From Sonic Retro
|System(s): Sega Game Gear, Virtual Console|
|Developer: Aspect M2|
|Number of players: 1|
| Official in-game languages: |
Tails Adventures (テイルスアドベンチャー), also known as Tails Adventure, is a spin-off adventure game for the Sega Game Gear. The game was developed by Aspect Co. Ltd and released in 1995. It was Tails' first lone adventure game released in the West (with Tails' Skypatrol not seen outside Japan until 2003) and a departure from the usual high speed action common in many games of the Sonic franchise.
The different language manuals give different accounts of Tails' Adventures' place in the Sonic storyline, with the Japanese version citing it as as a prequel to Tails' first appearance in Sonic the Hedgehog 2 (explaining why he lacks his spinning attacks throughout the game). Conversely, the Western versions tell that Sonic and Tails are simply taking a break from dual adventuring, and Tails has come to Cocoa Island to relax.
Cocoa Island is a beautiful little paradise that rests atop a coral reef and cannot be found on any map. It's said that the legendary Chaos Emeralds rest here...
It's a sunny afternoon on Cocoa Island, and Miles Prower is taking a nap just outside his research lab, Tails House. His slumber is interrupted by a huge explosion, and before Tails can say "stop, drop, and roll" the whole place is ablaze. A frantic Flicky bird reports the bad news to a confused Tails: the imperial Battle Kukku army has invaded Cocoa Island. The dictator Great Battle Kukku 15th has discovered the Chaos Emeralds on the island, and intends to use them to conquer the entire world. Tails is the only one who can put a stop to the imperial army, but he has never faced this kind of danger before... is he up to it?
Contrary to the classic speedy gameplay in the Sonic series, Tails Adventures is a puzzle-based platformer with a strong emphasis on item collecting and backtracking, like a side-scrolling adventure RPG.
Tails can walk, jump (but he doesn't spin), duck, look up, fly, hang on ledges, and throw all manner of bombs. His health is measured numerically by a Ring Item Box at the top left corner of the screen, and the game is over if the number drops to zero. HP is replenished by collecting Rings, which can be found by blowing up some walls or defeating enemies. He starts with a maximum of 10 HP, but that number can be increased by collecting the six Chaos Emeralds. His flight time is limited by the flight gauge, which starts at about 3 seconds and maxes out at about 15, but there is a technique in the game where the player can gather as much air time as they want simply by pressing to make Tails fall in mid-flight, then quickly pressing again before Tails has the chance to descend too far. It is possible to master this technique so that the player barely loses any altitude, but due to the nature of the gameplay in that there are obstacles that prevent Tails from simply 'flying over' them, this technique is only useful for evading small challenges or just for fun.
In total there are 12 stages to complete. There are also 32 items to collect over the course of the game. Each one serves a different purpose, but Tails can only bring 4 items with him into any stage, which can all be equipped at Tails' House. This adds a strategical mechanic to the gameplay, as sometimes the player might need all 4 items to explore one area, but might not be properly equipped to explore another. Memorization is key.
Essential to complete the game in most parts however is the Remote Robot (Mecha Tails in Japan). The Remote Robot is a tiny, all-terrain robotic fox who can squeeze into a lot of places Tails himself can't. When using the Remote Robot, Tails stands in place while player control is switched to the robot. The robo fox can walk, jump, fly, and squeeze into tiny places, it is also invincible to most hazards. Pressing will send it back to Tails. Nearly all of the game's puzzles involve maneuvering the robot to open the path for Tails himself. Under water, the Remote Robot changes into the Sea Fox (Sea Tail in Japan), a small submarine that moves in much the same way the Remote Robot does when flying.
The player's progress is saved via a 16-digit password that is generated based on the stages cleared and items found. If the player gets a Game Over, they can immediately continue from where they left off by selecting "CONTINUE" from the title screen, which will have their most recent password automatically generated. The latest password can be viewed at any time by selecting "CONT." when in Tails' House.
