Sonic Drift 2

From Sonic Retro


Sonic Drift 2 title.png
Sonic Drift 2
Publisher: Sega
System(s): Sega Game Gear
Peripherals supported: Gear-to-Gear Cable
Genre: Racing
Number of players: 1-2
Release Date RRP Code Rating
Sega Game Gear
1995-11 $? 2562
Sega Game Gear
1995-04 €? 2563-50
Sega Game Gear
1995-04[1] £24.99[1] 2563-50
Sega Game Gear
1995-03-17 ¥3,800 G-3366
Nintendo 3DS Virtual Console
2012-11-14[2] ¥286 (300)[2] ?
Nintendo 3DS Virtual Console
2013-07-04[3] $3.99[3] ?
ESRB: Everyone
Nintendo 3DS Virtual Console
2013-07-04[4] €3.99[5] ?
PEGI: 3+
Nintendo 3DS Virtual Console
2013-07-04[6] £3.59[5] ?
PEGI: 3+
Nintendo 3DS Virtual Console
2013-07-04[7] €3.99[5] ?
USK: 0

Sonic Drift 2 (ソニックドリフト2), called Sonic Drift Racing in Europe, is a kart racing game for the Game Gear and the sequel to Sonic Drift. It features Sonic the Hedgehog, Tails, Amy Rose, and Dr. Eggman from the original Sonic Drift. Newly added characters are Knuckles, Fang, and Metal Sonic. As in the last game, players race around a track collecting Rings and power-ups.

An unofficial port to the Master System was made by Shibunoa on June 1st, 2009. The conversion is currently in an early state, but is fully playable.


The objective of the game is the same as its predecessor, to win the three different Chaos GPs (purple, white and blue emerald). Each Chaos GP has six different tracks, some based on Sonic 2 and 3 game levels' design, but mostly are new. Three Chaos Emeralds are awarded for winning races. If Sonic, Tails, Knuckles or Amy collect all six in the Blue GP, they will face Dr. Eggman in a final race around the Death Egg. If Eggman, Metal Sonic or Nack collect all six in the Blue GP, they will face Sonic in the final race.

Gameplay is nearly the same as the original Sonic Drift as the directional pad steers, Up uses rings for a burst of speed, and the two buttons are used for acceleration and braking. Rings are lost during collisions. The AI of the game is also much smarter and it takes effort to keep the top position. The Item boxes also are not used automatically upon being touched as in the previous game. Instead, an icon appears on the top of the screen and Up on the directional pad must be pressed to use the item. Only one item can be held at a time. However, the Star and Reverse balls are triggered upon impact and cannot be saved.

Everything else is exactly the same except for the number of tracks. The game features the same additional modes of play and game difficulty. There's an enhanced option however, the choice of having obstacles or not.


Character Vehicle Special Move Gameplay
Acceleration Speed Handling
Drift 2 Sonic.png Sonic Cyclone Speed dash (same as red monitor power-up) High High Low
Drift 2 Tails.png Tails MTP-02 Whirlwind S7 Jump over (same as spring power-up) Medium Medium Medium
Drift 2 Amy.png Amy Breeze Toss heart (reduces other's speed) High Low Medium
Drift 2 Eggman.png Eggman Egg Typhoon Drop mine (same as collision) Low Decent Very high
Drift 2 Knuckles.png Knuckles Tempest Punch if within range (same as collision), otherwise jump over (same as spring power-up). Medium Medium Medium
Drift 2 Fang.png Fang Marvelous Queen Sling oil balls (same as collision) High High Low
Drift 2 MetalSonic.png Metal Sonic Blue Devil Super speed dash (more than red monitor power-up, uses three rings) Very high Very high Very low

Knuckles and Metal Sonic had their names either misspelled or shortened due to space limitations: Knucles and M.Sonic.


Power-ups are scattered throughout each track, with a variety of abilities. Like it was mentioned before, the power-ups cannot be accumulated and they do not respawn in each lap either.

Sprite Power-up Description
Drift 2 Ring.png Rings Collecting two rings (or three in the case of Metal Sonic) allows the player to use their special attack.
Drift 2 Spring.png Spring These all launch the player up into the air, increasing the speed.
Drift 2 Star.png Star The screen whites for everyone.
Drift 2 Ball.png Reverse ball Steering is reversed.
Drift 2 RedMonitor.png Red Monitor
Makes the player dash down the track with a momentary burst of speed.
Drift 2 BlueMonitor.png Blue Monitor
Makes the player invincible for a short period of time. The BGM during invincibility is based on Sonic 3's invincibility theme.
Drift 2 YellowMonitor.png Yellow Monitor
Same as Spring.
Drift 2 BlackMonitor.png Black Monitor
Slings a mine to the track and has the same effect as a collision.



Also released on

Production credits

  • Programmer: A.Morino
  • Artists: K.Tamura, H.Takano, A.Tezuka
Source: In-game credits


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Main article: Sonic Drift 2/Manuals


  • Additional artwork of the vehicles and characters can be found in the Japanese manual.

Promotional material

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also published in:

Physical scans

Segaretro-round.svg Reception »
Game Gear, JP
Drift2 gg jp back cover.jpgDrift2 JP Boxart.jpg
Drift2 gg jp cart.jpg
SonicDrift2 GG JP manual.pdf
Game Gear, US
Drift2 US Boxart.jpg
SonicDrift2 GG US manual.pdf
Game Gear, EU
Drift2 EU Boxart back.jpgDrift2 EU Boxart.jpg
SonicDrift2 GG EU manual.pdf

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Game Gear
CRC32 d6e8a305
MD5 b39d1e9a40dfd3508ee4003cd28da452
SHA-1 fe597c5cfbbc31e54f2484eb5b33c21c66cf0290
512KB Cartridge

External links


Sonic Drift 2
Sonic Drift 2 title.png

Main page

Magazine articles

Hidden content

Sonic games for the following systems
Sega Master System
Sega Game Gear
 1991  Sonic the Hedgehog     1992  Sonic the Hedgehog 2     1993  Sonic Chaos | Dr. Robotnik's Mean Bean Machine     1994  Sonic Drift | Sonic Spinball | Sonic the Hedgehog Triple Trouble     1995  Sonic Drift 2 | Tails' Skypatrol | Tails Adventures | Sonic Labyrinth | Sonic 2 in 1     1996  Sonic Blast    
 Unreleased  Sonic's Edusoft