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Balloon Panic

From Sonic Retro

Image:Drift2_Balloon_Panic.png

Balloon Panic

Fifteenth level, Sonic Drift 2
Level cliché: Tropical island cliché

Balloon Panic is a racecourse in Sonic Drift 2 for the Sega Game Gear. This stage is the third track of the Blue Chaos GP - Blue being the hardest of the three tournaments - and comes after Quake Cave and before Emerald Ocean. As with most other races in the Chaos Grand Prix, you have to complete three laps of the track to proceed, and the fastest racer gets a Chaos Emerald.

After the incredibly dangerous high-speed spelunking of Quake Cave, the Blue Chaos Grand Prix empties out onto the at least somewhat more sensible tracks of the outdoors. Balloon Panic is a tropical paradise of sandy shores, shady palm trees, and tumbling waterfalls - plus the chequered soil and rolling, grassy plains that characterise the ever-familiar Green Hill Zone. Accordingly, it's not unreasonable to suppose that the track is located, if not on South Island, then at least on a nearby isle.

Of course, Balloon Panic's distinguishing feature is balloons. The sky is thronged with not only the conventional party variety, but also brightly-coloured hot air balloons drifting over the Emerald Ocean. Some balloons have, alas, made their way onto the track, and may well explode with a flash if you run over them, thus slowing you down.

There are a number of sharp bends in this course, so keep your wits about you as you drive. Happily, this isn't a track you can fall off of.


Sonic Drift 2
Sonic Drift 2

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Purple Chaos GP:
Emerald Hill 1

Emerald Hill 1

Hill Top 1

Hill Top 1

Dark Valley 1

Dark Valley 1

Casino Night

Casino Night

Desert Road 1

Desert Road 1

Iron Ruin

White Chaos GP:
Desert Road 2

Desert Road 2

Rainy Savanna

Ice Cap

Ice Cap

Hill Top 2

Hill Top 2

Mystic Cave

Mystic Cave

Emerald Hill 1

Emerald Hill 2

Blue Chaos GP:
Dark Valley 2

Dark Valley 2

Quake Cave

Balloon Panic

Emerald Ocean

Milky Way

Death Egg

Death Egg