|For Use on Land|
|Regular Bomb||Useful against enemies and basic stone barriers. Blows up when it hits something.||Starting item|
|Large Bomb||Kills all enemies on screen and is the only way to destroy stronger barriers. Explodes several seconds after being placed.||Polly Mt. 2|
|Remote Bomb||Bomb that does not explode until detonated by pressing , but will explode automatically if it hits an enemy. Useful for sending through small spaces and doorways as the bomb slides towards targets.||Volcanic Tunnel|
|Napalm Bomb||Creates a flame wave that destroys everything in its path, including enemies several feet off the ground. It's the only way to clear through dense grass.||Cavern Island|
|Triple Bomb||An enhanced version of the Regular Bomb with a wider explosion radius.||Caron Forest|
|Wrench||Reverses the direction of the conveyor belts in Battle Fortress 2.||Battle Fortress 2|
|Helmet||Holding with this equipped will grant invulnerability as Tails ducks under a helmet. Unfortunately, Tails cannot move while using this.||Polly Mt. 1|
|Remote Robot||A tiny all-terrain robot that can squeeze into tight passages and retrieve items for Tails. Press to activate, + to fly, and again to return to Tails. The robot is invincible to almost all forms of damage but can fall into pits. This item also transforms into the Sea Fox, allowing access to the submarine stages.||Poloy Forest|
|Hammer||A short-ranged mallet weapon to attack enemies and destroy barriers with.||Volcanic Tunnel|
|Teleport Device||Press to warp back to Tails' House.||Coco Island|
|Night Vision||Lights up the pitch-black passages of Polly Mt. 2 using infrared technology. Press to activate.||Green Island|
|Speed Boots||Allows faster ground travel by pressing while walking.||Poloy Forest|
|Super Glove||Allows Tails to lift and place rocks by pressing and throw them with .||Polly Mt. 1|
|Fang||This good luck charm requires no activation. Simply bringing it on adventures will increase the chances of defeated enemies dropping Rings.||Polly Mt. 2|
|Knuckles||Allows Tails to perform a short-ranged punch by pressing .||Polly Mt. 1|
|Sonic||Allows Tails to perform the Spin Dash. Hold to charge, then release to blast forward at high speed, smashing through barriers and enemies in Tails' path. It can also be performed in mid-air.||Caron Forest|
|Item Radar||Helps Tails locate unacquired items remaining in a stage.||Polly Mt. 2|
|Radio||Changes the background music. Each time is pressed, a different song plays.||Poloy Forest|
|Chaos Emerald||There are 6 Chaos Emeralds hidden throughout the game. Each one extends Tails' maximum Ring capacity by 10 and his flight gauge by a few seconds. Procuring the sixth Chaos Emerald will max out Tails' Ring capacity at 99.|
|For Use at Sea|
|Proton Torpedo||A powerful torpedo that is fired in front of the Sea Fox.||Caron Forest|
|Vulcan Gun||The Sea Fox's basic weapon. Press repeatedly for a barrage.||Starting item|
|Extra Speed||Hold to build up speed, then release and press for a super jump. Required to get through Lake Crystal.||Green Island|
|Extra Armor||Makes the Sea Fox invincible when activated and lasts until Tails reaches a screen transition.||Volcanic Tunnel|
|Anti-Air Missile||A missile that attacks enemies and stone barriers above the Sea Fox.||Cavern Island|
|Spark||Electrifies the water around the Sea Fox, zapping all onscreen enemies and mines.||Poloy Forest|
|Mine||A mine that can be dropped on enemies and stone barriers below the Sea Fox.||Cavern Island|
|Rocket Booster||This allows the Sea Fox to fly. Required to access Battle Fortress 1.||Polly Mt. 1|
Also released on
- Sonic Adventure DX: Director's Cut for the GameCube (2003)
- Sonic Gems Collection for the Nintendo GameCube and PlayStation 2 (2005)
- Playpal Plug and Play for the Coleco Plug and play console (2006)
- Sonic PC Collection for the PC (2009)
- Virtual Console for the Nintendo 3DS (2013)
- Source: In-game credits
|Main article: Tails Adventures/Manuals|
ROM dump status
- File:TA EU Boxart.jpg
- https://sega.jp/history/hard/gamegear/software.html (Wayback Machine: 2018-12-07 04:57)
- [mms, issue 37, page 78 mms, issue 37, page 78]
- http://vc.sega.jp:80/3ds/tailsadv/ (Wayback Machine: 2013-04-05 03:53)
- http://www.nintendo.com:80/games/detail/wKG7yxpQjGDhrqhhaoErmd7QtsVAhYT- (Wayback Machine: 2013-06-23 00:03)
- https://www.nintendo.fr/Jeux/SEGA-Game-Gear/Tails-Adventure--767822.html (archive.today)
- http://www.nintendolife.com/games/gamegear/tails_adventure (Wayback Machine: 2017-06-28 09:42)
- https://www.nintendo.co.uk/Games/SEGA-Game-Gear/Tails-Adventure--767822.html (archive.today)
- https://www.nintendo.de/Spiele/SEGA-Game-Gear/Tails-Adventure--767822.html (archive.today)
- File:TA JP Manual.pdf, page 4
- File:TailsAdventures GG US SonicGems manual.pdf, page 3
- File:TailsAdventures GG EU manual.pdf, page 8
- Tails Adventures/Hidden content#Build date
|Sonic games for the following systems|
| 1991 Sonic the Hedgehog 1992 Sonic the Hedgehog 2 1993 Sonic Chaos | Dr. Robotnik's Mean Bean Machine 1994 Sonic Drift | Sonic Spinball | Sonic the Hedgehog Triple Trouble 1995 Sonic Drift 2 | Tails' Skypatrol | Tails Adventures | Sonic Labyrinth | Sonic 2 in 1 1996 Sonic Blast |
Prototypes Sonic the Hedgehog (Game Gear prototype) | Sonic the Hedgehog 2 (8-bit) AutoDemo | Sonic Chaos prereleases | Sonic Drift (demo) | Sonic Spinball (8-bit) prereleases | Sonic Triple Trouble prereleases | Sonic Blast prereleases
Unreleased Sonic's Edusoft