Sonic Gems Collection
From Sonic Retro
|Sonic Gems Collection|
|System(s): PlayStation 2, GameCube|
|Developer: Sonic Team|
|Game total: 11 (15 in the JP version)|
|Original system(s): Sega Mega Drive, Sega Game Gear, PC, Arcade|
|Number of players:|
Sonic Gems Collection (ソニック ジェムズ コレクション) is a compilation of more obscure Sonic the Hedgehog video games. The compilation is a Nintendo GameCube exclusive in North America, but has also been released on PlayStation 2 in Europe and Japan. An Xbox version of the game was planned, but was later cancelled.
SegaSonic the Hedgehog was initially planned as a title to be included in this compilation but was left out due to problems with emulating the game's original trackball control scheme. There is also an entire art section of the museum dedicated to Chaotix, which may indicate that Chaotix may have been planned for inclusion, but was left out instead. Sonic Eraser and various games from the Wonder Boy series were also considered for inclusion in the compilation.
- 1 Games included
- 2 Museum
- 3 Comparisons
- 4 Production credits
- 5 Sales data
- 6 Manuals
- 7 Artwork
- 8 Physical scans
- 9 Technical information
- 10 External links
- 11 References
Sonic Gems Collection includes the following three games ported from a variety of systems:
- Sonic the Fighters (Sega Model 2B CRX (Arcade), ported by Sega AM2)
- Sonic the Hedgehog CD (Sega Mega-CD, port of PC version)
- Sonic R (Sega Saturn, port of PC version)
- Sonic the Hedgehog 2
- Sonic Spinball
- Sonic the Hedgehog Triple Trouble
- Sonic Drift 2 — This game keeps its multiplayer mode, and is accessible by pressing on the second controller at any time.
- Tails' Skypatrol
- Tails Adventures
These Game Gear games (as well as the unlockable Sega Mega Drive games and demos below) have a pause menu that is accessed by pressing / at any time during gameplay, allowing the user to reset the game, exit the game or save and load savestates. Quick saving writes a temporary savestate that is lost when the user exits the game, while permanent savestates can be saved to and loaded from the memory card. Up to 8 different savestates can be saved to a single memory card, as long as it has enough free space to hold all the savestates.
All of the above games also include their original manuals in digital form. In the case of Sonic CD and Sonic R, their PC manuals are included alongside the manuals from their original systems, and in the case of Sonic the Fighters its original arcade flyers can be viewed. The manuals available are region-specific in most cases, with NTSC-J versions using the Japanese manuals and NTSC-U/PAL versions using the North American manuals.
If a game has been run for a total of three hours, "Hints" will be unlocked for that game in the Extras menu or in the pause menu, which detail cheat codes and other tips. The user does not need to actually play the games to unlock the hints, they just need to be run for the required amount of time.
The PlayStation 2 version contains both Japanese and American regional data, including different released manuals scans and alternate and differing versions of games (for example, Sonic CD has both the Japanese and American soundtracks). The game will load the data depending on the language the console is set on. The GameCube version only has the language for the region of release in the game data.
Only the Vectorman games are available outside of Japan in order to keep the ESRB's "Everyone" rating.
- Vectorman — Play the collection for a total of 5 hours, or have a Sonic Heroes or Sonic Mega Collection save file on the memory card in Slot A.
- Vectorman 2 — Play the collection for a total of 7 hours and play Vectorman once.
- Bonanza Bros. (JP version only) — Play the collection for a total of 12 hours, play Vectorman 2 once, and play any game(s) at least 20 times.
- Bare Knuckle (JP version only) — Play the collection for a total of 12 hours, play Bonanza Bros. once, and play any game(s) at least 30 times.
- Bare Knuckle II (JP version only) — Play the collection for a total of 12 hours, play Bare Knuckle once, and play any game(s) at least 50 times.
- Bare Knuckle III (JP version only) — Play the collection for a total of 12 hours, play Bare Knuckle II once, and play any game(s) at least 70 times.
Games from Sonic Mega Collection Plus can be unlocked in a "demo" form by playing Sonic Gems Collection daily for a consecutive number of days. These are actually the full games, but play automatically begins at the last level or final boss with a time limit imposed on play time. If the player completes a demo or gets a Game Over with time remaining, then the remaining time can be used to continue playing from the beginning. There are cheat device codes available which will freeze the time limit, allowing the games to played through fully.
