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Metallic Madness

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Metallic Madness
Metallic Madness

Seventh level, Sonic CD
Number of Acts: 3
Level theme: industrial
Boss: Robotnik (Metallic Madness Boss)
OSV: US / JUE / JUE looping
Maximum Rings, Act 1: 151 + 90 (Present),
151 + 110 (Past), 151 + 80 (Future)
Maximum Rings, Act 2: 157 + 140 (Present),
156 + 130 (Past), 156 + 140 (Future)
Maximum Rings, Act 3: 90 + 10


Not to be confused with Metal Madness, the penultimate boss of Sonic Heroes.

Metallic Madness is the seventh and final round of Sonic CD. It is an enormous factory, seeming to go on for miles. Badniks with razor blades and swinging spike balls attempt to slow down your progress — permanently. Can you get to Eggman quickly enough and defeat him once and for all?

This is the only Sonic level in existence that has a Shrink-Ray gimmick, where Sonic must be miniturized to squeeze through a small maze in Act 2.

Instruction Manual Description

Evil Dr. Robotnik has created a nightmare of pumping pistons, walls of spikes and blade-wielding badniks out to slice and dice you. It'll take all your speed and skill to get through this stage. But once you do, it's time for the final showdown! The future is up to you....

Sonic CD US Manual, p. 14


Difference between Time Zones

Present

Mmpresent2.png
A dark and strange place makes the perfect habitat for everyone's least favorite Doctor. Many traps are present and Sonic will need to give it his all here.
US SOUNDTRACK:
<flashmp3>Sonic CD/21-Metallic Madness Zone - Present.mp3</flashmp3>
EUR/JAP SOUNDTRACK:
<flashmp3>SCD JE/20 - Metallic Madness Zone - Present.mp3</flashmp3>

Past

Mmpast.png
Back in the day, the factory is still under contruction, and the blue skies can be seen in the upper parts of the level. Traffic cones litter the area, along with caution signs and other things one would find at a construction site. Take out the machine here, before...
US & EUR/JAP SOUNDTRACK:
<flashmp3>Sonic CD/42-Metallic Madness Zone - Past.mp3</flashmp3>

Bad Future

Mmbadfuture.png
...this happens. Robotnik is careless, as evidenced by letting his base become dark and corroded. Rusted structures and a dim lighting, as well as outdated traps, litter the area. Coupled with the onslaught of badniks, this is one future you don't want to come true.
US SOUNDTRACK:
<flashmp3>Sonic CD/23-Metallic Madness Zone - Bad Future.mp3</flashmp3>
EUR/JAP SOUNDTRACK:
<flashmp3>SCD JE/22 - Metallic Madness Zone - Bad Future.mp3</flashmp3>

Good Future

Mmgoodfuture.png
This can be avoided however. In this bright future, the clear skies let light shine in upon the zone, and even plants can be seen growing about. With Robotnik's corruption gone from Little Planet, the future is bright for all its animal inhabitants!
US SOUNDTRACK:
<flashmp3>Sonic CD/22-Metallic Madness Zone - Good Future.mp3</flashmp3>
EUR/JAP SOUNDTRACK:
<flashmp3>SCD JE/21 - Metallic Madness Zone - Good Future.mp3</flashmp3>


Enemies

  • Mecha-Bu - Kabutomushi beetle bots with razor wheel schnozzes
  • Poh-Bee - Chunky bee bots that fly through the air and swings dual maces
  • Dango - A rolling pill bug badnik
  • Scarab - A crawling badnik that can catch Sonic in its rear claws
  • Bigbom - A giant, kamikaze bomb-bot
  • Hotaru - Stardust Speedway's lightbulb-bugs return with lasers just before part of the boss


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