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Spring Yard Zone

From Sonic Retro

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Spring Yard Zone
Springyard.png
Spring Yard Zone
Third level, Sonic the Hedgehog
Number of Acts: 3
Level theme: carnival/casino
Boss: Spring Yard Zone boss
Maximum rings, Act 1: 157 + 20
Maximum rings, Act 2: 222 + 0
Maximum rings, Act 3: 163 + 30
Non-English names:
Marble Zone | Labyrinth Zone

Spring Yard Zone is the third zone in the Mega Drive version of Sonic the Hedgehog. It is an urban level resembling a pinball machine, with many springs, bumpers, and secret areas. Bumpers bounce Sonic while awarding 10 points for hitting them. This zone's design inspired many similar stages in future Sonic games, especially Casino Night Zone from Sonic the Hedgehog 2.

Description

Jump from springs and bounce off bumpers as if you're in a real pinball machine.

— Instruction manualMedia:Sonic1 MD EU manual.pdf[2]

Enemies

Crabmeat-spr.png Crabmeat - Moves slowly, shoots fireballs.
Buzzbomber-spr.png Buzz Bomber - Found throughout the zone, shoots fireballs.
Spikes-spr.png Spikes - Runs back and forth, only breakable from the sides.
Roller-spr.png Roller - Fast-moving, found in tunnels.

Obstacles

BumperS1SYZ.png Bumper - Deflects Sonic without damaging him directly.
Spinning spikes SYZ.png Chain of spikes - Whirls around (clockwise) in an enclosed area.
Spikeball SYZ.png Large spike ball - Moves in a large circle, or in a straight line. Easy to spot and avoid.

Development

Sonic Retro emblem.svg Main article: Game Development:Sonic the Hedgehog (16-bit)
This map was the first one to be drawn and finalized. Wanting to bounce around on the pinball-like bumpers in this stage really can't be helped! Because the star-patterned bumpers make a "Bo-bin!" sound when you bounce on them, in Sonic Team lexicon we call them bobins (laughs).

Sonic Team, Naoto OhshimaSonic Jam Official Guide

Trivia

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Trivia sections are bad
Try and incorporate this information into the main article. See the manual of style to find out why.
  • Spring Yard Zone Act 2 is the only level in Sonic the Hedgehog to feature more than one Signpost; there is a jump at the end of the level that if made successfully, will bring the player to another platform with more rings than the one below it, and the other Signpost.

References


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Sonic1 title.png

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