Stardust Speedway

From Sonic Retro

Sonic Retro emblem.svg Sonic the Hedgehog CD
Stardust Speedway
Stardust Speedway
Sixth level, Sonic CD
Number of Acts: 3
Level theme: urban
Boss: Metal Sonic (Sonic CD boss)
Maximum rings, Act 1: 241 + 30 (Present),
241 + 10 (Past), 246 + 30 (Future)
Maximum rings, Act 2: 210 + 50 (Present
and Past), 220 + 50 (Future)
Maximum rings, Act 3: 40 + 60
Non-English names:
Wacky Workbench | Metallic Madness
For the Sonic Mania version of this stage, see Stardust Speedway Zone (Sonic Mania).

Stardust Speedway is the sixth round in Sonic CD. This stage's track is made up of musical instruments. If you find yourself stuck, try flipping the large signs in the foreground. Large structures loom in the background, and what's Robotnik doing back there? Remember, Metal Sonic still has Amy, too!

This level has speed boosters that make Sonic run at top speed. There are also launchers that require you to time your entrance to be fired a certain direction, but some launchers have you time a button press to get fired out. Near the end of Zone 2 there is a giant building in the background. The appearance of it will be different for each time zone. If you go to it whilst in the bad future you will see a Robotnik building.

This level reappears in Sonic Generations in its bad future form, along with the original soundtrack for the bad future of this round (with the US version also unlockable). In Generations, this level isn't named, and is only Metal Sonic's boss battle area rather than a zone.

The stage reappears in Sonic Mania in its past and present versions, respectively Act 1 and Act 2, with a new and varied range of gimmicks. The player appears in the past of the zone because of the powers of the Phantom Ruby in the hands of Dr. Eggman.

Sonic CD's Stardust Speedway


Shoot through a maze of valves and pipes in a world of stardust and music, mind-boggling speed... and danger. Wipe out lightning bugs before they catch you in their currents. Look for certain ways to open passageways and bypass springs. Watch your step!

Sonic CD US Manual, p. 14


None of Stardust Speedway's Badniks have official names besides those which appear in the game's source code, but they are:

  • Hotaru - Firefly Badnik (Round 7 variant)
  • Kanabun - Flying beetle Badnik
  • Dango - Rolling pill bug Badnik
  • Kabasira - Swarming mosquito Badnik

Difference Between Sonic CD's Time Zones

This round has a lot of music-related things, and is bustling with life! Lots of wacky things can happen here.
Everything is calm here; it's dark and quiet. A lot of vines cover up the musical instruments; there are fewer buildings and lots of nature left. Destroy the Robotizer, or else...
Bad Future
...everything will be chaos. Most of the instruments are destroyed and left to rust and dissolve, and everything is covered in buildings like an evil metropolis. Lightning flashes in the background, and eerie clouds lurk in the sky here.
Good Future
Freed from Robotnik's grasp, this round becomes as bright and bustling as it should be. Crazy loop-de-loops, strange structures, and even more speed await you in this future! It would also appear that the statue of Robotnik being built in the present has been torn down.

Sonic Generations


Classic Sonic runs through Stardust Speedway as Metal Sonic chases him...
Stardust Speedway's Bad Future returns in Sonic Generations as a Rival Battle level. It isn't named in this game. Its soundtrack is a remix of the EU/PAL version's soundtrack in all versions, but the US version is unlockable.


Sonic Retro emblem.svg Main article: Metal Sonic (Sonic Generations boss)

Metal Sonic returns in Sonic Generations as the the first Rival Battle. His battle is an "enhanced" version of the one from Sonic CD. Classic Sonic races against Metal as in the original; however, you must attack him as well as running forward. He still uses his Maximum Overdrive Attack, but he also has a super charged version of the attack, an attack in which he shoots electricity at the ground to hit Classic Sonic, and an attack in which he brakes of lamp posts that Classic Sonic must avoid. It requires four hits to defeat him.


Sonic the Hedgehog CD
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