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Marble Zone

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Marble Zone
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Marble Zone

Marble.png

Marble Zone

Second level, Sonic the Hedgehog (16-bit)
Number of Acts: 3
Level theme: lava/volcano
Secondary level theme: underground/cave
Tertiary level theme: ancient ruins
Boss: Robotnik (Marble Zone Boss)
Maximum Rings, Act 1: 62 + 70
Maximum Rings, Act 2: 55 + 60
Maximum Rings, Act 3: 72 + 30

Music:

Marble Zone is the second zone in Sonic 1, after Green Hill Zone. It is a cave/ruin area containing large amounts of lava. A number of bat enemies fly around, and spikes attached to chains fall from the ceiling some of which Sonic must jump on.

Contents

Instruction Manual Description

Leap across pools of red-hot lava and shifting islands. Then find the way to the underground palace where massive weights and flying balls of fire block your path.

Sonic Team Commentary (from Sonic Jam Strategy Guide)

Early in production, Labyrinth Zone was going to be the second stage. But Labyrinth is much harder than the early stages, and it would have been a sudden spike in the difficulty. Sonic is really a different sort of action game compared to anything that had been made at that time, so we really wondered if it was OK to have him running through every stage so quickly, so we wanted there to be a moment for the player to catch his breath.

Yuji Naka

Enemies

  • Caterkiller - Their body is protected by spikes. Jump on its head to avoid taking damage.
  • Buzz Bomber - Insect bot that shoots stinging fireballs
  • Batbrain - They usually hang on ceilings. They will swoop down at you as you approach them.

Trivia

  • Various "arches" throughout the Zone (such as the one at the beginning of Act 1) are adorned with a possibly familiar graphic. Even though the graphic is supposed to represent lions drinking at a fountain, the pattern of pixels resembles Mario from the Mario series of games.
    MZ-lions.png

1

Sonic the Hedgehog (16-bit)
Sonic 1
Sonic1 title.png

Main Article (Gen)
Levels
Enemies
Bosses
Bug List (Gen)
Music: OSV / OST
Level Maps
Cheat Codes (Gen)
Commercials
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Magazine Articles
Game Development
Game Secrets
SCHG