Spring Yard Zone is the third zone in the Mega Drive version of Sonic the Hedgehog. It is an urban level resembling a pinball machine, with many springs, bumpers, and secret areas. Bumpers bounce Sonic while awarding 10 points for hitting them. This zone's design inspired many similar stages in future Sonic games, especially Casino Night Zone from Sonic the Hedgehog 2.
|| Jump from springs and bounce off bumpers as if you're in a real pinball machine.
| Crabmeat - Moves slowly, shoots fireballs.
| Buzz Bomber - Found throughout the zone, shoots fireballs.
| Spikes - Runs back and forth, only breakable from the sides.
| Roller - Fast-moving, found in tunnels.
| Bumper - Deflects Sonic without damaging him directly.
| Chain of spikes - Whirls around (clockwise) in an enclosed area.
| Large spike ball - Moves in a large circle, or in a straight line. Easy to spot and avoid.
|| This map was the first one to be drawn and finalized. Wanting to bounce around on the pinball-like bumpers in this stage really can't be helped! Because the star-patterned bumpers make a "Bo-bin!" sound when you bounce on them, in Sonic Team lexicon we call them bobins (laughs).
—Sonic Team, Naoto Ohshima
, Sonic Jam Official Guide
- Spring Yard Zone Act 2 is the only level in Sonic the Hedgehog to feature more than one Signpost; there is a jump at the end of the level that if made successfully, will bring the player to another platform with more rings than the one below it, and the other Signpost.
- ↑ 1.0 1.1 1.2 1.3 File:Sonic1 MD EU manual.pdf, page 22
- ↑ 2.0 2.1 2.2 2.3 File:Sonic1 MD EU manual.pdf, page 23
- ↑ File:Sonic1 MD JP manual.pdf, page 32