Tag Action
From Sonic Retro
Tag Action |
---|
First seen: Sonic Advance 3 (2004) |
Users: Sonic the Hedgehog, Miles "Tails" Prower, Knuckles the Echidna, Amy Rose, Cream the Rabbit |
Type: Movement, attack |
Tag Actions[1] (タッグアクション)[2] are special moves that can be performed by various characters in certain Sonic the Hedgehog games. As their name implies, these moves are performed by two characters together to perform a unique action.
Game appearances
Sonic Advance 3
The first game to feature Tag Actions is Sonic Advance 3. In this game, a player can press and hold the button to bring their partner to them. Once the Tag Action is ready, the player's character will be carrying his/her partner in ball form in his/her arms. At that point, once
is released, the characters will perform a move together. Each character in the game has two kinds of Tag Action: one that is activated on the ground, and one that is activated while in the air. They are, as follows:
Character | Ground Tag Action | Mid-Air Tag Action |
---|---|---|
Sonic | Sonic will immediately propel his partner forward at high speeds, activating Boost Mode in the process. | Same as ground Tag Action. |
Tails | The player will leapfrog off of Tails, jumping incredibly high into the air. | Tails will begin flying, carrying his partner like in classic Sonic titles. The player must land in order to let go of Tails. |
Knuckles | The player will lob Knuckles in the direction they are facing, destroying Badniks and breaking down walls that only Power Type teams can break. | Knuckles will begin gliding with the player riding on his back. When he clings to a wall, the player will fall off. |
Cream | Cheese will temporarily transform to resemble the player's character, allowing them to use the Chao Attack for a limited time. | Same as ground Tag Action, with the addition of the move doubling the player's upward momentum, gaining extra height with their jump. |
Amy | Amy whacks her partner with her Piko Piko Hammer to catapult them straight upwards into the air. | Same as ground Tag Action, except the player enters a Spin Attack state and isn't launched as high. |
Dr. Eggman | During the final battle in Nonaggression, Super Sonic will charge up energy with Eggman, then fire him as a massive fireball to attack Gemerl. Doing this is necessary in exposing Gemerl's weak spot so Super Sonic can hit it. The longer the |
Tag Action preparation can be interrupted by a number of factors, such as taking damage, running up a wall or a loop, grinding rails, or interacting with certain objects such as pulleys, so it is up to the player's judgement on when to charge a Tag Action. Due to being mapped to the same button, the player cannot charge a Tag Action while performing a Trick Action.
Sonic the Hedgehog 4: Episode II

Tag Actions return in Sonic the Hedgehog 4: Episode II for Sonic and Tails to use throughout the game, both sharing the same actions. In this game, Tag Actions are immediately initiated by simply pressing /
, and once pressed the action is performed immediately. There are three kinds of Tag Actions that can be used depending on where the button is pressed:
- Copter Combo — Used in the air to fly for a short while, like in classic Sonic titles.
- Submarine Combo — Used underwater to move about through the water.
- Rolling Combo — Used on the ground to roll forward at high speed, plowing through obstacles.
Tag Actions are not immediately available to the player(s) when starting a new game; they must each be unlocked by using them at specific points throughout Sylvania Castle Zone. Additionally, using a Tag Action will force Super Sonic to revert to normal, though he may transform again if the player(s) has enough Rings.