Sonic Advance 2
From Sonic Retro
|Sonic Advance 2|
|System(s): Game Boy Advance, Virtual Console|
|Publisher: Sega (Japan, Europe) THQ (US)|
|Developer: Sonic Team, Dimps|
|Distributor: Infogrames (Europe)|
|Number of players: 1-4|
| Official in-game languages: |
Sonic Advance 2 (ソニック アドバンス２) is a platform game for the Game Boy Advance and a sequel to Sonic Advance. It was released for the console in late 2002 for Japan, and early 2003 for all other regions. A preview trailer for the game was originally featured in Sonic Mega Collection.
This game marks the debut appearance of Cream the Rabbit.
- 1 Story
- 2 Gameplay
- 2.1 Playable characters
- 2.2 Multiplayer
- 3 Unlockables
- 4 Sound test
- 5 Production credits
- 6 Manuals
- 7 Artwork
- 8 Promotional material
- 9 Physical scans
- 10 Technical information
- 11 External links
- 12 References
The game begins with Sonic running through Leaf Forest. There, he witnesses Dr. Eggman kidnapping a young rabbit and her pet Chao. Chasing and defeating Dr. Eggman in his revamped Egg Hammer Tank II, he rescues the young rabbit and her Chao, whose names are Cream and Cheese. Then pursuing Eggman, Sonic later finds him attempting to carry Tails off in the Music Plant with his Egg Totem. After defeating the mech and rescuing his friend, Tails remarks that Eggman came from nowhere and that he has no idea what he possibly could be up to. Sonic then continues his pursuit of Eggman, until the Sky Canyon, where he intercepted by the Egg Saucer with Knuckles on board. After destroying the machine, Sonic confronts a rather emotional Knuckles, chiding him for allowing himself to be tricked by Eggman yet again. After this brief encounter, Sonic chases Eggman eventually reaching their final confrontation at XX.
Bad Ending: After the player's character defeats Eggman, he/she drops from outer space, with the destroyed Egg Utopia falling behind him/her. When he/she lands, he/she is greeted by a number of animal friends. After the credits roll, the player will be reminded to collect the 7 Chaos Emeralds.
Good Ending: This ending is obtained after Sonic obtains all 7 Chaos Emeralds, and Story Mode is cleared at least once with Tails, Knuckles, and Cream. A short time after the destruction of the Egg Utopia, Cream's mother, Vanilla, will be watching birds flying around the Leaf Forest when an odd, cloaked device vacuums her and the birds up and carries her off. Upon seeing this, Sonic and co. come running, but are too late. As Cream begins to cry, Sonic will turn into Super Sonic and pursue the device to True Area 53. After this final showdown, Sonic and Vanilla will fall out of the sky. Sonic will catch her and land safely, much to Cream's relief. After this, the credits roll.
Sonic Advance 2 departs from the gameplay seen in the original Sonic Advance (and in turn, the original 2D games on Sega Mega Drive), emphasising speed over exploration. It is a game more concerned with quick player reactions than precise platforming - a trend that would continue for 2D Sonic titles for years to come.
As a result of this change in direction, levels in Sonic Advance 2 are typically larger than those of Sonic Advance. Speed Boosters, Springs and Launchers are more plentiful, and grind rails are more abundant (with all characters now able to grind). The game encourages fast play, awarding more points should the player cross the finish line at faster speeds.
Sonic Advance 2 introduces "Boost Mode", where if a character runs as fast as possible for a period of time without stopping or slowing down, they will shatter the sound barrier and leave a trail of afterimages behind them. While moving this fast it is possible to run over water and the button attack will become more powerful. The delay before reaching shattering can be decreased by collecting Rings, while certain objects in the level will instantly force the character into the state.
All characters can now perform Trick Actions in mid-air (while not curled in a ball). These are activated by being launched off of any spring, trampoline or ramp, holding a direction on the D-Pad and pressing the button. Some of these tricks can be used to destroy enemies in the air while not spinning or to reach high-up places. While the game can technically be completed without performing any tricks, Sky Canyon is designed so that several paths cannot be completed without using the button, with Techno Base and Egg Utopia using similar strategies.
