From Sonic Retro
|Developer: Sonic Team (GC/PS2/Xbox), Sonic Team USA (PC, PSN)|
|System(s): GameCube, PlayStation 2, Xbox, PC, PlayStation 3|
- For the eponymous song, see Sonic Heroes (song).
Sonic Heroes (ソニック ヒーローズ) is the third 3D Sonic game to hit the Nintendo GameCube. Sonic Heroes is also the first game to go multiplatform for all systems. The phrase "Sonic Heroes" refers to the uniting of the heroes of the Sonic the Hedgehog series. This game also marked the return of the Chaotix, a group last seen in Knuckles' Chaotix on the Sega 32X (except for Mighty the Armadillo).
The level design and graphics were given a more cartoon-ish quality which is reminscent of the old-school Sonic games.
The game was developed using the RenderWare engine so that the game could be programmed and ported easily for the multi-platform release. This made for fairly consistant ports, quality wise, between all the systems. The PlayStation 2 version did suffer from clipping and graphic faults, not to mention a lower frame rate, making it the least well recieved of the ports. Primary development was done on the Nintendo GameCube, and then ported to the Xbox and PlayStation 2. The PlayStation 2 version was later re-released on PlayStation 3 through PlayStation Network.
- 1 Story
- 2 Gameplay
- 3 Game structure
- 4 2 Player
- 5 Trivia
- 6 Manuals
- 7 Voice actors
- 8 Also Released On
- 9 Production credits
- 10 Sales data
- 11 Artwork
- 12 Physical scans
- 13 External links
- 14 References
Dr. Eggman has come back to challenge Sonic and crew again to defeat his new scheme. Sonic, Tails, and Knuckles gladly accept and race off to tackle the doc's latest plan. Meanwhile, Rouge the Bat swings in on one of Robotnik's old fortresses and discovers Shadow in capsule. After an odd encounter, Rouge, Shadow, and E-123 Omega join up to find out what happened to Shadow and to get revenge on Robotnik. At a resort, Amy looks at an ad that shows Sonic in it with a chao and a frog. After getting over boredom, Amy, Cream, and Big decide to find Sonic and get what they want back. Elsewhere, in a run down building, the Chaotix get a package that contains a walkie-talkie. Tempting them, Vector, Charmy, and Espio decide to work for this mysterious person, so they can earn some money.
The game introduces several new gameplay elements. Unlike past Sonic games, which have only one character playable at a time, the player is able to control three characters and switch between them freely, whilst the other two follow. Each character has a unique ability which it contributes to the team. There are three types of characters that are used in gameplay. One party member is a "fly" type, able to ascend short distances with the other party members. The second type is "speed." This character can move faster than the other two and has a homing attack. The final brand of hero is "power," the character that has the most strength. Each ability is also represented in the interface by color; blue for speed, yellow for flight, and red for power.
These groups of three characters are called "Teams" and the selection of characters in each team is pre-determined. It is not possible to mix and match characters between teams. Each team also has a Team Blast skill, which can be performed when the Team Blast meter becomes full. This can be achieved by performing such actions as destroying enemies or collecting rings. Each team follows a different, yet intertwined, storyline.
Below are the four available teams in the game:
This team and associated levels are designed to be of medium difficulty, and contain high-speed sections. Their Team Blast consists of Knuckles throwing Tails, who spins to gain momentum, and throws Sonic, who attacks surrounding enemies multiple times. During the final boss, each team member, under Super Transformation, performs the same attack as Sonic.
This team and associated levels are designed to be of hard difficulty, requiring skill and concentration to endure heavy battle. Their Team Blast consists of Shadow performing Chaos Control, whilst Omega, lifted up by Rouge, fires large lasers whilst rotating the top half of his body. It also freezes time momentarily once complete, so that all enemies are frozen in place.
This team and associated levels are designed for younger players, with shorter missions. Their Team Blast sees Big bouncing Amy and Cream on top of his umbrella with a shower of flowers raining down on them. All three members level up by one and grants them temporary invincibility, high running speed, and a shield.
This team and associated levels provide a different experience, as most are mission-based, and are only complete when the mission target is met. Their Team Blast sees Espio, Charmy, and Vector singing and playing instruments badly, causing all of the surrounding enemies to explode, whilst ring bonuses are received for each enemy destroyed. Collecting rings also refills the gauge, potentially allowing the player to perform another Blast immediately after the first is complete.
