Sonic the Hedgehog Triple Trouble
From Sonic Retro
|Sonic the Hedgehog Triple Trouble|
|Developer: Aspect Co. Ltd|
|System(s): Sega Game Gear|
|Number of players: 1|
Sonic the Hedgehog Triple Trouble, released as Sonic & Tails 2 (ソニック＆テイルス２) in Japan, is a 2D Sonic the Hedgehog platform game released for the Sega Game Gear in November 1994, and developed by Aspect Co. Ltd (just like Sonic 2, Sonic Chaos, Sonic Blast and Tails Adventures). Unlike its predecessor Sonic Chaos, this game was exclusively released for the Game Gear, and no Sega Master System version was ever made, though Glitch made an unofficial port to the Master System in May 2009.
This game was the debut of Fang the Sniper, and Knuckles the Echidna's first appearance in a Game Gear game. There was an Archie comics adaption of this game which not only featured Nack the Weasel but also Vector the Crocodile and Octobot, which was published in October 1995.
- 1 Story
- 2 Gameplay
- 3 Extra modes
- 4 Versions
- 5 Production credits
- 6 Manuals
- 7 Promotional material
- 8 Artwork
- 9 Physical scans
- 10 Technical information
- 11 External links
- 12 References
Dr. Eggman succeeds in acquiring the six Chaos Emeralds without Sonic knowing, and uses them to test the ultiimate superweapon. Unfortunately, a big mistake was made during testing, and the resulting explosion scatters the Chaos Emeralds across the planet. Eggman is successful in securing one of the Emeralds, but he has no idea where the other five have gone.
Sonic and Tails become aware of the incident happening, and the two immediately spring into action to find out where the Chaos Emeralds have gone to. Standing in their way, however, is Knuckles the Echidna, the guardian of Angel Island, who appears to have been tricked by Eggman into thinking that Sonic and Tails are villains trying to conquer the world with the Chaos Emeralds, and is determined to get in the heroes' way at every turn. On top of all this, there is a third antagonist to the plot: Fang the Sniper, a treasure hunter who has somehow discovered the Chaos Emeralds and is keeping them for himself in subspace, though according to the US instruction manual, he has no idea of the Emeralds' true power, but he is keen on making a handsome price off of them in the black market. With three villains to go up against, Sonic and Tails set out to reclaim the Chaos Emeralds and stop Dr. Eggman once again.
Gameplay in Sonic the Hedgehog Triple Trouble is much larger in size than its predecessors, and the experience is much more in line with the Sonic games on the Sega Mega Drive. The game is structured like in past 8-bit Sonic games in that the player must progress through six regular Zones, each having two regular Acts and a short third Act with a boss fight.
This is also the first Sonic game in which all of the player's Rings are not lost after getting hurt; rather, 50 Rings will be lost if the player takes damage from spikes, and 30 Rings are lost for most other types of damage. This type of Ring loss mechanic would later be seen in games like Sonic Blast, Sonic Unleashed and Sonic Generations.
Similar to the game's predecessor Sonic Chaos, the game contains 6 Chaos Emeralds total, 5 of which are collected in Special Stages. To access a Special Stage, the player must find the Chaos Emerald/Warp Gate Item Monitor, one hidden in the first two Acts of each Zone. If the player has at least 50 Rings when the Monitor is broken, a Star Circle appears above, which is the entry way to the Special Stage. There are three 2D sidescrolling Special Stages and two 3D Stages in which Sonic or Tails pilots the Tornado collecting Rings. The last Chaos Emerald is obtained automatically after defeating Dr. Eggman in the final Zone.
Like in Sonic Chaos, the player has a choice between two characters: Sonic or Tails. Both characters can perform the Spin Dash by holding and pressing or repeatedly, then releasing for a burst of speed. A new technique both characters can perform is the ability to curl up into a ball by pressing or after bouncing on a Spring, allowing the player to defend themselves should they be catapulted into the air as well as gain extra air control. This technique is even required at certain points in the game, such as defeating the Tart Turtle boss.
Both characters also have their own unique abilities. Sonic is again able to perform the Strike Dash by standing still and pressing + /, bursting forward with a temporary invinciblity state after starting the move. Tails can perform his Propeller Flight by standing still and pressing + /, then fly around with the D-Pad, though his movements in mid-flight are more loose than in Sonic Chaos, closer reflecting his flight in Sonic the Hedgehog 3. He can also break into flight by pressing + / after bouncing from a Spring, acting as a second jump and slowing his descent. Unlike the previous game, both characters can now enter the Special Stages and get the Chaos Emeralds, and both start with 3 lives and one Continue. There are also new power-ups introduced; these are character exclusive so they cannot be used by both characters.
The Pogo Spring and Rocket Shoes from Sonic Chaos return, with the Pogo Spring now contained in Monitors. Sonic also gets exclusive access to two other power-ups: the Jet Board in Robotnik Winter Zone, which allows him to snowboard, and the Propeller Shoes in Tidal Plant Zone, which allow him to swim at high speed in eight directions. While the Rocket Shoes remain exclusive to Sonic, Tails can get his own exclusive power-up called the Hyper Heli-Tails, which functions the same way as Sonic's Rocket Shoes, as well as his own exclusive vehicle, the Sea Fox, for underwater travel.