Players are also tasked with accessing Special Stages to obtain Chaos Emeralds. In each Act, there are seven Special Rings, and when collected, will transport the player to a Special Stage at the end of a level. The stage accessed and Emerald obtained both depend on which Zone the player was in when they accessed the stage. Unlike Sonic Advance, Emeralds are not shared between characters. Obtaining all of the Chaos Emeralds as Sonic unlocks True Area 53, which consists of a boss fight as Super Sonic.
All bosses in this game, save for the final boss of XX, take place while running to the right, akin to the Mushroom Hill Zone Boss in Sonic & Knuckles. This style of fight is controversial among fans, as the speed of play prevents the user from recollecting any lost Rings after being hit. To compensate, Rings will appear in groups of three at regular intervals, though the need to run to the right makes all attacks apart from jumping, Sonic's Insta-Shield and Cream's ability to command Cheese to attack ineffective.
For unknown reasons, the idle actions were moved to a manual move called "Appeal". Players can view the character's idle animations by simply holding while standing still, though this removes the ability to look up and down to view the surroundings. If the player "Appeals" while using Knuckles, his punches will destroy any enemies in front of him.
This is one of several Game Boy Advance games to include the Tiny Chao Garden minigame. This game requires the player to complete the game with one character and all seven Chaos Emeralds to unlock it.
Unlike the original Sonic Advance where all four playable characters can be selected at the start, four of the five characters in Sonic Advance 2 need to be unlocked. This is achieved just by playing the game normally.
Sonic the Hedgehog
|“||Sonic is the world's fastest supersonic hedgehog! He's basically carefree, but he can't stand evil. He can be short tempered, but it would go against his kind nature not to help someone in trouble.||„|
— Sonic Advance 2 US manual
- Double Spin Attack (aka Insta-Shield): Performed by pressing jump again while in mid-air. It increases the range of attack, enabling you to attack things a little higher than you can normally reach and it increases the speed of your attack.
- Jump Dash: Performed by pressing or twice in rapid succession after jumping. Sonic does a sudden jumping dash.
- Skid Attack: Performed by pressing . Sonic slides along the ground and stops.
- Super Skid: Performed by pressing in Boost Mode. Allows Sonic to use the Skid Attack that has a large flame-like aura around hit feet and continue running. If at some of the lowest possible speeds in Boost Mode, the flame-like aura around Sonic's feet will be smaller and he will lose more speed.
- Homing Attack: Performed by pressing while jumping near an enemy. Sonic targets the enemy and then destroys it with a Spin Attack with afterimages behind him as he does it. These can be done in succession but a Homing Attack will only work if the enemy is below Sonic.
- Bound: Performed by pressing while jumping. Sonic stops mid-flight and Spin Attacks straight downwards. This can be used to open pathways under Sonic.
- Rushing Attack (Super Sonic only): Press or . In a blaze of light, Super Sonic will speed up and attack in the direction he is facing (including diagonally).
Cream the Rabbit
|“||Cream is an adorable rabbit that takes her tiny Chao "Cheese" wherever she goes. She can act a little chidlish at times, but tries hard at everything she does, and never forgets her manners. She can fly by flapping her ears like wings.||„|
— Sonic Advance 2 US manual
Sonic Advance 2 inadvertently became the game which introduced Cream the Rabbit (and Cheese) to the Sonic series, after Sonic Heroes was delayed. Cream had been previously teased in the artwork gallery of Sonic Mega Collection and would later cameo in Sonic Adventure DX: Director's Cut. She is unlocked by beating the boss of Leaf Forest, Egg Hammer Tank II, as Sonic.
Cream acts as "easy mode", as not only can she fly faster than Tails, but she can use Cheese to kill an on-screen enemy or hit a boss just by pressing the button.
- Chao Attack: Simply press to send Cheese the chao to focus in on nearby enemies.
- Step Attack: Performed by pressing in Boost Mode. Cream takes a long stride and "Cheese" circles around her as a shield. This destroys any enemies it comes into contact with.
