Super transformation
From Sonic Retro
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Super transformation refers to the ability of various characters in the Sonic franchise to use powerful items to achieve a more powerful state, usually accompanied by visual changes. The concept has been used in virtually all Sonic media since the debut of Sonic's powered-up state Super Sonic in Sonic the Hedgehog 2.
Contents
Mode of access
In Sonic 2, Sonic 3/Sonic & Knuckles, Sonic the Hedgehog 4, Sonic Colours, Sonic Generations with the skill enabled, Sonic Lost World, Sonic Mania, Sonic Forces with the DLC installed, and Sonic Superstars, transformation to Super Sonic, or (albeit less frequently) one of the other characters' super forms, may be used at any time once the character has collected all seven Chaos Emeralds and has at least 50 rings. In these games, rings are lost at a rate of approximately 1 per second (actually 60 rings every 61 seconds), and upon reaching 0 rings, the character reverts to normal.
Most recent games feature super transformation as more of a plot point rather than a regular gameplay mechanic. In these cases, it only appears towards the end of the game, such as in Sonic Adventure, and often associated with a final battle in space. This trend is frequently cited as having been started by the Doomsday Zone in Sonic & Knuckles, despite the fact that said game did allow Super/Hyper forms in regular levels too. In Sonic Frontiers, Super Sonic is used to defeat the Titan boss on each of the Starfall Islands.
Abilities
Super states and other transformations are generally much faster than the character's normal form, and are also invincible to many enemies. However, they are still susceptible to being crushed, falling down a bottomless pit, or drowning, as well as certain other things. In addition certain games offer alternatives to Super States, or allow them to be powered up further.
List of super states
Multiple characters have been shown to be able to transform into a Super state. Moreover, other forms besides Super have been revealed in various games and other media. The following list is sorted by the order in which characters were revealed to have Super or other states and then by the order in which said states appeared.
Sonic
Sonic the Hedgehog was first shown to be able to transform in the game Sonic the Hedgehog 2. Since then, he has become the most frequent user of super transformation, and has the most transformations in the series. When He turns Super, his eyes turn glowing red and he is a lot stronger.
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Super Sonic |
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From Sonic 2 onward, Sonic has the ability to transform into Super Sonic upon collecting all 7 Chaos Emeralds and at least 50 rings. In this form, Sonic takes on a golden, glowing appearance, and he invincible to many obstacles to which Sonic is normally susceptible. Super Sonic is the most recurring super transformation, appearing in nearly every game in which Sonic does, including cameos. | |
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Starfall Super Sonic |
Upon finishing the Master King's trial, Sonic's cyber corruption was tempered into a newfound power that is then synchronized with his Super form the best way it can and resulting on an advanced Super State similar to Hyper Sonic. If used recklessly, the power would leave him entirely. The transformation itself is very similar to the original Super Sonic form, but instead of red eyes and a golden aura it features blue eyes and a mixture of red and gold auras around Sonic. | |
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Dark Super Sonic |
Only appearing in the Sonic X TV series, Dark Super Sonic is a more anger-filled version of Super Sonic powered by fake Chaos Emeralds. He becomes completely black except his gloves and shoes. Sonic powered down when his rage subsided, and this Super State has not been seen since. | |
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Hyper Sonic |
Only appearing in Sonic 3 & Knuckles, Hyper Sonic is a more powerful form of Super Sonic, available once Sonic collects the 7 Super Emeralds. Visually, his changing colours encompass not only yellow but rather the various hues of the 7 Emeralds, and he moves so quickly that mirages of himself appear behind him. He can perform a type of double jump, whereby pressing the jump button again causes him to shoot off in the direction being held on the controller; this allows him to reach places that he cannot when Super (or normal). He can also breathe underwater, again a trait that Super Sonic does not possess. Despite having superior powers, he loses rings at the same rate as Super Sonic. | |
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Super Rabbit |
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Darkspine Sonic |
At the end of Sonic and the Secret Rings, Sonic becomes Darkspine Sonic upon absorbing the power of 3 of the 7 World Rings. He is darker and exhibits various other physical changes. He can fly, but he is not invincible. Sonic's rings are not consumed by this state. | |
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Excalibur Sonic |
During the battle against the Dark Queen at the end of Sonic and the Black Knight, Caliburn absorbs the Sacred Swords of the Knights of the Round Table to become Excalibur. This transformation encases Sonic in a suit of spontaneously-generated gold-plated chain-mail, although he remains his normal blue self beneath the armour. As such, Excalibur Sonic might more properly be considered a super transformation of Caliburn the Sword than of the hedgehog himself. |
Tails
Miles "Tails" Prower was first shown to be able to transform in the game Sonic 3 & Knuckles.