Warp Gates are new to the game and grant the player the ability to warp to the Special Stage if 50 Rings are collected before breaking monitors depicting a Chaos Emerald. The Special Stage also contains Time Monitors that will reset the timer back to 1 minute and 30 seconds when obtained.
At the end of Acts 1 and 2 of each level, a Bonus Panel is spun, with a reward given based on what it lands on:
|Flicky: No prize is awarded.|
|Ring: 10 Rings are added to the player's final Ring tally.|
|Sonic: Sonic gets a 1-Up, Tails gets 10,000 points.|
|Tails: Tails gets a 1-Up, Sonic gets 10,000 points.|
|Knuckles: A Continue is awarded.|
|Chaos Emerald: The player starts the next Act with 50 Rings.|
|Back of Panel: The panel must be spun again.|
The "Time Attack" option starts up Time Attack mode, which has the player go through a single stage and finish it as quickly as possible. The stage used for Time Attack is an exclusive stage not used anywhere else in the game, and is based on Great Turquoise Zone while also featuring the Spin Coasters normally found in Sunset Park Zone. When pausing the game in this mode, the player has the choice to change their character and start again, or return to the title screen.
This option takes the player immediately to the second Special Stage, which is a 3D stage in which they must collect Rings while flying the Tornado. Unlike the main game, the Special Stage ends once the player collects 80 Rings, returning the player to the title screen. This title screen option is only available in the Japanese version of the game.
The sound test allows the player to listen to the game's music and sound effects as they please. Below is a listing of the songs available to play through the sound test:
- 81: Great Turquoise Zone
- 82: Sunset Park Zone
- 83: Meta Junglira Zone
- 84: Robotnik Winter Zone
- 85: Opening
- 86: Title
- 87: Character Select
- 88: Title Card
- 89: Act Clear
- 8A: Boss
- 8B: Final Boss
- 8C: 1-Up
- 8D: Death
- 8E: Game Over
- 8F: Rocket Shoes
- 90: Power Sneakers
- 92: Invincibility
- 93: Sunset Park Zone Act 3
- 94: Sea Fox
- 95: Propeller Shoes
- 97: Fang the Sniper
- 98: Hyper Heli-Tails
- 9A: Tidal Plant Zone
- 9B: Atomic Destroyer Zone
- 9C: 2D Special Stage
- 9D: 3D Special Stage
- 9E: Metal Sonic
- 9F: Continue
- A0: Chaos Emerald
- A1: Ending
- A2: Staff Roll
Also released on
- Sonic Adventure DX: Director's Cut for the GameCube (2003)
- Sonic Gems Collection for the Nintendo GameCube and PlayStation 2 (2005)
- Coleco Sonic for Coleco plug and play (2006)
- Playpal Plug and Play for the Coleco Plug and play console (2006)
- Sonic PC Collection for the PC (2009)
- FunPlay 20-in-1 for the Plug and Play console (2009)
- Virtual Console for the Nintendo 3DS (2013)
- Producer: M.Hoko
- Director: K.Hase
- Staff: M.Sima, N.Honda, Saori.K, T.Ihoroi, S.Higasi, O.Kodera, Toshiaki, K.Oikawa, H.Sai, K.Mixa, Sukioka, M.Tatsu, Tomoko, Fumi, Yoshiki
- Composer: Yayoi.F
- Source: In-game credits
|Main article: Sonic the Hedgehog Triple Trouble/Manuals|
|78||Sonic Retro Average|
|Based on 5 reviews|
ROM dump status
|512KB||1994-08-02||Cartridge (US/EU)||Sonic the Hedgehog Triple Trouble|
|512KB||1994-07-30||Cartridge (JP)||Sonic & Tails 2|
|512KB||1994-08-08||CD-R disc||0808 prototype||(260 kB) (info)|
|512KB||1994-08-16||CD-R disc||0816 prototype||(260 kB) (info)|
- File:MeanMachinesSega26UK.pdf, page 108
- File:SuperGamePower BR 019.pdf, page 13
- http://vc.sega.jp:80/3ds/sandt2/ (archived: 2012-10-28 11:50)
- http://www.nintendo.com:80/games/detail/kZ_YMfAzeybi9HMljoQVGzFE7aP4Ar6k (archived: 2012-03-08 23:11)
- http://www.nintendolife.com:80/games/gamegear/sonic_the_hedgehog_triple_trouble (archived: 2017-09-09 23:10)
- File:SonicTripleTrouble GG JP manual.pdf, page 6
- File:SonicTripleTrouble GG US manual.pdf, page 4
|Sonic the Hedgehog Triple Trouble|
|Sonic games for the following systems|
| 1991 Sonic the Hedgehog 1992 Sonic the Hedgehog 2 1993 Sonic Chaos | Dr. Robotnik's Mean Bean Machine 1994 Sonic Drift | Sonic Spinball | Sonic the Hedgehog Triple Trouble 1995 Sonic Drift 2 | Tails' Skypatrol | Tails Adventures | Sonic Labyrinth | Sonic 2 in 1 1996 Sonic Blast |
Prototypes Sonic the Hedgehog (Game Gear prototype) | Sonic the Hedgehog 2 (8-bit) AutoDemo | Sonic Chaos prereleases | Sonic Drift (demo) | Sonic Spinball (8-bit) prereleases | Sonic Triple Trouble prereleases | Sonic Blast prereleases
Unreleased Sonic's Edusoft