IPB

Welcome Guest ( Log In | Register )


 

Recent Changes | Random | Help | Special Pages | Upload
home | info | forums | svn | irc | podcast | about

Due to our recent technical difficulties, we only have OVER NINE THOUSAAAAAAAAAAND of our images and files working. The Sonic Retro staff is working as fast as they can to restore these documents. Please do not report broken links at this time.

Sandopolis Zone

From Sonic Retro

Image:Sandopolis.png

Sandopolis Zone

Third level, Sonic & Knuckles

Number of Acts: 2
Level cliché: Desert cliché
Boss: Egg Golem (S&K)
Sub-boss: Guardian
OSV: Sonic & Knuckles OSV
Level Map: Sonic 3 & Knuckles Level Maps
Maximum Rings, Act 1: 383 + 210
Maximum Rings, Act 2: 284 + 80
Act 1:

Act 2:

Sandopolis Zone is the third zone in Sonic & Knuckles (the ninth zone in Sonic 3 & Knuckles) and is separated into two parts; A sandswept, quicksand-filled desert for Act 1, leading to a giant, labyrinthine pyramid for Act 2. Act 2 is well known for featuring ghost enemies. It is also the first implemented example of the Desert cliché. Sandopolis Zone is a fairly long level, taking on a more platform-based, puzzle-oriented style than most levels before it. Puzzle navigation is crucial in Act 1, as Sonic and Knuckles have to move blocks out of their path and bungie-jump down long ravines to progress.

The torches in the background of Act 2 are not just for decoration; they serve as actual illumination for the level and will progressively get dimmer until a light switch is pulled. The light has three stages: Bright, dim and dark.

The player (Unintentionally) meets the Hyudoro by falling on an animal prison in Sonic's story and they then attempt to thwart the player's travels the rest of the level. The Hyoduro are likewise affected by the light; as the lights get darker the ghosts get more powerful and aggressive. They are at their most powerful when the lights go out, and at that point can physically hurt Sonic or Knuckles. If Act 2 is being navigated by Knuckles, the Hyoduro have already been freed prior to Knuckles' arrival and will immediately attack him upon the start of the level, as it is dark.

The zone is entered by Sonic or Knuckles falling from the sky into the sand, and is exited by means of a hole in the ground that leads to Lava Reef Zone.

Instruction Manual Description

No desert has shiftier sands than this treacherous terrain. Play the sands to your advantage. Time your attack on the Skorp just right!

Sonic Team Commentary (from Sonic Jam Strategy Guide)

Here's the desert stage, something that hadn't appeared in the series until this point, so we were able to make it relatively free of earlier influences. The ghosts appearing in the second half are the first enemies who weren't made by Eggman. When he infiltrated the pyramid, he must have worked very hard to trap them inside that box.

Takashi Iizuka

Enemies

  • Skorp - Scorpion badniks that whip out their stingers.
  • Sandworm - Caterpillar bots that dig in the sand.
  • Hyudoro - Ghost enemies inside the pyramids.
  • Rock'n - Robots Guarded by sand blocks.
Sonic the Hedgehog 3 + Sonic & Knuckles
Sonic 3 & Knuckles

Main Articles:
Sonic 3
Sonic & Knuckles
Sonic 3 & Knuckles
Blue Sphere
Knuckles in Sonic 2


Advertisements
Game Development
Magazine Articles: S3 | S&K
Enemies: S3 | S&K
Bosses: S3 | S&K
Bug List: S3 | S&K & S3K
Cheat Codes: S3 | S&K
Prereleases: S&K
Secrets: S3 | S&K | S3K
Music: S3 | S&K
SCHG: S3 | S&K | S3K

Sonic 3 Levels:

Angel Island Zone

Hydrocity Zone

Marble Garden Zone

Carnival Night Zone

IceCap Zone

Launch Base Zone

Sonic & Knuckles Levels:

Mushroom Hill

Flying Battery Zone

Sandopolis Zone

Lava Reef Zone

Hidden Palace Zone

Sky Sanctuary Zone

Death Egg Zone

The Doomsday Zone

Other Levels:

Bonus Stages

 

Azure Lake Zone

Balloon Park Zone

Chrome Gadget Zone

Desert Palace Zone

Endless Mine Zone

 

Special Stage