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Super Tails |
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Initially appearing in Sonic 3 & Knuckles, Super Tails is faster, glows golden, has the same invincibility as Super Sonic, and is surrounded by golden Flickies, which will attack any enemies on-screen. Tails must obtain all 7 Super Emeralds (and, therefore, also all seven Chaos Emeralds) and at least 50 rings to be able to assume this form: having all seven Chaos Emeralds alone does not give him any extra powers.
Interestingly, in the May 17 1994 prototype of Sonic 3, Super Tails does not have Flickies, and a second form, analogous to what would be "Hyper Tails", does. In Archie’s comic series Sonic the Hedgehog, this form is referred to as Hyper Tails. His Super form was named Turbo Tails; see below. A newer version appears in Sonic Heroes. Playing as Team Super, Tails is enclosed in a golden sphere and has the same abilities as Super Sonic, including invincibility, flight, and Sonic's "light attack". This form, however, is not accompanied by Flickies. Super Tails finally returns in Sonic Mania, this time requiring only the Chaos Emeralds. However, he is not accompanied by Flickies, but he still gets the other benefits of a Super form including a higher jump. In both the mobile remasters of Sonic the Hedgehog and Sonic the Hedgehog 2 as well as their versions for the Sonic Origins collection + Sonic 3 & Knuckles, the Super Form returns similarly to its appearance in Sonic Mania, without the Super Flickies. Meanwhile the original Super Tails form is now labelled as Hyper Tails instead. | |
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Turbo Tails |
Featured in the American comic book series, Turbo Tails wears a cape and can fly. Unlike Super Tails, this state is in the same class as Super Sonic, as only the Chaos Emeralds are needed. |
Knuckles
Knuckles the Echidna was also first shown to be able to transform in the game Sonic & Knuckles.
Super Knuckles | |
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Upon collecting the Chaos Emeralds, Knuckles can become Super Knuckles. Knuckles glows with a pink energy field and gains an enhanced gliding ability, in addition to the standard Super State effects.
A newer version appears in Sonic Heroes as a part of "Team Super", in which he simply appears to be surrounded by a golden sphere. Knuckles gains the traditional Super State effects, in addition to "Light Attack" and a much more powerful combo move. In the American Sonic the Hedgehog comic series, this state was renamed "Hyper Knuckles". It was thought to have been retconned back into "Super Knuckles", but the comic's current writer says this was a misprint. | |
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Hyper Knuckles |
By collecting all of the Chaos Emeralds and Super Emeralds, Knuckles can become Hyper Knuckles. Like Hyper Sonic, he leaves afterimages and is unable to drown. He can also destroy all on-screen Badniks by gliding into a wall: this creates a screen-wide shock-wave that causes badniks to explode. | |
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Emerald Power |
For his All-Star move in Sonic & Sega All-Stars Racing, Knuckles used the Master Emerald to achieve a super transformation, becoming the second character in the games to do so. The move, simply dubbed "Emerald Power", transforms Knuckles in to his Sonic Heroes Super State, but with a glowing green aura instead of a yellow one. He also leaves a bright green energy trail when he flies. His attack is a super charged Hammer Punch, which causes earthquakes strong enough to disorient every player ahead of him. |
Mecha Sonic Mk. II
In Sonic & Knuckles' Mecha Sonic Mk. II hounds both Sonic and Knuckles in Sky Sanctuary Zone, and super-charges off the Master Emerald in his last battle with the echidna Guardian.
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Super Mecha Sonic |
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For many years the only antagonistic Super form ever shown in the games, Mecha Sonic's transformation was the first one to draw power from the Master Emerald, and the only instance of a non-biological character executing a golden, glowy transformation. Super Mecha Sonic serves as Knuckles' final boss in Sonic & Knuckles, after which the robot is heavily damaged. |
Shadow
Shadow the Hedgehog has been able to use super transformation since his debut in Sonic Adventure 2. Since then, he has become the second most frequent user of the ability.
