|
|
Sonic & KnucklesFrom Sonic Retro
Released for the Sega Mega Drive/Genesis, Sonic & Knuckles, the sequel to Sonic the Hedgehog 3, featured unique Lock-On Technology, which was a special slot located at the top of the cartridge to plug other Genesis games into. When combined with Sonic the Hedgehog 3, it creates Sonic 3 & Knuckles. When combined with Sonic the Hedgehog 2, it made Knuckles in Sonic 2, which allowed the player to play as Knuckles the Echidna, who had not been available for play in any game up to Sonic & Knuckles. When combined with Sonic the Hedgehog, the game generates unlimited "Blue Sphere" special stages, the method used to get emeralds in the game. Putting any other Genesis cartridge on top of Sonic & Knuckles produces a single "Blue Sphere" special stage based on the serial number of the cartridge inserted.
GameplayThis game features both Sonic and Knuckles as playable characters. However, Tails has been removed from play. Although the appearance of the zones is the same for either character, their layout and some of the bosses' tricks differs noticeably at a number of points in the game (another noticeable difference is that Knuckles fights Egg Robo who has different and particularly smarter strategies), increasing from the Lava Reef Zone onwards. The objective of the game does not change despite which character is selected as it does in later games, for example, in Sonic Adventure. Despite no save file slots, gameplay is much more expanded, as Sonic and Knuckles do not play all of the same levels. And a significant differential between them is that they don't have all of the same moves. Sonic can jump higher and run a little faster than Knuckles, and he has the "insta-shield." Knuckles can climb walls and break through some of the blocked entry ways. And just as Sonic has the gift of speed, Knuckles can glide through the air with the greatest of ease. ScoringHitting bumpers: 10 points for each of the first ten hits on any given bumper; after that no more points can be gained from that bumper. Hitting enemies: (a chain refers to all enemies destroyed until the next time Sonic lands on some form of ground)
Destroying a Dr. Eggman boss robot or mini-boss: 1,000 points Ring bonus at end of level: 100 points for each ring held Signpost: At the end of each Act 1, a signpost falls from the air; jump at it before it hits the ground to keep it in the air and score 100 points. You can get as many 100-point bonuses as you're able to keep the sign in the air for. Time bonus at end of level:
Special stage: 100 points for each ring held. If you collect all rings, you also get a 50,000-point Perfect Bonus (even if you don't get the Emerald). MTV's Inside Sonic & Knuckles SpecialIn 1994, MTV aired a special called Inside Sonic & Knuckles, also known as "Sonic & Knuckles Rock the Rock", to promote the release of Sonic & Knuckles, hosted by Daisy Fuentes and Bill Bellamy. Filming took place on the isolated Alcatraz prison in San Francisco Bay. There were interviews with Roger Hector, Hirokazu Yasuhara, Victor Mercieca, Adrian Stephens, Howard Drossin, Kunitake Aoki, Chris Senn, and Dean Lester, as well as tournaments between attendees where the winner was granted a large cash prize and free Sega products for the next year. ManualsAlso Released for
Production CreditsExecutive Producer: Hayao Nakayama MiscellaneousGoodGen Versions
Sound TestTo access the sound test, enter the zone select code. The sound test for Sonic & Knuckles is the same as the sound test for Sonic 3 & Knuckles, with a few exceptions:
ResourcesOriginal Sound Version RecordingsSee Sonic & Knuckles OSV for a download page. ScansSonic & Knuckles was one of the first Sega Genesis games to be packaged in cardboard when it was initially released. Most Genesis games were released in plastic cases, but later in the console's life, cheaper cardboard boxes began to replace them. Artwork1
| |||||||||||||||||||||