- Egg Hawk
- Team Battle
- Robot Carnival
- Egg Albatross
- Team Battle 2
- Robot Storm
- Egg Emperor
- Metal Madness
- Metal Overlord
Much like the 2D games, Sonic Heroes has a 2 act and boss structure. Unlike those games, the levels are not named Act 1 and Act 2 (though the Special Stages are labeled as such) but they function in a similar manner. Each set of 2 stages are based around one of the classic Sonic level themes.
The game requires that all 4 teams complete all of the stages and get all 7 Chaos Emeralds before progressing to the Last Story, where all 4 teams participate.
|| Trivia sections are bad|
Try and incorporate this information into the main article. See the manual of style to find out why.
- Cream the Rabbit was originally designed to first appear in Sonic Heroes; however, when Sonic Advance 2 was announced in 2002, Sonic Team decided that it would be a good idea to introduce her there first, as to make Sonic Advance 2 feel fresher.
- This is the first game the Chaotix has appeared in since 1995. Takashi Iizuka has been quoted saying he considers this new, re-designed Chaotix his creation, as the original Chaotix from 1995 was created by a different artist at Sega of America.
- Sonic Heroes was combined with Super Monkey Ball Deluxe for Xbox as a Platinum Family Hit.
- Although the plot for Sonic Heroes is somewhat sparse, a large portion of it is a set-up for 2005's Shadow the Hedgehog, especially Team Dark's story.
- In the opening scene of Team Chaotix's story, there are pinned papers on a notice board behind Vector, showing concept drawings of the robots used in the original Sonic game.
- The stage "Frog Forest" is very similar to the Sonic & Knuckles stage, Mushroom Hill Zone. Knuckles points out one of the similarities; during flight with the flower on that stage, he mentions that there are also large mushrooms on Angel Island, but that they are smaller than those of Frog Forest.
- Throughout the course of the game, there were a few cutscenes where the dialogue was grammatically incorrect. The first scene is during Team Sonic's story when they're getting chased by rocks; Knuckles will say, "Looks like it's buddy has joined the party!", when it should have been "its". The second scene is where Tails will state, "Look at all of those Eggman's robots!", in another scene Robotnik says, "Witness this invincible battleship, built by the hands of a genius! It's power, unmatched through the universe!" The last one is during Team Chaotix's story when they are facing off against the Egg Emperor. Vector says "It looks like we're in a jam boys." but the text says "Looks like we're in jam boys." They left out the 'a'.
- If one stands around for a while when playing as Team Chaotix, Vector will say "I forgot to pay the electric bill back at the office." Charmy will also say "Can we go now?"
- in non boss battle levels depending on the character who earned the most points (and possibly the most power cores) will say a phrase depending on the rank e.g. Amy - A rank - "We're like awesome or Sonic - E rank - "Shoot not my day"
As characters interact, they sometimes make references to past Sonic games:
- Amy: "This weather reminds me of our last attack on the Egg Carrier!" (allusion to Sonic Adventure) in Final Fortress, even though she was not actually part of the attack and was only on the Egg Carrier because she had been kidnapped.
- Amy: "This place reminds me of Casinopolis!" (allusion to Sonic Adventure) in Casino Park, even though she never actually entered the Casinopolis stage during the course of Sonic Adventure. It should be noted that she does not mention Casinopolis in the Japanese version of this game.
- Knuckles: "We have jungle mushrooms on my island too, but not this huge!" (allusion to Mushroom Hill Zone from Sonic & Knuckles) in Frog Forest.
- Shadow: "Space? Did you say SPACE?" when replying to Rouge who said, "We might even be at the edge of space." (allusion to Shadow's "fatal fall" from space in Sonic Adventure 2) in Egg Fleet.
- Shadow: "Some things never change, do they?" as a response to Rouge mentioning going after the Master Emerald at the end of Team Dark's story (allusion to Sonic Adventure 2).
- Metal Sonic: "I was created for the sole purpose of destroying you," when addressing Sonic (allusion to Sonic CD) in Metal Overlord.
- Knuckles: "The Egg Carrier is nothing compared to this!" (allusion to Sonic Adventure) in Final Fortress.
- Big: Big's quest for Froggy is reminiscent of his story in Sonic Adventure. In addition, the giant frogs in Frog Forest and Lost Jungle appear to be the same as Froggy.
- Rouge: "I haven't heard from the President lately." (allusion to Sonic Adventure 2) while the player stands still for a while on any stage.