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Super Shadow |
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With the aid of the Chaos Emeralds, Shadow can become Super Shadow. He generally just becomes a lemon cream color, and has mostly has the same abilities as Super Sonic. His Chaos Emerald abilities are all enhanced and can be used at any time while he is Super. | |
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Hero Shadow |
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Dark Shadow |
Blaze
Like Knuckles and Shadow, Blaze the Cat was also given a transformation in her debut playable appearance.
Burning Blaze | |
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With the aid of the Sol Emeralds Blaze can become Burning Blaze. Despite the different name, the form is most similar to other Super states. Blaze is the first character whose clothes change color when transformed. |
Silver
Silver the Hedgehog continues the trend of prominent story characters going super in their debut playable appearance.
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Super Silver |
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Silver's Super State, Super Silver is the only Super State to not have been shown to be accessed by any items of power. Instead, he was given the power to transform by Super Sonic. He has been shown to have enhanced psychokinesis, and the ability to fly, and a new abilty called the Shield of Light. |
Imperator Ix
Pir'Oth Ix, the main antagonist of Sonic Chronicles: The Dark Brotherhood, undertakes a Super transformation in the game's final battle aboard the Nocturne citadel.
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Super Ix |
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Ix's Super form is in fact the only time we get to see the Imperator as a recognisable echidna, divested of his voluminous robes and head-dress. Super Ix has glowing cyan eyes and platinum-white fur. He fights against Super Sonic, his special move being Overload. |
Mighty
With his return in Sonic Mania Plus, Mighty the Armadillo has shown to be capable of transforming.
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Super Mighty |
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With all of the Chaos Emeralds collected, Mighty can become Super Mighty. He does not undergo any physical change, but his shell glows a lighter colour, and he gains the usual invincibility, increased speed and higher jump like other Super forms. |
Ray
Ray the Flying Squirrel initially pretended to attempt a Super form in the Archie comic series, but eventually gained a proper transformation in Sonic Mania Plus just like Mighty.
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Super Ray |
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The first instance of Super Ray was seen in the pre-Super Genesis Wave continuity of the Archie comics. When he and Vector the Crocodile were surrounded by a swarm of hostile robots intent on taking the Master Emerald, Ray stood on top of the powerful gem and pretended to draw power from the Master Emerald with the intent of undergoing a super transformation, scaring the robots away.
Ray later gained a true transformation in Sonic Mania Plus, where he can become Super Ray when he collects all of the Chaos Emeralds. He does not undergo any physical change, but his fur glows a bright yellow colour, and he gains the usual invincibility, increased speed and higher jump like other Super forms. |
Amy
With her addition into the Sonic Origins Plus collection, Amy has shown that her too is capable of transforming
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Super Amy |
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With all of the Chaos Emeralds collected, Amy can become Super Amy. She does not undergo any physical change, but her fur glows between her shade of pink and a bright blush color; she gains the usual invincibility, increased speed and higher jump like other Super forms. | |
Hyper Amy | |
With all of the Super Emeralds collected, Amy can become Hyper Amy. Visually, she essentially looks the same as her Super form. However, Hyper Amy acquires an extra ability, the Hammer Throw. While jumping Amy can throw a volley of hammers in a determined arc that can destroy enemies on her path. |
Trip
Like Knuckles, Shadow and Blaze, Trip the Sungazer was also given a transformation in her debut playable appearance.
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Super Trip |
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With all of the Chaos Emeralds collected, Trip can become Super Trip. Unlike any previous regular Super states in the franchise, her physical appearance is completely changed. She turns from an anthropomorphic lizard to a feral, quadruped golden-scaled flying dragon of bulky physique; a gold aura glowing with the energy of the emeralds. In this form, she can also freely breath fire to destroy enemies and damage bosses. |
Dr. Eggman
Super Eggman | |
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Super Eggman first appeared in the Sonic Channel Otherworld Comedy story "Story Act 12: Eggman's final weapon". | |
Supreme High Robotnik | |
Supreme High Robotnik is from the Adventures of Sonic the Hedgehog cartoon episode "Prehistoric Sonic". | |
Unnamed Dr. Robotnik transformation | |
In the film Sonic the Hedgehog 2, Dr. Robotnik gets the Master Emerald and its power turns his clothes green. The novelization described Robotnik's transformation as a "glowing, giddy being of pure chaos". |