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Sonic Labyrinth

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Image:Sonic labyrinth title.png

Fast Facts on Sonic Labyrinth

Publisher: Sega
Developer: Minato Giken
System(s): Sega Game Gear
Released in EU: October 1995
Released in US: November 1995
Released in JP: 17 November 1995
Genre: Puzzle

Sonic Labyrinth is an isometric puzzle/platformer for the Sega Game Gear. Sonic must move around a pinball-like arena, using his power to roll into a ball to defeat badniks and pick up keys in order to exit through the Goal door and clear the stage. The only move Sonic can use in the game is the spindash, because Doctor Ivo Robotnik secretly replaced his famous red shoes with another pair that took away his ability to run fast or jump.

Contents

Gameplay

The game uses a 3D isometric overhead view similar to that of Sonic 3D: Flickies' Island. However gameplay is restricted to a single button which is the spindash (the arrows overhead determine the strength). There is no jump button whatsoever and the only way to make a character airborne is through the use of obstacles. The objective of each level is to collect 3 keys in order to be able to exit through the door which leads to the next level.

The powerups are also not contained in monitors but are found inside colored triangles instead. Their formation, which constantly shifts to another formation, determines which power-up is given. These power-ups can increase time, destroy onscreen enemies, grant lives, increase movement speed, or grant invincibility. Rings can only be found in the Scroll Zones which preceed the boss encounters and these will increase lives, not health. Instead, health is determined by amount of time available and each hit will shave 10 seconds off the clock. When time runs out Sonic will lose a life. Fortunately, seconds can be added to the clock by collecting keys or by destroying enemies. Boss levels lack a timer so these can be tackled at the players leisure.

The boss levels are different as they lack a timer. Sonic can use the rings collected in the preceeding Scroll Zone as protection from hits, as in most Sonic games, but rings lost cannot be collected again. After defeating the Boss a Chaos Emerald is awarded, meaning there are a total of 5 Emeralds which can be earned without any extra effort. The sixth Emerald is hidden in a Special Stage found in act 3 of the Labyrinth of the Sea. All Emeralds are needed to attain the good ending of the game.

The time attack mode allows players to race to achieve best times. When completed a best time and score are given. In addition to that there is a 5-digit password which has no actual use in the game. The password was for use in a contest held in Japan where one hundred players with the best times would be awarded prizes. The contest was only held from November 17-December 31st in 1995.

Manuals

Also Released On

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Box Art

Sonic Labyrinth
Main Article | Enemies | Bosses | Game Secrets | Bugs | SCHG | Cheat Codes
Levels in Sonic Labyrinth
Labyrinth of the Sky | Labyrinth of the Sea | Labyrinth of the Factory | Labyrinth of the Castle | Bonus Stage
Sonic games for the Sega Game Gear and Master System
Sonic the Hedgehog (1991) | Sonic the Hedgehog 2 (1992) | Sonic Chaos (1993) | Dr. Robotnik's Mean Bean Machine (1993) | Sonic Drift (1994) | Sonic Spinball (1994) | Sonic Triple Trouble (1994) | Sonic Drift 2 (1995) | Tails' Skypatrol (1995) | Tails Adventures (1995) | Sonic Labyrinth (1995) | Sonic 2 in 1 (1995) | Sonic Blast (1996)
Pre-release Sonic games for the Sega Game Gear and Master System
Sonic the Hedgehog (Game Gear prototype) | Sonic Drift (demo) | Sonic Spinball (8-bit) Prereleases | Sonic Triple Trouble Prereleases | Sonic Blast Prereleases
Scrapped Sonic games for the Sega Game Gear and Master System
Sonic's Edusoft (1991)