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Due to our recent technical difficulties, we only have 60 percent of our images and files working. The Sonic Retro staff is working as fast as they can to restore these documents. Please do not report broken links at this time.

Button

From Sonic Retro

Buttons are pretty bog-standard items placed liberally around levels which alter something in the level when pushed.

Contents

Sonic 1

  • Marble Zone
    • Raises a spiky metal stomper.
    • Moves a large green pillar.
  • Labyrinth Zone
    • Opens doors.
    • Makes a hidden platform appear. (act 1)
    • Changes the layout of the level. (act 3)
  • Labyrinth Zone (SMS/GG Version)
    • Changes a ring monitor into an extra life.
  • Scrap Brain Zone
    • Changes the direction of a revolving wheel that grabs Sonic.
    • Causes the floor to collapse. (act 2, when Dr. Eggman presses it)
    • Makes a large platform move down a slope. (act 3)

Sonic 2 Beta

Sonic 2

Sonic 3 & Knuckles

  • Angel Island Zone
    • Opens a passageway.
    • Destroys a bridge. (Act 2, when Knuckles presses it)
  • Hydrocity Zone
    • Opens a floodgate
    • Turns on some propellers underwater
    • Destroys another bridge (Act 2, when Knuckles presses it)
  • Carnival Night Zone
    • Raises water and turns out the lights. (Act 2, when Knuckles presses it)
    • Turns the lights back on. (Act 2)
    • Reverses the direction of a gravity tube. (Act 2, when Knuckles presses it)
  • Ice Cap Zone
    • Causes floors to collapse, after ice covering is destroyed
  • Mushroom Hill Zone
    • Closes a door. (Act 1, when Knuckles presses it)
    • Opens that same door. (Act 1)

Sonic Triple Trouble

  • Special Stage
    • Causes a column of fire to appear (Stage 1, when Nack presses it)

Sonic Adventure