|Fast Facts on Sonic the Fighters|
Sonic the Fighters (called Sonic Championship in North America and Europe until the Gems release), is a fighting game by Sega for the Sega Model 2B CRX arcade board by Sega AM2. A Sega Saturn version was announced but never released. The game was never released outside arcades until the release of Sonic Gems Collection. It would later be ported to the PlayStation Network and Xbox Live Arcade as part of Model 2 Collection.
This was the only Sonic fighting game for years until the eventual release of Sonic Battle for Game Boy Advance. Sonic was also a selectable fighter in the Wii game Super Smash Bros. Brawl, as well as the most recent entries in the series, Super Smash Bros. for Wii U and Super Smash Bros. for 3DS.
An employee at AM2 in Sega added Sonic the Hedgehog characters into a copy of the game Fighting Vipers during his spare time. From there, Yu Suzuki delivered the Sonic the Fighters idea to Hiroshi Kataoka. At first, Kataoka was worried because the concept had the Sonic characters beating each other up, and he was afraid Yuji Naka wouldn't approve. In actuality, Naka was actually very receptive to the concept. At that point nobody had yet attempted to present Sonic in 3D, so Sonic the Fighters was his official 3D debut. He was very happy to see that. Developers were worried about rendering Sonic in 3D at first, so Naka even gave the team a Sonic figure to work off of. The game was developed and released in the arcade in May 1996, running on the Sega Model 2B board. It was distributed in the UK by Deith Leisure.
The following characters are playable:
When two similar characters face each other the second player will be replaced with a grayscale version. If a character defeats all eight opponents, he will face Metal Sonic and Doctor Eggman (His North American name, Doctor Robotnik, was misspelled as 'Doctor Robotonic' in that distribution.)
The goal of the game is for one player to deplete the other players health to zero. If the timer reaches zero before anyone's energy is depleted the player with the most energy remaining is declared the winner. The outcome of each match is determined on a best 2 out of 3 basis. In the one player game there is a total of 10 one-on-one matches before reaching the end of the game. At the end of the first 8 matches the player is rewarded a Chaos Emerald, meaning there are 8 Chaos Emeralds total in this game. As with most fighting games jumping is performed by using the direction, rather than using a jump button as most Sonic games do. There are also three buttons, Barrier, Punch, and Kick. Using certain button combinations will also perform more complicated moves and combos.
Check Sonic the Fighters special moves for a comprehensive move list.
Director: Hiroshi Kataoka
Game Coordinator: Daichi Katagiri
Programmers: Daichi Katagiri, Susumu Morii, Eiji Ikuta, Hiroshi Masui
Character Designer: Masahiro Sugiyama
Stage Designers: Yasuko Suzuki, Wataru Kawashima
2D Graphic & Model Design: Takako Kawaguchi
Graphic & Model Design: Kazunori Oh
Motion Designers: Daichi Katagiri, Hiroki Iwasaki
Sound Designer: Maki Morrow
Special Thanks: original Sonic Team, Katsunori Itai, Goho Ogura, Syuji Takahashi, Takenobu Mitsuyoshi, Susumu Takatsuka
Producer: Yu Suzuki
Presented by: Sega
See Sonic the Fighters OSV for a download page.
|Sonic the Fighters|
|Sonic the Hedgehog Arcade Games|
|Waku Waku Sonic Patrol Car (1991) | Sonic the Hedgehog (1993) | SegaSonic Cosmo Fighter Galaxy Patrol (1993) | Sonic the Hedgehog 2 (1993) | SegaSonic the Hedgehog (1993) | Sonic the Fighters (1996) | Sonic & Sega All-Stars Racing (2011)|
|Sonic the Hedgehog Redemption Games|
|UFO Mini: SegaSonic (1992) | Sonic the Hedgehog (1993) | SegaSonic Popcorn Shop (1993) | Sonic's Space Tours (1994/1999) | Sonic the Hedgehog AWP (1997) | Sonic & Tails Spinner (2002) | CR Sonic (2003) | Sonic Spinner (2007) | Sonic Live! (2008)|
|Pre-release Sonic the Hedgehog Arcade Games|
|SegaSonic the Hedgehog (revision A) | Sonic Ride | Pre-May 1993 Sonic arcade games|