- Flying: Performed by pressing pressing multiple times. Gain height by tapping , then use D-pad to control what direction Cream is going. Pressing the buttons makes Cream drop from where she is.
- Mid-Air Chao Attack: Cream sends "Cheese" to attack enemies while in mid-air.
- Chao Rolling Attack: Performed by pressing pressing + while jumping. "Cheese" spins around Cream as a shield from enemy attacks. This will destroy any enemies contacted.
Miles "Tails" Prower
|“||Miles "Tails" Prower is a gentle fox with two tails, and dreams of being just like Sonic. He loves tinkering with machinery, and sometimes builds robots to help his hero. He can fly by spinning his tails like helicopter blades.||„|
— Sonic Advance 2 US manual
Tails is unlocked by defeating Music Plant's boss, Egg Totem, as Sonic.
- Tail Swipe: Performed by pressing pressing . Attack enemies with a swish of his tails.
- Super Tail Swipe: Performed by pressing pressing while in Boost Mode. Allows Tails to use Tail Swipe while keeping speed.
- Propeller Flying: Performed by pressing pressing multiple times. Gain height by tapping , then use D-pad to control what direction Tails is going. You cannot stop him from flying until he lands on something. You can attack enemies while in the air if you hit them with his tails. Tails can fly in the air for 8 seconds.
Knuckles the Echidna
|“||Knuckles is Sonic's friend and rival. With his enormous strength and spiked fists he packs a powerful punch and can climb walls easily. He is brave of heart and strong willed, but can sometimes be a little gullible.||„|
— Sonic Advance 2 US manual
Sonic has to fight Knuckles (piloting the Egg Saucer in Sky Canyon) to unlock him.
- Spiral Attack: Performed by pressing while in Boost Mode. Knuckles spirals forward with his fists while keeping speed. This is similar to the move Knuckles performs in Sonic Adventure 2 when he punches while running.
- Drill Claw: Performed by pressing pressing while jumping. Just like the Sonic Adventure 2 move of the same name, Knuckles spirals straight downwards with his fists.
- Mid-Air Glide: Performed by pressing again while in mid-air. Glide sideways while losing little height. Press or to change what direction the character is gliding. Enemies in the path will take damage on contact. If the button is released Knuckles will fall. Knuckles cannot use Drill Claw while gliding.
- Wall Climb: If a wall is in the path while gliding, Knuckles will cling to it. Push or to climb on it or just press again to jump off it. When he gets to the edge of a ledge, Knuckles will pull himself up on it.
|“||Amy is a cheerful and peppy hedgehog who has decided she is Sonic's girlfriend. She may be cute, but her Piko Piko Hammer makes her a formidable foe.||„|
— Sonic Advance 2 US manual
While available as a starting character in Sonic Advance, Amy must be unlocked for this game. Players must collect all of the Chaos Emeralds with each of the four other characters. Collecting the Chaos Emeralds with Amy is optional as it unlocks nothing.
- Head Slide: Performed by pressing pressing while in Boost Mode. Similar to the move of the same name from the first Sonic Advance, except Amy can keep speed afterwards.
- Super Hammer Attack: Performed by pressing pressing while jumping. Amy swings the hammer once, and is able to make more a more precise descent afterwards. Amy does not need this move to attack as she can already use Spin Attack by default. However, it will extend her attack range.
- Mid-Air Hammer Swirl: Press and while in the air. Swirl down toward the ground. If an enemy is hit Amy will bounce up again.
- Spin Dash (Listed under "Common Actions"): Amy may also use the Spin Dash in this game, but she runs in place in order to charge it. She still takes off rolling like the other characters.
Like its predecessor, Sonic Advance 2 offers multiple game modes for up to four players using Game Link Cables.
Multi Game Pak Mode
Unlike Sonic Advance, this game's Multi-Pak mode only features a competitive race mode, with each player requiring their own copy of Sonic Advance 2 to play. All players must race each other in any regular Act from the main game, with only Zones cleared by at least one connected player being available. Item Boxes will rotate in contents in this mode, offering items that can help players or hinder their opponents. The first player to reach the goal at the end is declared the winner; if 10 minutes pass before either player reaches the end, the race is declared a draw.
