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Great Turquoise Zone

From Sonic Retro

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Great Turquoise Zone
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Great Turquoise Zone
First Zone, Sonic the Hedgehog Triple Trouble
Number of Acts: 3
Level theme: tropical island
Boss: Tart Turtle
Maximum rings, Act 1: 153 + 70
Maximum rings, Act 2: 89 + 100
Maximum rings, Act 3: 6 + 0
Underwater areas: Yes
Non-English names:
Sunset Park Zone

Great Turquoise Zone is the first Zone of Sonic the Hedgehog Triple Trouble for the Sega Game Gear. As with other Zones in this game, Great Turquoise consists of two standard Acts followed by a shorter third Act which contains the Zone's boss. From here, the player progresses to Sunset Park Zone.

Overview

Very much in the style of Green Hill Zone as a tropical-paradise-themed opening level, Great Turquoise is filled with grassy plains and palm trees. However, one of the key distinctions between Great Turquoise and similar opening Zones is that these palm trees are springy, and jumping on their bouncy canopies enables Sonic and Tails to access otherwise unreachable areas. In addition, there are various breakable walls and underwater sections to explore.

Quotes

Bounce from palm trees topped with springs, and grab those Rings. Spin-surf over shallow ponds and watch for the bomb-dropping Badniks.

Sonic the Hedgehog Triple Trouble US manualMedia:SonicTripleTrouble GG US manual.pdf[2]

Enemies

GTBadnik.png
Springshell — Roams about with a Spring on its back, similar to the Bane Motora from Sonic Chaos.
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Bombaberry — Hovers in the air and drops bombs when the player passes under.

Chaos Emerald Monitor locations

The following are the locations of the Chaos Emerald Monitors for access to the Special Stage in Great Turquoise Zone:

  • Act 1: At the highest point at the end of the Act. Take the highest route and use the Springs hidden in the trees to bounce up to it.
  • Act 2: At the end of the Act. The player must take the lowest route through the water to the end, then Spin Dash up the slope into it.

References


Sonic the Hedgehog Triple Trouble
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