All demos are accessed via the Museum rather than the Games menu. Savestates and hints are unavailable for these demos, and resetting the demos via the pause menu will not reset the timer.
|3||Sonic the Hedgehog||5 minutes||Starts at Final Zone with 10 lives, a score of 10,000 points, and no Chaos Emeralds.|
|Sonic the Hedgehog||5 minutes||Starts at Sky Base Zone Act 3 with 12 lives, a score of 270,000 points, and all Chaos Emeralds.|
|4||Sonic the Hedgehog 2||10 minutes||Starts at Death Egg Zone as Sonic with 15 lives, a score of 275,000 points, and no Chaos Emeralds.|
|Sonic Labyrinth||5 minutes||Starts at Labyrinth of the Castle Act 4 with 9 lives. The Bonus Stage has not been cleared.|
|5||Sonic the Hedgehog 3||15 minutes||Starts at Launch Base Zone Act 2 as Sonic & Tails with 20 lives, a score of 15,000 points, and no Chaos Emeralds.|
|Sonic Drift||3 minutes||Starts at Scrap Brain in the Red Chaos GP as Sonic.|
|6||Sonic 3D: Flickies' Island||10 minutes||Starts at The Final Fight with 9 lives and all Chaos Emeralds.|
|Sonic Chaos||5 minutes||Starts at Electric Egg Zone Act 3 as Sonic with 10 lives and all Chaos Emeralds.|
|7||Sonic the Hedgehog Spinball||20 minutes||Starts at Showdown with 3 lives.|
|Sonic Blast||5 minutes||Starts at the final boss as Sonic with all Chaos Emeralds.|
|8||Dr. Robotnik's Mean Bean Machine||5 minutes||Starts at the final stage of Scenario Mode against Dr. Robotnik on the Normal difficulty level.|
|Dr. Robotnik's Mean Bean Machine||5 minutes||Starts at the final stage of Scenario Mode against Dr. Robotnik.|
|9||Sonic the Hedgehog Good Ending||5 minutes||Starts at Final Zone with 10 lives, a score of 270,000 points, and all Chaos Emeralds.|
|Sonic the Hedgehog 2 Good Ending||10 minutes||Starts at Death Egg Zone as Sonic with 15 lives, a score of 325,000 points, and all Chaos Emeralds.|
|Sonic the Hedgehog 3 Good Ending||15 minutes||Starts at Launch Base Zone Act 2 as Sonic & Tails with 20 lives, a score of 350,000 points, and all Chaos Emeralds.|
|Sonic & Knuckles||10 minutes||Starts at The Doomsday Zone as Sonic with 10 lives, a score of 160,000 points, and all Chaos Emeralds.|
|Main article: Sonic Gems Collection/Museum|
Sonic Gems Collection includes a Museum, where the user can view various artwork, screenshots, videos and other content. Content in the museum is gradually unlocked as the user plays each game in the collection, though some items must be unlocked through other means. Music may also be unlocked by completing specific objectives, and unlocked music can be played by pressing / in the Museum to view the audio player.
The contents of the museum can be viewed in the link above.
|Main article: Sonic Gems Collection/Comparisons|
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Sonic the Hedgehog CD
- The US/European version has the US soundtrack for Sonic CD, whilst the Japanese version has the Japanese/Europe soundtracks.
- The hints for Sonic CD place the debug mode sound test code with the other hidden pictures.
- The water in Tidal Tempest in all time zones is clear. On the Mega-CD and PC versions, the water was colored differently in all time zones (Present was green, Past was brown, Good Future was cyan, and Bad Future was red). The reason for the clear water is because this is a port of PC version. The PC version used 256-color mode, which uses a palette, similar to the original Mega Drive VDP. Consoles with modern GPUs don't properly support palette effects, so instead of rewriting it to work correctly, the palette effects were simply dropped.
Sonic the Fighters
When originally released in arcades in the US and Europe, it was renamed Sonic Championship. In Gems Collection, the title of Sonic the Fighters was used for every region. Model data of all unused characters was removed. Character data still exists, but upon selection, the game crashes due to missing models.
Due to the limited amount of controller slots on the PS2, Sonic R's multiplayer mode was reduced to two players from the possible four on the PC version. The GCN version preserves the four player capability from the PC version. The draw distance is greatly improved over previous versions.
