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Wacky Workbench

From Sonic Retro






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Wacky Workbench
Fifth level, Sonic CD
Number of Acts: 3
Level theme: industrial
Secondary level theme: desert/western
Boss: Robotnik (Wacky Workbench Boss)
Maximum rings, Act 1: 176 + 70 (Present),
176 + 60 (Past), 176 + 90 (Future)
Maximum rings, Act 2: 190 + 60 (Present),
187 + 70 (Past), 187 + 60 (Future)
Maximum rings, Act 3: 59 + 50
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Wacky Workbench is the fifth zone in Sonic CD. A warehouse of maximum proportions, who knows what this place can hold? Floors bounce you high into the air, and electrical wires are hazardous. Watch out for freezing machines!

Hidden near the beginning of the Bad Future of Act 1 is a large Robotnik statue. If you find it, it will spout spikeballs at you! In the Past, there's a statue of an angel in its place that gives you rings.

Instruction Manual Description

Electricity rules the Wacky Workbench, and the ground isn't always grounded! If you land on it when it's flashing, the current will bounce you high into the air. Turbines and bobbins send you spinning. Press Button A, B or C to sling yourself clear. Whirl yourself dizzy on turntable platforms, and don't get iced by the exhaust vents! When the electrical conduits around you begin to flicker, get out of the way or you'll be in for a shock!

Sonic CD US Manual, p. 14


Difference between Time Zones

Present

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The present Wacky Workbench is a large warehouse filled with crazy gadgets, like flashing floors that bounce you up and electric webs.
US SOUNDTRACK:
<flashmp3>Sonic CD/15-Wacky Workbench Zone - Present.mp3</flashmp3>
EUR/JAP SOUNDTRACK:
<flashmp3>SCD JE/14 - Wacky Workbench Zone - Present.mp3</flashmp3>

Past

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A very lively place in the past, Wacky Workbench was still under construction. Many things don't work yet, or aren't quite the same. One mechanic that was removed in the Present and Futures: poles you can slide across to avoid falling into an electric beam. Remember, get that machine here, or else...
US & EUR/JAP SOUNDTRACK:
<flashmp3>Sonic CD/40-Wacky Workbench Zone - Past.mp3</flashmp3>

Bad Future

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...the entire factory will be left to rot. The bad future has rusted bars and feels like it will collapse any minute. The zone also has dimmer light, considering most of the headlights have been smashed.
US SOUNDTRACK:
<flashmp3>Sonic CD/17-Wacky Workbench Zone - Bad Future.mp3</flashmp3>
EUR/JAP SOUNDTRACK:
<flashmp3>SCD JE/16 - Wacky Workbench Zone - Bad Future.mp3</flashmp3>

Good Future

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However, without Robotnik's influence, the zone becomes bright and vibrant, and just as crazy as ever. Just look at those pink structures! Wait... what?!
US SOUNDTRACK:
<flashmp3>Sonic CD/16-Wacky Workbench Zone - Good Future.mp3</flashmp3>
EUR/JAP SOUNDTRACK:
<flashmp3>SCD JE/15 - Wacky Workbench Zone - Good Future.mp3</flashmp3>


Enemies

  • Poh-Bee - Chunky bee bots that fly through the air and fire flashing projectiles
  • Bata-pyon - Grasshopper bots that spring around gleefully
  • Semi - A Cicada Badnik
  • Minomusi - A Bagworm Badnik


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