|Developer: SIMS, JSH|
|System(s): Sega Game Gear|
|ROM size: 256kB|
|Genre: Shoot 'em Up|
Tails' Skypatrol (テイルスのスカイパトロール) is a Sonic spin-off game for the Sega Game Gear which was released exclusively in Japan. Players assume command of Miles "Tails" Prower in a permanent flying state, who joins a "Sky Patrol" in hope of saving an island by defeating the evil villainess Witchcart, whom turns any that oppose her into crystals with her magic. This is the only appearance by Witchcart and her companions in any Sonic or Sonic related game. Dr. Robotnik, the villain of most Sonic games, is not featured in the game nor referenced.
The game appears designed for younger audiences but is extremely difficult, as Tails falling, bumping into an object or touching the ground makes the player lose a life.
It is partially unknown who has made the game, since the credits of the games are full of abbreviated names and pseudonyms. Very few "real" names actually exist, and whether there are one or two people is also never confirmed.
Tails' Skypatrol is not a traditional platformer and instead is more similar to a shooter. There are no rings or Chaos Emeralds to be collected and Tails is constantly "suspended" in flight mode. The objective of the game is to fly to the end of the stage, avoiding obstacles and destroying enemies with a golden ring, which he throws as a projectile. The ring can also be used to latch on to any number of devices the player will encounter in each stage, ranging from gymnastics bars to railcarts.
After taking a hit from an enemy or projectile Tails starts descending, rapidly pressing or will stop the descent. The screen is fixed and constantly moves along with him. In order to stay afloat Tails' flight meter, which slowly drops to zero, must be replenished by collecting candy bars scattered in each level. Extra lives can be gained by earning 10,000 and 30,000 points.
In Tails Skypatrol, Tails cannot stop moving during gameplay, unless the game is paused, and he cannot turn around to move in the opposite direction at will. He can, however, move up and down by pressing up or down on the D-pad. He can also slow down by holding left or speed up by holding right. He can also toss the golden ring he holds by pressing or . Holding or before releasing will strengthen the throw and make the ring go farther, similar to how the spindash move works on traditional Sonic games. If Tails is hit by an enemy attack, he will begin spiraling out of control. Rapidly pressing or before he runs into the ground or a wall will regain control of Tails, but it will cost a portion of the flight meter.
Scattered throughout each level are several items which can be picked up for bonuses.
Character Design: ©Sega
Game Design: K3, LR
Graphic: Mt. Emerald, Show
Sound: Chikayo, Kazunechan
Programming: AT-AT, Captain Alice, Bryan
Thanks to: Monty, Ezachan, Mr. Rental, Fine-Twig, SIMS All Staff, JSH All Staff, and You.
|55||Sonic Retro Average|
|Based on 1 review|
Enemies and Obstacles:
|Sonic games for the following systems|
| 1991 Sonic the Hedgehog 1992 Sonic the Hedgehog 2 1993 Sonic Chaos | Dr. Robotnik's Mean Bean Machine 1994 Sonic Drift | Sonic Spinball | Sonic the Hedgehog Triple Trouble 1995 Sonic Drift 2 | Tails' Skypatrol | Tails Adventures | Sonic Labyrinth | Sonic 2 in 1 1996 Sonic Blast |
Prototypes Sonic the Hedgehog (Game Gear prototype) | Sonic the Hedgehog 2 (8-bit) AutoDemo | Sonic Chaos Sample | Sonic Drift (demo) | Sonic Spinball (8-bit) Prereleases | Sonic Triple Trouble Prereleases | Sonic Blast Prereleases
Unreleased Sonic's Edusoft