- E-123: "I couldn't even beat Gamma or Beta..." (allusion to Sonic Adventure) when completing a stage with an E-rank.
|This instruction manual requires additional or replacement scans.|
This is one of the final Sonic games in which the voice actors from the Sonic Adventure games recorded their voices. Newer games in the series, from Shadow the Hedgehog on, are recorded by the cast of Sonic X. Many Sonic fans were angered by the change and have sent demands to Sega to rehire the original voice cast from this game and the Sonic Adventure series. Some people say this, however, is unlikely to happen, especially considering the passing of Deem Bristow who voiced Dr. Ivo "Eggman" Robotnik in this and all previous 3D Sonic games.
Sonic and Metal Sonic are voiced by the same actors in both the English and Japanese versions.
The PlayStation 2 and Xbox versions have both voice language tracks included in the game disc. The PlayStation 2 version, together with a multi-lingual text language option, is the only version featuring an additional option to switch between both English and Japanese voice language, though this is only present in the Japanese and North American versions. The EU/PAL PlayStation 2 version remove this feature and only has the text language option present, defaulting the voices automatically to the system language. Since the Xbox version doesn't feature any language option at all, neither of text nor of voice, the only way to have the Japanese voices in this version is changing the console language to Japanese in order to set the game entirely in Japanese.
The GameCube and PC versions feature only one voice track in the disc (discs in the case of the PC version) and according to the regional version, due to size constraints. The Western versions have the English voice language whereas the Japanese version has the Japanese one, while the text language is entirely multi-lingual and manually selectionable in all regional versions. Since the PC version requires to be installed in the hard disk, it is not a difficult task to swap the voice files in order to have the desired voice language.
Also Released On
- Sonic Heroes & Super Monkey Ball Deluxe for Xbox and Nintendo GameCube (2005)
- Sonic PC Collection for the PC (2009)
For a complete list of the game's production credits, please click the following link: Sonic Heroes credits
|Number of copies sold||Sega IR Reference||Platforms||Regions||Cumulative sales total|
|850,000||2004 Sega Corp. Annual and Flash Reports||PS2/XB/GC||US||850,000|
|200,000||FY2006 1st Quarter Results||"||N/A||1,620,000|
|210,000||FY2007 Interim Results||"||US||1,830,000|
|210,000||FY2007 Full Year Results||"||"||2,040,000|
|1,080,000||The Magic Box - US Platinum Videogame Chart||PS2||US||"|
|Main article: Game Development:Sonic Heroes|
|GameCube, FR (Player's Choice)|
|GameCube, ES (Player's Choice)|
PlayStation 2 version
|PlayStation 2, DE (Platinum)|
|PC, DE (Software Pyramide)|
|PC, AU (Gamer's Choice)|
|PC, AU (Five Star Games)|
- Official website on Sega.com (archive)
- Sega of Japan catalogue pages (Japanese): GameCube, PlayStation 2, Xbox, PC
- Sonic Heroes on PlayStation.com: PlayStation 2: JP, US, UK, KR; PlayStation 3: JP
- Sonic Heroes on PlayStation Store: JP, UK, AU
- http://www.jp.playstation.com/software/title/slpm65431.html (archived: 2007-04-27 08:19)
- https://store.playstation.com/fr-fr/product/EP0177-NPED00034_00-GSONICHERO000001 (archived: 2018-04-03 19:31)
- https://store.playstation.com/de-de/product/EP0177-NPED00034_00-GSONICHERO000001 (archived: 2018-12-12 23:46)
- https://store.playstation.com/en-gb/product/EP0177-NPED00034_00-GSONICHERO000001 (archived: 2018-04-03 19:30)
- https://store.playstation.com/en-au/product/EP0177-NPED00034_00-GSONICHERO000001 (archived: 2018-04-03 19:30)
- http://www.jp.playstation.com/software/title/jp0177npjd00060_000000000000000000.html (archived: 2014-11-25 23:43)
|Sonic games for the following systems|
|2001 Sonic Adventure 2: Battle 2002 Sonic Mega Collection 2003 Sonic Adventure DX: Director's Cut | Sonic Heroes 2005 Sonic Gems Collection | Shadow the Hedgehog | Duo Pack: Sonic Heroes/Super Monkey Ball 2 2006 Sonic Riders|
|2003 Sonic Heroes 2004 Sonic Mega Collection Plus 2005 Shadow the Hedgehog | 2 in 1 Combo Pack: Sonic Heroes/Super Monkey Ball Deluxe | 2 in 1 Combo Pack: Sonic Mega Collection Plus/Super Monkey Ball Deluxe 2006 Sonic Riders|