Sonic the Comic 003
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Sonic the Comic #003 "Third Issue" | ||||||||||
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Sonic the Comic #3 is the third issue of the Sonic the Comic series by Fleetway Editions Ltd.
Contents
Stories
Sonic the Hedgehog - "Mayhem in the Marble Zone"
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Deep in the Marble Zone, a group of Badniks have cornered a squirrel named Tufftee, who is wearing some of Sonic the Hedgehog's red-and-white power boots, an aviator hat and goggles. Even though Tufftee claims he was only trying to be like Sonic and save his friends, the Badniks plan to squash him with one of Dr Robotnik's weights.
Back in the Green Hill Zone, Sonic is relaxing under a tree, listening to some music and holding a glass of juice. Tails tries unsuccessfully to get his attention but eventually resorts to kicking him in the side. Tails quickly apologises and reveals that Sally Acorn is upset because Tufftee (her baby brother) has disappeared - he found some of Sonic's power boots and ran off to fight Robotnik. Sonic quickly dashes off to find him. Sonic deduces that Tufftee is probably in the Marble Zone, and decides to stock up on Ring Energy. He attempts to take a shortcut by leaping through a Mobius Ring. However, he ends up in the Special Zone (apparently one of the half-pipe runways from Sonic 2) after picking up too much energy. He hopes he'll manage to get out in time.
In the Marble Zone, the badniks say they are going to turn Tufftee into a badnik. Tufftee tries to escape, but runs straight into a wall (one of the badniks comments that he is "too big for his boots!"). Just as he is approached by a Portable Badnik Processor, the ground begins to shake. Sonic bursts out of a wall, destroying the badniks and freeing the animals inside. As Sonic tries to catch the last badnik, a Motobug, he is nearly crushed by a spiked weight, but Tufftee pushes him out of the way at the last second.
Sonic takes Tufftee back to the Green Hill Zone where he is reunited with his sister. When he claims to be a hero (having saved Sonic), Sonic hoists him upside down and pulls off the old Power Boots, saying: "Don't mess about with things that only work for me! Remember, there's only one Sonic the Hedgehog!"
- This story features the first appearance of the Special Zone, although it is seen only briefly. The Special Zone next appears in Sonic the Comic #8, "The Origin of Sonic".
Shinobi - "The Fear Pavilion, Part 3"
- An individual tale of Joe Musashi's infiltration of a Neo Zeed stronghold, in search of his kidnapped love, Naoko.
Joe Musashi faces off against the first martial arts master: an old priest in a darkened room. The priest gives friendly warning that Musashi cannot win before they begin, and Musashi sheathes his sword. At first, the priest moves so quickly that Musashi cannot touch him. Instead, Musashi grabs the priest's waist sash and ties him up with it. He leaves the priest swearing in Japanese while he proceeds to the next level.
Golden Axe - "Citadel of Dead Souls, Part 3"
- Set between the first and second games of the series, the heroes Ax-Battler, Tyris Flare and Gilius Thunderhead are threatened by the potential resurrection of Dark Guld (Death Adder).
Ax-Battler attacks the lizard-woman captain Rigia Mortius, but is defeated when she throws a bottle of sleeping potion on him. She drags him to the dungeons, where he is reunited with his allies Tyris-Flare and Gilius-Thunderhead. The sorcerer Blackspell arrives, and takes Tyris-Flare to sacrifice as part of a ritual to resurrect the evil emperor Dark Guld, then orders Rigia to kill the other two.
However, once Blackspell has left, Gilius and Ax manage to escape and overpower Rigia, locking her up in their place. They make their way up into the Citadel, only to find it deserted. A trader-wizard named Proffit is waiting for them. He has seen the future and reveals that they will need his Fire Dragon Bizarrians to get to the Corpselands in time to prevent the sacrifice. At the entrance to the Corpselands, Blackspell's apprentice Ul-Tima bars their entrance. Calling the Demons of Death, she summons skeletons to fight the heroes.
Wonder Boy in Demon World, Part 2
- The story is set after the events of Wonder Boy in Monster World.
Shion the Wonder Boy is attacked by demons before he can free the captives. Outnumbered, he attempts to escape, only to be quickly cornered. He conjures up a quake with magic, but it is too strong and he is knocked unconscious until the following morning, when he is woken up by "one of Monster World's stupid monkeys". He finally catches up to the demons at the fishing village of Fisherton, where one of them holds a young girl upside down. Shion demands that the demon put her down or taste his sword.
Other features
- Control Zone: Introductions, staff details and "The Sega Charts", which lists the top ten sales for games on Sega consoles (Mega Drive, Master System and Game Gear).
- Review Zone: Games across all current Sega platforms reviewed on a % scale (see below).
- News Zone: Information on upcoming SEGA events and products.
- Q Zone: Cheats, Game Genie codes and strategies for popular or requested games. This issue offers cheats and tips for Super Kick Off, Road Rash II, Streets of Rage, Wimbledon Tennis, and Prince of Persia, and Game Genie codes for Sonic the Hedgehog 2, Batman Returns, and T2: The Arcade Game.
- Speedlines: Reader letters and artwork, with replies from Megadroid, the comic's mascot character.
Review Zone
- Double Clutch - 70%
- After Burner III - 75%
- The Flash - 80%
- SG ProPad - 96%
- SG Mega Star - 74%
- SG Fighter - 85%
Production credits
- Editor: Richard Burton
- Design: Claire Gillmore
- Publisher:Chris Power
- Cover artist: Ferran Rodriguez
- Script: Mark Millar
- Art: Casanovas
- Lettering: Elitta Fell
- Script: Alan McKenzie
- Art: Jon Haward
- Lettering: Ellie de'Ville
- Script: Mark Eyles
- Art: Mike White
- Lettering: Richard Bird
- Script: Mark Eyles
- Art: M. DJ Boyann
- Lettering: Steve Potter
Gallery
Cover art, by Ferran Rodriguez
References