Sonic the Hedgehog Triple Trouble

From Sonic Retro


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Sonic the Hedgehog Triple Trouble
Publisher: Sega
System(s): Sega Game Gear
Genre: Action
Number of players: 1
Release Date RRP Code Rating
Sega Game Gear
1994-11 €? 2530-50
Sega Game Gear
1994-11[1] £24.99[1] 2530-50
Sega Game Gear
1994-11 $? 2530
Sega Game Gear
1994-11-11 ¥3,800 G-3356
Sega Game Gear
1995-10[2] R$? 077180
Tectoy: Todas as Idades
Sega Game Gear
1994  ? GGJ2530
Nintendo 3DS Virtual Console
2012-03-14[3] ¥286 (300)[3] ?
Nintendo 3DS Virtual Console
2012-03-15[4] $4.99[4] ?
ESRB: Everyone
Nintendo 3DS Virtual Console
2012-03-29[5] €5.00[6] CTR-N-GAAP
PEGI: 3+
Nintendo 3DS Virtual Console
2012-03-29[7] £4.50[6] CTR-N-GAAP
PEGI: 3+
Nintendo 3DS Virtual Console
2012-03-29[8] €5.00[6] CTR-N-GAAP
USK: 6
Nintendo 3DS Virtual Console
2012 $? ?

Sonic the Hedgehog Triple Trouble, released as Sonic & Tails 2 (ソニック&テイルス2) in Japan, is a 2D Sonic the Hedgehog platform game released for the Sega Game Gear in November 1994, and developed by Aspect Co. Ltd (just like Sonic 2, Sonic Chaos, Sonic Blast and Tails Adventures).

Unlike its predecessor Sonic Chaos, this game was exclusively released for the Game Gear, with no Sega Master System version being released (though one was seemingly planned[9]).

This game marks the debut of Fang the Sniper.


Dr. Eggman with one of the Chaos Emeralds.

Dr. Eggman succeeds in acquiring the six Chaos Emeralds without Sonic knowing, and uses them to test the ultiimate superweapon. Unfortunately, a big mistake was made during testing, and the resulting explosion scatters the Chaos Emeralds across the planet. Eggman is successful in securing one of the Emeralds, but he has no idea where the other five have gone.

Sonic and Tails become aware of the incident happening, and the two immediately spring into action to find out where the Chaos Emeralds have gone to. Standing in their way, however, is Knuckles the Echidna, the guardian of Angel Island, who appears to have been tricked by Eggman into thinking that Sonic and Tails are villains trying to conquer the world with the Chaos Emeralds, and is determined to get in the heroes' way at every turn. On top of all this, there is a third antagonist to the plot: Fang the Sniper, a treasure hunter who has somehow discovered the Chaos Emeralds and is keeping them for himself in subspaceMedia:SonicTripleTrouble GG JP manual.pdf[10], though according to the US instruction manual, he has no idea of the Emeralds' true power, but he is keen on making a handsome price off of them in the black market.Media:SonicTripleTrouble GG US manual.pdf[11] With three villains to go up against, Sonic and Tails set out to reclaim the Chaos Emeralds and stop Dr. Eggman once again.


Gameplay in Sonic the Hedgehog Triple Trouble is much larger in size than its predecessors, and the experience is much more in line with the Sonic games on the Sega Mega Drive. The game is structured like in past 8-bit Sonic games in that the player must progress through six regular Zones, each having two regular Acts and a short third Act with a boss fight.

This is also the first Sonic game in which all of the player's Rings are not lost after getting hurt; rather, 50 Rings will be lost if the player takes damage from spikes, and 30 Rings are lost for most other types of damage. This type of Ring loss mechanic would later be seen in games like Sonic Blast, Sonic Unleashed and Sonic Generations.

Similar to the game's predecessor Sonic Chaos, the game contains 6 Chaos Emeralds total, 5 of which are collected in Special Stages. To access a Special Stage, the player must find the Chaos Emerald/Warp Gate Item Monitor, one hidden in the first two Acts of each Zone. If the player has at least 50 Rings when the Monitor is broken, a Star Circle appears above, which is the entry way to the Special Stage. There are three 2D sidescrolling Special Stages and two 3D Stages in which Sonic or Tails pilots the Tornado collecting Rings. The last Chaos Emerald is obtained automatically after defeating Dr. Eggman in the final Zone.


The character select screen.

