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Sonic Drift 2

From Sonic Retro

Image:Sonic Drift 2 title.png

Fast Facts on Sonic Drift 2
Publisher: Sega
Developer: Sega
System(s): Sega Game Gear
Released in US: November 1995
Released in EU: March 1995
Released in JP: March 17, 1995
Genre: Racing

Sonic Drift 2 (ソニック ドリフト2), called Sonic Drift Racing in Europe, is a kart racing game for the Game Gear and the sequel to Sonic Drift. It features Sonic the Hedgehog, Tails, Amy Rose, and Dr. Eggman from the original Sonic Drift. Newly added characters are Knuckles, Fang, and Metal Sonic. As in the last game, players race around a track collecting rings and power-ups.

An unofficial port to the Master System was made by Shibunoa on June 1st, 2009. The conversion is currently in an early state, but is fully playable.

Contents

Gameplay

The objective of the game is the same as its predecessor, to win the three different Chaos GPs (purple, white and blue emerald). Each Chaos GP has six different tracks, some based on Sonic 2 and 3 game levels' design, but mostly are new. Three Chaos Emeralds are awarded for winning races. If Sonic, Tails, Knuckles or Amy collect all six in the Blue GP, they will face Dr. Eggman in a final race around the Death Egg. If Eggman, Metal Sonic or Nack collect all six in the Blue GP, they will face Sonic in the final race.

Gameplay is nearly the same as the original Sonic Drift as the directional pad steers, Up uses rings for a burst of speed, and the two buttons are used for acceleration and braking. Rings are lost during collisions. The AI of the game is also much smarter and it takes effort to keep the top position. The Item boxes also are not used automatically upon being touched as in the previous game. Instead, an icon appears on the top of the screen and Up on the directional pad must be pressed to use the item. Only one item can be held at a time. However, the Star and Reverse balls are triggered upon impact and cannot be saved.

Everything else is exacly the same except the number of tracks. The game features the same additional modes of play and game difficulty. There's an enhanced option however, the choice of having obstacles or not.

Characters

Character Vehicle Special Move Gameplay
Acceleration Speed Handling
File:Drift 2 Sonic.png Sonic Cyclone Speed dash (same as red monitor power-up) High High Low
File:Drift 2 Tails.png Tails MTP-02 Whirlwind S7 Jump over (same as spring power-up) Medium Medium Medium
File:Drift 2 Amy.png Amy Breeze Toss heart (reduces other's speed) High Low Medium
File:Drift 2 Eggman.png Eggman Egg Typhoon Drop mine (same as collision) Low Decent Very high
File:Drift 2 MetalSonic.png Metal Sonic Blue Devil Super speed dash (more than red monitor power-up, uses three rings) Very high Very high Very low
File:Drift 2 Fang.png Fang Marvelous Queen Sling oil balls (same as collision) High High Low
File:Drift 2 Knuckles.png Knuckles Tempest Punch if within range (same as collision), otherwise jump over (same as spring power-up). Medium Medium Medium

Power-Ups

Power-ups are scattered throughout each track, with a variety of abilities. Like it was mentioned before, the power-ups cannot be accumulated and they do not respawn in each lap either.

Sprite Power-up Description
File:Drift 2 Ring.png Rings Collecting two rings (or three in the case of Metal Sonic) allows the player to use their special attack.
File:Drift 2 Spring.png Spring These all launch the player up into the air, increasing the speed.
File:Drift 2 Star.png Star The screen whites for everyone.
File:Drift 2 Ball.png Reverse ball Steering is reversed.
File:Drift 2 RedMonitor.png Red Monitor
(speed)
Makes the player dash down the track with a momentary burst of speed.
File:Drift 2 BlueMonitor.png Blue Monitor
(invencibility)
Makes the player invincible for a short period of time. The BGM during invincibility is based on Sonic 3's invincibility theme.
File:Drift 2 YellowMonitor.png Yellow Monitor
(spring)
Same as Spring.
File:Drift 2 BlackMonitor.png Black Monitor
(mine)
Slings a mine to the track and has the same effect as a collision.

Courses

Manuals

Also Released On

Production Credits

Programmer: A. Morino
Artists: K. Tamura, H. Takano, A. Tezuka
Sound: Naofumi Hataya, Saori Kobayashi
Planner: Norihito Kato
Director: Katsuhiro Hasegawa
Producer: Motoshige Hokoyama

Resources

Artwork

  • Additional artwork of the vehicles and characters can be found in the Japanese manual.

Scans

Trivia

  • Knuckles and Metal Sonic had their names either mispelled or shortened due to space limitations: Knucles and M.Sonic.
Sonic Drift 2
Sonic Drift 2

Main Article
Bugs
Cheat Codes
Game Development
Game Secrets
Magazine Articles
SCHG

Purple Chaos GP:
Emerald Hill 1

Emerald Hill 1

Hill Top 1

Hill Top 1

Dark Valley 1

Dark Valley 1

Casino Night

Casino Night

Desert Road 1

Desert Road 1

Iron Ruin

White Chaos GP:
Desert Road 2

Desert Road 2

Rainy Savanna

Ice Cap

Ice Cap

Hill Top 2

Hill Top 2

Mystic Cave

Mystic Cave

Emerald Hill 1

Emerald Hill 2

Blue Chaos GP:
Dark Valley 2

Dark Valley 2

Quake Cave

Balloon Panic

Emerald Ocean

Milky Way

Death Egg

Death Egg

Sonic games for the Sega Game Gear and Master System
Sonic the Hedgehog (1991) | Sonic the Hedgehog 2 (1992) | Sonic Chaos (1993) | Dr. Robotnik's Mean Bean Machine (1993) | Sonic Drift (1994) | Sonic Spinball (1994) | Sonic Triple Trouble (1994) | Sonic Drift 2 (1995) | Tails' Skypatrol (1995) | Tails Adventures (1995) | Sonic Labyrinth (1995) | Sonic 2 in 1 (1995) | Sonic Blast (1996)
Pre-release Sonic games for the Sega Game Gear and Master System
Sonic the Hedgehog (Game Gear prototype) | Sonic Drift (demo) | Sonic Spinball (8-bit) Prereleases | Sonic Triple Trouble Prereleases | Sonic Blast Prereleases
Scrapped Sonic games for the Sega Game Gear and Master System
Sonic's Edusoft (1991)