||Sonic Factory||Sonic Factory (hub)|
|07||Chaos Playground||Chao Playground|
|08||Start Demo||New game start/prologue|
|09||Zone1 Map||Route 99 - Map|
|10||Zone2 Map||Sunset Hill - Map|
|11||Zone3 Map||Ocean Base - Map|
|12||Zone4 Map||Toy Kingdom - Map|
|13||Zone5 Map||Twinkle Snow - Map|
|14||Zone6 Map||Cyber Track - Map|
|15||Zone7 Map||Chaos Angel - Map|
|16||FinalZone Map||Altar Emerald|
|17||Intact Music 1||???|
|18||Zone1 Act1||Route 99 - Act 1|
|19||Zone1 Act2||Route 99 - Act 2|
|20||Zone1 Act3||Route 99 - Act 3|
|21||Zone2 Act1||Sunset Hill - Act 1|
|22||Zone2 Act2||Sunset Hill - Act 2|
|23||Zone2 Act3||Sunset Hill - Act 3|
|24||Zone3 Act1||Ocean Base - Act 1|
|25||Zone3 Act2||Ocean Base - Act 2|
|26||Zone3 Act3||Ocean Base - Act 3|
|27||Zone4 Act1||Toy Kingdom - Act 1|
|28||Zone4 Act2||Toy Kingdom - Act 2|
|29||Zone4 Act3||Toy Kingdom - Act 3|
|30||Zone5 Act1||Twinkle Snow - Act 1|
|31||Zone5 Act2||Twinkle Snow - Act 2|
|32||Zone5 Act3||Twinkle Snow - Act 3|
|33||Zone6 Act1||Cyber Track - Act 1|
|34||Zone6 Act2||Cyber Track - Act 2|
|35||Zone6 Act3||Cyber Track - Act 3|
|36||Zone7 Act1||Chaos Angel - Act 1|
|37||Zone7 Act2||Chaos Angel - Act 2|
|38||Zone7 Act3||Chaos Angel - Act 3|
|39||Boss||Boss (Zones 1-6)|
|40||Boss-Pinch||Boss - Pinch (Zones 1-6)|
|41||7-Boss||Chaos Angel Boss|
|42||7-Boss-Pinch||Chaos Angel Boss - Pinch|
|43||Final-Boss||Final Zone Boss|
|44||Final-Boss-Pinch||Final Zone Boss - Pinch|
|45||Ex-Boss||Extra Zone Boss|
|46||Ex-Boss-Pinch||Extra Zone Boss - Pinch|
|47||Intact Music 2||???|
|48||Demo||Meet with Character (Knuckles, Cream, Amy)|
|49||Ex Demo 1||Extra Zone Demo 1 (G-merl transforms)|
|50||Ex Demo 2||Extra Zone Demo 2 (Super Sonic)|
|51||Ending A||Final Zone Ending|
|52||Ending B||Extra Zone Ending|
|54||Special Stage||Special Stage|
|55||Special Stage Result 1||Succeeded in Special Stage|
|56||Special Stage Result 2||Failed in Special Stage|
|57||Time Attack||Time Attack Menu|
|58||Time Attack Retry||Time Attack Retry Menu|
|61||Mini Game BGM||Mini Game music|
|62||Emerald Get||Chaos Emerald Acquired|
|63||Game Over||Game Over|
|65||Clear 1||Stage Cleared (Gold)|
|66||Clear 2||Stage Cleared (Silver or Bronze)|
|67||Boss Clear 1||Boss Cleared (Gold)|
|68||Boss Clear 2||Boss Cleared (Silver or Bronze)|
|69||Final Clear||Final Zone Cleared|
|70||Extra Clear||Extra Zone Cleared|
|72||Special Stage Clear||Special Stage Cleared|
|73||Time Attack Clear 1||Time Attack Cleared (No New Record)|
|74||Time Attack Clear 2||Time Attack Cleared (New Record)|
|75||VS BGM 1||Waiting for Communication|
|76||VS BGM 2||VS Zone Select|
|77||VS BGM 3||VS Game Results|
|78||VS BGM 4||VS Battle Game End|
|79||VS BGM 5||End of VS Battle Mode|
|80||VS BGM 6||VS Mode|
|81||VS BGM 7||Multiplayer stage|
|82||VS BGM 8||VS Game End|
|83||VS BGM 9||Try Again?|
|84||VS Success||Communication Successful/Character Unlocked|
|85||VS Miss||Communication Error|
|Character||VA (English)||VA (Japanese)|
|Sonic the Hedgehog||Ryan Drummond||Jun'ichi Kanemaru|
|Miles "Tails" Prower||William Corkery||Ryo Hirohashi|
|Knuckles the Echidna||Scott Drier||Nobutoshi Kanna|
|Amy Rose||Jenny Douillard||Taeko Kawata|
|Cream the Rabbit||Sarah Wulfeck||Sayaka Aoki|
|Eggman||Deem Bristow||Chikao Otsuka|
The game features only one voice track in the cartridge and according to the regional version, due to size constraints. The Western versions have the English voice language whereas the Japanese version has the Japanese one, while the text language is entirely multi-lingual and manually selectionable in all regional versions.