Like in Sonic Chaos, the player has a choice between two characters: Sonic or Tails. Both characters can perform the Spin Dash by holding Down and pressing 1 or 2 repeatedly, then releasing Down for a burst of speed. A new technique both characters can perform is the ability to curl up into a ball by pressing 1 or 2 after bouncing on a Spring, allowing the player to defend themselves should they be catapulted into the air as well as gain extra air control. This technique is even required at certain points in the game, such as defeating the Tart Turtle boss.

Both characters also have their own unique abilities. Sonic is again able to perform the Strike Dash by standing still and pressing Up + 1/2, bursting forward with a temporary invinciblity state after starting the move. Tails can perform his Propeller Flight by standing still and pressing Up + 1/2, then fly around with the D-Pad, though his movements in mid-flight are more loose than in Sonic Chaos, closer reflecting his flight in Sonic the Hedgehog 3. He can also break into flight by pressing Up + 1/2 after bouncing from a Spring, acting as a second jump and slowing his descent. Unlike the previous game, both characters can now enter the Special Stages and get the Chaos Emeralds, and both start with 3 lives and one Continue. There are also new power-ups introduced; these are character exclusive so they cannot be used by both characters.


The Pogo Spring and Rocket Shoes from Sonic Chaos return, with the Pogo Spring now contained in Monitors. Sonic also gets exclusive access to two other power-ups: the Jet Board in Robotnik Winter Zone, which allows him to snowboard, and the Propeller Shoes in Tidal Plant Zone, which allow him to swim at high speed in eight directions. While the Rocket Shoes remain exclusive to Sonic, Tails can get his own exclusive power-up called the Hyper Heli-Tails, which functions the same way as Sonic's Rocket Shoes, as well as his own exclusive vehicle, the Sea Fox, for underwater travel.

Warp Gates are new to the game and grant the player the ability to warp to the Special Stage if 50 Rings are collected before breaking monitors depicting a Chaos Emerald. The Special Stage also contains Time Monitors that will reset the timer back to 1 minute and 30 seconds when obtained.

Bonus Panel

At the end of Acts 1 and 2 of each level, a Bonus Panel is spun, with a reward given based on what it lands on:

SonicTripleTrouble GG Sprite BonusPanel.png
Flicky: No prize is awarded.
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Ring: 10 Rings are added to the player's final Ring tally.
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Sonic: Sonic gets a 1-Up, Tails gets 10,000 points.
SonicTripleTrouble GG Sprite BonusPanel.png
Tails: Tails gets a 1-Up, Sonic gets 10,000 points.
SonicTripleTrouble GG Sprite BonusPanel.png
Knuckles: A Continue is awarded.
SonicTripleTrouble GG Sprite BonusPanel.png
Chaos Emerald: The player starts the next Act with 50 Rings.
SonicTripleTrouble GG Sprite BonusPanel.png
Back of Panel: The panel must be spun again.

Extra modes

Sonic the Hedgehog Triple Trouble also features additional modes which can be accessed on the title screen by pressing Up and Down.

Time attack

Time Attack mode gameplay.

The "Time Attack" option starts up Time Attack mode, which has the player go through a single stage and finish it as quickly as possible. The stage used for Time Attack is an exclusive stage not used anywhere else in the game, and is based on Great Turquoise Zone while also featuring the Spin Coasters normally found in Sunset Park Zone. When pausing the game in this mode, the player has the choice to change their character and start again, or return to the title screen.

3D Stage

This option takes the player immediately to the second Special Stage, which is a 3D stage in which they must collect Rings while flying the Tornado. Unlike the main game, the Special Stage ends once the player collects 80 Rings, returning the player to the title screen. This title screen option is only available in the Japanese version of the game.

Sound test

The sound test in Sonic Triple Trouble.

The sound test allows the player to listen to the game's music and sound effects as they please. Below is a listing of the songs available to play through the sound test:



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Main article: Sonic the Hedgehog Triple Trouble/Development


Archie comics produced an adaption of this game which not only featured Nack the Weasel but also Vector the Crocodile and Octobot. It was published in October 1995.

An unofficial port to the Sega Master System was released in May 2009.