Single Game Pak Mode
Another competitive game mode for up to four players is available to play, with only one copy of Sonic Advance 2 required for the host player. Just like in Sonic Advance, each player roams around a single stage, where the objective is to collect as many Rings as possible. Unlike Sonic Advance, the stage is a short downward circuit that loops endlessly, and players are awarded a Ring Bonus each time they complete a lap.
Attacking a player with a Spin Attack or Spin Dash will make them drop their Rings, which can then be stolen by the other players. Item Boxes will appear at random places in this mode, and breaking one will scramble opponents' screens with a mosaic effect for a short while. After three minutes have elapsed, the player with the most Rings is declared the winner.
Like in the previous game, each player is designated a character in this mode. Player 1 is Sonic, player 2 is Cream, player 3 is Tails, and player 4 is Knuckles. Character-specific abilities are not available, with only a basic skill set (Spin Jump, Spin Dash and Grinding) available for every character.
These are items which can be unlocked by performing certain tasks.
- Unlock Boss Option (Time Attack) : Beat the game with 3 characters, each having all 7 emeralds.
- Unlock Songs 58-63 on Sound Test: Beat Extra Zone as Sonic.
- Unlock Sound Test: Beat the game with 2 characters, each with all 7 emeralds.
- Unlock Tiny Chao Garden: Beat the game with 1 character, with all 7 emeralds.
- Unlock True Area 53: Beat the game with Sonic, with all 7 emeralds. Then, beat the game with Cream, Tails, and Knuckles.
- Unlock Amy: Beat the game with Sonic, Cream, Tails, and Knuckles with all emeralds.
- Unlock Cream: Beat Leaf Forest with Sonic.
- Unlock Knuckles: Beat Sky Canyon with Sonic.
- Unlock Tails: Beat Music Plant with Sonic.
|03||Character Select||Character Selection Screen|
|04||Zone Select||Zone Select|
|05||Zone 1-1||Leaf Forest Zone - Act 1|
|06||Zone 1-2||Leaf Forest Zone - Act 2|
|07||Zone 2-1||Hot Crater Zone - Act 1|
|08||Zone 2-2||Hot Crater Zone - Act 2|
|09||Zone 3-1||Music Plant Zone - Act 1|
|10||Zone 3-2||Music Plant Zone - Act 2|
|11||Zone 4-1||Ice Paradise Zone - Act 1|
|12||Zone 4-2||Ice Paradise Zone - Act 2|
|13||Zone 5-1||Sky Canyon Zone - Act 1|
|14||Zone 5-2||Sky Canyon Zone - Act 2|
|15||Zone 6-1||Techno Base Zone - Act 1|
|16||Zone 6-2||Techno Base Zone - Act 2|
|17||Zone 7-1||Egg Utopia Zone - Act 1|
|18||Zone 7-2||Egg Utopia Zone - Act 2|
|20||Boss||Boss (Zones 1-6)|
|21||Boss-Pinch||Boss - Pinch (Zones 1-6)|
|22||Knuckles Boss||Sky Canyon Boss (1st time as Sonic)|
|23||7-Boss||Egg Utopia Boss|
|24||7-Boss-Pinch||Egg Utopia Boss - Pinch|
|25||Final Boss||XX-Zone Boss|
|26||Final Boss-Pinch||XX-Zone Boss - Pinch|
|27||Act Clear||Act Cleared|
|28||Boss Clear||Boss Destroyed|
|29||Final Clear||XX-Zone Cleared|
|30||Game Over||Game Over|
|34||Demo 1||Cream or Tails Rescued|
|35||Demo 2||Knuckles Rescued|
|36||Zone Select 2||Zone Select (after XX-Zone is unlocked)|