- Chief Producer: Yuji Naka, Akinori Nishiyama
- Producer: Yojiro Ogawa
- Director: Mizuki Hosoyamada
- Game Designer: Makoto Hirata
- Programmer: Makoto Suzuki, Takahiro Sekiguchi
- Interface Designer: Takashi Ishihara
- Graphic Designer: Hideaki Moriya, Hisae Jibiki, Takanobu Kimura
- Illustrator: Yuji Uekawa
- Sound Director: Naofumi Hataya
- Sound Creator: Tatsuyuki Maeda, Takenobu Mitsuyoshi, Tomonori Sawada, Takeshi Isozaki
- Special Thanks: Takashi Iizuka, Kazuyuki Hoshino, Emiko Fujii, Shinobu Yokota, Akari Uchida
- Sales Promotion: Takayoshi Ohuchi, Yasushi Nagumo, Mariko Takeda, Yoko Nagasawa
- Product Producer: Hiroyuki Miyazaki, Koki Akiyama
- Internal Business & Product Development: Tatsuyuki Miyazaki, Tatsuya Shikata, Shinobu Shindo, Shiko Sakai, Yuri Maita
- Design Production Team: Yoshihiro Sakuta, Youichi Takahashi, Chieko Nakamura, Makoto Nishino, Ayako Sakai, Hisakazu Nakagawa, Satoru Ishigami, Tetsuya Honda
- Product Test: Junichi Shimizu, Akira Nishikawa, Kazuhiko Morii, Akira Terasawa, Kenji Takano, Yuji Nakamura, Takashi Shimogaito, Masato Bandou
- Special Thanks: Kazunori Yagi, Nobuyuki Inoue
- Director: Toru Kujirai
- Supervisor: Hiroshi Kataoka
- Programmers: Masanori Sato, Hajime Take, Yukinori Kaneko
- Designer: Satoshi Fujinuma
- Planner: Masahrio Katsuta
- Sound Creator: Seiichi Hamada
- Teat Team: Naoto Tomita
- Special Thanks: Masanobu Kutomi, Yuji Miyata, Hiroshi Masui, Tatsutoshi Narita
- Created By: Sega AM2
- Programmers: Yasuaki Takeya, Tetsuji Mukai
- Assistant Programmer: Masahiro Harada
- Technical Director: Katsuji Dojun
- Created By: H.I.C Co. Ltd.
- Lead Programmer: James Cunliffe
- Lead Artist: Dave Burton
- Head Artist: James Cunliffe
- Console Conversion: Steve Monks
- Additional Programmers: John Hodskinson, Stephen Harding, Andy Holdroyd
- Additional Art: Leon Warren, Neil Allen, Will Thompson, Bev Bush
- Created By: Traveller's Tales UK Ltd.
- CEO: Naoya Tsurumi
- President: Simon Jeffery
- Localization Producer: Martin Hunter Caplan
- Director of Product Development: Osamu Shibamiya
- QA Project Lead: Shawn Dobbins
- Product Marketing Manager: Ami Matsumura-Blaire, Yosuke Moriya
- VP of Entertainment Marketing: Scott A. Steinberg
- Public Relations: Bret Blount, Ethan Einhorn
- Special Thanks: Chris Olson, Bridget Oates
- CEO: Naoya Tsurumi
- President & COO: Mike Hayes
- Creative Director: Matt Woodley
- QA Manager: Mark Le Breaton
- QA Supervisor: Marlon Grant, Darius Sadeghian
- Localization Producer: Kuniyo Matsumoto
- Testers: Ben Andec, Lee Brown
- Director of European Marketing: Gary Knight
- Head Of Brand Marketing: Helen Nicholas
- Product Manager: Claire Brummell
- Executive Management: Hideki Okamura, Masanao Maeda, Yukio Sugino
- Executive Producer: Hisao Oguchi
- Director: Hisatoku Yamada
- Technical Programmer: Junji Takahashi
- Source: In-game credits
|Number of copies sold||Sega IR Reference||Platforms||Regions||Cumulative sales total|
|200,000||FY2006 2nd Quarter Appendix||N/A||Overseas (Outside Japan)||200,000|
|Main article: Sonic Gems Collection/Manuals|
PlayStation 2 version
|PlayStation 2, EX†|
ROM dump status
|1,812,856,832||DVD-ROM (EU/AU)||SLES-53350 (V1.00)|
|1,877,147,648||DVD-ROM (JP)||SLPM-66074 (V1.01)|
- Sega of Japan catalogue pages (Japanese): GameCube, PlayStation 2
- Sonic Gems Collection on PlayStation.com: JP, KR
- Nintendo catalogue pages: JP, UK
- http://www.jp.playstation.com/software/title/slpm66074.html (Wayback Machine: 2006-11-03 05:34)
- http://www.playstation.co.kr/game/724 (archive.today)
- https://www.nintendo.co.uk/Games/Nintendo-GameCube/Sonic-Gems-Collection-268731.html (archive.today)
- https://www.nintendo.fr/Jeux/Nintendo-GameCube/Sonic-Gems-Collection-268731.html (archive.today)
- https://www.nintendo.de/Spiele/Nintendo-GameCube/Sonic-Gems-Collection-268731.html (archive.today)
- http://sega.jp/gc/sonicgem/ (Wayback Machine: 2005-11-20 02:39)
- Interview: Yuji Naka (2005-09-30) by GameSpy
- Sonic Gems Collection/Hidden content#Removed games
|Sonic Gems Collection|
|Sonic the Hedgehog games for the following systems|
|2001 Sonic Adventure 2: Battle 2002 Sonic Mega Collection 2003 Sonic Adventure DX: Director's Cut | Sonic Heroes 2005 Sonic Gems Collection | Shadow the Hedgehog | Duo Pack: Sonic Heroes/Super Monkey Ball 2 2006 Sonic Riders|