|Developer: Aspect Co. Ltd|
|System(s): Sega Game Gear, Sega Master System|
|ROM size: 1 MB|
|Genre: 2D Platform|
Sonic Blast, known as G Sonic (Ｇソニック) in Japan, is a platformer for the Sega Game Gear released in late 1996. It was released in North America and Europe in November 1996. The Japanese release was on December 13, 1996, making it the last Game Gear game released in Japan. It was also released in Brazil for the Sega Master System by Tec Toy, SEGA's Brazilian distributor. The Master System version suffers from worse graphics, due to the system's limited palette. The full width of the screen was not used in that version, leaving a gap on the sides; similarly, the HUD was not shifted to reflect the change in screen resolution. Because of its large size (8 megabits), it won't run in the earliest Master System models.
This game appears to have been developed and released alongside the similarly-named Sonic 3D Blast, as they both use pre-rendered graphics and much of the same promotional art. However, the games themselves are worlds apart: no enemies, levels, or bosses, are shared between the games, and Sonic Blast doesn't concern the Flickies at all.
Both characters are armed with signature moves. Sonic has his Spin Dash ( + Jump) and a double jump (press Jump in mid-air). Knuckles can also use the Spin Dash, and has the glide (press Jump in mid-air), and the wall climb (press Jump near a wall). When hit by a enemy only 10 rings are deducted from the counter, making this an easy game overall. Chaos Emeralds are found in the Special Stages which can be entered through the giant ring which is found in the first two acts of each level. The Chaos Emerald is only found in the Special Stage of the second act as the act 1 special stage only rewards a 1-up.
At the end of Acts 1 and 2 of each level, a panel is spun, with a reward given based on what it lands on:
Producer: Hiroshi Aso
Director: Ryushin Hamada
Planner: Katsunori Murakami, Hiroaki Suzuki
Map Design: Akira Okamoto, Ken Sasaki
Chief Programmer: Toshiaki Araki
Programmer: Yoshiaki Makishima
Chief Designer: Fumikazu Sugawara
Designer: Taro Murayama
Sound Composer: Kojiro Mikusa
Special Thanks: Kazuyuki Oikawa, Aspect All Staff
|Sonic games for the following systems|
| 1991 Sonic the Hedgehog 1992 Sonic the Hedgehog 2 1993 Sonic Chaos | Dr. Robotnik's Mean Bean Machine 1994 Sonic Drift | Sonic Spinball | Sonic the Hedgehog Triple Trouble 1995 Sonic Drift 2 | Tails' Skypatrol | Tails Adventures | Sonic Labyrinth | Sonic 2 in 1 1996 Sonic Blast |
Prototypes Sonic the Hedgehog (Game Gear prototype) | Sonic the Hedgehog 2 (8-bit) AutoDemo | Sonic Chaos Sample | Sonic Drift (demo) | Sonic Spinball (8-bit) Prereleases | Sonic Triple Trouble Prereleases | Sonic Blast Prereleases
Unreleased Sonic's Edusoft