Created by Sonic Team™
In cooperation with Dimps®
Producer: Kouichi Sakita
Line Producer: Yukihiro Higashi
Planners: Yukihiro Higashi, Masaaki Yamagiwa
Programmers: Tatsuaki Nakashima, Hiroki Yoshitake, Kuninori Douno
Designers: Kazuhiko Yamamoto, Yuko Yamanoue, Etsuko Hosokawa, Tohru Nakanishi, Tomohiro Ozawa
Sound: Hironobu Inagaki, Atsuyoshi Isemura
Special Thanks: Katsuya Kuramoto, Kenji Ayukawa, Syuhei Kimura, Isamu Kubota
Marketing & Production: Mitsuru Takahashi, Naoko Ooka, Hideki Yokaichiya, Mariko Takeda
Publicity: Yasushi Nagumo, Youko Nagasawa
International Business & Product Development: Tatsuyuki Miyazaki, Yusuke Suai, Shiko Sakai
Development Division: Toshihiro Nagoshi, Toshiro Nakayama, Yusuke Asano, Akiko Kuroda
Marketing Research: Tsuyoshi Sawada, Noriko Hashimoto
Manual Production: Yoshihiro Sakuta, Hisakazu Nakagawa, Youichi Takahashi, Hiroki Osawa, Satoru Ishigami, Colin Restall
Customer Relations: Yutaka Shoji, Masahiro Ozeki, Nobuyuki Inoue, Mariko Okada
Product Test: Junichi Shimizu, Akira Nishikawa, Akinobu Koechi, Akira Terasawa, Satoshi Yamagata
Sega of America, Inc.
Executive Management: Hideaki Irie
Localization Producers: Yosuke Moriya, Klayton Vorlick
Director of PD: Osamu Shibayama
Sega Europe, Ltd.
COO: Naoya Tsurumi
Director of PD: Jin Shimazaki
Localization Producer: Kuniyo Matsumoto
European Product Manager: Mathew Quaeck
Test Dept.: Darius Sadeghian, David Smith, Roy Boateng
Special Thanks: James Nicholas, Ricky Ip
Voices: Ryan Drummond, William Corkery, Scott Dreier, Jenny Douillard, Sarah Wulfeck, Jon St. John, Deem Bristow
Voice Recording Director: Lani Minella
Recording Coordinator: Keith Palmer
Executive Management: Hideki Okamura, Masanao Maeda
Executive Producer: Hisao Oguchi
JP TV advert
|Game Boy Advance, ES|
|Sonic Advance 3|
|Sonic games for the Game Boy Advance|
| Sonic Advance (2002)
Sonic Advance 2 (2003)
Sonic Pinball Party (2003)
Sonic Battle (2004)
Sonic Advance 3 (2004)
Sonic X: A Super Sonic Hero (2004)
Sonic the Hedgehog Genesis (2006)
Sega Smash Pack (2002)
Tiny Chao Garden (2001)
Sonic Advance prototype
Sonic Advance 3 prototype
Sonic X: Chaos Emerald Chaos
| Sonic Advance & Sonic Pinball Party (2005) |
Sonic Advance & ChuChu Rocket! (2005)
Sonic Advance & Sonic Battle (2005)
Sonic Battle & ChuChu Rocket! (2005)
Sonic Pinball Party & Sonic Battle (2005)
Sonic Pinball Party & Columns Crown (2005)