|37||In SP Stage||Special Stage Start|
|38||SP Stage||Special Stage|
|39||SP Stage-Pinch||Special Stage - Pinch|
|40||Achievement||Got Enough Rings for Chaos Emerald|
|41||SP Clear||Special Stage Cleared|
|42||SP Result 1||Succeeded in Special Stage|
|43||SP Result 2||Chaos Emerald Acquired|
|44||SP Result 3||Failed in Special Stage|
|45||Final Ending||XX-Zone Ending|
|47||Message||Post-credits message (Collect All the Chaos Emeralds!)|
|48||TimeAttack 1||Time Attack Menu|
|49||TimeAttack 2||Time Attack Cleared (No New Record)|
|50||TimeAttack 3||Time Attack Cleared (New Record)|
|52||VS Wait||Waiting for Communication (Single Pak)|
|53||VS 1||VS Menu|
|54||VS 2||VS Game (Single Pak)|
|55||VS 3||VS Game Results|
|56||VS 4||Try Again?|
|57||VS End||End of VS mode|
|58||Zone Select 3||Zone Select (after Extra Zone is unlocked)|
|59||Extra Demo 1||Extra Zone Demo 1 (Vanilla Abducted)|
|60||Extra Demo 2||Extra Zone Demo 2 (Super Sonic)|
|61||Extra Zone||True Area 53|
|62||Extra Clear||True Area 53 Cleared|
|63||Extra Ending||True Area 53 Ending|
NOTE: There are a few tracks that are not accessible via the Sound Test:
- Demo 3 (When Cream, Tails, or Knuckles is unlocked)
- Message 2 (Sound Test Unlocked, Time Attack (boss) Unlocked, Amy Unlocked)
- Ring Bonus (VS Game (Single Pak))
- VS Success (Communication Successful)
- VS Miss (Communication Failed)
- Tiny Chao Garden
- Mini Game (Tiny Chao Garden - Mini Game)
- Executive Producer: Hideki Sato
- Producer: Yuji Naka
- Director: Akinori Nishiyama
- Art Director: Yuji Uekawa
- Designers: Sachiko Kawamura, Kazuko Ito, Makoto Yonezu
- Programmers: Takahiro Hamano, Yoshihisa Hashimoto, Takaaki Saito
- Special Thanks: Yasuko Maruyama, Masae Hirosawa
- Producer: Hiroshi Matsumoto
- Line Producer: Koichi Sakita
- Planners: Yukihiro Higashi, Masaaki Yamagiwa
- Programmers: Katsuya Kuramoto, Tatsuaki Nakashima, Hiroki Yoshitake, Takaya Yamane, Shin-ichi Manabe, Kuninori Douno
- Designer: Kazuhiko Yamamoto, Satoshi Yoshioka, Yuko Yamanoue, Etsuko Hosokawa, Tohru Nakanishi, Tomohiro Ozawa
- Sound: Hironobu Inagaki, Atsuyoshi Isemura
- Special Thanks: Atsushi Tamamura
- Sound Created By: Wave Master
- Sound Creators: Tatsuyuki Maeda, Yutaka Minobe, Teruhiko Nakagawa
- Promotion Management: Seijiro Sannabe, Hideki Yokaichiya, Yasushi Yamashita
- Sales Promotion: Naoko Ooka
- Publicity: Yasushi Nagumo, Mariko Takeda
- International Business & Product Development: Hiroyuki Miyazaki, Hitoshi Okuno, Yusuke Suai
- Marketing Research: Tsuyoshi Sawada, Noriko Hashimoto
- Manual Production: Yoshihiro Sakuta, Chieko Nakamura, Toshiki Yamaguchi, Hisakazu Nakagawa, Satoru Ishigami, Colin Restall, Tetsuya Honda
- Product Test: Junichi Shimizu, Akira Nishikawa, Kenji Takano, Akira Terasawa
- Special Thanks: Yoshiki Ooka, Ikuo Ishizaka
- Executive Management: Peter Moore
- Localization Producer: Yosuke Moriya
- Localization Manager: Osamu Shibamiya
- Test Lead: Joseph Mora
- COO: Naoya Tsurumi
- Director Of PD: Kats Sato
- Localization Producer: Kuniyo Matsumoto
