Due to our recent technical difficulties, we only have OVER NINE THOUSAAAAAAAAAAND of our images and files working. The Sonic Retro staff is working as fast as they can to restore these documents. Please do not report broken links at this time.
Capsule
From Sonic Retro
A capsule (or egg prison) is an object that is found at the end of a zone. These ubiquitous containers are where Dr. Robotnik stores the Animal Friends (or, in the case of Sonic CD, the Miracle Planet's plant seeds) that he's captured. The capsule acts as a 'finish line' for the player in that once it is activated, the zone ends and the player's score is tallied. The animals are usually freed by jumping on a button at the top of the capsule, although in Sonic 2 (8-bit), which features a kind of floating egg prison, Sonic has to spin attack into the underside to open it.
Capsules appear at the end of every third act in Sonic 1 and Sonic CD, and end of every second act in Sonic 2, Sonic 3 & Knuckles and Sonic Advance. They are also found at the end of Action Stages in Sonic Adventure.
In Sonic & Knuckles's Flying Battery Zone, the Doctor's skyship houses a great number of egg prisons which can be popped open during the normal course of the level. Instead of captured animals, these pods can contain rings, badniks, or even a cunningly-disguised sub-boss. Other capsules are empty, or the button may act as a spring.