Also released on

Production credits

Special Thanks
Source: In-game credits


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Main article: Sonic the Hedgehog Triple Trouble/Manuals

Promotional material


Western release

Japanese release

Physical scans

Sega Game Gear
78 Sonic Retro Average
Based on 19 reviews
Publication Score Source
Beep! MegaDrive (JP) 60 [12]
Computer & Video Games (UK) 68 [13]
Electronic Gaming Monthly (US) 68 [14]
GamePro (US) 75 [15]
GamePro (DE) 80 [16]
Gamers (DE) 80 [17]
Games World: The Magazine (UK) 89 №5, p22
Mean Machines Sega (UK) 85 [18]
Mega Force (FR) 88 [19]
Player One (FR) 78 [20]
Sega Magazin (DE) 87 [21]
Sega Magazine (UK) 71 [22]
Sega Megazone (AU) 80 [23]
Sega Power (UK) 73 №63, p77
Sega Pro (UK) 71 #40 Pg 73
Sega Saturn Magazine (JP) 79 [24]
Sonic the Comic (UK) 87 №43, p11
Supersonic (FR) 86 [25]
Video Games (DE) 77 [26]
Game Gear, JP
Stt-box-jap back.jpgStt-box-jap.jpg
Stt gg jp cart.jpg
SonicTripleTrouble GG JP manual.pdf
Game Gear, US
Stt gg us cart.jpg
SonicTripleTrouble GG US manual.pdf
Game Gear, EU
Stt-box-eu back.jpgStt-box-eu.jpg
Stt gg eu cart.jpg
Game Gear, PT

Game Gear, BR
SonicTripleTrouble GG BR Box.jpg
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Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Game Gear
CRC32 d23a2a93
MD5 f0f7e4dfe2908f0030e64fd9ed843422
SHA-1 4965af7ffe60382ffa805710b7c8006419cc4ac4
512KB 1994-08-02 Cartridge (US/EU) Sonic the Hedgehog Triple Trouble
Sega Game Gear
CRC32 496bce64
MD5 05f5b6201ccece80facaf99fa7cf5a6e
SHA-1 bb14ed43cf815e82f55e79753d0a7c8a24e24e7f
512KB 1994-07-30 Cartridge (JP) Sonic & Tails 2
Sega Game Gear
CRC32 80eb7cfb
MD5 2fc9cd0aba609d5bf179a7e66f561512
SHA-1 02257fece665d04d3c88b5f5589773d5a8433953
512KB 1994-08-08 CD-R disc[27] 0808 prototype Download.svg (260 kB) (info)
Sega Game Gear
CRC32 d23a2a93
MD5 f0f7e4dfe2908f0030e64fd9ed843422
SHA-1 4965af7ffe60382ffa805710b7c8006419cc4ac4
512KB 1994-08-16 CD-R disc[28] 0816 prototype Download.svg (260 kB) (info)

External links


  1. 1.0 1.1 File:MeanMachinesSega26UK.pdf, page 108
  2. File:SuperGamePower BR 019.pdf, page 13
  3. 3.0 3.1 (archived: 2012-10-28 11:50)
  4. 4.0 4.1 (archived: 2012-03-08 23:11)
  6. 6.0 6.1 6.2 (archived: 2017-09-09 23:10)
  9. File:SegaPower UK 58.pdf, page 12
  10. File:SonicTripleTrouble GG JP manual.pdf, page 6
  11. File:SonicTripleTrouble GG US manual.pdf, page 4
  12. bemega, issue 1994-12, page 25
  13. cvg, issue 157, page 143
  14. egm, issue 64, page 48
  15. gamepro, issue 64, page 216
  16. gameprode, issue 1994-11, page 41
  17. gamersde, issue 1994-11, page 37
  18. mms, issue 26, page 108
  19. megaforce, issue 34, page 95
  20. playerone, issue 46, page 118
  21. segamagazin, issue 13, page 80
  22. segamaguk, issue 11, page 82
  23. smz, issue 45, page 39
  24. ssmjp, issue 1995-09, page 88
  25. supersonic, issue 25, page 74
  26. videogames, issue 1995-01, page 122

Sonic the Hedgehog Triple Trouble
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Main page

Promotional material
Magazine articles

Hidden content
Technical information

Sonic games for the following systems
Sega Master System
Sega Game Gear
 1991  Sonic the Hedgehog     1992  Sonic the Hedgehog 2     1993  Sonic Chaos | Dr. Robotnik's Mean Bean Machine     1994  Sonic Drift | Sonic Spinball | Sonic the Hedgehog Triple Trouble     1995  Sonic Drift 2 | Tails' Skypatrol | Tails Adventures | Sonic Labyrinth | Sonic 2 in 1     1996  Sonic Blast    
 Unreleased  Sonic's Edusoft