- European Product Manager: Mathew Quaeck
- Test Dept.: Roy Boateng, David Smith
- Executive Management: Tetsu Kayama, Masanao Maeda, Hisao Oguchi
- Source: In-game credits
- Localization Producer: Yosuke Moriya
- Localization Manager: Osamu Shibamiya
- Vice President of Product Development: Jin Shimazaki
- Project Test Lead: Joseph Mora
- Testers: Leonard Ko, Adam Zehring, Ian Grutze, Cody Drake
- Vice President of Entertainment Marketing: Mike Fischer
- Senior Product Manager: Rich Briggs
- Creative Services: Bob Schonfisch, Matt Shell, Miles Steuding, Arianne McCarthy
- Advertising: Caroline McNiel, Teri Higgins
- Public Relations: Kirsten Merit, Bryce Baer
- Manual Production: Yoshihiro Sakuta, Satoru Ishigami, Colin Restall
- Special Thanks: Roxana Hui, Kathy Schoback, Yusuke Suai
- Executive Vice President - Worldwide Studios: Jack Sorensen
- VP - Product Development: Philip Holt
- Executive Producer: Brian Christian
- Producer: Derek C. Smith
- VP - Marketing: Peter Dille
- Group Marketing Manager: Alison Quirion
- Associate Product Manager: Heather Hall
- Director - Creative Services: Howard Liebeskind
- Senior Creative Services Manager: Kathy Helgason
- Creative Services Manager: Kirk Somdal
- Media Relations Manager: Reilly Brennan
- Associate Media Relations Manager: Erik Reynolds
- Source: US manual
|Main article: Sonic Advance 2/Manuals|
|Game Boy Advance, DE|
ROM dump status
- ↑ http://www.nintendo.com/games/gamepage/gamepage_main.jsp?gameId=1380 (Wayback Machine: 2003-08-06 10:09)
- ↑ https://www.nintendo.co.uk/Games/Game-Boy-Advance/Sonic-Advance-2-267288.html (archive.today)
- ↑ https://www.nintendo.fr/Jeux/Game-Boy-Advance/Sonic-Advance-2-267288.html (archive.today)
- ↑ https://www.nintendo.de/Spiele/Game-Boy-Advance/Sonic-Advance-2-267288.html (archive.today)
- ↑ https://www.nintendo.es/Juegos/Game-Boy-Advance/Sonic-Advance-2-267288.html (archive.today)
- ↑ 6.0 6.1 6.2 6.3 http://sega.jp/gba/sonic2/ (Wayback Machine: 2004-08-20 00:45)
- ↑ https://www.nintendo.co.jp/titles/20010000014107 (Wayback Machine: 2018-03-22 22:41)
- ↑ http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=167 (Wayback Machine: 2016-10-05 15:36)
- ↑ 9.0 9.1 File:SonicAdvance2 GBA US manual.pdf, page 7
- ↑ 10.0 10.1 File:SonicAdvance2 GBA US manual.pdf, page 8
- ↑ File:SonicAdvance2 GBA US manual.pdf, page 9
- ↑ File:SonicAdvance2 GBA US manual.pdf, page 37
- ↑ 13.0 13.1 13.2 Sonic Advance 2/Hidden content#Build dates
|Sonic Advance 2|
|Sonic the Hedgehog games for the following systems|
| 2001 Sonic Advance | Tiny Chao Garden 2002 Sonic Advance 2 2003 Sonic Pinball Party | Sonic Battle 2004 Sonic Advance 3 | Sonic X: A Super Sonic Hero 2005 Sonic Advance & Sonic Pinball Party | Sonic Advance & ChuChu Rocket! | Sonic Advance & Sonic Battle | Sonic Battle & ChuChu Rocket! | Sonic Pinball Party & Sonic Battle | Sonic Pinball Party & Columns Crown 2006 Sonic the Hedgehog Genesis |
Prototypes Sonic Advance | Sonic Advance 2 | Sonic Advance 3
Unreleased Sonic X: Chaos Emerald Chaos | Sonic Riders